Touring Car Legends - Rules & Regulations
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Touring Car Legends - Rules & Regulations
General Rules & Driving Etiquette
Touring Car racing, as defined by TORA, is a non contact sport. It is understandable that on occasion some contact may occur that is not expected by either party, for example due to lag. Competitors with 'lag' issues will not be penalized, but may be asked to improve their connection, if the issue is persistently hindering other's experiences please see connection section.
TORA expects competitors who partake in its championships and meetings to behave in an appropriate and respectable manner. Insulting comments or behavior towards fellow competitors and race stewards is unacceptable and will be dealt with severely.
Competitors who are being followed on a straight part of a track by another car may move their position on the track ONCE to defend, any further sufficient movement outside of cornering will be deemed as weaving and you may be reported to the race director or head steward after the race.
If a competitor leaves the track at any time, it is advised that extra caution is taken not to impede other drivers when rejoining, please check and look before rejoining the track. Common courtesy stipulates that a driver in a dangerous position on the circuit should alert oncoming drivers of their position to avoid additional incidents, (essentially the yellow flag rules.)
Track Limits
The track limits are determined by the solid white lines either side of the track. At all times, two wheels must remain on this part of the circuit, unless of an occurrence where it is near to impossible to keep two wheels on the track, like avoiding a collision. During a race meeting, each time the track limits are not adhered to, a warning will be given.If a corner is cut to avoid a collision, this would not be given a warning.
The track limits must be adhered to in the event of gaining an advantage whilst having an on-track battle. If a driver overtakes a driver by getting all four wheels off the track, the driver must give that position back before they may continue the race. If the driver which was overtaken backs off heavily either through incident or "mechanical" failure, then the position will not need to be given back.
Drivers, Manufacturers and Teams Championship
As well as being an overall Drivers Championship for every driver that competes, there will also be a individual manufacturers drivers championship for drivers to compete for. Drivers will be allowed to drop their lowest scoring round.
For the Manufacturers Championships the top 4 drivers from each car manufacturer will contribute towards this championship.
There will also be a Teams Championship where the top 2 drivers from each team every race weekend will contribute to the overall Teams championship. There will be no dropped rounds for the Teams championship.
Points System
100-90-85-82-80-79-78-77 etc..
However, winning Lobby B will be awarded the same number of points as finishing last in Lobby A. (and so forth for lower lobbies)
Race Rules
Safety Car Rules
There will be no safety car for this event.
Race Meeting Set-Up
QUALIFYING
We ask that all competitors are on Xbox live 15 minutes prior to the start of the race meeting, and appear online. Where necessary, if each competitor could post "In" in the relevant race meeting thread on the TORA forums. Anyone who wishes to race without posting "In" will need to wait the race meeting organisers confirmation before being allowed to race.
A Touring Car Legends ‘Live Timing’ system will be updated prior to the race meeting with who your lobby host will be for qualifying, and will be updated during the meeting with the results. One invite will be sent out to all race entrants. This invite will also denote your qualifying lobby.
If a connection issue is apparent please contact the race director or lobby host as soon as possible and they will do their best to ensure you can connect to the qualifying lobby.
Competitors who are not connected to the host’s room at the start time without reason stated before the start time of the race meeting will not be able to take part in qualifying. The qualifying session will start no later than 15 minutes from the designated race meeting start time.
Settings
-Qualifying will be set to 20 minutes. Drivers are to finish the lap they are on with 5 minutes to go and then wait at the first corner for times to be collected.
-Collisions will be forced off
-Damage will be set to Simulation damage
-There will be no roll off delay - you must find your own space on track.
-The Grid will be set to Random
-Times will then be uploaded to the Live Timing application by the chief marshal of the meeting
-Clean laps take preference over Dirty laps. A slower clean lap will qualify in front of a faster Dirty lap.
RACE
The Touring Car Legends ‘Live Timing’ system will be updated after qualifying has taken place to update you who your lobby host will be. We ask that all competitors remain on Xbox live for the start of the race. ONE invite will be sent out to all race entrants. This will denote your race lobby. If a connection issue is apparent please contact the race director or lobby host ASAP and they will do their best to ensure you can connect to the race lobby. To aid in getting you into your correct race lobby please leave your game party after qualifying.
