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TORA meets Turn 10!

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Re: TORA meets Turn 10!

Post by RW26 BLAZE on Thu 3 Oct 2013 - 15:19

I have a Q.....how will the hybrid system on the Etron Quattro will work?

I also like to ask bout paints and vinyls designs

finally, how much support will u give to clubs like TORA

RW26 BLAZE

TORA Race Number : 515
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Re: TORA meets Turn 10!

Post by XPR Roadrunner on Thu 3 Oct 2013 - 15:43

EDIT: he's gonna post them all :s

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Re: TORA meets Turn 10!

Post by cyphon68 on Thu 3 Oct 2013 - 16:18

With the birth of a number of organized racing leagues for the Forza Motorsport franchise, longer races and repairable aerodynamic components has become a desire pretty much across the field. Is this something that will be in Forza Motorsport 5 at release or considered for a future patch?

Cars and racing is as much a spectator sport as it is one you participate in. Has there been any thoughts to giving spectator view a "Race Control" view with multiple cameras, sector times, gap intervals, and perhaps even a few more tools that could bring in a completely new way of enjoying Forza Motorsport? (perhaps a lead in to more detail on Forza TV)

With the evolution of cars in the last year or two, we've seen the introduction of boost features, such as KERS on the McLaren P1, the La Ferrari, the Porsche 918, and more than a couple race cars such as the IRL cars and in the WEC - Audi, Toyota, Porsche. Is this an active feature included in these cars in Forza 5, or is it more passive, assuming the cars have the full power of boost all the time?

Engine failures, tire punctures, and other mechanical failures can have a huge effect on motorsport events, but they have remained out of the picture in Forza thus far. Any thoughts on whether these game changers will ever make their way into the Forza franchise?

SmartGlass has become a focal point for new tech available to XBox developers. Can you explain what the game plan is for Forza Motorsport and SmartGlass, now and in the future?

Many competitive games have gone to stats tracking via a website, such as Bungie.net, Battlelog, among others. Is there any plan to bring a racing history or stats tracker to the My Forza section of ForzaMotorsport.net?

cyphon68

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Re: TORA meets Turn 10!

Post by Guest on Thu 3 Oct 2013 - 18:45

+1 cyphon68 ;O) nicely written

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Re: TORA meets Turn 10!

Post by Guest on Thu 3 Oct 2013 - 18:52

please ask dan greenawalt to "yes, please do go deep on physics, talk away ;O)"

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Re: TORA meets Turn 10!

Post by XPR Roadrunner on Thu 3 Oct 2013 - 19:17

CQR Magictap wrote:please ask dan greenawalt to "yes, please do go deep on physics, talk away ;O)"
lol +1

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Re: TORA meets Turn 10!

Post by RW26 BLAZE on Thu 3 Oct 2013 - 20:52

so is this all gonna be done online or is there a video u gonna make

RW26 BLAZE

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Re: TORA meets Turn 10!

Post by Guest on Fri 4 Oct 2013 - 9:01

can you also maybe leave behind a wishlist for them to consider in a TORA branded book.... a little like the stewards handbook...printed using something like a Mac and the software that makes things look pretty...never know, they may be touched that we care enough to give them something for once.....and on that note, how about a token from TORA to Turn 10....like a cheap go karting trophy or something...anything to say thanks for making a great series ;O)

wish one - introduce Pic in Pic view, where bottom left corner can be incar or external cam & vice versa! live broadcasts without expensive software with multiple views on screen!

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Re: TORA meets Turn 10!

Post by FranchittiFan on Fri 4 Oct 2013 - 9:13

Ask them If they'll back our next GT season - if its on FM5 that is. Could be the Turn 10 TORA GT Championship bounce





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Re: TORA meets Turn 10!

Post by PLOW tubbi on Fri 4 Oct 2013 - 9:40

1. In lobby tuning

2. When pitting: time is of the essence, to fix your engine 5 secs, to replace tyres 4 secs, to repair damaged aero 6 secs etc, all times graduating to extent of damage and all of these selectable or dismissable as required.

3. Totally adjustable lobby settings, with a default of simple settings and advanced to include tyre wear percentages fuel usage and other real life effects.

4. What happened to the tyre smoke of forza 2? It's slowly been reduced to just a meer puff, with drifting being introduced and the bling of the cars you'd have thought more testosterone inducing smoke would be the order of the day!.

5. Bin the sticky, if track organisers don't want a piece of track being used they put a tyre wall, stack or even cones out, let's see the same.
6. On the subject of cones why do they not damage the car? A car hitting a 5 kg cone at 140 mph would take the bumper off.

7. Lobby synching would be fantastic as would grid position selecting for drivers, a lobby host at the moment is a difficult and distracting job.

8. Just a general note, why are screen shots not available?, the potential for action shots, in game shots, pics of finishing standings etc surely warrants this very easy to apply 'app'.

9. A lobby setting that allows a championship to be setup, with success ballast being applied both in user games AND public lobbies.

10. The rivals was ok and with unicorn cars being gifted is a nice touch but let's compete for Microsoft points, is not cash see it's not gambling, it would be nice if you could race for pink slips in challenges as well.

