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(WSC?) 6H of Silverstone

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(WSC?) 6H of Silverstone

Post by LMR Manthey on Sun 6 Sep 2015 - 18:07

I've always wanted to create a series, unfortunately I don't have the time to do it, so I thought I'd just throw on here my idea and if anyone wants to pick it up and do it, go right ahead.

Calendar:

- 24H Dubai
- 12H Bathurst
- 24H Zolder
- 24H Silverstone
- 24H Barcelona
- 12H Brno

Classes:

- GT3 (A6)
- GT4 (SP3)
- TC1 (Touring Car: BMW 320 TC WTCC)
- A2 (Cylinder Capacity: 1.600-1.800 cc; Renault Clio Cup Car & Ginetta G40 Junior)

Just wish this game had the opportunity to setup multi-class lobbies. Shame.
Would be an interesting series though.


Last edited by LMR Manthey on Mon 4 Jan 2016 - 1:53; edited 1 time in total

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Re: (WSC?) 6H of Silverstone

Post by Chiraq OTF on Sun 6 Sep 2015 - 18:18

You can allow every car but the people have to choose the right cars and there you go you have your multi class lobby hehe

Instead of Bathurst Spa maybe? 6H of Nürburgring GP? Like the real WEC maybe?

I think to have a proper endurance experience the bugs with the pit stops should be fixed otherwise there will be complications and you know how this ends...

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Re: (WSC?) 6H of Silverstone

Post by ShrinkingSteven on Sun 6 Sep 2015 - 22:53

I have a few ideas brewing when im on XB1 however its ideas on FM6.
But the 24hr series Is one of my ideas. Very Happy


Watch this space.

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Re: (WSC?) 6H of Silverstone

Post by Webbers88 on Sun 6 Sep 2015 - 22:55

I've been thinking of this as well. Especially after watching the Barcelona 24 hour this weekend. I hadn't realised there was an actual 24 hour series. Unfortunately I work a weekend shift so it just wouldn't be an option for me. Still interested in organising it though

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Re: (WSC?) 6H of Silverstone

Post by LMR Manthey on Mon 7 Sep 2015 - 2:24

Yeah I've always wanted to replicate the 24H Series since FM4 but I just haven't had the time plus I don't have the knowledge. I think in a few PCars updates this game should be stable enough to run endurance races. I think PCars is the perfect platform to recreate this series.

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Re: (WSC?) 6H of Silverstone

Post by CRA Morphader on Wed 9 Sep 2015 - 7:10

Looks interresting!! I could help with this if there are enough people interrested Wink




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Re: (WSC?) 6H of Silverstone

Post by IBlueIJaBBRexI on Wed 9 Sep 2015 - 15:56

I'm a it of newbie coming to Pcars late and all but the game looks awesome and I'm really interested in doing this event if it was to be created lol.

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Re: (WSC?) 6H of Silverstone

Post by LMR Manthey on Tue 17 Nov 2015 - 15:40

Update 6.0 has added the timed races feature, meaning endurance races can be made in a simpler way, which means I am now even more interested in creating an endurance league. Unfortunately we must first test the format before actually announcing anything, and why not do the 24 Hours of Dubai since it's the first enduro of 2016? If anyone wants to join and help make this possible, please do let me know. I need to sit down and see how this race can be properly organized, just like the TEC races. Cheers!

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Re: (WSC?) 6H of Silverstone

Post by Flyin Mikey J on Tue 17 Nov 2015 - 16:03

Interesting. study

I hope you don't mind me bringing this info up to TORA Staff for discussion... it could fill the void we're experiencing currently regarding endurance events.


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Re: (WSC?) 6H of Silverstone

Post by LMR Manthey on Tue 17 Nov 2015 - 17:17

Go ahead, Mikey. I've been pushing to see if we could get a TEC series for PCars but everybody just seems to have given up on the game already when it's still under development. I'd like to see if we could at least give it a chance and run a long distance enduro that way we can understand the game more, learn, get some feedback and then develop a cool 6 race endurance calendar.

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Re: (WSC?) 6H of Silverstone

Post by ShrinkingSteven on Tue 17 Nov 2015 - 19:47

i still need to get hold of pcars for xb1, its pretty good on pc so im hopeful.

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Re: (WSC?) 6H of Silverstone

Post by LMR Manthey on Tue 17 Nov 2015 - 21:11

Take your time Steven. I'm hoping in doing a slow transition to PC soon. Not gonna continue with Xbox One after people stop playing PCars. Can't handle FM6 (already broke a controller in just my second day playing it) so there's no point in me continuing with the One. I'd like to do this championship though while I transition over. I might even do more if it turns out being a success. Let me know when you get it!

