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» ANNOUNCING EZT MOTORSPORT SPECRACING SERIES 2 (FM)
Project CARS. - Page 36 EmptyMon 22 Apr 2024 - 16:59 by EZT Neo 45

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Project CARS.

+80
RW26 BLAZE
SVR Solar
AdamWatson99
F4H Spartan
TechnologicMau5
Michengigan
JAMIE ANDERS0N
LMP Dragon
Diablo 29x
F4H Xyloto
MaynardMK4
CreamyTastey
skyshadow5
JVanEssen
F4H Button
ATR DAN
paul299
DonatedSatyr227
ShrinkingSteven
TG Wormburner
Freheliaz
BG Wingnut396
LMR Deftone MX
CredibleWizard
henkymetcola
Mrbrown33
Ax4x Chaddy
II AntR II
Zeta0085
Joito04
Turbo Power 77
v Hurricane v
LastNewtStandin
DR PiiHB
LMR Sahara
SVR Yamagura
GLR mar B ond
AMR of the Apex
Texaspotatolord
TLR Scrublord
TheAngryPudding
FSR Groves
CQR Myles
Ax4x Bandit
xVampirAx
SnippetyOggy86
Mr Akina
F4H Bullet
Ax4x Cowboy
LMR Zakspeed
F4H Drake
XPR Roadrunner
CQR NEON
RumbleBee 392
F4H Lotterer
PLOW tubbi
The Posimosh
F4H Carrera
Ax4x Kane
theboomeranga
BG Wumba
Hainesy
Beanz
CQR Jono
Standaman94
Ax4x Mikey J
narboza22
CQR HABURi
Duke of Bruno
LMR DarthMario
Biggsy tv
Stonewall458
HCR generaltso
Richy59
JeffH16
nickyf1
ckBrenneke
Matt
CQR Rogue
CQR Aero
84 posters

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Project CARS. - Page 36 Empty Re: Project CARS.

Post by Ax4x Chaddy Sun 14 Sep 2014 - 23:59

Ah so lets hope it is all fixed!
Ax4x Chaddy
Ax4x Chaddy

TORA Race Number : 00
PC Xbox One

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Post by CQR Myles Sun 14 Sep 2014 - 23:59

Todays build was 807 to give some perspective, and that track isn't in the game launch
CQR Myles
CQR Myles

TORA Race Number : 226
PC Xbox One

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Project CARS. - Page 36 Empty Re: Project CARS.

Post by Richy59 Wed 17 Sep 2014 - 13:46




Still not convinced, these videos are from 10 days ago. Sliding, crashing, AI stopping in corners, cars flipping. Will be waiting until the retail version is out and reviewed before I commit.
Richy59
Richy59

TORA Race Number : 20
Xbox One Playstation 4

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Post by CQR Myles Wed 17 Sep 2014 - 14:02

Very cold track in Brands vid, there would be little grip. AI varies depending on the setting of their traits
CQR Myles
CQR Myles

TORA Race Number : 226
PC Xbox One

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Post by Richy59 Wed 17 Sep 2014 - 14:07

So the AI just drives at full speed on cold tires and tracks as well as driving into each other whilst flipping in the middle of corners and straights? Are the traits of the AI all based on Maldonado?
Richy59
Richy59

TORA Race Number : 20
Xbox One Playstation 4

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Location : Falkirk, Scotland
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Post by CQR Jono Wed 17 Sep 2014 - 14:37

MATT PASTRAMNI wrote:
Richy59 wrote:I just rage quit after every first lap. Personally I don't like the physics as it's so bouncy, slidey and overly responsive. Played with both the 360 controller and my Thrustmaster TX wheel, neither seem to have good default set ups and it took me ages to get the wheel feeling acceptable. Also the AI just runs into and through you every time they get near you.

That's just my experience, I already bought into the Alpha years ago and have played most builds since. There's quite a lot of discussion about what the people who paid into the game already will get, some chat about us not actually getting the full game at the end of it which is why I wanted to pre-order the LCE. Bit disillusioned with the whole thing, so not willing to give them any extra money until I know what the final retail version will be like.

IIRC with every build the control physics with both the Controller and a wheel aren't good. I mean, they update the physics, and then all the controller physics get messed up, so in the next build or so they fix them.. Until a new physics update happens.

With most new builds it is recommended that the user deletes their profile, which obviously deletes all of your controller presets. It is a pain in the ass but if you don't do this it can cause issues with any physics/controller changes that have been made in that build - I have a Thrustmaster TX and it takes me a maximum of 3 minutes to set up everything from scratch.........the FFB for me is second only to Assetto Corsa on all platforms I've used the TX on.

@Richy - If you want me to post up the settings I use for my TX please ask Wink
CQR Jono
CQR Jono

TORA Race Number : 505
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Location : Cheshire, UK
Registration date : 2012-06-06
Reputation : 48

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Project CARS. - Page 36 Empty Re: Project CARS.

