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Need for Speed Shift 2 Unleashed

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Re: Need for Speed Shift 2 Unleashed

Post by CQR Rogue on Tue 26 Apr 2011 - 19:18

@ Matt agree just like GT legends Smile handling is so much better in Legends hmmmmm




Racing is life, anything before or after is just waiting

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Re: Need for Speed Shift 2 Unleashed

Post by Guest on Tue 26 Apr 2011 - 19:27

LOVE IT +1

@ADX: Y?

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Re: Need for Speed Shift 2 Unleashed

Post by Guest on Wed 27 Apr 2011 - 0:51

can't help turning up the volume WAY to loud when in most of these legend cars. The sound of that GT40!!! OMG ;O)

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Re: Need for Speed Shift 2 Unleashed

Post by Guest on Wed 27 Apr 2011 - 1:01

as sad as it may sound, when younger, or at least whenever I have a lovely car and one that sounds the nads, my mates and I will always seek out tunnels to rev, accelerate, decelerate etc to hear the over run popping, exhaust singing, webber carbs sucking, engine revving its nuts off.

Shift 2 is the first game I've actually been on a tunnel hunt in!!! ;O)

And OMG!!! Ambush Canyon ;O) Sounds f'in amazing!!! lol

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Re: Need for Speed Shift 2 Unleashed

Post by CQR Rogue on Wed 27 Apr 2011 - 9:58

All we need now Is Porsche 917 and I will be happy lol but om how good do the classics handle which is odd when they handle better than most newer cars in the game!




Racing is life, anything before or after is just waiting

CQR Rogue

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Re: Need for Speed Shift 2 Unleashed

Post by Guest on Wed 27 Apr 2011 - 10:59

that's because most seem to have some basic tuning as standard ;O) Unlike the other cars. Which highlights how much tuning can improve the game also.

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Re: Need for Speed Shift 2 Unleashed

Post by CQR Rogue on Wed 27 Apr 2011 - 11:04

Ah Smile Cheers dude makes sense now Smile




Racing is life, anything before or after is just waiting

CQR Rogue

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Re: Need for Speed Shift 2 Unleashed

Post by Guest on Wed 27 Apr 2011 - 16:14


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Re: Need for Speed Shift 2 Unleashed

Post by Guest on Thu 28 Apr 2011 - 13:28

Bugs fixed in PS3/360 title update 2 (even though this a PC patch update thread ) source : http://www.nogripracing.com/forum/showthread.php?t=248847&page=18

Posted by : Griff
PC Lead
Slightly Mad Studios

- Input processing, tweaked default wheel settings and fixed force muting problem. Addresses wheel lag/feel issues. (somewhat understated - a large code change to reduce latency is included improving both the input and wheel animation delay)
- Fix Upgrade / garage screen crash / hang.
- Fix Logitech FFB.
- Fix tech hang on vehicle selection if own loaner car and it's upgraded it past initial class.
- Fix occasional logic flaw for redeeming voucher codes.
- Fix restarting or quitting a race while slow motion is active in replay
- Improved validation of lap times, scores and speeds:
- Fix don't report unrealistic records to stat servers.
- Fix don't store unrealistic records to profile if playing online.
- Fix : Reset unrealistic stats stored in the profile after successful signin.
- Fix : All constants controlling record validation can be overridden from server-side config.
- Fix drift scores above 3600 not appearing in Records.
- Fix : Don't send lap times in game reports when playing drift (fixes issue with Nevada Circle Night track sharing leaderboard id with Asia Drag Strip)

(this is unofficial and there's probably a few things I missed - the PC patch obviously includes all these fixes)

*EDIT* I originally said 'DLC title update' instead of 'title update 2' - the 1st console update is a subset because the equivalent of the 1st PC patch is split over two updates. My bad, that'll probably cause some confusion.

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Re: Need for Speed Shift 2 Unleashed

Post by Bob Dixon 76 on Fri 29 Apr 2011 - 3:24

i hope they fix that big corner cutting txxx of a cheat that dont give u a penalty glitch!

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Re: Need for Speed Shift 2 Unleashed

Post by Guest on Sun 1 May 2011 - 22:39

OMFG!!!!!!!!!!!


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Re: Need for Speed Shift 2 Unleashed

Post by Matt on Sun 1 May 2011 - 22:44

oooohhhhhh MUST TRY!!!




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Re: Need for Speed Shift 2 Unleashed

Post by nickyf1 on Sun 1 May 2011 - 22:54

Oh.. my... lord...

