Log in

I forgot my password

Facebook
Instagram
Gallery
Sponsors & Affiliates
TORA Shirtwpd1a7d6db_05_06RLM_10_main_logoMSA_full
Donations
Donations options

The Future of Car Damage Physics

View previous topic View next topic Go down

The Future of Car Damage Physics

Post by LMR Zakspeed on Sun 4 Aug 2013 - 18:18

BeamNg is a physics developer and programmer company of just 4 people and have maid this Alpha Mini / Driving Game to showcase what they can do and what could be the future of Driving Physics Very Happy . My friend told me about this and had it on beta. He said that the driving wasn't that great but it was in Beta but he told about the Damage. IT LOOKS CRAZY REALISTIC. If Damage Models are to improve on Forza T10 need to employ these guys


LMR Zakspeed

TORA Race Number : 62
PC Xbox One

Number of posts : 853
Location : Ríocht na Midhe, Éire
Registration date : 2012-07-19
Reputation : 23

http://teamlmr.forumotion.com/

Back to top Go down

Re: The Future of Car Damage Physics

Post by Standaman94 on Sun 4 Aug 2013 - 18:24

This is actually a few years old Smile I reckon it could be implemented into a racing game in the future but the only issue is licensing. Car manufacturers don't like seeing virtual versions of their beloved cars getting beaten up realistically. Even GRID has to dumb it down a bit.

I reckon it's best place would be on a game like GTA or maybe Battlefield, where there isn't any licensed cars.






If you want to survive out here, you've got to know where your towel is.

Standaman94

TORA Race Number : 94
Xbox One Xbox 360

Number of posts : 7200
Location : Colchester, UK
Registration date : 2010-07-14
Reputation : 162

http://www.theonlineracingassociation.com/

Back to top Go down

Re: The Future of Car Damage Physics

Post by LMR Zakspeed on Sun 4 Aug 2013 - 18:28

Standaman94 wrote:This is actually a few years old :)I reckon it could be implemented into a racing game in the future but the only issue is licensing. Car manufacturers don't like seeing virtual versions of their beloved cars getting beaten up realistically. Even GRID has to dumb it down a bit.

I reckon it's best place would be on a game like GTA or maybe Battlefield, where there isn't any licensed cars.

I don't think that I would like to see a Noble M600 get crumbled like the car at 4:16 Laughing All jokes aside I would agree with you that I could see something like this being in the new Grand Theft Autos. IV was failry good for damage except for the odd glitch where Niko Bellic is actually outside of the car while driving after a Helicopter hits a car.

LMR Zakspeed

TORA Race Number : 62
PC Xbox One

Number of posts : 853
Location : Ríocht na Midhe, Éire
Registration date : 2012-07-19
Reputation : 23

http://teamlmr.forumotion.com/

Back to top Go down

Re: The Future of Car Damage Physics

Post by Richy59 on Sun 4 Aug 2013 - 21:10

Chris and I had a thread going about BeamNG awhile ago - on my phone so can't find the thread to link to - but I've been following them for awhile. It's just a team of two guys, and so far they have made an island with loads of roads to drive the cars around on top of the amazing physics.

There has been a countdown in their forums for the last few days which I think ends tonight. Hopefully this means we will get an alpha release as I would totally buy it.




Richy59

TORA Race Number : 20
Xbox One Playstation 4

Number of posts : 13786
Location : Falkirk, Scotland
Registration date : 2008-08-18
Reputation : 186

http://www.theonlineracingassociation.com

Back to top Go down

Re: The Future of Car Damage Physics

Post by nickyf1 on Sun 4 Aug 2013 - 22:29

You can download this. It's called rigs of rods.


nickyf1

TORA Race Number : 271
Xbox One Xbox 360

Number of posts : 10769
Location : Glasgow
Registration date : 2008-09-26
Reputation : 73

Back to top Go down

Re: The Future of Car Damage Physics

Post by Standaman94 on Mon 5 Aug 2013 - 10:11

BeamNG was released on Alpha Smile







If you want to survive out here, you've got to know where your towel is.

Standaman94

TORA Race Number : 94
Xbox One Xbox 360

Number of posts : 7200
Location : Colchester, UK
Registration date : 2010-07-14
Reputation : 162

http://www.theonlineracingassociation.com/

Back to top Go down

Re: The Future of Car Damage Physics

Post by Sponsored content Today at 14:38


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum