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TCR Clubman C Cup Rules and Regs

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TCR Clubman C Cup Rules and Regs Empty TCR Clubman C Cup Rules and Regs

Post by Ax4x Mikey J Sat 1 Nov 2014 - 16:32

General Rules & Driving Etiquette

Series racing, as defined by TORA, is a non-contact sport. It is understandable that on occasion some contact may occur that is not expected by either party, for example due to lag. Competitors with 'lag' issues will not be penalized, but may be asked to improve their connection, if the issue is persistently hindering other's experiences please see connection section.

TORA expects competitors who partake in its championships and meetings to behave in an appropriate and respectable manner. Insulting comments or behavior towards fellow competitors and race stewards is unacceptable and will be dealt with severely.

Competitors who are being followed on a straight part of a track by another car may move their position on the track ONCE to defend, any further sufficient movement outside of cornering will be deemed as weaving and you may be reported to the race director or head steward after the race.

If a competitor leaves the track at any time, it is advised that extra caution is taken not to impede other drivers when rejoining, please check and look before rejoining the track. Common courtesy stipulates that a driver in a dangerous position on the circuit should alert oncoming drivers of their position to avoid additional incidents, (essentially the yellow flag rules.)

Track Limits

The track limits are determined by the solid white lines either side of the track. At all times, two wheels must remain on this part of the circuit, unless of an occurrence where it is near to impossible to keep two wheels on the track, like avoiding a collision. During a race meeting, each time the track limits are not adhered to, a warning will be given. Each driver are allowed five warnings of all four wheels leaving the track via the inside of a corner, at any part of the circuit. If a sixth and subsequent "corner cutting" occurrences happen within a race meeting, then that driver will lose a position for each corner cut. Again, if a corner is cut to avoid a collision, this would not be given a warning.

The track limits must be adhered to in the event of gaining an advantage whilst having an on-track battle. If a driver overtakes a driver by getting all four wheels off the track, the driver must give that position back before they may continue the race. If the driver which was overtaken backs off heavily either through incident or "mechanical" failure, then the position will not need to be given back.

TCR Clubman C Cup Rules and Regulations

The TCR Clubman C Cup will take place between November 21st, 2014 to December 12th, 2014 in a 4 meeting (12 race) championship. The series will have three championships up for grabs.

Drivers' Championship

The Drivers' Championship will be won by the driver who scored the most points over the course of the championship. There will not be a dropped round for the lowest scoring round in this championship.

Teams' Championship

The Teams' Championship will be won by the team who collectively scored the most points over the course of the championship.
Teams' points for each meeting are determined by both scoring members of that team.

Privateer Championship

The Privateer Championship will be won by the highest scoring driver entered as a Privateer into the series.

Points

All three races of each meeting will receive the same amount of points for the three races with a possible total of 150 in one round. With the points for each race listed below.
50, 49, 48, 47, 46, 45...
This is a 4 meeting series. There will be no dropped round in this series, meaning consistency will give you the most success in this series.

This is in regards to drivers that qualify and do not make the race, drivers that do not finish a race (DNF) or drivers that quit a race.
-If a driver qualifies and are not able/cannot make the race, that driver will get half points for last place in the last lobby no matter where the driver qualified. If more than one driver qualifies and does not make the race, as stated before they will all be placed in last place of the last lobby with the quickest driver placing higher than the next quickest and so on.

-If a driver makes either both races, just the first race or second race and does not finish (DNF) due to lag out or other circumstance. The lap that the driver dropped from the race will be recorded by the race Marshal and that driver will be placed last for that lobby and given full points for that lobby. (ex. Driver in Lobby B drops on lap 6. That driver will be placed last and get points for last place in Lobby B NOT the last lobby as per qualifying and not racing.) If more than one driver drops in the same lobby, the race Marshal will record which driver dropped when and those drivers be placed last in the field of that lobby. The driver that dropped first will be placed behind the driver that dropped next and so on. If two or more drivers drop on the same lap, the race Marshal will determine who dropped first and place that driver in one spot lower that the driver who dropped next. All drivers that drop will receive FULL points for that lobby.

-If a driver quits a race due to getting angry or their race is not going well, those drivers will receive NO POINTS for that race. It is up to the race Marshal to determine if the driver quit the race or just lagged out.


Driver Substitutions

Driver substitutions are allowed. The limitations are any driver can only be substituted for once for the entire series. The substitute driver will get no points for the driver he is replacing. The points that he/she earns will only count toward team points. If the driver that is designated as a substitute is already signed up in the series as a Privateer, that driver will not receive any points for themselves as they were entered as a substitute.

Race Rules

Safety Car Rules

There will be no designated ‘safety car’ vehicle utilized in our championships, due to the limited nature of online race lobbies. However TORA does operate general safety car regulations which provide a similar outcome, utilizing the lead vehicle in the lobby to slow the cars to a safe speed whilst any obstruction is cleared from the circuit, or allowing affected competitors to repair any damage and catch up with the rest of the field.

- When the Safety Car Is Used

The Safety Car will only be deployed if an incident or incidents occur between three or more competitors that severely impairs both competitors race. Only a driver involved in the incident may request the safety car, and make the request to the Lobby Captain. The Lobby Captain may seek the opinions of other competitors, before making the decision to activate the safety car period.