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Re: Need for Speed Shift 2 Unleashed

Post by Radiation Louis on Mon 2 May 2011 - 19:27

....................................................................... HOLY JUMPING F%^&ING JESUS!!!!!!!



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Re: Need for Speed Shift 2 Unleashed

Post by EZT uncabunca on Mon 2 May 2011 - 20:24

Amazing!!! It even tracks your split times and lap times when you use the banking in hot lap mode.

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Re: Need for Speed Shift 2 Unleashed

Post by Guest on Tue 3 May 2011 - 21:14

Nice spot dude ;O)

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Re: Need for Speed Shift 2 Unleashed

Post by Guest on Wed 4 May 2011 - 17:00


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Re: Need for Speed Shift 2 Unleashed

Post by CQR Aero on Thu 5 May 2011 - 19:13

We all know how some members feel about this game thanks mainly to handling issues, and judging by the changelog in the first 2 PC version patches, this is being addressed (although it takes longer to get through Microsoft QA approval unfortunately), so please don't follow this post with "fix the game first" comments.

SMS have posted on their Facebook page an open invite to tell them what tracks you feel are missing. This may mean that they're looking for DLC ideas or it could be that they'll put them into a future title, but if you want to head over and have your say, here's the link:

http://www.facebook.com/topic.php?uid=151065061620151&topic=93





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Re: Need for Speed Shift 2 Unleashed

Post by narboza22 on Thu 5 May 2011 - 20:31

In what way are they fixing the handling?

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Re: Need for Speed Shift 2 Unleashed

Post by Guest on Fri 6 May 2011 - 15:51

PATCH!!!! Not sure if it is or not as mine works already but there is a download it does. Someone with issues please check it out

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Re: Need for Speed Shift 2 Unleashed

Post by Guest on Fri 6 May 2011 - 16:07

it's another 4MB download, so I guess it's the second part of the first patch. The first part being wrapped up in the Legends DLC.

Second PC patch is in the works so hopefully there will be another download for the Xbox to relatively soon.

I've still no idea if this is actually a patch or not though!!

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Re: Need for Speed Shift 2 Unleashed

Post by Guest on Fri 6 May 2011 - 17:53

I've noticed a little difference in FFB and a little less driftiness.

My Game options are still :

Game Options > Gameplay > Adjust Controls (Advanced)
All default expect:
Steering Deadzone = 0%
Speed Sensitivity = 85%
Speed Sensitivity (Drift) = 100%

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Re: Need for Speed Shift 2 Unleashed

Post by VVV Slim on Wed 11 May 2011 - 0:35

Maybe the 4mb was another update for DLC? Speed Hunters DLC is out on the 17th.

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Re: Need for Speed Shift 2 Unleashed

Post by CQR Aero on Wed 11 May 2011 - 8:44

Shift 2: Speed Hunters DLC

Date: May 17 2011

Price: 800 MSP

Content:

Dodge Viper Twin Turbo
Scion tC Dragster
Pagani C9 Huayra (Boss/Rival Car)

Dodge Challenger Speed Hunters Livery
Lexus LFA Speed Hunters Livery
Mazda RX7 FC Speed Hunters Livery
Mclaren mp4-12c Speed Hunters Livery
Mercedes 190E Speed Hunters Livery
Mercedes SLS Speed Hunters Livery
Mitsubishi EvoIX Speed Hunters Livery
Nissan 240ZG Speed Hunters Livery
Nissan Skyline R32 Speed Hunters Livery
Nissan Skyline2000GTR_Speed Hunters Livery
Toyota Supra Speed Hunters Livery

Drag Races (Quarter Mile, Standing Mile etc)


Achievements:

250 Club
Reach over 250mph in a Standing Mile event
10 GS

8 Second Club
Run a Quarter Mile in less than 9 seconds
10 GS

Ready To Rock
Win an Online event in a Speedhunters Edition car
10 GS

Grim Grim Reaper
Beat Chris Rado and win the 1320 Outlaws Championship
20 GS

Monster Monster Dog
Beat Koz and win the Standing Mile World Championship
20 GS

Speedhunter
Complete a Career event in each of the Speedhunters Edition Cars
10 GS





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Re: Need for Speed Shift 2 Unleashed

Post by CQR Rogue on Wed 11 May 2011 - 8:58

Prob give that DLC a miss




Racing is life, anything before or after is just waiting

CQR Rogue

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Re: Need for Speed Shift 2 Unleashed

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