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Official Forza Motorsport 4 Thread

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Re: Official Forza Motorsport 4 Thread

Post by CQR Aero on Wed 8 Jun 2011 - 10:17

Seems "Drivatar" may also be back for AI training. Hope so, as that was a great feature in FM1.





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Re: Official Forza Motorsport 4 Thread

Post by nickyf1 on Wed 8 Jun 2011 - 10:41

Looking really good so far.

I wonder what all of these unannounced features are.

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Re: Official Forza Motorsport 4 Thread

Post by Matt on Wed 8 Jun 2011 - 10:47

Some seem to think Autocross will be back. I think there's more to the Top Gear link than we have heard about so far.
Could be something in this different day light aspect but I guess we will find out soon...




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Re: Official Forza Motorsport 4 Thread

Post by nickyf1 on Wed 8 Jun 2011 - 10:50

How did Autocross work in Forza 1?

We have yet to see if the time of day can be adjusted, and wither or not night racing is back.

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Re: Official Forza Motorsport 4 Thread

Post by Matt on Wed 8 Jun 2011 - 10:56

As shown in the video, where there's multiple races at a venue in one 'day' i.e you enter a race series taking place at one track, it sounds as if the ambient lighting will change to account for time difference Smile




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Re: Official Forza Motorsport 4 Thread

Post by CQR Aero on Wed 8 Jun 2011 - 11:14

nickyf1 wrote:How did Autocross work in Forza 1?

There were a number of crossover circuits if I remember rightly, like rally special stages. Though FM1 and GT3 are a bit of a blur to me these days, so that could have been GT3....

Autocross is mentioned on the official site if you read all the blurb. As is car soccer.





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Re: Official Forza Motorsport 4 Thread

Post by nickyf1 on Wed 8 Jun 2011 - 11:20

Matt wrote:As shown in the video, where there's multiple races at a venue in one 'day' i.e you enter a race series taking place at one track, it sounds as if the ambient lighting will change to account for time difference Smile

Yeah, but will we be able to actually select a particular time of day? And does the lighting change as time goes on?

Will the track be in a different condition at different times of day?

Having different track conditions would change the way qualifying and the race are perceived.

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Re: Official Forza Motorsport 4 Thread

Post by CQR Aero on Wed 8 Jun 2011 - 11:30

If it's like Shift 2, it'd merely be a cosmetic change. Although it affects your vision/perception of the track, it doesn't physically change the track conditions in terms of things like track temperature.





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Re: Official Forza Motorsport 4 Thread

Post by nickyf1 on Wed 8 Jun 2011 - 13:20

What a smooth operator Dan is. That bit where he says Auction House while talking, and the voice activation picks it up and loads the Auction House Razz

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Re: Official Forza Motorsport 4 Thread

Post by Guest on Wed 8 Jun 2011 - 14:00

Super impressed by the walkthrough video - hats off to Turn 10 for listening to the community and fixing what was wrong with Forza 3. In many ways it's like they've gone back to the roots of Forza 1, which introduced car clubs, autocross, etc and combined those ideas with the 60fps HD graphics and painting, storefront and auction house from Forza 3 - should be an absolute winner, can't wait!

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Re: Official Forza Motorsport 4 Thread

Post by nickyf1 on Wed 8 Jun 2011 - 14:11

I hope this tyre model is better.

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Re: Official Forza Motorsport 4 Thread

Post by CQR Aero on Wed 8 Jun 2011 - 14:34

nickyf1 wrote:I hope this tyre model is better.

I'll laugh at the first person who says "it's unrealistic". They've plugged the raw data received from Pirelli directly into the engine unchanged. How can it not be realistic?





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Re: Official Forza Motorsport 4 Thread

Post by CQR Rogue on Wed 8 Jun 2011 - 14:35

lol, some 1 who drives to work on ice tyres




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Re: Official Forza Motorsport 4 Thread

Post by Guest on Wed 8 Jun 2011 - 14:36

that all depends on the engine surely, which I'm sure isn't "realistic" at least not on the Xbox 360 platform at 60 fps. It can't be all that realistic as the processing power just plain isn't available.