Post by CQR Jono Wed 17 Sep 2014 - 14:42

Richy59 wrote:So the AI just drives at full speed on cold tires and tracks as well as driving into each other whilst flipping in the middle of corners and straights? Are the traits of the AI all based on Maldonado?

The AI is one of the last items they've been looking at and the changes in AI behaviour, speed and racecraft are changing hugely with every build that's released. All members now have access to every build so it may be worth logging back on and trying for yourself.
CQR Jono
CQR Jono

TORA Race Number : 505
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Registration date : 2012-06-06
Reputation : 48

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Post by CQR Jono Wed 17 Sep 2014 - 14:46

I've finally managed to get OBS working properly with Project CARS so I've done a couple of videos, you may find this interesting/tantalising/disappointing:-

Build - 807
Car - Ford Sierra RS500
Track - Cadwell Park
Time - Time Progression x30
Weather - Weather Progression x30 (4 different weather types)

CQR Jono
CQR Jono

TORA Race Number : 505
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Post by Richy59 Wed 17 Sep 2014 - 17:09

Go for it Jono, anything to help me with this game would be appreciated. So far it has left me full of disappointment for the years I've attempted to play it.
Richy59
Richy59

TORA Race Number : 20
Xbox One Playstation 4

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Post by CreamyTastey Wed 17 Sep 2014 - 17:57

Thanks for the video Jono!! Cant wait to get my hands on it!
CreamyTastey
CreamyTastey

TORA Race Number : 8
Xbox One Xbox 360

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Post by CQR Jono Wed 17 Sep 2014 - 22:33

Richy59 wrote:Go for it Jono, anything to help me with this game would be appreciated. So far it has left me full of disappointment for the years I've attempted to play it.

Controller Type - Custom Wheel
Gearing - Manual (Personal Preference)
Inverted Gearing - Normal
Invert Camera Y Axis - Normal

Steering Deadzone - 0
Steering Sensitivity - 50

Throttle Deadzone - 0
Throttle Sensitivity - 50

Brake Deadzone - 0
Brake Sensitivity - 50

Clutch Deadzone - 0
Clutch Sensitivity - 50

Speed Sensitivity - 0
Gamepad Filtering Sensitivity - 0
Damper Saturation - 0

Force Feedback - 100
Tire Force - 150
RPM/Gear Display - Yes

Gamepad Control Mode - 3
Advanced - Off

I have my TX set to 900 degrees rotation for the PC and use 900 degrees with pCARS - some cars need a tweak to the steering ratio in the car set-up to make initial turn in better Wink

Just out of interest Richy............you've obviously been a part of the project for some time, what did you expect from the experience? I must admit that I've been worried at times by the direction certain parts of the game were heading, however the closer we've got to release the more polished everything's become and, as a result, the more optimistic I am getting that the game may actually be what we've been hoping for. At the end of the day this is the first time I've been able to partake in something like this and play such a game throughout development - it's been an enjoyable experience and I can't wait to get my hands on the final product Cheers
CQR Jono
CQR Jono

TORA Race Number : 505
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Post by Richy59 Thu 18 Sep 2014 - 8:21

Don't get me wrong, I never expected to be playing a game that was complete from the start. This wasn't even Beta testing, it was Alpha testing so I knew what I was in for. The game started out for me feeling just like Shift 2, and has slowly developed to brush that image and feeling off. However, with the game a mere few months away from release (and less so from gold status) I expected a lot more. I don't feel like the game has developed much over the last 6 months at all, and that's what worries me. Adding more and more cars and polishing the graphics is all well and good, but they should be the last things to be done. Instead the developers seem to have waiting until near the end of development to work on the AI and the handling model. That worries me, and from playing each build over the course of the year and moving between wheel manufactures I don't feel much connection with the car like I do with the likes of Forza, iRacing or even GRID Autosport. I find the driving fun in those games, whereas in pCARS I'm just frustrated with the overly bouncy, slidey and false feeling mechanics. As you've suggested I will delete my profiles and start from scratch instead of continuing with what I had.

I also want to play a game offline where the AI is challenging and I can play through a career mode and feel some progression, much like the old TOCA games and such. In it's present state the AI runs into everything, drives off the track and can't hold decent lines. It ruins the feel of the game, as I want to do a lot more than just hotlapping on my own or having to rely on playing online.

This is just my personal take on it, and everyone will see things differently. Maybe I'm hoping for the wrong game that pCARS is going to become.
Richy59
Richy59

TORA Race Number : 20
Xbox One Playstation 4

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Post by CreamyTastey Thu 18 Sep 2014 - 10:38

Does anyone have a link for all the tracks that are in this game? I can't seem to find a track list anywhere?

