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Kerbal Space Program

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Re: Kerbal Space Program

Post by nickyf1 on Fri 22 Feb 2013 - 22:43

nickyf1 wrote:
GRT 458Italia wrote:question
what does kerbin escape mean? i've managed to shoot my rocket so it's going millions of kms away from earth (well it looks like that) way way pass the moon

Kerbin escape means that you are going so fast that you will escape Kerbin's gravity well. The first skill to master is orbital flight. Reaching Kerbin orbit is the first step in any mission. Try out the tutorials! Spaceflight isn't about aiming and firing, it's about orbital mechanics. Watch a Space Shuttle launch, they don't launch straight up, they pitch over onto their back to fly in an arc. The ISS circles the earth every 90 minutes.

http://en.wikipedia.org/wiki/Low_Earth_Orbit

To land on the Mun, you've got to do a proper orbital transfer out to the Mun, and then burn retrograde (backwards) to slow down into Munar orbit (so you start circling the Mun rather than shooting past it, that's called a free return trajectory), then try and land! You want the Mun positioned at 45 degrees ahead of you, and you want to burn prograde (forwards) from behind Kerbin to get your trajectory set to intercept the Mun!

http://en.wikipedia.org/wiki/Trans-lunar_injection

Sometimes I think if these Moon landing conspiracists actually took the time to understand simple orbital mechanics, they'd realise that a flight to the Moon isn't witchcraft, it's actually pretty basic mechanics!

I'll repost this, in case you didn't read it Wink

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Re: Kerbal Space Program

Post by ErebusV8 on Fri 22 Feb 2013 - 22:46

what do you mean by this:
you've got to do a proper orbital transfer out to the Mun, and then burn retrograde (backwards) to slow down into Munar orbit (so you start circling the Mun rather than shooting past it, that's called a free return trajectory),


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Re: Kerbal Space Program

Post by nickyf1 on Fri 22 Feb 2013 - 23:02

GRT 458Italia wrote:what do you mean by this:
you've got to do a proper orbital transfer out to the Mun, and then burn retrograde (backwards) to slow down into Munar orbit (so you start circling the Mun rather than shooting past it, that's called a free return trajectory),

Basically, you're circling Kerbin, so when you hit 'M' and look at where the Mun is, you want to burn horizontal (so that you're nose is pointing forwards in orbit) around 45 degrees behind where the Mun is in it's orbit relative to your orbit, this will raise the highest point in your orbit (the apoapsis) to where the Mun will be when you get there.

Then, once you intercept the Mun, you will be influenced by it's gravity. To insert into an orbit around the Mun, you have to point the spacecraft backwards (using the RCS thrusters) and burn to slow down into Munar orbit!

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Re: Kerbal Space Program

Post by ErebusV8 on Fri 22 Feb 2013 - 23:07

ok i'll give it a shot, somehow


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Re: Kerbal Space Program

Post by ErebusV8 on Fri 22 Feb 2013 - 23:41

ok i get you now, watching the video helped heaps


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Re: Kerbal Space Program

Post by Standaman94 on Tue 26 Feb 2013 - 8:56

http://forum.kerbalspaceprogram.com/entry.php/545-Re-entry-FX%21-%28Updated%29









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Re: Kerbal Space Program

Post by CQR Shifty on Tue 26 Feb 2013 - 9:05

I've played the demo so much. It's really addictive.

However, many Kerman have been lost in endeavour of greatness Sad

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Re: Kerbal Space Program

Post by CQR Aero on Tue 26 Feb 2013 - 10:42

Not trying to derail your thread, but anyone interested in spacey games reeeally need to play FTL!!

https://www.youtube.com/watch?v=P-SnIhpCm5w





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Re: Kerbal Space Program

Post by Standaman94 on Sun 17 Mar 2013 - 11:35

0.19 is out! Linux support, atmospheric effects such as reentry heat and vapour cones, Kerbal real-time animations depending on your actions, Rover Wheels for wheeling your rovers, improvements to the graphic system (almost total darkness when on the dark side of a planet), bug fixes, and more parts Very Happy

