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Project CARS.

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Re: Project CARS.

Post by EZT MAKO 6669 on Wed 10 Jun 2015 - 17:19

It's in the settings Dom. At one end you get the same response as the buttons on PS2, on or off for throttle and brake. I don't remember my exact settings, but I think I have the sens on both below 50%. Doesn't feel too bad, but yeah, not as good as Forza. Might take a bit more tweaking.





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Re: Project CARS.

Post by The British 1st on Wed 10 Jun 2015 - 22:19

When will PCARS have its own paint shop just like on the PC ? even if it just changing the number of the car.

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Re: Project CARS.

Post by XPR Soundwave on Wed 10 Jun 2015 - 23:00

Not for a while, at least 6 months from now.

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Re: Project CARS.

Post by The British 1st on Wed 10 Jun 2015 - 23:15

XPR Soundwave wrote:Not for a while, at least 6 months from now.

But it is 100% confirmed that we will get out own paint shop for the project cars on the Xbox one ?

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Re: Project CARS.

Post by XPR Soundwave on Wed 10 Jun 2015 - 23:29

Not really. They can't have a paint booth that is anywhere close to what FORZA has or T10 can sue them for copyright infringing..

But that doesn't mean they aren't trying to figure it out, just that it's not as easy to do as we thought and that it will be way more time consuming than they may of projected.

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Re: Project CARS.

Post by The British 1st on Thu 11 Jun 2015 - 0:18

XPR Soundwave wrote:Not really. They can't have a paint booth that is anywhere close to what FORZA has or T10 can sue them for copyright infringing..

But that doesn't mean they aren't trying to figure it out, just that it's not as easy to do as we thought and that it will be way more time consuming than they may of projected.

Only time will tell... but would TORA consider dropping the hole car number thing If we don't get any sort of paint/changing number option's ?

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Re: Project CARS.

Post by Freheliaz on Thu 11 Jun 2015 - 9:22

How does the controller settings work with a wheel?

Do the settings go back to stock when I plug in my wheel? Or are the settings linked?
Cause I set up my controller, then used my TX wheel to continue to race. And I have no idea if and what settings were changed or used.



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Re: Project CARS.

Post by Matt on Thu 11 Jun 2015 - 10:09

The British 1st wrote:
XPR Soundwave wrote:Not really. They can't have a paint booth that is anywhere close to what FORZA has or T10 can sue them for copyright infringing..

But that doesn't mean they aren't trying to figure it out, just that it's not as easy to do as we thought and that it will be way more time consuming than they may of projected.

Only time will tell... but would TORA consider dropping the hole car number thing If we don't get any sort of paint/changing number option's ?

If we have a paint editor of some description or even a number editor for the pre-existing paints that would make things a whole lot easier for all concerned.

SMS have been really receptive to our suggestions so far so I'm confident that eventually everything will come together well,




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Re: Project CARS.

Post by XPR Soundwave on Thu 11 Jun 2015 - 14:54

Matt wrote:
The British 1st wrote:
XPR Soundwave wrote:Not really. They can't have a paint booth that is anywhere close to what FORZA has or T10 can sue them for copyright infringing..

But that doesn't mean they aren't trying to figure it out, just that it's not as easy to do as we thought and that it will be way more time consuming than they may of projected.

Only time will tell... but would TORA consider dropping the hole car number thing If we don't get any sort of paint/changing number option's ?

If we have a paint editor of some description or even a number editor for the pre-existing paints that would make things a whole lot easier for all concerned.

SMS have been really receptive to our suggestions so far so I'm confident that eventually everything will come together well,

Exactly, just going to take a little longer than we all had hoped.

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Re: Project CARS.

Post by skyshadow5 on Thu 11 Jun 2015 - 20:43

Forza 4 still works wonderfully well for all of this tongue  just saying  Rolling Eyes

<.runs and hides under a rock.>

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Re: Project CARS.

Post by henkymetcola on Thu 11 Jun 2015 - 21:36

MVG skyshadow5 wrote:Forza 4 still works wonderfully well for all of this tongue  just saying  Rolling Eyes

<.runs and hides under a rock.>
You still got a point right there! And I think as long there is still fun at F4, there will be races.


                                                             
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Re: Project CARS.

Post by skyshadow5 on Fri 12 Jun 2015 - 14:33

henkymetcola wrote:
MVG skyshadow5 wrote:Forza 4 still works wonderfully well for all of this tongue  just saying  Rolling Eyes

<.runs and hides under a rock.>
You still got a point right there! And I think as long there is still fun at F4, there will be races.

I have Project CARS, FM5 and of course FM4 and it is still a lot of fun 'cos everything just, well, works.
Giving this 1st series a miss on P Cars but will be involved in all the TCC / Spec Cup action (if FM6 doesn't pull us all away!).

~sky~

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Re: Project CARS.

Post by Flyin Mikey J on Fri 12 Jun 2015 - 17:08

MVG skyshadow5 wrote:Forza 4 still works wonderfully well for all of this tongue  just saying  Rolling Eyes

<.runs and hides under a rock.>

Agreed, and I know lots of people are saying the same... but even I can see smaller and smaller grids for each passing FM4 series Crying or Very sad

People always think that the latest has to be the greatest, but in this case its not. However, when the FM4 numbers dip too small, the plug will be pulled.


