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» ANNOUNCING EZT MOTORSPORT SPECRACING SERIES 2 (FM)
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» NAFFCAR Enduro - Stints
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» NAFFCAR Enduro - Qualifying
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Aug 14 - ALMS R1 (ISCC R10)- Laguna Seca 1hr 20:00 BST

+19
Richy59
F4H Carrera
JeffH16
narboza22
silentalarm42
VVV GunDaM
Stayne Lapel
F4H Micko
F4H FACEPALMER
Radiation Louis
AMR of the Apex
x Gashi x
HCR generaltso
Matt
JustOZ71
LMR DarthMario
Ax4x Chaddy
ATR DAN
CQR Rogue
23 posters

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Aug 14 - ALMS R1 (ISCC R10)- Laguna Seca 1hr 20:00 BST  - Page 3 Empty Re: Aug 14 - ALMS R1 (ISCC R10)- Laguna Seca 1hr 20:00 BST

Post by F4H Carrera Sun 14 Aug 2011 - 21:55

Also out, as I went into the pits and put my controller down and it disconnected, got it re connected but then 3 corners later it did it again and I got 70% front and 50 something on the sides! Sad
F4H Carrera
F4H Carrera

TORA Race Number : 60
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Post by LMR DarthMario Sun 14 Aug 2011 - 22:11

real shame Ash. was looking forward to hunting your Jag down after you pitted



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LMR DarthMario
LMR DarthMario

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Post by Richy59 Sun 14 Aug 2011 - 22:12

Forza sounds like it's falling apart online just now...


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Richy59
Richy59

TORA Race Number : 20
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Post by VVV GunDaM Sun 14 Aug 2011 - 22:14

Had an amazing run with Micko, a guy I genuinely thought I would never keep up, even in my wildest imagination. Then lost all momentum, and couldnt get it back. Probably my best ever drive though.
VVV GunDaM
VVV GunDaM

Playstation 4 PC

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Post by LMR DarthMario Sun 14 Aug 2011 - 22:15

maybe they are putting deticated servers up for FM4 to deal with the 16 player lobbies, and FM3 online lobbies unfortunately have to suffer. i hope thats not the case though (the latter part of that comment anyways. i dont care much for the peer-to-peer system; if the current lobby host has lag issues, the whole lobby will sometimes)



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LMR DarthMario
LMR DarthMario

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Post by CQR Rogue Sun 14 Aug 2011 - 22:19

Lobby A Results -

1) VVV Micko - 116 miles 1 Hr 0 min 44 seconds
2) IZ Gundam - 114 miles 1Hr 0min 49 seconds
3) SelectiveRogue - 112 miles 1 Hr 0 min 40 seconds
4) Rollin InaSTI - 96 miles 1 Hr 0 min 4 seconds

5 - EZT Ash Left 20 mins
6 - F4h Bullet Lagged lap 1

Will get repaly start time

Strat time 1min 45 seconds


Last edited by Duncan on Sun 14 Aug 2011 - 22:25; edited 1 time in total


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Racing is life, anything before or after is just waiting
CQR Rogue
CQR Rogue

TORA Race Number : 47
Xbox One PC

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Post by JustOZ71 Sun 14 Aug 2011 - 22:23

ouch sound like lots of ppl suffered with connection issues and lag in tonights race
JustOZ71
JustOZ71

TORA Race Number : 100
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Post by AMR of the Apex Sun 14 Aug 2011 - 22:27

Narboza22 107.72 miles in 1h 1min 4sec.
Eizoxian 107.7 miles in 1h 2min flat
PpR YT Rice 96.32 miles in 1h 0min 39sec.
Silent Alarm 63.68 miles after 40 minutes, retirement (accident damage)
EZT War Eagle (Unknown distance) 20 minutes, retirement (accident damage?)
AMR Garage First lap retirement (accident damage)

And then it decided to kick me and close the session. Sorry Rice, you were looking to scoop the money too.

It also means I dont have the replay saved.


Last edited by ADx Garage on Sun 14 Aug 2011 - 22:29; edited 1 time in total
AMR of the Apex
AMR of the Apex

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Post by narboza22 Sun 14 Aug 2011 - 22:29

There's something wrong there. Eixozian beat me in the race. Is it because I got an extra lap in when crossing the line before the hour ran out?
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Post by CQR Rogue Sun 14 Aug 2011 - 22:29


Xbox Live Connectivity


For the 21st century gamer, online play is the most important platform in which to get the most out of their favorite title, and despite this change in focus away from the single player to that of the global multiplayer experienced over the last 10 years, there still seems to be many issues involved that affect the success and enjoyment of this experience itself, and none more so is the issue of a laggy connection, disconnections or worse, connection conflictions!

Here is a guide to try and help you gain the best connections you can through a multitude of options, but first, let’s understand what the issue is before we can go about solving it!


