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(WSC?) 6H of Silverstone

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Re: (WSC?) 6H of Silverstone

Post by wood53y on Tue 15 Dec 2015 - 16:53

LMR Manthey wrote:How's this for an entry form? Playing around with Google docs lol feedback is welcomed.

https://docs.google.com/forms/d/1X6Ju2HjStRbwoPIgEd2NSBP8aD6NJu4lMu9SqV67oBw/viewform

Entry form looks good, and also a couple of qualifying sessions with the race on saturday works for me, same as usual TORA with every driver qualifying and the best time counting?

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Re: (WSC?) 6H of Silverstone

Post by LMR Manthey on Tue 15 Dec 2015 - 17:15

wood53y wrote:
LMR Manthey wrote:How's this for an entry form? Playing around with Google docs lol feedback is welcomed.

https://docs.google.com/forms/d/1X6Ju2HjStRbwoPIgEd2NSBP8aD6NJu4lMu9SqV67oBw/viewform

Entry form looks good, and also a couple of qualifying sessions with the race on saturday works for me, same as usual TORA with every driver qualifying and the best time counting?

Correct!

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Re: (WSC?) 6H of Silverstone

Post by Webbers88 on Tue 15 Dec 2015 - 18:33

Yeah Im up for helping with this.

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Re: (WSC?) 6H of Silverstone

Post by wood53y on Tue 15 Dec 2015 - 19:18

We could do aggregate lap times like in real WEC but just take the fastest lap time from the top 2 drivers complicates things a little bit but brings it in line with the real event and the spreadsheet does the calculations.



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Re: (WSC?) 6H of Silverstone

Post by LMR Manthey on Tue 15 Dec 2015 - 20:23

wood53y wrote:We could do aggregate lap times like in real WEC but just take the fastest lap time from the top 2 drivers complicates things a little bit but brings it in line with the real event and the spreadsheet does the calculations.

I'm a bit confised on how the real WEC qualifying sessions are run, what is this aggregate lap time? I don't understand it very well.

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Re: (WSC?) 6H of Silverstone

Post by wood53y on Tue 15 Dec 2015 - 20:31

In WEC the teams pick 2 drivers and over the qualifying session they both have to set a lap time and the grid is determined by the average of those 2 lap times so driver one sets a lap time of 1:24:500 and driver 2 sets a lap time of 1:24:00 the average comes out at 1:24.250 .
We can let everyone qualify and then just average the 2 fastest laps for the team



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Re: (WSC?) 6H of Silverstone

Post by HCR generaltso on Tue 15 Dec 2015 - 22:29

LMR Manthey wrote:
HCR Skodaboie wrote:Is this going to be PC based or XBox based?

Xbox based

yaaaaaaaaaaaaaass

P2 here i come. Cool

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Re: (WSC?) 6H of Silverstone

Post by LMR Manthey on Tue 15 Dec 2015 - 23:13

wood53y wrote:In WEC the teams pick 2 drivers and over the qualifying session they both have to set a lap time and the grid is determined by the average of those 2 lap times so driver one sets a lap time of 1:24:500 and driver 2 sets a lap time of 1:24:00 the average comes out at 1:24.250 .
We can let everyone qualify and then just average the 2 fastest laps for the team

Sounds interesting. As long as everyone agrees with it, I'm good. I'm all up for it! Anyone else? Seems like it'll be an interesting qualifying week due to the fact that every driver needs to do good! I like it.

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Re: (WSC?) 6H of Silverstone

Post by wood53y on Wed 16 Dec 2015 - 11:47

Is it worth starting a thread dedicated to this race now there is a firm plan in place and a date? I know there is a few bits that need testing but it might make it easier to gauge interest



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Re: (WSC?) 6H of Silverstone

Post by LMR Manthey on Wed 16 Dec 2015 - 13:40

wood53y wrote:Is it worth starting a thread dedicated to this race now there is a firm plan in place and a date? I know there is a few bits that need testing but it might make it easier to gauge interest

Hmmm, not yet. We need to know exactly how to score this race, and also test if Silverstone is the correct track to do this race since the British GT round had many issues (landmines causing suspension damages at a certain lap for different cars)

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Re: (WSC?) 6H of Silverstone

Post by LMR Manthey on Wed 16 Dec 2015 - 13:42

I suggest we wait for at least one more week before we get a thread started. I want to make sure this is planned correctly and is organized. Don't want to start something and then not do it because of reasons. I want to make sure everything can be done.

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Re: (WSC?) 6H of Silverstone

Post by wood53y on Wed 16 Dec 2015 - 15:38

Ah wasn't aware of those issues, hopefully the bugs in the game itself will have cured the land mines. Scoring it could be difficult but I'm sure with our collective brain power we can figure a way.