The website is currently experiencing some issues (As always when a new update comes out)







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Re: Kerbal Space Program

Post by Richy59 on Sun 17 Mar 2013 - 11:39

Excellent, I haven't play the game this time home but a new version will be great Smile




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Re: Kerbal Space Program

Post by Standaman94 on Sun 17 Mar 2013 - 11:43

"Prandtl Glauert Singularity" is the proper name for a vapour cone Razz







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Re: Kerbal Space Program

Post by Standaman94 on Wed 20 Mar 2013 - 21:11

KSP is now available on Steam for those who swing that way Razz All details here:

http://forum.kerbalspaceprogram.com/content.php/151-KSP-Now-Available-on-Steam






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Re: Kerbal Space Program

Post by ErebusV8 on Wed 19 Jun 2013 - 2:08

can't manage to make it into orbit, rocket either rips apart, or runs out of fuel, fix it from crashing, run out of fuel, add more fuel pulls apart, HELP


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Re: Kerbal Space Program

Post by ErebusV8 on Wed 19 Jun 2013 - 4:22

and for some reason, i can only do sandbox mode...


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Re: Kerbal Space Program

Post by Standaman94 on Tue 16 Jul 2013 - 22:06

New space center!! Looks awesome Very Happy http://imgur.com/a/OSyk6#0

Erebus:

1- Build stronger rockets with more fuel... Use the structural supports, they're infinitely rigid (nicknamed "Spacetape" as you apply it as you would celotape) Razz In order to go to Space correctly you must first Orbit correctly. Go up to 70,000+m and then go sideways to 90 degrees. Learn orbit mechanics, it helps Razz (I hope you like circles)

2- Career hasn't even been made it, it should be coming in the next game update.






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Re: Kerbal Space Program

Post by Richy59 on Wed 17 Jul 2013 - 7:15

I need to play this again, I still had loads of mods in the game and it adds so much to the customization of parts. Managed to convince my mates to get it in the steam sale, hopefully at some stage they can make a multiplayer version and we can launch rockets from the same planet Very Happy




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Re: Kerbal Space Program

Post by Standaman94 on Wed 17 Jul 2013 - 11:23

They've said many many many times that they will never add a multiplayer mode Razz But I expect a mod to be made when the game is a bit more fleshed out.






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Re: Kerbal Space Program

Post by Richy59 on Wed 17 Jul 2013 - 12:52

But it would be so cool Sad I just like the idea of having one planet where we can all (or about Cool launch ships from.




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Re: Kerbal Space Program

Post by Standaman94 on Wed 17 Jul 2013 - 12:57

Yeah it would be awesome Razz I think the main issues they have is the timewarp, which no one could use, and so everyone would just be buzzing around the Space Center (unless you want to spend three days going to the moon), and the physics, as the game engine will have to calculate the physics for your ship, and then send the data to everyone else in the game, and vice versa (if you have loads of ships in one place in single player it lags like hell)






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Re: Kerbal Space Program

Post by Richy59 on Wed 17 Jul 2013 - 15:12

Very true, forgot about how much warp is used.




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Re: Kerbal Space Program

Post by Standaman94 on Fri 19 Jul 2013 - 14:07

KSP 0.21! Very Happy







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Re: Kerbal Space Program

Post by nickyf1 on Sat 27 Jul 2013 - 20:55

I haven't played this in ages!

A munar sortie is on the cards one night while I wait for payday!

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Re: Kerbal Space Program

Post by Richy59 on Thu 1 Aug 2013 - 22:48


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Re: Kerbal Space Program

Post by Richy59 on Sat 10 Aug 2013 - 8:35

Oh Myy...



I want these mods.




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Re: Kerbal Space Program

Post by nickyf1 on Sat 10 Aug 2013 - 13:45

So true...

I've got back into it. Keep building rockets which are far to big and heavy...

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Re: Kerbal Space Program

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