Project CARS.
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Page 23 of 28
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Re: Project CARS.
Matt wrote:...and another patch out next week plus DLC (probably the Bentley?)
didn't a SMS member mention during an interview last summer oval tracks and gen6 stockcar was to be the frist dlc after the game released in NOV?
RumbleBee 392-
Number of posts : 3126
Location : Gulfport
Registration date : 2012-04-18
Reputation : 40
Re: Project CARS.
Anyone else noticed a new bug today on Project Cars.
I do a lap time and on my following laps I will be doing the same splits and then loose 3-5 seconds on 1 corner even though I take it as I would on the previous laps. I have noticed this happen on Hockenheim GP and Dubai GP so far.
It may in fact be that on my flying lap the timing system f**ks up and gives me a load of time to make my lap faster than it should be. This would explain it better as I am doing the same times as drivers in the same lobby and leaderboard times. Then all of a sudden I so a lap that is 3-7 seconds faster than them. (I think this is the problem as looking at the leaderboards the times I have done in multiplayer have been 5 seconds quicker than any other GT3 around Dubai and 3 seconds quicker than the next GT3 around Hockenheim)
I don't know whether this is a specific problem that I am having or whether it is a wide spread problem.
I do a lap time and on my following laps I will be doing the same splits and then loose 3-5 seconds on 1 corner even though I take it as I would on the previous laps. I have noticed this happen on Hockenheim GP and Dubai GP so far.
It may in fact be that on my flying lap the timing system f**ks up and gives me a load of time to make my lap faster than it should be. This would explain it better as I am doing the same times as drivers in the same lobby and leaderboard times. Then all of a sudden I so a lap that is 3-7 seconds faster than them. (I think this is the problem as looking at the leaderboards the times I have done in multiplayer have been 5 seconds quicker than any other GT3 around Dubai and 3 seconds quicker than the next GT3 around Hockenheim)
I don't know whether this is a specific problem that I am having or whether it is a wide spread problem.
SorrySmithy- TORA Race Number : 5
Number of posts : 1886
Location : Skipton
Registration date : 2012-02-22
Reputation : 34
Re: Project CARS.
You're just amazing Smithy!
TLR Scrublord- TORA Race Number : 11
Number of posts : 2413
Location : Hastings, UK
Registration date : 2012-08-15
Reputation : 89
Re: Project CARS.
Weirdest thing last weekend - I joined a GT3 lobby on Hockenheim. Went out on track and ran a 1:39 on my first flyer.... Seems legit.. Next lap is a 1:18.... Everytime I went through a sector, the clock would skip back 10 seconds! This game knows how to keep it fresh
Re: Project CARS.
The controller patch is night and day difference. The cars are really enjoyable right now and I can do everything with confidence.
II AntR II- TORA Race Number : 870
Number of posts : 246
Location : Portugal
Registration date : 2013-05-17
Reputation : 10
Re: Project CARS.
II AntR II wrote:The controller patch is night and day difference. The cars are really enjoyable right now and I can do everything with confidence.
GREAT to hear! Cant wait to get home to try new update!
OneBIGkicker-
Number of posts : 57
Location : Cleveland OH
Registration date : 2014-08-22
Reputation : 0
Re: Project CARS.
Agreed!! The patch made a world of difference. I still have a bit of fine tuning to do, but overall it's much better than before. I can actually drive now!
A few things still bothering me though;
Doesn't keep my seat settings in cockpit view, have to adjust them every time out
Changes tires on pit stops even when I select no change
Every single time I'm told to pit it says the pit box is occupied, WTF!!! LOL
Have to make sure I have the correct pit strategy selected every time, should default to my last save I would think
Lastly, a quick question, are the preset tunes for each track automatically on the car when you get to the track in career mode? The tune always looks the same to me no matter what.
A few things still bothering me though;
Doesn't keep my seat settings in cockpit view, have to adjust them every time out
Changes tires on pit stops even when I select no change
Every single time I'm told to pit it says the pit box is occupied, WTF!!! LOL
Have to make sure I have the correct pit strategy selected every time, should default to my last save I would think
Lastly, a quick question, are the preset tunes for each track automatically on the car when you get to the track in career mode? The tune always looks the same to me no matter what.
Re: Project CARS.
Echoing those above! Patch has worked great! Still got the occasional audio engine glitch but that's so minor!
FSR Groves- TORA Race Number : 96
Number of posts : 2558
Location : East of England
Registration date : 2013-01-03
Reputation : 47
Re: Project CARS.
Can't wait for my TX 458 wheel to arrive tomorrow.
But what to play with it first?
Project CARS or Dirt Rally?
But what to play with it first?
Project CARS or Dirt Rally?
Freheliaz- TORA Race Number : 26
Number of posts : 1132
Registration date : 2014-03-06
Reputation : 4
Re: Project CARS.