Thanks
CreamyTastey
CreamyTastey

TORA Race Number : 8
Xbox One Xbox 360

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Post by FSR Groves Thu 18 Sep 2014 - 10:48

FSR Groves
FSR Groves

TORA Race Number : 96
PC Xbox One

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Post by JAMIE ANDERS0N Thu 18 Sep 2014 - 10:49

http://www.gtplanet.net/forum/threads/project-cars-track-list.305495/ wrote:
List of tracks

European Circuits

- Azure Circuit - Monaco
- Besos - Circuit de Catalunya
- Brands Hatch (laser scanned)
- Cadwell Park
- Donington Park
- Florence - Mugello
- Hockenheimring
- Imola
- Le Mans Circuit 24h
- Le Mans Bugatti Circuit
- Monza
- Moravia - Brno
- Nürburgring Nordschleife (Team Member+ during development)
- Nurburgring GP (Senior+ during development)
- Oschersleben
- Oulton Park (laser scanned)
- Silverstone
- Snetterton
- Spa Francorchamps
- Zolder

North American Circuits

- California Raceway - Willow Springs
- Lakeville Raceway - Sonoma Raceway
- Monterey - Laguna Seca
- Watkins Glen
- Wisconsin Raceway - Road America

Asian Circuits

- Dubai Autodrome
- Jin Ding - Zhuhai
- Sakitto - Suzuka

Oceania Circuits

- Bathurst - Mount Panorama

Kart Tracks

- Belgian Forest Karting Circuit (Spa-Francorchamps Kart Circuit)
- Chesterfield (fictional)
- Glencairn (fictional)
- Summerton (fictional)
- Dubai Kartdrome

Country Roads

- California Highway (Team Member+ during development)
- Azure Coast (Team Member+ during development)

Planned/Confirmed Tracks

- Ruapuna Speedway
- Macau

Historic Tracks

- Bannochbrae (fictional historic GP track located in the scottish highlands)
- Hockenheim (Pre 2002)
- Rouen Les Essarts
- Historic Milan - Monza (1967. GPL2.)
- Historic Milan Oval
- Silverstone 1975
- Solitude Rennstrecke
- Spa Historic

Oval Tracks

- Concord - Charlotte Motor Speedway **
- Daytona International Speedway ***
- Delaware - Dover
- Henrico - Richmond
- Indianapolis Speedway *
- Memphis - Bristol

Fictional Tracks

- Test Track (just for testing during development, wont be in the final release)
* - Infield not yet confirmed
** - Fictional Infield
*** - Real Infield
JAMIE ANDERS0N
JAMIE ANDERS0N

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Post by JAMIE ANDERS0N Thu 18 Sep 2014 - 10:49

Ah you beat me to it
JAMIE ANDERS0N
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Post by CreamyTastey Thu 18 Sep 2014 - 11:37

Thank you Jordan and Jamie!! Smile
CreamyTastey
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Post by F4H Spartan Tue 23 Sep 2014 - 12:12

Mines pre-ordered. wish I could have gotten in on the build but i am loving how ambitious this title looks and even if it ends up not living up to the hype I hope it sends a message to some of the bigger studios to step up and genuinely push the boundaries of what is possible. I for one am disappointed with FM5. TORA led events are the only reason I keep playing. So fingers crossed for Project cars.
F4H Spartan
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Post by Matt Tue 23 Sep 2014 - 12:20

Keep your eyes peeled. There's a lot coming from us in the next month or so.
Also be sure to tune in to TORA Radio, there will be news there too.
Matt
Matt

TORA Race Number : 10
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Post by F4H Spartan Tue 23 Sep 2014 - 12:28

Ohhh im defo committed to TORA, just wish the titles were as committed as the guys on here Wink
F4H Spartan
F4H Spartan

Xbox One Xbox 360

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Post by AdamWatson99 Tue 23 Sep 2014 - 14:45

When is the TORA RADIO?
AdamWatson99
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TORA Race Number : 99
Xbox 360 Xbox One

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Post by CreamyTastey Tue 23 Sep 2014 - 22:16

Will Daytona Prototypes be in the game?
CreamyTastey
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Post by JAMIE ANDERS0N Tue 23 Sep 2014 - 22:27

TORA Radio is normally middle of the month
JAMIE ANDERS0N
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Post by Zeta0085 Tue 23 Sep 2014 - 23:20

Sadly my hopes of a day one release stream is shot. I will be getting the game for the Holidays.

Hopefully someone steps up and does what Simon did with Forza 5.
Zeta0085
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PC Xbox One

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Post by II AntR II Sat 27 Sep 2014 - 10:44

There are Xbox One gameplay videos all over the place. I remain rather skeptical.. I mean... 4 tires on the grass... nothing happens? I smell fishy! Also, it might be possible that physics are less complex on the Xbox than on the PC.
II AntR II
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