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Re: (WSC?) 6H of Silverstone

Post by LMR Manthey on Wed 16 Dec 2015 - 17:48

Well it's been a while now. That was back during the summer time so I don't know if these past updates have solved the issue. I gotta try and run every car for at least 20 laps to see if I encounter any issues. We'll move to a different track if needed.

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Re: (WSC?) 6H of Silverstone

Post by wood53y on Wed 16 Dec 2015 - 18:01

I'll help out if you want although my lap times are slower than normal as will be on the pad not my wheel



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Re: (WSC?) 6H of Silverstone

Post by ATP Fenboy on Wed 16 Dec 2015 - 19:34

I've hardy spent any time online the last few weeks so have been little help.

It sounds like you've got everything under control.

For scoring why not keep it simple and just keep it to one stint. when you only need 16 people rather than 32. It also makes the scoring easier. First past the post wins.

If you want to stick to multi stints then I would set the race time to a certain number of laps and record the time it takes to complete the laps. Add up all the times and you have a total time. shortest time wins.

The only problem with that is that people will fall a lap behind and not complete all the laps.

I would prefer to see just 2 classes. 2 x 8 gives you more people to race against.

Start small, do it right and build peoples trust that you're able to run a professional race. Don't over complicate things. Most people just want to race.

look forward to racing on PCars again.

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Re: (WSC?) 6H of Silverstone

Post by LMR Manthey on Wed 16 Dec 2015 - 20:28

ATP Fenboy wrote:I've hardy spent any time online the last few weeks so have been little help.

It sounds like you've got everything under control.

For scoring why not keep it simple and just keep it to one stint. when you only need 16 people rather than 32. It also makes the scoring easier. First past the post wins.

If you want to stick to multi stints then I would set the race time to a certain number of laps and record the time it takes to complete the laps. Add up all the times and you have a total time. shortest time wins.

The only problem with that is that people will fall a lap behind and not complete all the laps.

I would prefer to see just 2 classes. 2 x 8 gives you more people to race against.

Start small, do it right and build peoples trust that you're able to run a professional race. Don't over complicate things. Most people just want to race.

look forward to racing on PCars again.

Yup, the race will be just one lobby for testing purposes only. I just would like to test the game's limits and prove to people that proper endurance events can be done in this game. That's why I think a WEC event would be great. I find a 6 hour race to be just right. An endurance event that can be easily organized, and executed. My goal here is to replicate a real life endurance championship after this race, whether it be a replica of the WEC, the Blancpain GT, or the 24H Series. But I'd like to start things slowly. And I think this event would a great start. The success of this event would let us all know that a 12 or even a 24 hour enduro can be organized.

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Re: (WSC?) 6H of Silverstone

Post by Webbers88 on Wed 16 Dec 2015 - 20:29

Well at least it will tell you if you are a lap behind. obviously say, 60 laps in 1h 45secs wins over 59 laps in 1h 30secs.

Although with the amount of laps it will finish when the leader crosses the line, then everyone can finish.

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Re: (WSC?) 6H of Silverstone

Post by Chiraq OTF on Wed 16 Dec 2015 - 22:36

There are a couple more endurance series like the VLN or ALMS.

One question: are you allowed to bring someone with you who is not registered on the forums? Since him and me are from Germany he never heard about this website soooo

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Re: (WSC?) 6H of Silverstone

Post by LMR Manthey on Thu 17 Dec 2015 - 3:10

Chiraq OTF wrote:There are a couple more endurance series like the VLN or ALMS.

One question: are you allowed to bring someone with you who is not registered on the forums? Since him and me are from Germany he never heard about this website soooo

Hmmm that's a question for Matt, I believe.

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Re: (WSC?) 6H of Silverstone

Post by CRA Morphader on Thu 17 Dec 2015 - 11:42

LMR Manthey wrote:
CRA Morphader wrote:
LMR Manthey wrote:Can't do this on my own so much help is appreciated!

You can count me in, I can help prepare for it buddy
If you want you can add me and we'll have a talk about it oke?

Will do! I'll add you asap after I get out from work!

I will be back in Holland this Saturday, I will send out a partyinvite when I jump on




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Re: (WSC?) 6H of Silverstone

Post by LMR Manthey on Fri 1 Jan 2016 - 21:06

Happy New Years, everyone! Here's a small rough draft of the rules. If I'm missing anything or if anything needs to be changed or reviewed, please feel free to comment.

Intro:

Welcome to the 2016 VEC 6H Silverstone – the first organized endurance race of 2016 on Project Cars.

This endurance test will be a non-championship points race taking place on the week of the 8th through the 13th of February 2016.

The race will start at 9AM EST on the 13th of February and finish six hours later, at 3PM EST.

Teams can consist of up to 3 drivers. Ideally you want the full three to make the 6 hours less challenging on yourselves and your consoles. Teams must drive in the same numbered car throughout the event. If any team members switch into different cars throughout the race then their session will not be counted in the team’s overall distance. Teams must have more than one driver.

