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Project CARS.

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Re: Project CARS.

Post by nickyf1 on Fri 2 Dec 2011 - 23:33

We will be getting Test Drive Ferrari from these guys at least!

1967 Ferrari 312's on console, that's what I want Very Happy

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Re: Project CARS.

Post by Guest on Sat 3 Dec 2011 - 8:46

AI is something they do so well. Even SHIFT 2 the AI completely outshines FM3's by a long way!!!

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Re: Project CARS.

Post by LMR DarthMario on Sat 3 Dec 2011 - 13:03

finally saw the 'Connecticut Hill' videos chris posted on the previous page.... so misleading!! calling it Connecticut, i thought it was Lime Rock Park, as soon as the car left the pits i knew it was Watkins Glen, which is in NEW YORK. does SMS not have official liscencing to name the track as it actually is??




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Re: Project CARS.

Post by nickyf1 on Sat 3 Dec 2011 - 13:54

Well, no, otherwise they would have called it Watkins Glen wouldn't they have?

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Re: Project CARS.

Post by CQR Aero on Wed 14 Dec 2011 - 14:14



All I can say is "BLOODY HELL!!" if this is the quality of graphics we can expect from sims of the future! Shame the handling is still apparently "very Shift 2" in CARS, but if this level of detail can come up in other sims in development, it's gonna be eye candy galore!

Click on the pic for the full gallery.





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Re: Project CARS.

Post by CQR Rogue on Wed 14 Dec 2011 - 14:16

yep confirmed by piston heads members it the same wank handling as shift 2 but graphically looks great

You know what response they got when they criticised the handling they got kicked out of the beta.

So I guess EA did not screw up the handling on shift 2 it was the designers hahaha




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Re: Project CARS.

Post by nickyf1 on Wed 14 Dec 2011 - 14:51

No, no, no, you guys don't understand! The reason CARS feels like Shift 2 is because CARS is still extremely early on in its development process, and it runs on the Shift 2 engine! Working on these kinds of car models and what not will take time before they get round to the handling.

It's not even anywhere near alpha stage yet!

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Re: Project CARS.

Post by CQR Rogue on Wed 14 Dec 2011 - 15:03

Yea Nicky that's why they have kicked a number of users for criticising the early build.

we will see ...................................... affraid




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Re: Project CARS.

Post by nickyf1 on Wed 14 Dec 2011 - 15:38

Anyone criticising such an early build is a moron.

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Re: Project CARS.

Post by CQR Aero on Wed 14 Dec 2011 - 16:15

Sorry, but that argument is just wrong. Having worked for a games company I know for a fact that anyone with an ounce of sense would work on the mechanics first. Our games always started out with virtually "block models" in the early stages. There's no way they'd put so much effort into the graphics first, that's be like making a really beautiful house without checking that you're building it on firm ground, let alone putting in foundations.

The only explanation for using the Shift 2 engine if that is indeed what they've done, is if they're happy with it, or prepared to "work out the kinks", but unfortunately, that's like trying to polish a turd!





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Re: Project CARS.

Post by Matt on Wed 14 Dec 2011 - 16:21

Well.... it's a very pretty turd! lol
Need to give this a go with the wheel in the new year. See what the score is.




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Re: Project CARS.

Post by CQR Rogue on Wed 14 Dec 2011 - 16:53

Matt its super polished turd with bells hahaha




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Re: Project CARS.

Post by Richy59 on Wed 14 Dec 2011 - 23:26

...I liked Shift 2 Embarassed




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Re: Project CARS.

Post by Matt on Thu 15 Dec 2011 - 7:38

Well so did I Richy. It'll be one of the first games I try my wheel with.




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Re: Project CARS.

Post by CQR Rogue on Thu 15 Dec 2011 - 8:11

hahaha that makes me laugh as you will have to counter steer all they way down the straight




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Re: Project CARS.

Post by Guest on Thu 15 Dec 2011 - 9:59

shift 2 proved pretty and immersion cant beat control and handling in a sim racing game!!!! Otherwise shift 2 would be very popular.

On the flip side, Race Pro proved graphics are just as important for a success!

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Re: Project CARS.

Post by Richy59 on Sun 18 Dec 2011 - 16:41

http://www.youtube.com/watch?v=hXFK4Q-oPWE&feature=share




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Re: Project CARS.

Post by LMR DarthMario on Sun 18 Dec 2011 - 17:22

:drool::drool::drool::drool:




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Re: Project CARS.

Post by CQR Aero on Fri 16 Mar 2012 - 14:06

If SMS could get the handling physics right on Project C.A.R.S. it has the potential to be a competition crusher - so stunning to look at. Such a shame that at the moment they seem to be being pig-headed about their handling engine, and not listening to the testers' comments/reuqests.






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Re: Project CARS.

Post by Duke of Bruno on Fri 16 Mar 2012 - 14:29

Shocked wow

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Re: Project CARS.

Post by Guest on Fri 16 Mar 2012 - 16:36

a couple of the CQR chaps play this and say it's awesome.

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Re: Project CARS.

Post by CQR Rogue on Fri 16 Mar 2012 - 18:01

Yea Matt, are they been paid, I spoke and know ppl I raced on rfactor VLN mod that they got kicked off beta due to asking why the handling feels like a console and not a sim? still will give a go




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Re: Project CARS.

Post by CQR Aero on Fri 23 Mar 2012 - 13:45

Gulp. Reeeally want to race on these point to point tracks!

http://www.virtualr.net/project-cars-build-179-available





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Re: Project CARS.

Post by CQR Rogue on Fri 23 Mar 2012 - 13:51

wow cant wait but will have to see what handling is like but so far wow




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Re: Project CARS.

Post by CQR Aero on Fri 23 Mar 2012 - 13:53

20km of undulating switchback awesomeness. Want!





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Re: Project CARS.

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