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Re: (WSC?) 6H of Silverstone

Post by ShrinkingSteven on Tue 17 Nov 2015 - 22:59

Ah well that cool,
I went from xbox(360) to pc then back to xbox(xb1)

So im sadly sticking wih the console now

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Re: (WSC?) 6H of Silverstone

Post by LMR Sahara on Wed 18 Nov 2015 - 0:01

Flyin Mikey J wrote:Interesting.  study

I hope you don't mind me bringing this info up to TORA Staff for discussion... it could fill the void we're experiencing currently regarding endurance events.

The 6.0 Update has timed races now.

Project CARS – Xbox One Patch 6.0 – Release notes

Online
• NEW – host kick function. The host of an online game can now select to immediately kick a player from the server. Kicked players will be auto-kicked if they attempt to rejoin the same multiplayer session.
• NEW – mandatory pit stop option. The Lobby admin can opt to force a single pitstop during any race.
• NEW – option to set race length by time (also available in Quick Race).
• NEW – ‘Allow Ghosted Vehicles’ option added so that the lobby admin can decide if he wants vehicles ghosted or not when they drive the wrong way.
• NEW – dynamic race-end timer feature. In public races, the timer is 50% of the slowest moving car's lap time. In private races, the timer is 75% of slowest moving car's lap time.
• Fixed an exploit where a player could be awarded a win by jumping the start.
• Fixed an issue where, if the host is forcing realistic driving assists, the player wasn’t able to toggle the allowed assists on or off while in-race.
• Fixed an issue where, if Forced Default Setup is used, the pit crew would not change tyres until they’re completely worn. The tyres will now be changed when at least one tyre is worn down by 25% or more.
• Improved VOIP quality for the in-game chat system.

Career
• Fixed a bug where drivers in a simulated series can all end up with ‘INVALID NAME!’.
• Fixed a bug where AI opponents would attempt to use DLC cars that are not installed.
• The player will no longer be offered a contract renewal for a DLC contract, if they've since uninstalled that DLC.
• DLC Career contract emails earned while a DLC was installed, are no longer shown if DLC is then uninstalled.
• If the player’s current contract is a DLC contract and the player uninstalls this DLC, the career season using this DLC contract will finish for the player when entering Dashboard and they will have to pick from valid contract offers to continue (or reinstall the uninstalled DLC).
• Fixed an issue where the Modified Cars Pack and Limited Edition DLC Invitationals and Accolades were visible for players who do not own these DLC packs. Entering these invitational events would cause the player and AI to be in non-matching vehicles.
• Fixed an issue where at times the pit crew wouldn’t change the tyre set to the one selected in pit-strategy.

Controls
• Fixed an issue where remapping KERS would stop it working.
• Fixed an issue where changes made to Gamepad Advanced Options were not saved.

Tracks
• Zolder – fixed a potential ‘landmine’ issue.
• Le Mans – adjusted the 55th garage spot to correct an issue where the cars would hit the pit wall on exiting this spot.
• Donington – all layouts – fixed an issue where cars would make contact with the left side wall when exiting some garages.
• Road America – pre-race camera tweaked to prevent the camera from clipping with the ground.
• Ruapuna Park – all layouts – fixed an issue with the last garage spot being outside garage area.
• Mojave – all layouts – fixed an issue with floating tyre skid marks, fixed an issue with rain being visible inside tunnels, and placed visible barriers in areas where the player is not allowed to drive.

Vehicles
• Bentley Continental GT3 – fixed DLC livery windscreen banners.
• Ruf CTR3 SMS-R – increased default tire pressure to work better with tire warmers.
• Toyota GT86 Rocket Bunny – fixed an issue with the windscreen banner.

Physics & AI
• AI – improved awareness and look-ahead to help with situations in multi-class races, where AI in a fast car would fail to avoid the player and AI in much slower cars.
• Tyre updates – fixed an issue on several tyres to prevent FFB buzz when tread becomes worn very thin, re-calibrated most tyres for a carcass heating fix when the tyres are underinflated, adjusted wear rates on GT3, Group C, Trans-Am/GTO, DTM, and LMP rubber.
• Implemented support to remove detached wheels from the track after a certain amount of time.

GUI & HUD
• Vehicle selection – manufacturer page now orders icons alphabetically.
• Improved the French translations for some of the items in the vehicle setup screens.
• Minor updates to Career Dashboard – motorsports & DN Profile buttons are now tiles consistent with other tabs, Inbox is now full screen with clearer indication of highlighted mail, and initial Accept Contract Offer screen now has improved layout and clearer indication of signature button.
• Improved Race Central screen – better balanced background image, removed gradient in top-right corner.
• Track layout map images are now displayed on the quick track selection screens.
• Fixed an issue where ‘Invert Camera Y Axis’ text was being displayed as ‘Automatic Clutch’.
• Updated the Xbox One controller image to the new Elite Controller.