More realistic than FM3, yeah sure.

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Re: Official Forza Motorsport 4 Thread

Post by CQR Aero on Wed 8 Jun 2011 - 14:45

Of course, the player/commenter also has to be realistic....in their expectations!





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Re: Official Forza Motorsport 4 Thread

Post by Guest on Wed 8 Jun 2011 - 14:51

cool, so you won't laugh at the first person to say it's unrealistic then!

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Re: Official Forza Motorsport 4 Thread

Post by Guest on Wed 8 Jun 2011 - 15:09

The physics engine runs at 360Hz (360fps), graphics at 60fps, so plenty of processing going on there lol

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Re: Official Forza Motorsport 4 Thread

Post by Guest on Wed 8 Jun 2011 - 15:16

i didn't say the engine runs at 60 fps! lol. Just pointing out that at 60 fps gaming on the xbox 360 takes up a lot of xbox 360 resource, of which not enough is left over to get close to current PC gaming tire simulation, not to mention handling physics in general.

simples

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Re: Official Forza Motorsport 4 Thread

Post by Guest on Wed 8 Jun 2011 - 15:25

...but an Xbox 360 doesn't have to waste half of it's processor cycles and memory just to run the operating system Wink

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Official Forza Motorsport 4 Thread

Post by Matt on Wed 8 Jun 2011 - 15:27

Time to start up a proper thread of what we know and sources out there.

Confirmed cars so far
(500+ cars from 80+ manufacturers)



Abarth
2010 500 esseesse

Alfa Romeo
2007 8C Competizione
2011 Giulietta Quadrifoglio Verde [Pre-Order Exclusive at selected retailers]

Aston Martin
2010 ONE-77
2010 V12 Vantage

Audi
2010 R8 Coupe 5.2 FSI quattro
2010 S4

BMW Motorsport
2011 1 Series M Coupe [Pre-Order Exclusive at selected retailers]
2011 Z4 sDrive35is

Bugatti
2009 Veyron 16.4

Cadillac
2011 CTS-V Coupe

Chevrolet
2010 Camaro SS
1970 Chevelle SS 454
1967 Corvette Sting Ray 427
2009 Corvette ZR1 (C6)

Dodge
1970 Challenger R/T Hemi
1969 Charger R/T-SE
2008 Viper SRT10 ACR

Ferrari
1998 #12 Risi Competizione F333 SP
1957 250 Testa Rossa
2010 458 Italia
2011 599 GTO
2009 California
2002 Enzo Ferrari

Ford
2009 Fiesta Zetec S
2009 Focus RS
2005 Ford GT
1970 Mustang Boss 429
1965 Mustang GT Coupe [Part of Ship Bonus Car Pack/FREE with FM4 first production run]
2010 Shelby GT500

Gumpert
2010 apollo S

Honda
2011 CR-Z EX [Pre-Order Exclusive at selected retailers]
2009 Fit Sport

Jaguar
1993 XJ220
2010 XFR

Joss
2010 JT1

KIA
2011 cee'd

Koenigsegg
2011 Agera [Part of Ship Bonus Car Pack/FREE with FM4 first production run]
2006 CCX

Lamborghini
2010 Murciélago LP670-SV
2008 Reventón

Lexus
2009 IS-F
2010 LFA
1997 SC300 [Part of Ship Bonus Car Pack/FREE with FM4 first production run]

Lotus
2009 Evora

McLaren
1994 F1
2011 MP4-12C

Mercedes-Benz
2010 C63 AMG
2006 SLR McLaren
2011 SLS AMG

Mercury
1970 Cougar Eliminator

MINI
2011 John Cooper Works Clubman [Pre-Order Exclusive at selected retailers]