INFORMATION

The Network Address Translation, or NAT as most will know it, is the source for this gaming woe and is used to prevent problems arising with information being sent over shared networks. Within the Xbox platform, the NAT connection is simplified and defined as either being Strict, Moderate or Open, whereby each stage restricts the amount of connectivity that is achievable with the shared network. To have a Strict NAT will result in very limited connectivity with other players. Moderate NAT's will have a little more freedom but will still experience many problems. An Open NAT will result in the best connectivity but sometimes will still be an issue.

Here is the connectivity that is achieved over Live with the different NAT types.


-
To Open
To Moderate
To Strict
From Open
YES
YES
YES
From Moderate
YES
YES
NO
From Strict
YES
NO
NO



YOUR CONNECTION

We now know what the NAT is and how important it is to successful online connectivity, but we don't know what the NAT is through your network. To find this out, you must do the following:

Turn on your Xbox360 and when on the dashboard, find My Xbox, select System Settings, select Network Settings and then select Test Xbox LIVE Connection. This will go through a simulation of testing the connectivity with the Xbox Live network. If you become successfully connected to Xbox Live, you will be presented with a Connection Warning if your NAT is not Open. If you do not receive any warning or prompt, your NAT is Open.

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A moderate connection will harm your connectivity


HOW TO GET AN OPEN NAT

Anything other than an Open NAT is asking for trouble and undue stress, so it is important for your online gaming experience that this gets rectified. Usually NAT's are affected by using routers or gateways, so these guides will focus on that:

Option 1 - DMZ
Demilitarized Zone or DMZ, is probably the easiest method for getting an Open NAT which involves using a separate area of communication within your router. Your router will have security measures in place to protect your network from an outside threat, but by using a feature called DMZ, these security measures are removed and the system becomes unchallenged. This is not applied to the whole network, but rather to one specific peripheral; in our case, the Xbox360, so your computer remains protected, but your Xbox360 unprotected which is good because the Xbox Live network is a closed network unaffected by outside influences, and therefore free from harm!

In order to enable the DMZ, you must access your router settings via a computer and have certain information at hand, including an IP address. To get this information, you should, if using a PC:

1) Click Start and then Run, and type in cmd. This will open the Windows System Command box. Type in ipconfig /all
2) Look for the Default Gateway which will have a number in the format of xxx.xxx.x.x - this is your routers IP and is probably something like 192.168.0.1. Make a note of this number.
3) Open a new web page and type the number into the address bar. This will load your router menu which may require a password to access. Once you have access, look for the DMZ option which may be under Advanced Settings.
4) Enable the DMZ and enter in the same number that you did to access these settings, but change the last number to another number between 1 and 9. 5 would be a good choice. Save and apply all changes and close, restarting your router.

You now need to access your Xbox360 dashboard, selecting My Xbox, System Settings, Network Settings and Configure Network. Under Basic Settings, make a note of your Subnet Mask and select the IP Settings option. You need to change your connection from Automatic and Manual, and then alter you IP address to the number you entered for the DMZ on your computer. Enter the Subnet Mask and Gateway, which is the number you entered to access your router settings, and click done. Restart your system and then test your connection. It should appear Open.

Option 2 - Port Forwarding
This is a little more technical and again requires access to router settings and having a static IP on your Xbox360. Xbox Live requires ports:

- TCP 80
- UDP 88
- UDP 3074
- TCP 3074
- UDC 53
- TCP 53

These must be enabled within your router settings to the same static IP address used by the Xbox360. If your setting requires port ranges, simply go one number higher and one number lower than the port required, so UDP 87 to 89 for UDP 88 etc. Apply all changes and reset your router. Once up and running, test your NAT connection on your Xbox360. It should appear open.

If you have an Open NAT and still have connection issues, then it is advised to use the 2 methods above in conjunction with each other, as a certainty of all the correct channels of communication being open.


GETTING A GOOD CONNECTION

The faster your internet, the better your connection. It is as simple as that. However, it is your upload speed that’s the important figure, not the headline download speed. To use Xbox Live, you are required to have broadband speed of 512K download, but this will be a terrible connection for modern gaming. Speeds upwards of 2Mb download are considered good, with obviously higher speeds being much better. Upload speeds are the important factor however, as this is what enables consoles to communicate with each other in a quick and timely manner. 512K upload is considered the minimum for the lowest form of lag free gaming. To test your connection, click here! Remember, when you are after lag free gaming, you should maximize your bandwidth which means turning off anything else using the internet. This will make a major difference.

Being wired of wireless can also affect connections.

Wired
Wired connections are the best at ensuring a consistent connection that is not affected by outside influences. These connections should be as short as possible, preferably in the 2 to 5 meter range at its longest but greater distances will work, just with more possibility of data travel taking longer to be received and delivered, therefore a greater chance of lag.

