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Gran Turismo 5 Discussion thread

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Gran Turismo 5 Discussion thread - Page 2 Empty Re: Gran Turismo 5 Discussion thread

Post by nickyf1 Mon 21 Jun 2010 - 20:16

Track Editor and Weather confirmed!
http://www.virtualr.net/gran-turismo-5-weather-track-editor-confirmed/

oh god please make a PS3 appear infront of me..
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Post by HCR generaltso Mon 21 Jun 2010 - 20:18

Furthermore, the article mentions go-kart racing, another first for the GT franchise.


O_O
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Post by nickyf1 Mon 21 Jun 2010 - 20:19

that should be interesting, because most of us have actually driven Karts before, should be a good test of physics Razz

As long as its little 250cc Arrive-and-drive deely's Wink
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Post by Matt Mon 21 Jun 2010 - 21:29

Also saw that IRL is meant to be in there.
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Post by XTI Jon Snow Tue 22 Jun 2010 - 3:11

KARTS!!!!!!!!!!!

I've found my off season training tool Razz
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Post by LMR DarthMario Tue 22 Jun 2010 - 3:48

apparently, only 20% f the 800-sum cars have the interiors fully modeled thus far. and with the ETA being November, i doubt they will get the rest done on time. also, one of the comparison clips (C5R vs in-game sound of classic muscle) sound nothing alike. the '68/69 Camaro ingame didnt have any engine tone when whizzing by the camera, whereas the C5R (clip taken from Sebring, IRL) obviously sounded like a Chevy would!
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Post by HCR generaltso Tue 22 Jun 2010 - 4:39

hmmmmmmmmmmmmmmmmmmmmmmmm well, let's see what happens when the final product comes out.
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Post by lm so godiy Tue 22 Jun 2010 - 4:44

Well that track editor took away any need of track packs... Oh Forza you have some learning to do.

The non premium cars are basically useless lol. Which basically puts the GT5 car list smaller than Forza's. Very Happy
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Post by Matt Tue 22 Jun 2010 - 7:50

The track editor is all well and good but we wil have to see just how restrictive it is.
I can't imagine you'll be able to recreate Spa or something like that. I'm not expecting anything too complex.
The 'premium' and 'standard' cars kind of ruin the game abit. You either have all with the top features or none. Having a mixture seems a little strange to me.
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Post by nickyf1 Tue 22 Jun 2010 - 8:30

I'd imagine the track editor should be quite ''ergonomic'' seeing as its from PD. It will probably consist of a generally (the game ''GENE-RALLY'') style LMap (Land Map - The drawing of the track and placing of objects) and the HMap (Height Map - Any elevations, bankings, things to do with the land its self)
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Post by XTI Jon Snow Tue 22 Jun 2010 - 14:37

I only really drive the race cars anyway, which are all premium, so it doesnt make a huge difference to me
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Post by CQR Rogue Tue 22 Jun 2010 - 14:49

Im Still looking forward to this, have had every GT since GT (except GT PSP lol).

Every one has got to rember thought, GT 5 is a driving sim and not a race sim which will be intresting, Looking forward to day to night @ Nurburing.

Have they confirmed how many cars will be on track for the Nurburing 24 hour race? If its 8 Sad Sad
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Post by LMR DarthMario Tue 22 Jun 2010 - 14:56

ive heard there will be the ability for 16 players on-track at a time. take that Turn10.
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Post by lm so godiy Tue 22 Jun 2010 - 16:13

From what I hear, the track editor will be extra complicated and people will be able to re-create tracks like Spa just like they do in games like GTR2 and rFactor.
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Post by Richy59 Fri 2 Jul 2010 - 10:58