Mitsubishi
2010 Colt Ralliart
2008 Lancer Evolution X GSR

Morgan
2010 Aero SuperSports

Mosler
2010 MT900S

Nissan
2010 370Z (Z34)
2010 GT-R SpecV (R35)

Pagani
2010 Zonda Cinque Roadster

Peugeot
2009 #9 Peugeot Sport Total 908 HDi FAP

Plymouth
1971 Cuda 426 Hemi

Pontiac
1973 Firebird Trans Am SD-455

RUF
2011 RGT-8 [Part of Ship Bonus Car Pack/FREE with FM4 first production run]

Shelby
1968 Mustang GT-500KR

Spyker
2010 C8 Laviolette LM85

Subaru
2011 Impreza WRX STI [Pre-Order Exclusive at selected retailers]

Tesla
2011 Roadster Sport [Part of Ship Bonus Car Pack/FREE with FM4 first production run]

Toyota
1999 #3 Toyota Motorsports GT-ONE TS020

TVR
2005 Sagaris

Wiesmann
2010 GT MF5

Track list
FM4 Track List (100+ track layouts from 20+ environments)


Autodromo Internazionale del Mugello (Italy)
- Full Circuit
- Club Circuit

Bernese Alps (Switzerland)
- Festival Circuit
- Stadtplatz Circuit
- Club Circuit
- TBA

Circuit de Catalunya (Spain)
- Grand Prix Circuit
- National Circuit
- School Circuit

Mazda Raceway Laguna Seca (USA)
- Full Circuit

Indianapolis Motor Speedway (USA)
- Speedway
- Road Course

Road Atlanta (USA)
- Full Circuit
- Club Circuit

Sebring International Raceway (USA)
- Full Circuit
- Short Circuit
- Club Circuit

Silverstone Racing Circuit (England)
- Grand Prix Circuit
- International Circuit
- National Circuit

Suzuka Circuit (Japan)
- Full Circuit
- East Circuit
- West Circuit

Top Gear Test Track (England)
- Full Circuit
- TBA

Tsukuba Circuit (Japan)
- Full Circuit
- Short Circuit

BADNED has included circuit variants but it remains to be seem which variants are in the game, partcularly in the case of Silverstone.


Most comprehensive guide yet to the game.

Other facts:
16 Player multiplayer
Return of Car Clubs
'Track Day' mode
Autovista mode - showcases particular cars in almost encyclopedic detail
Return of Autocross
Top Gear tie in - VO work by Jeremy Clarkson on Autovista
Importing of paints and vinyls from FM3
Rivals Mode - similar to the NFS Autolog feature
DLC available as full packs or individual cars made available immediatly.
New lighting system considerably improves visuals.
Vastly improved partical effects over FM3.
New FM4 wheel by Fanatec
New/updated tyre physics model direct from Pirelli.




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Re: Official Forza Motorsport 4 Thread

Post by nickyf1 on Wed 8 Jun 2011 - 15:34

I'm not expecting a full on sim.

I just want a little more give in the tyres.

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Re: Official Forza Motorsport 4 Thread

Post by Guest on Wed 8 Jun 2011 - 16:46

still takes 3 xbox 360's and and 3 copies of the any game just to run 3 screens!!!

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Re: Official Forza Motorsport 4 Thread

Post by Bob Dixon 76 on Wed 8 Jun 2011 - 16:52

I wonder how many people are going to get the dreaded RROD once all these top game come out,maybe maybe not pushing there 360 to the absolute limits .

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Re: Official Forza Motorsport 4 Thread

Post by Richy59 on Wed 8 Jun 2011 - 19:30

I wonder if we will get the Silverstone Arena circuit.




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Re: Official Forza Motorsport 4 Thread

Post by Matt on Wed 8 Jun 2011 - 20:00

Ought to! Will be hugely disappointing if we don't get it




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Re: Official Forza Motorsport 4 Thread

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