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TORA GT Rounds 11 & 12 - Road Atlanta Full Sunday 21st August 20:00 Hours BST

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F4H FACEPALMER
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TORA GT Rounds 11 & 12 - Road Atlanta Full Sunday 21st August 20:00 Hours BST Empty TORA GT Rounds 11 & 12 - Road Atlanta Full Sunday 21st August 20:00 Hours BST

Post by CQR Rogue Tue 16 Aug 2011 - 9:57

The prestigious MSA TORA Summer GT Championship is this Sunday, after the TORA 24.

Rounds 11 & 12 will take place on the 21st of August @ Road Atlanta @ 20:00 Hours BST

Event Itinerary

All races will take place on Sundays @ 20:00 BST.
Please make sure you are online on Forza Motorsport 3 and you have checked that you have no connection issues 10 minutes before the meeting is due to get under way.
Please make sure you have a open NAT setting.
You will receive a invite from your lobby host around 20:00 Hours BST.

Qualifying

Qualifying will consist of 4 flying laps (lap counter will be set to 6 laps)
Collisions will be forced off
Damage will be set to limited damage
There will be a 5 second roll off delay
The Grid will be set to Random
Once you complete all 4 flying laps you will meet in the first corner so that the lobby marshals can take down your qualifying time and conduct scrutineering if required.
Please note that only your best certified lap will be taken in qualifying. If you do not have a certified lap your best lap will count AFTER all certified times have been logged

Times will then be uploaded to the Live Timing application by the chief marshal of the meeting

Race –

Each Race will be set to a pre-determined number of laps which will total approximately 30 minutes of track action.

Race 1

The grid will be ordered as per qualifying times.
The grid will form up in race order on the parade lap, this will be instructed by the lobby captain and then the race will start by a rolling start. Cars will stay at 100mph on the parade lap until a pre-determined location where all cars will drop to 60mph and line up side-by-side in a rolling grid. Once you pass the pit entrance the pole sitter can shout "go". Once "go" is called cars may accelerate past 60mph, though there can be no overtaking until the start and finish line.
You must make 1 mandatory pit stop between lap 2 and the penultimate lap of the race.
You may not make your mandatory stop on the first or last lap of the race. The lobby captain must be informed by each driver when they are taking their pit stop, and failure to pit will result in disqualification.
You will race to the end of the set number of laps and confirm with the lobby host at the end of the race your finishing order.

Race 2

The grid will be ordered as per the reverse of the finishing positions from Race 1 within your lobby.
The grid will form up in race order on the parade lap, this will be instructed by the lobby captain and then the race will start by a rolling start. Cars will stay at 100mph on the parade lap until a pre-determined location where all cars will drop to 60mph and line up side-by-side, once you pass the pit entrance the pole sitter can shout "go". Once "go" is called cars may accelerate past 60mph, though there can be no overtaking until the start and finish line.
You must make 1 mandatory pit stop between lap 2 and the penultimate lap of the race.
You may not make your mandatory stop on the first or last lap of the race. The lobby captain must be informed by each driver when they are taking their pit stop, and failure to pit will result in disqualification.
You will race to the end of the set number of laps and confirm with the lobby host at the end of the race your finishing order.
Both races are scored using the standard TORA points system.

As GT racing is a non-contact sport incidents which endanger you or another competitor will be referred to the head steward and appropriate action will be taken.

Damage is set to Limited Damage

Once race results are confirmed Championship tables and results will be updated by the Chief Marshal

http://www.trackpedia.com/wiki/Road_Atlanta -

Turn 1
The entry to this sweeping, fast, right hand turn is flat, but as you enter it the turn has some banking and starts to climb uphill. With that in mind and the fact that it is an increasing radius turn you can carry a bit more entry speed than you initially think. There is not much runoff however, so work up to that speed with caution.

Currently there is a concrete patch near the inside curbing that I use as a marker for the apex, but your mileage may vary. It should be a good starting point for any car and driver combination however.

Be aware of the pit entry blend lines, if your group uses the outside pits cars may be entering the outside of this turn, and if they are using the inside or pro pits, just past the middle of the corner cars may enter from the inside.

there are three common methods to take turn 1:

1.) The traditional way through 1 is to trail brake deep into it. You will see a lot of newer drivers doing this. It may also be a useful technique for racers to keep that guy behind you, well, behind you...