The Safety Car may not be requested during the final two laps of a race.

- Forming a Safety Car Period

In the event of a safety car period being called, the lead car takes the role of the Safety Car or Pace Car. The Safety Car must not exceed 50MPH and the pack must form in current race position in single file.

- Conduct During Safety Car Period

Drivers involved in the incident should form at the back of the pack, in order of relative position before the incident, unless there is an obvious instigator. Competitors must keep a reasonable distance during the Safety Car Period. Brake testing during the Safety Car period will not be tolerated and may lead to penalties, either race meeting or championship. Warming of tires is permitted but must be undertaken in a safe manner with due consideration given to other competitors. Competitors who leave the track by their own volition during the Safety Car period may be passed by the rest of the pack and the competitor will form at the back of the field.

Drivers not involved in the incident may pit during a Safety Car Period, but will resume the race at the back of the field. If the grid has not formed by the time the pole sitter reaches the pit lane entrance, the safety car may continue for another lap. It is YOUR duty to ensure the safety of your fellow competitors.

Race Meeting Set-Up

QUALIFYING

We ask that all competitors are on Xbox live 15 minutes prior to the start of the race meeting, and appear online. Where necessary, if each competitor could post "In" in the relevant race meeting thread on the TORA forums. TORA’s ‘Live Timing’ system will be updated prior to the race meeting with who your lobby host will be for qualifying, and will be updated during the meeting with the results. Three invites will be sent out to all race entrants. This invite will also denote your qualifying lobby.

If a connection issue is apparent please contact the race director or lobby host as soon as possible and they will do their best to ensure you can connect to the qualifying lobby.

Competitors who are not connected to the host’s room at the start time without reason stated before the start time of the race meeting will not be able to take part in qualifying. The qualifying session will start no later than 5 minutes from the designated race meeting start time. Please be sure that your network settings are correct before getting online.

Settings

-Qualifying will consist of 1 out lap, 3 flying laps (lap counter will be set to 5 laps)
-Collisions will be forced off
-Damage will be set to Limited damage
-There may be a roll off delay - you must find your own space on track.
-The Grid will be set to Random
-Once you complete all 3 flying laps, you will meet in the first corner so that the lobby marshals can take down your qualifying time and conduct scrutinizing if required.
-Clean laps take preference over Dirty laps. A slower clean lap will qualify in front of a faster Dirty lap.
- Racing Line Allowed
- ABS, STM, TCS, Auto-brake and Automatic gears are prohibited. Manual gears must be used but it is up to the competitor if they wish to use the clutch or not.

RACE

We ask that all competitors remain on Xbox live for the start of the race. ONE invite will be sent out to all race entrants. This will denote your race lobby. If a connection issue is apparent please contact the race director or lobby host ASAP and they will do their best to ensure you can connect to the race lobby.

Competitors who are not connected to the host’s room, or contacted a race official to explain a delay, after 5 minutes of the race lobby invite has been sent may not be able to take part in race. We will try our best to accommodate you if there are technical connection issues - it may result in dropping a lobby.

Race - Grid will be the results of the qualifying session. All teams with "clean" laps in qualifying will be before all drivers who set "dirty" laps. Races will take pace over a pre-determined amount of laps. Please see the Season Calendar for details.

There will be three races in an evening, and each will last around 10/15 minutes.

Race 1: will form up on the grid in the order in which drivers qualified.
Race 2: will form up on the grid in reverse order that they finished race one.
Race 3: will form up on the grid based on Lobby Points. If you have lagged out of the lobby or left for any reason, chances are you will be starting race 3 at the rear of the grid.

The Race 1 lobby will perform a parade lap to set the field and will start all races from a standing start. Once the field has performed the parade lap and come back to the grid to line up, the race Host/Marshall will call out a time anywhere from 15-20 seconds to start the race. This time will be based on the main race timer in the upper right of your screen. Also, once the field is lined up ALL, drivers will stop talking so the race Host/Marshall can be heard.

Races 2 and 3 will start with a ten second delay after the games 3-2-1 countdown, and no parade lap.

There will be no mandatory pit stops during the races.

Settings

- Collisions during all races will be on, and set with Limited Damage. Driving Line and Normal/Simulation Steering are the only allowed driving aids that may be used.
- ABS, STM, Auto-brake and Automatic gears are prohibited. Manual gears must be used but it is up to the competitor if they wish to use the clutch or not.
- The race will be set to a pre-determined amount of laps which the lobby host will make aware to the competitors in the lobby.
The race host has the discretion to change the lobby settings at any time, such as a grip and/or engine power handicap to simulate weather conditions.

Race Etiquette

- Series racing is defined as non-contact but a certain level of door rubbing and panel bashing is inevitable. With Limited damage on please take care when racing with each other so you do not ruin other people's races as well as your own. If you are found to be causing incidents that were avoidable then action will be taken by the stewards. Please see the Steward Handbook for details on the action and penalties that may result.
Ax4x Mikey J
Ax4x Mikey J

TORA Race Number : 18
Xbox 360 Xbox One

Number of posts : 13800
Location : The Land That Time Forgot
Registration date : 2012-04-20
Reputation : 233

http://ax4x.forumotion.co.uk/

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