Let's make it interesting turn 10, you might want to draw in the new comers for the influx of revenue but I calculated that the dlc content out weighed the initial cost of the game.

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Re: TORA meets Turn 10!

Post by Guest on Fri 4 Oct 2013 - 9:51

very rough draft but for an idea - £16 hardback book via iPhoto...all text, styling, pics and empty slots can be added, edited, removed etc! Just an idea:

https://docs.google.com/file/d/0B__Vn6ymxGpPVkQ5UzRDM2h5Mkk/edit?usp=sharing

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Re: TORA meets Turn 10!

Post by Guest on Fri 4 Oct 2013 - 9:51

PLOW tubbi wrote:
10. The rivals was ok and with unicorn cars being gifted is a nice touch but let's compete for Microsoft points, is not cash see it's not gambling, it would be nice if you could race for pink slips in challenges as well.
You wouldn't have any Cars left Very Happy

Kidding mate, some serious good ideas there, hope they've put some of them in already, especially the pitting limitations.

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Re: TORA meets Turn 10!

Post by Standaman94 on Fri 4 Oct 2013 - 10:12

PLOW tubbi wrote:6. On the subject of cones why do they not damage the car? A car hitting a 5 kg cone at 140 mph would take the bumper off.
Cones on a race track are very different to the big ones on the roads. They're really light, much smaller and made with thinner plastic for that very reason Razz But the cones will still make a dent at high speed. I'd like to see debris etc smash the lights/windows or knock off mirrors.






If you want to survive out here, you've got to know where your towel is.

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Re: TORA meets Turn 10!

Post by Guest on Fri 4 Oct 2013 - 10:20

grass / dirt braking!!! please tell me this has been rectified so you can no longer go quicker than people braking on tarmac!!!

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Re: TORA meets Turn 10!

Post by PLOW tubbi on Fri 4 Oct 2013 - 11:07

I think that Microsoft should update their terms and conditions.

A warning scale for offenders gaining advantage via cheats within a game or taking advantage of the game not in accordance to the theme of the game ie grad braking or glitched cars, cloud jumping, etc.

Scale of a warning first time offenders up to account banishment for repeat offenders to include persistent abusers of the game eg crash teams in public lobbies, spawn killing etc.

Basically anything for unfair advantage within a game.

For the life of me I don't know why there isn't a licenced championship / series producer from turn 10 to run something equivalent to what tora is doing, maybe tora could be endorsed and overseen by turn 10.

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Re: TORA meets Turn 10!

Post by Guest on Fri 4 Oct 2013 - 11:20

PLOW tubbi wrote:maybe tora could be endorsed and overseen by turn 10.
WHAT!!! erm, no thanks - affiliated, partnered, but independant please. what if we want to run another game or god forbid platform!!

-1

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Re: TORA meets Turn 10!

Post by PLOW tubbi on Fri 4 Oct 2013 - 11:26

Tora was started as a forza based racing league, that only exists on xbox.

Other games and platforms are meddled with along the way but it's first and for most an xbox league with inclusions to others games etc.

If it was affiliated it's just the excuse to drop the name into conversations blah blah.

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Re: TORA meets Turn 10!

Post by Guest on Fri 4 Oct 2013 - 11:38

i see what you are saying, although i think we see / hope for different directions - i see TORA as becoming like the FIA for online racing, a sanctioning body that solidifies and regulates and grows online motorsports across any and all platforms, maybe.

Grand dreams ;O)


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Re: TORA meets Turn 10!

Post by Guest on Fri 4 Oct 2013 - 11:45

which V8 supercars and series tracks are there in fm5?

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Re: TORA meets Turn 10!

Post by TG Wormburner on Fri 4 Oct 2013 - 13:38

CQR Magictap wrote:grass / dirt braking!!! please tell me this has been rectified so you can no longer go quicker than people braking on tarmac!!!
It's fixed

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Re: TORA meets Turn 10!

Post by CQR Jono on Fri 4 Oct 2013 - 13:39

TG Wormburner wrote:
CQR Magictap wrote:grass / dirt braking!!! please tell me this has been rectified so you can no longer go quicker than people braking on tarmac!!!
It's fixed
cheers 

Any other nuggets you can share Worm?

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Re: TORA meets Turn 10!

Post by Guest on Fri 4 Oct 2013 - 13:44

TG Wormburner wrote:
CQR Magictap wrote:grass / dirt braking!!! please tell me this has been rectified so you can no longer go quicker than people braking on tarmac!!!
It's fixed
Wow. That's fantastic news (although the hotlappers are not gonna be happy...)


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Re: TORA meets Turn 10!

Post by Guest on Fri 4 Oct 2013 - 14:28

Cheers cheers cheers worm!

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Re: TORA meets Turn 10!

Post by tsaFooT on Sun 6 Oct 2013 - 18:15

Is the FM5 cockpit / hood view adjusted towards realism? FM4 default view is quite "fish-eye" (EDIT: I mean wide-angle).
Will FM5 still support triple-screens or at least options to customize the view settings (angle, maybe position)?

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Re: TORA meets Turn 10!

Post by Guest on Mon 14 Oct 2013 - 23:12

when's this happening? excited ;O)

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Re: TORA meets Turn 10!

Post by Sponsored content Today at 14:46


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