Freheliaz wrote:Can't wait for my TX 458 wheel to arrive tomorrow.
But what to play with it first?
Project CARS or Dirt Rally?
With Pikes Peak just released? No contest surely
Re: Project CARS.
Matt wrote:Freheliaz wrote:Can't wait for my TX 458 wheel to arrive tomorrow.
But what to play with it first?
Project CARS or Dirt Rally?
With Pikes Peak just released? No contest surely
RBR Multiplayer rally sim ftw. Graphics ain't the best but the adrenaline in getting the stage right is unmatched on any other racing/rallying game
HCR Skodaboie- TORA Race Number : 41
Number of posts : 441
Location : Scottish Highlands
Registration date : 2013-11-27
Reputation : 11
Re: Project CARS.
Yeah I would try it on dirt. I keep my TX upstairs with my PC, iracing.
RumbleBee 392-
Number of posts : 3126
Location : Gulfport
Registration date : 2012-04-18
Reputation : 40
Re: Project CARS.
I can't be bothered to launch RBR it just looks so horrible.
But I shall find out tomorrow how good my wheel drives on Project CARS and Dirt Rally.
But I shall find out tomorrow how good my wheel drives on Project CARS and Dirt Rally.
Freheliaz- TORA Race Number : 26
Number of posts : 1132
Registration date : 2014-03-06
Reputation : 4
Re: Project CARS.
Assistance please:
I'm trying a bunch of settings and hopefully someone with my style can help.
I am a tapper. Going down the straight I make rapid and quick taps of the car to straighten it out. This helps me use all the track.
Once in a corner and with full lock I want response and not delay.
Any advice? I don't know the difference between some of the steering settings and I find the 0% and 100% counter-intuitive. I mean is 100% full range and 0% minimum range? That makes sense to me but it doesn't seem to be the case.
I'm trying a bunch of settings and hopefully someone with my style can help.
I am a tapper. Going down the straight I make rapid and quick taps of the car to straighten it out. This helps me use all the track.
Once in a corner and with full lock I want response and not delay.
Any advice? I don't know the difference between some of the steering settings and I find the 0% and 100% counter-intuitive. I mean is 100% full range and 0% minimum range? That makes sense to me but it doesn't seem to be the case.
F4H Hakkinen- TORA Race Number : 379
Number of posts : 1083
Location : Toronto
Registration date : 2012-06-19
Reputation : 44
Re: Project CARS.
F4H Chrisupra wrote:Assistance please:
I'm trying a bunch of settings and hopefully someone with my style can help.
I am a tapper. Going down the straight I make rapid and quick taps of the car to straighten it out. This helps me use all the track.
Once in a corner and with full lock I want response and not delay.
Any advice? I don't know the difference between some of the steering settings and I find the 0% and 100% counter-intuitive. I mean is 100% full range and 0% minimum range? That makes sense to me but it doesn't seem to be the case.
tapper here too.
http://forum.projectcarsgame.com/showthread.php?28307-Controller-settings-after-patch-Easy-set-and-play-Please-read
these seemed to help. i used these settings in post #1 and #34 in this thread
i was able to shave 3 seconds off my GT4 time immediately and the LMP cars feel brilliant now.
I also turned off a bunch of the add on's in the visual menu and the frame rate has improved dramatically without sacrificing much of the look of the game.
Last edited by gen3ral ts0 on Fri 29 May 2015 - 22:27; edited 1 time in total
HCR generaltso- TORA Race Number : 12
Number of posts : 5771
Location : worldwide
Registration date : 2009-05-04
Reputation : 52
Re: Project CARS.
Does anyone know how the trigger rumble works? From what I can tell it doesn't seem to be activating much for me.
Re: Project CARS.
I really wanted to like this game, but so far I have to say I'm not thrilled with it. I like the game set up as a whole, the race weekends and such, and the graphics are beautiful. The physics as far as I can tell are pretty damn good as well.
Unfortunately, the controller is just horrendous. I simply can't find a set up I'm comfortable with. The cars are either too twitchy or respond way too slow. I can't find a happy medium.
There are also some bugs that still annoy me. I have to pick my pit strategy every time? And then when I get to the pit it's the wrong one?
The forums have been almost useless. Fortunately some regular players have posted some useful info. A word to some of the WMD members. Most of your answers to questions SUCK! Makes me want to tell you where to stick this game!! We pay 60$ for this game and you give us some snotty ass remarks? If you want people to play this game you should do more to help us out.
Unfortunately, the controller is just horrendous. I simply can't find a set up I'm comfortable with. The cars are either too twitchy or respond way too slow. I can't find a happy medium.
There are also some bugs that still annoy me. I have to pick my pit strategy every time? And then when I get to the pit it's the wrong one?