2.) The second and possibly faster way through 1 is to brake early, let off before the turn in, and get on the gas all the way through the turn.

3.) Another variation on this is to slow down even more, and get on the gas at the 50 marker. This should only be done when you are ALONE, because people behind you will not be expecting you to brake so early, however if done correctly, you'll be very fast through 2 which is more of a short straightaway than a true turn.

Since 2007, there is no more concrete on the track. As you approach T1, there is grass to your right, then a section of asphalt, then more grass before the pit out lane. The turn-in is in the center of this second section of grass. Make sure you are right at the edge of the track here. You go slightly downhill to the apex, feathering back into the throttle slightly, and then full power as soon as you hit the compression at the apex. Track out to the outside lane depending on how dirty the edge of the track is.

-Michael Skeen

Turn 2
This is just a slight bend back to the left at the end of turn 1. At the exit of turn 1, drift back to the right side of the track. You will see a painted yellow stripe going up the hill that marks the exit of the pro pits. Put your right tires on or just over this stripe and start turning slightly left just after the stripe ends. This will give you a nice straight line to brake in as you approach turn 3.

At the end of this turn if you arent parallel and next to the outside curbing for the entry to turn 3. You may be in the wrong spot, unless of course you're passing someone on the inside...

Turn 3
This right hand corner is a fairly long downhill run that lasts until the entry of turn 5.

Most cars will use a medium amount of braking to get to the proper entry speed for the turn. It is fairly flat left to right, but does start going downhill past the center of the corner.

With lower power cars, pick an entry speed and throttle pick up point that uses the whole track here, as the next turn is a wide enough radius that you can stay wide open throttle and still hug the inside edge.

Higher power cars may need to compromise the exit slightly to get to the end of the next turn in the correct spot. You will accellerate thoughout the next turn, so too much entry combined with a powerful car may cause you to push too far outside for the entry point and direction for the Esses at the end of Turn 4.

The curbing on the inside edge is fairly smooth, but there is an additional section that has been added inside of that with very rough bumps, so be aware of how much curb you use. As always, curbing - no matter how smooth - can upset the car and cause an embarrasing, painful, and/or expensive crash, so use discretion and common sense if you decide to use any curb whatsoever.

One very important tip: If you do manage to overcook the entry, consider using the motorcycle chicane pavement that is just ahead instead of trying to fight the car into the corner. There is little to no run-off after the exit of this corner, and many cars find their way into the wall after spinning out between the middle of the corner and the exit. No sense balling a car up when you can bail at entry and stay on pavement, just be cautious as you rejoin the track towards the middle of turn 4 if you do use the motorcycle chicane pavement. Another item of note is the fact that there is a significant crater behind the curbing on drivers left that will make for a very sad day if you drive your expensive and very low sports car over it. When you over shoot 3 it is much smarter to just take the chicane and avoid the risk of under carriage damage.

On the approach to T3, brake along the left side curbing and follow the arc of the curb to the left VERY briefly before turning right to T3. This will open up the arc a little bit. Use as much apex curbing as you feel comfortable. Track out all the way to the left regardless of horsepower, and modulate your speed through 4 as necessary to run the shortest distance.

-Michael Skeen

Turn 4
This turn begins right after the end of turn 3, it is a flat (not banked), downhill, left hand corner that most cars are fairly wide open through. Be sure to exit the corner on the inside / left edge so you can be set to take a straight shot through the esses that follow.

You can let the car track towards the center of the road just a bit as long as you make it back to the left before entering the downhill esses.

-Michael Skeen

Esses
If you’re using a lot of steering input to stay on track here, you may want to re-think your exit point of turn 4. You should be wide open through this section and making very slight steering inputs. The curbs on each edge of the track here are smooth, so using them should not upset the car very much. Most cars will turn down into the esses at the very beginning of the kerbing on the left, the track is slightly blind here so there is a tendency to turn in late.

At the last part, just as the track starts to go uphill again, make your way to the right edge of the track and prepare to do your braking for the next turn, turn 5

The two apex curbs in the esses are pretty high. I would not advise using the first one (because you're going downhill), but you can use the (lefthand) curb at the bottom. You do want to get over to the left after this apex in order to straighten the brake zone into T5.