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Standard wired connections


Wireless
Wireless connections are more susceptible to outside influences as well as distances, so these connections are more important in making sure they are set up the best they can be. Some tips would include positioning your router or gateway in a central location and away from walls or metal objects, as these will obstruct the signal and make it much weaker.

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If your router or gateway can't be moved away from the outer walls of your home, then try replacing your routers antenna with a hi-gain antenna which will focus signals in one direction, rather than be omni-directional. If you are far away from the router, another option would be to have a wireless repeater positioned between yourself and the router which will extend your wireless network range with greater signal strength. Finally, as wireless is based on frequencies, reducing interference from other wireless electronics will help in maintaining clarity, which can be done by altering the wireless channel on which your broadband operates, or by minimizing the amount of the wireless electronics used within your home.

By following these simple guides and tips, your gaming experiences will become better and less frustrating!

Portforward.com guys check your nat settings make sure they are all open.

Usally its nothing to do with xbox live but router settings you can even vastly improve tour connection


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Racing is life, anything before or after is just waiting
CQR Rogue
CQR Rogue

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Post by Ianmr Sun 14 Aug 2011 - 22:35

I completed 49 laps not the 48, 109.95 miles on a 2.24 mile track is 49 laps.

Can this please be updated ASAP thanks


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Ianmr
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Post by HCR generaltso Sun 14 Aug 2011 - 22:44

almost 5 weeks before the next race? that's insane.

the dates need to be moved up.
HCR generaltso
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Post by Richy59 Sun 14 Aug 2011 - 22:46

I agree, with FM4 coming out soon we need to re-think the end of this series. It might be worth considering cutting it to a 3 event series like the Asian LMS


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Richy59
Richy59

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Post by Radiation Louis Sun 14 Aug 2011 - 22:47

Ianmr wrote:I completed 49 laps not the 48, 109.95 miles on a 2.24 mile track is 49 laps.

Can this please be updated ASAP thanks

Typo on my part ian did fix mate sorry about that, BUT WAY TO GO M&M!!!! 1-2-3 sweep in the largest P2 field we have ever had show up to a race very impressive gents!


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Radiation Louis
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Post by HCR generaltso Sun 14 Aug 2011 - 22:47

the results are littered with DNF's

well done to mario and luigi too.


Last edited by gen3ral ts0 on Sun 14 Aug 2011 - 22:50; edited 1 time in total
HCR generaltso
HCR generaltso

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Post by Radiation Louis Sun 14 Aug 2011 - 22:49

Richy wrote:I agree, with FM4 coming out soon we need to re-think the end of this series. It might be worth considering cutting it to a 3 event series like the Asian LMS

A meeting will have to be held because i know there are things in between now and the next race which is why the schedule is spread apart but if we want we can discuss moving events foward or possibly cutting them (the latter i would like to NOT do) instead of running the others, I know the GPWC takes up a lot of the weekends so will have to see what happens dudes


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Radiation Louis
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TORA Race Number : 61
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Post by Radiation Louis Sun 14 Aug 2011 - 22:50

War Eagle I need to know your finishing distance before you quit out as I don't have anything from you!


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Radiation Louis
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Post by Biggsy tv Sun 14 Aug 2011 - 22:53

I finished in front of Insanity


twitch.tv/Biggsy
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Post by LMR DarthMario Sun 14 Aug 2011 - 22:55

are the finishing times correct? simon, it says you finished at 1hr 24seconds, and insanity at 1hr 6 seconds



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LMR DarthMario
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Post by ATR DAN Sun 14 Aug 2011 - 23:04

I really don't care if I didn't win at Laguna because I have just had the perfect race! Nothing went wrong at all and I drove every lap as if it was qualifying, and the Lola Aston didn't let me down once. ABSOLUTELY AWESOME!! bounce bounce bounce bounce

Many commiserations to those who weren't able to finish the race!


Last edited by DAN 2605 on Sun 14 Aug 2011 - 23:05; edited 1 time in total
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Post by Radiation Louis Sun 14 Aug 2011 - 23:05

Fixed it gents had miscomunication with the person who gave me times but all sorted now and results are final


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Post by Ax4x Chaddy Sun 14 Aug 2011 - 23:09

1-2!!!!!!!!!!!!!!!
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Post by Radiation Louis Sun 14 Aug 2011 - 23:09

Will update point totals when i have more time gents as google docs is not letting me copy and paste at the moment and I will have to punch them in manually so please bare with us and we'll have them ready before the end of the week


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Post by VVV GunDaM Sun 14 Aug 2011 - 23:14

I think this race went extremely well for me, it really did. Even with the collision and the sudden loss of momentum while trying to lap the Ferrari.
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Post by Radiation Louis Sun 14 Aug 2011 - 23:29

ah tough break there gundam you should be in good shape for the next round though.... when that one will be i have no idea as i think we'll discuss bumping up the schedule


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