The forums have been almost useless. Fortunately some regular players have posted some useful info. A word to some of the WMD members. Most of your answers to questions SUCK! Makes me want to tell you where to stick this game!! We pay 60$ for this game and you give us some snotty ass remarks? If you want people to play this game you should do more to help us out.
Last edited by EZT MAKO 6669 on Sat 6 Jun 2015 - 14:13; edited 1 time in total
Re: Project CARS.
i haven't touched the game in over a week... just not feeling it.
RumbleBee 392-
Number of posts : 3126
Location : Gulfport
Registration date : 2012-04-18
Reputation : 40
Re: Project CARS.
Good god this game is frustrating to play, but it feels much more realistic and the day/night driving, weather and other funky bits means that I have a feeling this game will be very successful with TORA once they've fixed all these release issues, which I think is causing them a lot of stress.
I'm really hoping we get to see a TORA Le Mans on PCars if the serious release issues are sorted out. The game seems perfect for endurance races........
I'm really hoping we get to see a TORA Le Mans on PCars if the serious release issues are sorted out. The game seems perfect for endurance races........
Warspite 1996-
Number of posts : 72
Location : Middlesbrough, UK
Registration date : 2013-06-24
Reputation : 1
Re: Project CARS.
Warspite 1996 wrote:Good god this game is frustrating to play, but it feels much more realistic and the day/night driving, weather and other funky bits means that I have a feeling this game will be very successful with TORA once they've fixed all these release issues, which I think is causing them a lot of stress.
I'm really hoping we get to see a TORA Le Mans on PCars if the serious release issues are sorted out. The game seems perfect for endurance races........
I know exactly what you mean! The game is notably improved now though, soon, this game will be perfect for TORA!
Fazed Intro- TORA Race Number : 995
Number of posts : 481
Location : huddersfield, UK
Registration date : 2013-12-04
Reputation : 6
Re: Project CARS.
It's strange how some people seem to really struggle with the game and others aren't coping that badly. I guess it's down to what people prefer and what suits them. Maybe it's the amount I've put in I don't know, but I'm finding that driving with the controller is fine! Almost perfect.
There's only one car I seem to struggle with and that's the Formula A car, the rest I've gotten a hang of. Once the bugs are dealt with (which is going on at the moment), this game will be in another league!
There's only one car I seem to struggle with and that's the Formula A car, the rest I've gotten a hang of. Once the bugs are dealt with (which is going on at the moment), this game will be in another league!
FSR Groves- TORA Race Number : 96
Number of posts : 2558
Location : East of England
Registration date : 2013-01-03
Reputation : 47
Re: Project CARS.
I can drive with controller easily, but I'm finding it a tad hard to get myself off the assists, taken longer than I'd hoped but it happening
Fazed Intro- TORA Race Number : 995
Number of posts : 481
Location : huddersfield, UK
Registration date : 2013-12-04
Reputation : 6
Re: Project CARS.
Just so you're all aware, the Racing Icons Pack was released overnight. Five new cars and is available now at £2.89.
In addition, the Limited Edition Pack is also out in the UK for £3.99.
#justsayin
In addition, the Limited Edition Pack is also out in the UK for £3.99.
#justsayin
Crisis Nine- TORA Race Number : 152
Number of posts : 2192
Location : Birmingham
Registration date : 2008-09-14
Reputation : 5
Re: Project CARS.
Gave them a whirl, not a fan.
RumbleBee 392-
Number of posts : 3126
Location : Gulfport
Registration date : 2012-04-18
Reputation : 40
Re: Project CARS.
Loving the new cars that GT3 is awesome!
Also Project CARS have outlined what's on the way in terms of game fixes and DLC: http://www.projectcarsgame.com/on-demand.html
In short, a butt-load of new cars "featuring more American muscle and US stock, Japanese road machines, British LMP and GT, classic and modern-day open wheel, touring, and track day vehicles" and 12 new tracks with multiple layouts on each comprising of "road tracks, historic locations, modern circuits, and ovals." The first circuit expansion is available in June. It'll most likely be the ones in the Track list on our forum that aren't there yet
Excited!
Also Project CARS have outlined what's on the way in terms of game fixes and DLC: http://www.projectcarsgame.com/on-demand.html
In short, a butt-load of new cars "featuring more American muscle and US stock, Japanese road machines, British LMP and GT, classic and modern-day open wheel, touring, and track day vehicles" and 12 new tracks with multiple layouts on each comprising of "road tracks, historic locations, modern circuits, and ovals." The first circuit expansion is available in June. It'll most likely be the ones in the Track list on our forum that aren't there yet
Excited!
FSR Groves- TORA Race Number : 96
Number of posts : 2558
Location : East of England
Registration date : 2013-01-03
Reputation : 47
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