-Michael Skeen

Turn 5
At first glance, some may think this turn is another right hand turn, but it is not. To the right is a cutoff road which is a great place to stop your car if you happen to have mechanical difficulties or something of that nature. Road Atlanta can be split into two halves, but it is rarely if ever run like that during most weekend driving events, and it is never raced in that configuration.

So for this left hand turn, with all the speed you should have picked up from the downhill run through the esses, you will probably do at least a moderate amount of braking. The radius of this turn is fairly tight, but since it is pretty steep at its exit, lower power cars may be able to carry more momentum through the corner than you might initially think.

There is not much to mark a good apex point here. I would start off trying middle to slightly early apex considering the steepness of the exit and the fact that at the exit the curbing is very wide, two to three car widths, and has 2 rows of mild alligator bumps. Many racers find themselves using that curbing to help get a run on a leading car going down the following straightaway that leads into the banked turn 6.

This is the 3rd most important corner on the track, the following straight is long enough that most school groups use it for a passing zone, and you will see many passes for position and lapped cars along this straight as well.

If you came through the esses correctly, you will be braking parallel to the curb on the right, and at the end of that curb you will Very briefly get to the right before turning left up the hill. You need to know if your car is stable over the exit curbing, because that will determine how you take this corner. The exit curbing is not beneficial (it's a longer route) unless you are fully committed at the bottom and carrying more entry speed than you can keep on the track. The curbs are very bumpy and the walls are close, so they are not good for beginners or very fast/stiff cars.

-Michael Skeen

Turn 6
With the straight leading into this turn, all cars will do some braking for this corner, despite its banking. There is a nice concrete patch that makes a great path for left side wheels through this corner.

I would advise against using any curbing near this corner, it is smooth, but the inside edge takes away some of the banking you might be able to use, and the outside edge at exit could upset the car under braking for the very slow turn 7 that comes just after.

There is some grass and gravel on the outside of this corner, but I would advise against planning on using it as a safety buffer as it is not very wide and has a nice hard concrete wall just beyond it.

The concrete is gone now, but I agree that you don't want to use the curbing. Braking on the downhill will not be as efficient as it would be if you can wait until the road flattens out. If you are between gears here, use the higher gear and concentrate on carrying maximum entry speed. Start your turn-in 1-2 car lengths after the second white line (but definitely before the last line) and use a little bit of trail braking to stabilize the car. You can be fairly aggressive with the throttle after you get on the banking. Get this right and you will have lots of speed to get rid of in T7.

-Michael Skeen

Turn 7
This is the most important corner on the track. Negotiating this corner properly will allow you to make many passes down the long straightaway that follows and lower your laptime considerably.

After zooming through turn 6 you will once again need to slow down considerably. Turn 7 is the tightest, flattest, slickest corner on the entire track. The key to a quick lap time lies in negotiating this corner in such a manner as to maximize your speed down the long back straightaway. Do your braking early!

Select an apex and path that allows you to pick up the throttle very early, then work on trying to maintain that pickup point while adding minute amounts of entry speed. You should be no more than 20% through the turn before you're at full throttle or near full throttle. This means getting your speed down early, going deep, and getting your turning done soon so you can open the wheel and get on the gas. It is far too common to try and carry too much speed out of 6 and maintain that speed through turn 7. Doing that will delay your throttle application and hurt straightaway speed.

The curbs here are not terribly vicious, especially the corner exit curbing, so using them may not be detrimental. Be aware that the runoff room just past the exit tightens up considerably as the wall veers over to meet the edge of the track, so be aware of this when you start experimenting with entry speeds and throttle pick up locations. You can go off only just slightly here. If you overcook it too much you may find yourself nose first into the tires.

Turns 8 & 9
These two turns are both mild bends in the back straightaway that require no special attention. After the second flag station on your right the track will start to tilt downhill, and at this point you should make your way to the right edge of the track to prepare for braking and entry into the next turn complex.

Turns 10A & 10B
These corners will require the most attention to braking points. There are several markers on each side of the track and dashed painted lines on the track itself starting around 300 yards before the entry to the corner.

If you overheat your brakes, overshoot your braking point, or anything of that sort there is a large gravel trap just ahead, so do not panic if something like that happens. The gravel will stop you faaarrr before you're in danger of hitting the wall that is quite a large distance past the corner and uphill.

