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Favorite fictional race circuit

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XTI Avenger
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Favorite fictional race circuit Empty Favorite fictional race circuit

Post by XTI Jon Snow Fri 11 Jun 2010 - 16:43

whats your favorite fictional race circuit from any game? Im a big fan of Gran Turismo's high speed ring and sunset infield
anyone else?
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Post by Slider S15 Fri 11 Jun 2010 - 16:47

Fujimi Kaido (especially stage D)

Trail Mountain (Gran Turismo)

Special stage Route 5 (Gran Turismo)

The drag strip with the train at the end (NFS Ungerground 1)
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Post by Matt Fri 11 Jun 2010 - 16:53

If you mean tracks that are completely fictional then:
Sunset Infield
Alpinering (FM1)
Grand Valley Speedway (GT4)

If you mean fictional tracks based in REAL locations theeeeennn:
London (PGR3)
Cittá d'Aria (GT4)
Rome (GT4)

If Simon Gillet were on our forums I'm sure he'd say the 2010 Donington GP circuit Wink


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Post by XTI Jon Snow Fri 11 Jun 2010 - 17:15

Oh yes, the paris circuit in GT4 was great. Forza needs more temporary street circuits
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Post by nickyf1 Fri 11 Jun 2010 - 17:26

Matt wrote:
Cittá d'Aria (GT4)

When I went to Assisi with school and got lost with some mates, I recognised all the little back alleys from Gran Turismo and found my way back to the main square! we walked it in reverse from the hairpin next to the big church up to the start/finish. It amazed me how acurate that track was, thats why I don't like Positano, it doesn't even look like they attepmpted to make it look real.

My favourites...

Loch Rannoch (ToCA 2/ToCA Race Driver 2)
Bavaria (ToCA 2)
Alpine Ring (ToCA 2)
Vallejo (Andretti Racing)
Trial Mountain (Gran Turismo games)
Deep Forest (Gran Turismo games)
Grand Valley (Gran Turismo 4 Version with revised second sector)
Blue Mountain (GPL)
Tortuga (GPL)
Arnarge (Le Mans PS1)
Maple Valley (Forza Motorsport games)

All classics
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Post by XTI Avenger Fri 11 Jun 2010 - 17:40

This is just REALLY creepy. I went outside around 9am thinking about some Gran Turismo tracks, now its 11:30 and I see a post basically about it. Creepy!
Alright, the FAKE ones:

Autumn Ring (Gran Turismo)

Grand Valley (Gran Turismo)

Deep Forest (Gran Turismo)

Maple Valley (Forza)

Red Rock Valley (Gran Turismo)

"REAL"/"Inspired" ONES:

New York (Gran Turismo, the REAL one that goes INSIDE)

Costa di Amalfi (Gran Turismo 4)
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Post by ckBrenneke Fri 11 Jun 2010 - 23:16

Always adored Deep Forest in the GT series, belting up the hillside in an Impreza heading for the tunnels was my first memory of playing GT. That and the incredible Costa de Amalfi circuit from GT4, could race that all day. In fact, think I'll got fire up GT PSP and do that now!

Essington and Toban Raceway from rFactor are two more recent favourites.
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Post by HCR generaltso Fri 11 Jun 2010 - 23:55

Mute City and Big Blue

from F-zero on the SNES
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Post by XTI Jon Snow Sat 12 Jun 2010 - 0:55

Some modders make some great fictional circuits
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Post by LMR DarthMario Sat 12 Jun 2010 - 1:10

those got better on the N64, i think. some of the Fzero tracks from the GameCube version were awesome. dont remember any of the names.

Some other fictional tracks i like include:
Alpine Ring (fm1)
Rio (fm1)
Pheonix International Raceway Road Course (Nascar 2005: Chase For The Cup)
some Super Mario Kart tracks (Bowser tracks top the list)



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Post by Radiation Louis Sat 12 Jun 2010 - 3:13

oh god way to many to mention on this one but one that seems to stand out in my head atm is from GT4 the Hong Kong Street Circuit, I don't know why because it wasn't particularly a difficult track, nor was it quick. just liked it for some reason.


Favorite fictional race circuit KSm7RyiFavorite fictional race circuit XnUPi68Favorite fictional race circuit WNF2dBuFavorite fictional race circuit BYYxxh5Favorite fictional race circuit EoWXJFzFavorite fictional race circuit KsRDGim
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Post by XTI Jon Snow Sat 12 Jun 2010 - 3:36

I liked the section where you were racing on a pier, such a senic track louis
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Post by nickyf1 Sat 12 Jun 2010 - 12:06

It reminded me of Singapore quite a bit.
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Post by XTI Avenger Sat 12 Jun 2010 - 14:37

I didn't mention Tiburon Raceway from Nascar Thunder 2003. I don't know if it made any appearances out of that game, but it was like 230+ on possibly 45 degree banked turns.
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Post by nickyf1 Tue 15 Jun 2010 - 19:02

Permission to rant...

Why can't Turn 10 try hard and design tracks like they used to?!
https://www.youtube.com/watch?v=Q4x9YbqlgPY

The Ladera/Iberia etc complex is just a great example of poor track design Sad
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