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Re: Project CARS.

Post by skyshadow5 on Fri 12 Jun 2015 - 19:17

Flyin Mikey J wrote:
MVG skyshadow5 wrote:Forza 4 still works wonderfully well for all of this tongue  just saying  Rolling Eyes

<.runs and hides under a rock.>

Agreed, and I know lots of people are saying the same... but even I can see smaller and smaller grids for each passing FM4 series Crying or Very sad

People always think that the latest has to be the greatest, but in this case its not. However, when the FM4 numbers dip too small, the plug will be pulled.

Agreed, there will come a time when it is simply no longer viable to use FM4 (and a sad day that will be too) but on the upside, hopefully by the time that day comes, FM6 will be the game we *hope* it should be (I had to laugh as I wrote that) and or PCars will be patched and running the way we want it too.

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Re: Project CARS.

Post by DeweyTee on Fri 12 Jun 2015 - 23:17

Pcars has a long way to go for league racing......... 8 cars per lobby? how many hosts will you need for the GT Series? Don't get me wrong I'm enjoying Pcars, but the most fun is in solo racing against 37 cars and starting in the rear(engine change) LOL

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Re: Project CARS.

Post by SorrySmithy on Wed 17 Jun 2015 - 14:36

patch is out


"all the top guys practice, bunch of cheaters"


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Re: Project CARS.

Post by Matt on Wed 17 Jun 2015 - 14:42

Yup, if you're qualifying tonight please allow a little extra time for the patch to download Smile




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Re: Project CARS.

Post by LMR Sahara on Sat 20 Jun 2015 - 0:02

If it hasnt been posted already, next update will have a 14% FPS increase, as well as a solid 60 in all conditions according to one of the developers.

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Re: Project CARS.

Post by Webbers88 on Sat 20 Jun 2015 - 8:03

I shall believe that when I see it.

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Re: Project CARS.

Post by henkymetcola on Sat 20 Jun 2015 - 21:47

MATT PASTRAMNI wrote:If it hasnt been posted already, next update will have a 14% FPS increase, as well as a solid 60 in all conditions according to one of the developers.
Sounds promising  silent Just hope it will do so


                                                             
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Re: Project CARS.

Post by Standaman94 on Mon 22 Jun 2015 - 18:42

Project CARS 2.

http://www.projectcarsgame.com/home/announcing-project-cars-2



Discuss.






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Re: Project CARS.

Post by Dominic Mako on Mon 22 Jun 2015 - 19:52

Standaman94 wrote:Project CARS 2.

http://www.projectcarsgame.com/home/announcing-project-cars-2



Discuss.

If I were a snarky person I might say they should get a kickstarter going first to fix the current game, but I'm not, so I won't.

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Re: Project CARS.

Post by jgroves1996 on Mon 22 Jun 2015 - 20:06

Don't get me wrong, the stuff they've announced for it sounds great. Rallycross? Awesome! banned racing cars? Awesome!

But WHY less than 2 months after launching number 1 and it still being broken? Have they just given up and thought screw it we'll make it better next time?

I was really looking forward to this first one, and when it's going well and working it's great. However the fact that just last week a bug deleted my entire save game and a load of other peoples, and yet now they're announcing number 2? Stupid

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Re: Project CARS.

Post by CQR MAGiC on Mon 22 Jun 2015 - 20:19

Remember this is FUNDING ANNOUNCEMENT, that you can now invest in the development of the game - the game will probably take 3+ years to develop once they have the necessary funding (probably looking at a 2018 release). SMS have already said that 40 staff will continue to work on fixes and updates for Project CARS 1, while a small team starts work on the sequel - PCARS 1 isn't being abandoned, there's a massive amount of new content still to come (as well as updates and fixes).

All games start work many years ahead of release - development on Forza 6 started even before Forza 5 was released (Dan Greenawalt confirmed this recently in an interview - they have an advance team that starts work on the NEXT game years ahead). The difference there is Turn 10 are internally funded by Microsoft so don't have to tell everyone about it 2 years in advance. Project CARS is a crowd-funded (i.e. Kickstarter) game, so they need to raise the money in advance to green-light development.

I know people are annoyed with the timing of the announcement, but honestly no time is a good time. They had to wait until after the launch of PCARS1 (to see how it sold and if the project was viable); wait a year and don't announce anything and the game will take a year longer to develop. The good news is that it WAS a commercial success, and console sim racing is a viable product - if it wasn't, there wouldn't be a Project CARS 2 funding announcement at all. The funding target for PCARS is £7m I believe, so nearly double PCARS1 budget, will be interesting to see how much they raise.

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Re: Project CARS.

Post by Standaman94 on Mon 22 Jun 2015 - 20:37

^ I really thought that was obvious, I'm surprised at the amount of people actually annoyed that a sequel to this game is being made in the same process as the current one.

Personally I won't be investing until some gameplay videos start doing the rounds and I can see what it's all about.






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Re: Project CARS.

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