Turn 10A is the left turn, and 10B is the right turn immediately following it. Take a path through A that has you finishing that part on the left edge of the track so you can take a slightly late apex on B. This will allow you to climb the hill quickly and carry that speed through the next two turns onto the front straight. That is especially important for lower power cars, as you will likely be wide open throttle from 10A until you brake for turn 1, making it the second most important corner (if you're able to take 11 and 12 wide open throttle that is)

The curbing here is the bumpiest on the track, so I would recommend avoiding it if at all possible. It almost hurts to hear cars go over it, it is THAT rough.

There is also a loop in the track on your right just past turn 10B that is used for drifting competitions and is another great spot to stop a car with mechanical difficulties if you are unable to climb the hill and make your way into the pits.

Turn 11
In the middle of this corner are the pit entries. Most club racing and school groups will use the left or outside pits and the entry for these is just under the Suzuki Bridge on the left side of the track. If your group uses the inside or pro pits, the entry road is on the right side of the track.

So now that we have that out of the way, let’s back up and cover the corner in its entirety. As you exit 10B you will notice the giant Suzuki Bridge, and just below the advertisement there are 3 squares, a red, a white, and a yellow. Use these to determine your position left to right on the track. Each car and driver is different, so the square you may want to position yourself under will be different. If in doubt, ask your instructor or other racers what square they’re using to position themselves by. Most will tell you which square they are placing the driver's seat underneath.

As you pass under the bridge the track will begin to head downhill fairly dramatically and you will begin to negotiate the track’s most extreme elevation change. This turn should not require a lot of steering input and on exit make your way to the left edge of the track to prepare the car for the last turn.

Turn 12
This is a very fast sweeping turn that leads onto the front straightaway. There is not much room for error should you go off so be cautious as you work up to speed. A slightly late apex point is recommended, and curbing use here is not. They are both fairly smooth, and some racers do use them, but they are tall. That combined with the speeds that can be carried here can cause things to get ugly, should the car get upset by them. At the exit of this corner, just above you, is the start stand and pedestrian cross over bridge, and ahead of you is the front straight and Turn 1.

High powered cars will probably view this turn as the second most important turn, as they will need to slow down after the short burst between 10 A&B and through 11 .

As you come down the hill out of T11, get to the left along the end of the curbing and do not turn in until you have gone a car length or two past this curbing along the grass. The road is off camber and starts to flatten out at this point, so you are trying to get to this flat(er) section before starting your turn. Look ahead, open the wheel, and use all the road.

-Michael Skeen

Retrieved from "http://www.trackpedia.com/wiki/Turn_by_turn_guide_to_the_Road_Atlanta_track"

CQR Rogue
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Post by Ax4x Chaddy Tue 16 Aug 2011 - 23:06

IN
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Post by Ianmr Tue 16 Aug 2011 - 23:07

EDIT
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Post by johnnyboy360 Tue 16 Aug 2011 - 23:09

Not in, didn't like it last time, got accused, and nothing was said afterwards. Usually you get pictures and stuff but not this time. Oh well.

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Post by Biggsy tv Wed 17 Aug 2011 - 0:19

I can provide if you wish?
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Post by johnnyboy360 Wed 17 Aug 2011 - 0:38

Nah it's cool. What I said is not the reason why I'm not in, I'm visiting family but I'm just saying my experience from the last race.

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Post by Richy59 Wed 17 Aug 2011 - 5:00

Sorry to hear that Johnny. You should give it another go, it's usually pretty relaxed if you aren't in A lobby.

Oh and Ian, why did you quote that massive post of Duncans? Razz

Again, I can't make it. Love Road Atlanta aswell.
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Post by HCR generaltso Wed 17 Aug 2011 - 7:26

johnnyboy360 wrote:Not in, didn't like it last time, got accused, and nothing was said afterwards. Usually you get pictures and stuff but not this time. Oh well.

who accused you, and of what?

i raced cleanly with you, last race. .so i didnt have a problem.
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Post by VVV GunDaM Wed 17 Aug 2011 - 10:58

Im in.
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Post by LMR DarthMario Wed 17 Aug 2011 - 13:25

I'm putting myself down as a 'Maybe'.
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Post by johnnyboy360 Wed 17 Aug 2011 - 16:24

Richy wrote:Sorry to hear that Johnny. You should give it another go, it's usually pretty relaxed if you aren't in A lobby.