Championship Points

No points will be awarded at the end of the race, with this event being treated as just an endurance test.  Plans of creating an online championship are currently being discussed.

Race Structure:

Distance: 6 Hours
Classes: 3
Lobby: 1 lobby of which will have 16 cars total.
Lobby Structure: Lobby will consist of 5 LMP1s, 5 LMP2s, and 6 GTE (PRO & AM combined)

Race Rules:

The race will be split up into four stints that last 1 hour and 30 minutes. Each stint will be completed by one driver from each team, so you will not be racing on track with you team mates during the event. Driver changes take place when the stint is over at the 1 hour and 30 minute mark, where we will then go back into the lobby and the drivers and lobby hosts will change over. At this point the host will enter the distances covered by the drivers into the database which will be combined for the final results at the end of the race. The race will be scored on “distance driven” where bigger is better. Driver must stop where they are on track at the end of each stint for their distance to be recorded by the Lobby Host. To accommodate for the stint changes a 15 minute turnaround will be applied for “a pit stop with driver change simulation’ so in reality the stints only last 1 hour 15 minutes. The final stint will be similar to the previous stints; however the timer will be extended to the full 1 hour 30 minutes. When 1 hour and 30 minutes is reach all drivers will stop where they are on track and will give their covered distance to the Lobby Host.

Pit Stops:

Full damage, fuel, and tire wear will be on, so plan your pit strategy accordingly. Pit stops will be closed during the first and final 5 minutes of each stint.  
Starting Procedure:

The first stint will start under a Rolling Start following standard TORA procedures. The lead car will take the grid around at 80mph (128kph) maximum and will then slow down to 60mph (96kph) for the last section of the track where the cars will line up side by side in their qualifying order.* For the remainder of the stints, the grid will be set by doing a 5 minute qualifying session. The grid will form up as per the original qualifying order from the previous stint. The grid will then be set with a standing start for the stint to commence.**

* Based off previous enduros, there is a high risk of lag caused by either different player’s weak internet connections or Project Cars weak game servers. It is extremely encouraged for you to be aware of your surroundings and be at least 50ft away from your opponents before the start of the race.

** LMP1 vehicles will start once the green lights are displayed. LMP2s will have a 1 second hold after the green is displayed while the GTEs will have a 2 second hold. This is to avoid any chaos during the start.

Safety Car:

Safety cars will not factor into the race as the entire event is based upon your endurance. If there is a crash and the yellow is displayed at one specific corner, do not pass any of your opponents at that corner until the green is displayed again. The rest of the track will be green.

Full damage, fuel, and tire wear will be on. This should be incentive enough to stay out of the wall. If you are involved in an accident you will have to recover and continue to the end of your stint and deal with any damage that you pick up. If your car is severely damaged and beyond repair, you will have no choice but to withdraw from the stint. *This does not mean you will leave the lobby*. If involved in a severe accident in which you cannot continue, simply press the “Start” button on the controller and retire back into the pits. You will be scored by the amount of laps completed. Your team mate can then continue racing the car during the next stint.

Qualifying

Qualification for this event will be held throughout race week (8th-12th February). Each qualification round will last 45 minutes and drivers will not be allowed to use the sessions as a practice. The team will qualify as a whole, so out of the 3 possible times that could be set by the entire team then the best time will be taken. For example, if Driver 2 sets a better time then Driver 1 then Driver 2’s time will be taken as the best time. Each driver may only compete in one qualifying session. There will be lobbies hosted throughout the week to accommodate racers in European time zones and American time zones.

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Re: (WSC?) 6H of Silverstone

Post by wood53y on Sat 2 Jan 2016 - 13:43

Sounds good to me really looking forward to this. Did we figure out the distance between cars conundrum



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Re: (WSC?) 6H of Silverstone

Post by LMR Deftone MX on Sun 3 Jan 2016 - 17:59

Can't call it "VEC" as that's already used by TURN.

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Re: (WSC?) 6H of Silverstone

Post by LMR Manthey on Sun 3 Jan 2016 - 23:16

wood53y wrote:Sounds good to me really looking forward to this. Did we figure out the distance between cars conundrum

We'll do it by laps. I need to figure out how many laps can be ran in three hours though. Once the race ends we take a screenshot, use the laps and total time as the scores. I'll let you know more details about it once I test everything out. Anyone can also help out and test it for themselves.

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Re: (WSC?) 6H of Silverstone

Post by LMR Manthey on Sun 3 Jan 2016 - 23:16

LMR Deftone MX wrote:Can't call it "VEC" as that's already used by TURN.

That's fine we'll just call it the 6H of Silverstone

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Re: (WSC?) 6H of Silverstone

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