Competitors who are not connected to the host’s room, or contacted a race official to explain a delay, after 10 minutes of the race lobby invite has been sent will not be able to take part in race.
Race 1 - Grid will be the results of the qualifying session. All drivers with "clean" laps in qualifying will be before all drivers who set "dirty" laps. Races will take pace over a pre-determined amount of laps. Please see the Season Calendar for details.
Race 2 - Grid will be determined by the results of Race 1 initially. However, a random number generator will be used to determine how many of the top 9 cars will be reversed, (i.e. random number generator picks 456, the top 4 cars will be reversed)
Rolling Starts
This series will use a rolling start for both races in order to speed up the race night. Drivers will perform a formation lap in order to get into position for the start of the race at approx 60 mph. Drivers are to get into their correct positions before the last sector of the race track. Once the lead car exits the last corner he can start the race at any point he chooses before the start/finish line. The lead driver does not need to announce his intention to start the race, however, once he starts accelerating after the final corner he cannot abort the start. Drivers are not allowed to overtake each other before the final corner, however, are allowed to overtake each other before the start/finish line once the lead driver has started the race.
Jump Starts
Anyone overtaking before the final corner of the formation lap or before the lead driver has started the race will be liable to a Steward Inquiry.
Settings
- Races will be set to a predetermined number of laps outlined in the Season Calendar thread
- Collisions will be set to Always On
- Damage will be set to Simulation Damage
- Driving Line will be allowed
- TCS will be allowed however STM and ABS will be forced off
- All drivers will be forced to drive manual (with clutch is optional)
- All drivers will be forced to use Normal/Simulation steering
Race Etiquette
-Touring Car racing is defined as non-contact but a certain level of door rubbing and panel bashing is inevitable. With Limited damage on please take care when racing with each other so you do not ruin other people's races as well as your own. If you are found to be causing incidents that were avoidable then action will be taken by the stewards. Please see the Steward Handbook for details on the action and penalties that may result.
Touring Car racing, as defined by TORA, is a non contact sport. It is understandable that on occasion some contact may occur that is not expected by either party, for example due to lag. Competitors with 'lag' issues will not be penalized, but may be asked to improve their connection, if the issue is persistently hindering other's experiences please see connection section.
TORA expects competitors who partake in its championships and meetings to behave in an appropriate and respectable manner. Insulting comments or behavior towards fellow competitors and race stewards is unacceptable and will be dealt with severely.
Competitors who are being followed on a straight part of a track by another car may move their position on the track ONCE to defend, any further sufficient movement outside of cornering will be deemed as weaving and you may be reported to the race director or head steward after the race.
If a competitor leaves the track at any time, it is advised that extra caution is taken not to impede other drivers when rejoining, please check and look before rejoining the track. Common courtesy stipulates that a driver in a dangerous position on the circuit should alert oncoming drivers of their position to avoid additional incidents, (essentially the yellow flag rules.)
Track Limits
The track limits are determined by the solid white lines either side of the track. At all times, two wheels must remain on this part of the circuit, unless of an occurrence where it is near to impossible to keep two wheels on the track, like avoiding a collision. During a race meeting, each time the track limits are not adhered to, a warning will be given.If a corner is cut to avoid a collision, this would not be given a warning.
The track limits must be adhered to in the event of gaining an advantage whilst having an on-track battle. If a driver overtakes a driver by getting all four wheels off the track, the driver must give that position back before they may continue the race. If the driver which was overtaken backs off heavily either through incident or "mechanical" failure, then the position will not need to be given back.
Drivers, Manufacturers and Teams Championship
As well as being an overall Drivers Championship for every driver that competes, there will also be a individual manufacturers drivers championship for drivers to compete for. Drivers will be allowed to drop their lowest scoring round.
For the Manufacturers Championships the top 4 drivers from each car manufacturer will contribute towards this championship.
There will also be a Teams Championship where the top 2 drivers from each team every race weekend will contribute to the overall Teams championship. There will be no dropped rounds for the Teams championship.