General
• Fixed an issue during pit stops where the pit crew mistakes ratio was too high.
• Driver name tags above cars can now be turned on for replays.
• Entering the pits during a Time Trial will now invalidate that lap’s time.
• Improved Helmet view exposure for historic drivers.
• Fixed a power-down timing related save data corruption issue.
• Fixed an issue where the game failed to display the account picker if the user resumed the game without signing into a profile after instant-on.

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Re: (WSC?) 6H of Silverstone

Post by Webbers88 on Fri 20 Nov 2015 - 20:13

Would love to see this go ahead. Let me know what you are thinking

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Re: (WSC?) 6H of Silverstone

Post by LMR Manthey on Fri 20 Nov 2015 - 21:23

As of now, I just have the 24 Hours of Dubai in mind, just to test out the endurance format on PCars, and see if the game would run smoothly thoughout the race. If it does, we'll try and do the Bathurst 12 Hour after that and continue on from there.

So for the Dubai race, we'll try and run four classes. The main class being A6 (GT3 cars), the second being SP3 (GT4s), Cup 1 (BMW WTCC) and Cup 2 (Renault Clio Cup cars). Any ideas are welcomed!

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Re: (WSC?) 6H of Silverstone

Post by ShrinkingSteven on Sat 21 Nov 2015 - 10:18

Id run maybe a small enduro, maybe 6hrs Iknow its not part of the 24hr series. But easier to manage.

regarding classes think it would be better for just A6 and sp3 class.
but if the clio had a playmate or two?

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Re: (WSC?) 6H of Silverstone

Post by LMR Manthey on Sun 22 Nov 2015 - 0:46

Yeah that would be fine with me, but if we're doing a 6 hour, we can simulate a WEC race. Have three classes, LMP1, LMP2, and GT. That wouldn't be bad as well. Maybe use Silverstone, or Spa, or even the Nurburgring! Many option out there.

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Re: (WSC?) 6H of Silverstone

Post by Webbers88 on Sun 22 Nov 2015 - 10:08

Yeah there are many options.

I did some investigating last night about the time based races online. When you set the race to say 20mins, it will only tell you how many laps you did in that time. Not the end race time aswell.

So it still might be better to set a certain number of laps per stint.

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Re: (WSC?) 6H of Silverstone

Post by wood53y on Wed 25 Nov 2015 - 13:20

I am more than happy to help out where I can and would love to be a part of any endurance series on PCars. I agree about short races to test things out how abou simulating and ELMS race we could use imola over 4 hours and run p2 and GTE as unless there is a big uptake if we could be running in a class each.



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Re: (WSC?) 6H of Silverstone

Post by LMR Manthey on Wed 25 Nov 2015 - 15:11

Yeah ELMS or even a Blancpain Endurance event wouldn't be bad. The three hours of Silverstone during the British GT championship worked well imo. The only issue was that suspension dynamite that happened to almost every car after like 18 laps but it seems like that issue has been fixed.

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Re: (WSC?) 6H of Silverstone

Post by wood53y on Wed 25 Nov 2015 - 18:14

I missed British gt due to not enjoying using the pad, I have only just started on forza due to having a wheel now. ELMS is 4 hours so 2 stints of 2 hours which is how TEC works on forza and means we might be able to get more cars on track as it will be teams of 2 at most. ELMS next year visits Silverstone, Imola and spa which are on the game or we shorten another race so Dubai 4 hours



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Re: (WSC?) 6H of Silverstone

Post by wood53y on Wed 25 Nov 2015 - 18:21

VLN races are 4 hours



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Re: (WSC?) 6H of Silverstone

Post by LMR Manthey on Thu 26 Nov 2015 - 4:20

VLN might not be bad but I just wish we had the GP+Nordschleife layout.

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Re: (WSC?) 6H of Silverstone

Post by wood53y on Thu 26 Nov 2015 - 8:04

Yeah that was a big disappointment that the 24h circuit is still missing. Everyone loves running the nordschleif so it may help boost numbers and we can choose GT3, GT4 and touring cars.
This may sound like a crazy idea but just thinking about realism, if we ran the race in practice mode it would enable drop in drop out and so could have proper stints with teams changing drivers in the pits. The game keeps track of how many laps have been completed. You can set the practice time longer to allow everyone to leave pits and do a rolling lap say 15 mins and then race until 4hrs 15 finish the lap you are on and take the finish time you crossed the line as that gives us finishing positions. This is purely theoretical and would need some testing but may work it would stop hold ups in getting lobbies started too so for longer races it would be good



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Re: (WSC?) 6H of Silverstone

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