Oh and Ian, why did you quote that massive post of Duncans? Razz

Again, I can't make it. Love Road Atlanta aswell.

Yeah yeah, don't get me wrong I had some fun and will race again! The actual reason I'm not in is that I am visiting family.

gen3ral ts0 wrote:
johnnyboy360 wrote:Not in, didn't like it last time, got accused, and nothing was said afterwards. Usually you get pictures and stuff but not this time. Oh well.

who accused you, and of what?

i raced cleanly with you, last race. .so i didnt have a problem.

Do you remember when Simon said about me cutting the corner, when I was going past someone close to the apex. If I hadn't have got close to the apex, I would have hit someone!

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Post by F4H FACEPALMER Thu 18 Aug 2011 - 4:15

I'll be in for this one, didn't want to miss the last one but the 24 hour race nearly killed me.
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Post by Richy59 Thu 18 Aug 2011 - 4:56

Yeah me too, after 9 hours that night I didn't want to look at Forza for a few days.
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Post by Ax4x Chaddy Thu 18 Aug 2011 - 9:05

i was lucky to get a huge rest between the two! lotus should be very good the twisty bits but rather bricking it about the speed difference on that back striaght.

another point, unless the quailfying is held up my 5 mins or something, ill miss it again lol. Its rather annoying as last time i missed it i had a lobby A car!
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Post by Biggsy tv Thu 18 Aug 2011 - 23:32

johnnyboy360 wrote:
gen3ral ts0 wrote:
johnnyboy360 wrote:Not in, didn't like it last time, got accused, and nothing was said afterwards. Usually you get pictures and stuff but not this time. Oh well.

who accused you, and of what?

i raced cleanly with you, last race. .so i didnt have a problem.

Do you remember when Simon said about me cutting the corner, when I was going past someone close to the apex. If I hadn't have got close to the apex, I would have hit someone!

Now that reason I can understand. I had a similar problem in the TCC on tuesday, I guess I havent looked back at the replay, maybe it was just the angle I was looking over it, it looked as if you just straight lined the corner to get past gen3ral. I'll have to watch it back.
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Post by johnnyboy360 Fri 19 Aug 2011 - 0:23

Please do Simon. I do not believe I actually cut the corner because if I remember you was next to me aswell, I'm not sure if that was before, during or after the corner. Can you send me the replay aswell please?

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Post by HCR generaltso Fri 19 Aug 2011 - 5:47

hmmm
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Post by F4H FACEPALMER Fri 19 Aug 2011 - 5:55

lol
F4H FACEPALMER
F4H FACEPALMER

TORA Race Number : 17
Xbox One Xbox One

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Post by MOPAR001 Sat 20 Aug 2011 - 2:04

In for this week. Just a heads up my new gamertag is F4H MOPAR001.

MOPAR001

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Post by Spartan LXVIII Sat 20 Aug 2011 - 9:36

i'm in.
Spartan LXVIII
Spartan LXVIII

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Post by HCR generaltso Sun 21 Aug 2011 - 7:48

In
HCR generaltso
HCR generaltso

TORA Race Number : 12
Xbox One PC

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Post by Biggsy tv Sun 21 Aug 2011 - 13:48

Ok, live timing has been set up. If anyone else is in for this, greatly appreciated if you could post in as this makes setting things up alot easier!

cheers

Also, tonights races will be set to 21 laps, 1 formation lap and 20 racing laps.

See you tonight guys!
Biggsy tv
Biggsy tv

TORA Race Number : 441
PC Xbox One

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http://www.twitch.tv/Biggsy

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Post by LMR DarthMario Sun 21 Aug 2011 - 14:43

i believe there's someone missing on the Live Timing. Wink and i'll switch from 'maybe' to IN. got my ford gt tuned, but need to do a little fine tuning to get consistent times
LMR DarthMario
LMR DarthMario

Xbox One Xbox 360

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Post by F4H Carrera Sun 21 Aug 2011 - 18:00

In. So is F4H Konigsegg I believe.
FYI EZT Ash -> F4H Carrera Wink
F4H Carrera
F4H Carrera

TORA Race Number : 60
Xbox One Xbox 360

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Post by Stonewall458 Sun 21 Aug 2011 - 18:34

OUT.

Will be testing for ISCC at Road America.
Stonewall458
Stonewall458

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