Points System
100-90-85-82-80-79-78-77 etc..
However, winning Lobby B will be awarded the same number of points as finishing last in Lobby A. (and so forth for lower lobbies)
Race Rules
Safety Car Rules
There will be no safety car for this event.
Race Meeting Set-Up
QUALIFYING
We ask that all competitors are on Xbox live 15 minutes prior to the start of the race meeting, and appear online. Where necessary, if each competitor could post "In" in the relevant race meeting thread on the TORA forums. Anyone who wishes to race without posting "In" will need to wait the race meeting organisers confirmation before being allowed to race.
A Touring Car Legends ‘Live Timing’ system will be updated prior to the race meeting with who your lobby host will be for qualifying, and will be updated during the meeting with the results. One invite will be sent out to all race entrants. This invite will also denote your qualifying lobby.
If a connection issue is apparent please contact the race director or lobby host as soon as possible and they will do their best to ensure you can connect to the qualifying lobby.
Competitors who are not connected to the host’s room at the start time without reason stated before the start time of the race meeting will not be able to take part in qualifying. The qualifying session will start no later than 15 minutes from the designated race meeting start time.
Settings
-Qualifying will be set to 20 minutes. Drivers are to finish the lap they are on with 5 minutes to go and then wait at the first corner for times to be collected.
-Collisions will be forced off
-Damage will be set to Simulation damage
-There will be no roll off delay - you must find your own space on track.
-The Grid will be set to Random
-Times will then be uploaded to the Live Timing application by the chief marshal of the meeting
-Clean laps take preference over Dirty laps. A slower clean lap will qualify in front of a faster Dirty lap.
RACE
The Touring Car Legends ‘Live Timing’ system will be updated after qualifying has taken place to update you who your lobby host will be. We ask that all competitors remain on Xbox live for the start of the race. ONE invite will be sent out to all race entrants. This will denote your race lobby. If a connection issue is apparent please contact the race director or lobby host ASAP and they will do their best to ensure you can connect to the race lobby. To aid in getting you into your correct race lobby please leave your game party after qualifying.
Competitors who are not connected to the host’s room, or contacted a race official to explain a delay, after 10 minutes of the race lobby invite has been sent will not be able to take part in race.
Race 1 - Grid will be the results of the qualifying session. All drivers with "clean" laps in qualifying will be before all drivers who set "dirty" laps. Races will take pace over a pre-determined amount of laps. Please see the Season Calendar for details.
Race 2 - Grid will be determined by the results of Race 1 initially. However, a random number generator will be used to determine how many of the top 9 cars will be reversed, (i.e. random number generator picks 456, the top 4 cars will be reversed)
Rolling Starts
This series will use a rolling start for both races in order to speed up the race night. Drivers will perform a formation lap in order to get into position for the start of the race at approx 60 mph. Drivers are to get into their correct positions before the last sector of the race track. Once the lead car exits the last corner he can start the race at any point he chooses before the start/finish line. The lead driver does not need to announce his intention to start the race, however, once he starts accelerating after the final corner he cannot abort the start. Drivers are not allowed to overtake each other before the final corner, however, are allowed to overtake each other before the start/finish line once the lead driver has started the race.
Jump Starts
Anyone overtaking before the final corner of the formation lap or before the lead driver has started the race will be liable to a Steward Inquiry.
Settings
- Races will be set to a predetermined number of laps outlined in the Season Calendar thread
- Collisions will be set to Always On
- Damage will be set to Simulation Damage
- Driving Line will be allowed
- TCS will be allowed however STM and ABS will be forced off
- All drivers will be forced to drive manual (with clutch is optional)
- All drivers will be forced to use Normal/Simulation steering
Race Etiquette
-Touring Car racing is defined as non-contact but a certain level of door rubbing and panel bashing is inevitable. With Limited damage on please take care when racing with each other so you do not ruin other people's races as well as your own. If you are found to be causing incidents that were avoidable then action will be taken by the stewards. Please see the Steward Handbook for details on the action and penalties that may result.
SorrySmithy- TORA Race Number : 5
Number of posts : 1886
Location : Skipton
Registration date : 2012-02-22
Reputation : 34
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