Forza 6 Buglist
+12
ATP Wheelwash
desertrainfrog
EZT MAKO 6669
DOR Corcoran
FSR Groves
LMR Deftone MX
henkymetcola
HCR generaltso
LMR Sahara
ShrinkingSteven
LMR DarthMario
Matt
16 posters
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Forza 6 Buglist
Hi guys,
I thought it'd be a good idea for our community to help with any bugs we've come across in Forza 6 so far.
Please post your bugs here and please remain constructive
I thought it'd be a good idea for our community to help with any bugs we've come across in Forza 6 so far.
Please post your bugs here and please remain constructive
Last edited by Matt on Tue 13 Oct 2015 - 13:21; edited 1 time in total
Re: Forza 6 Buglist
the Vinyl "marque" (or "List" if that's what you'd call it) at the bottom of the screen when making a vinyl or adding to a car freezes a tad when trying to move immediately after backing out of another layer's options. and imo, the option pop-up animations seem a bit drawn out as compared to FM4, and was more fluid, and again imo, saving a few seconds here and there.
Might've found one for that rediculous Armored truck in the Fast & Furious pack. whenever adding a better handling part, it actually LOWERS the overall grip and braking of the vehicle (outside tires & tire width). and i don't think that fact that it's over 16,000 lbs matters
Might've found one for that rediculous Armored truck in the Fast & Furious pack. whenever adding a better handling part, it actually LOWERS the overall grip and braking of the vehicle (outside tires & tire width). and i don't think that fact that it's over 16,000 lbs matters
LMR DarthMario-
Number of posts : 8184
Location : Janitorial Closet on the Death Star
Registration date : 2009-04-29
Reputation : 99
Re: Forza 6 Buglist
My g920 keeps having its DOR reset back to 900 degrees if I go out of the game. E.g to message a friend. A slight issue if I was hosting.
ShrinkingSteven- TORA Race Number : 8
Number of posts : 2558
Location : Peterborough UK
Registration date : 2012-03-14
Reputation : 61
Re: Forza 6 Buglist
Game chat issues.
LMR Sahara- TORA Race Number : 195
Number of posts : 1010
Location : Central California
Registration date : 2012-06-26
Reputation : 19
Re: Forza 6 Buglist
Career Mode lap times do not show wether they are valid or invalid
LMR DarthMario-
Number of posts : 8184
Location : Janitorial Closet on the Death Star
Registration date : 2009-04-29
Reputation : 99
Re: Forza 6 Buglist
LMR DarthMario wrote:Career Mode lap times do not show wether they are valid or invalid
I think this has something to do with mods.
HCR generaltso- TORA Race Number : 12
Number of posts : 5771
Location : worldwide
Registration date : 2009-05-04
Reputation : 52
Re: Forza 6 Buglist
i don't use those things...
LMR DarthMario-
Number of posts : 8184
Location : Janitorial Closet on the Death Star
Registration date : 2009-04-29
Reputation : 99
Re: Forza 6 Buglist
Fuel is so short.
70mins is a GT3 tank not 30mins.
Also lemans sticky tarmac is stupid and will cause massive crashes its too close to the side of the race circuit.
70mins is a GT3 tank not 30mins.
Also lemans sticky tarmac is stupid and will cause massive crashes its too close to the side of the race circuit.
ShrinkingSteven- TORA Race Number : 8
Number of posts : 2558
Location : Peterborough UK
Registration date : 2012-03-14
Reputation : 61
Re: Forza 6 Buglist
Yeah that part at the end of the Porsche curves those thick lines. It will set you back 150kmh orso. So if somenone is right behind you there will be major damageShrinkingSteven wrote:Fuel is so short.
70mins is a GT3 tank not 30mins.
Also lemans sticky tarmac is stupid and will cause massive crashes its too close to the side of the race circuit.
Re: Forza 6 Buglist
GT3 cars don't quite make 4 laps at the ring, so you would have to pit at the end of your 3rd everytime.
Last edited by LMR Deftone MX on Wed 14 Oct 2015 - 19:26; edited 1 time in total
Re: Forza 6 Buglist
You can't add more than 5 AI to a multiplayer race, even if you set it to 23
FSR Groves- TORA Race Number : 96
Number of posts : 2558
Location : East of England
Registration date : 2013-01-03
Reputation : 47
Re: Forza 6 Buglist
Engine swap glitch: can go 50+ laps EASY around Daytona without ever reaching 1/2 tank of fuel left.
And race tires were at only 43% in that same span of laps.
And race tires were at only 43% in that same span of laps.
LMR DarthMario-
Number of posts : 8184
Location : Janitorial Closet on the Death Star
Registration date : 2009-04-29
Reputation : 99
Re: Forza 6 Buglist
Come on Guys its a brand new game, even i espect what you are having. Give them time and improve the game even maybe email them what you are having issues with and they probably have a clue what ts happening, if they cant surley they will work on it. Maybe it could be you connection to via Internet being slow i have miner problems with connection weather is because of long distance trying to connect with i dont noe give them time to improve and one day it will work. You can hate me if you want but i have not suffered mush but when i go on line weather its USA OR FRANCE OR ANYWHERE else but UK my connection hase been poor, as i have 100% connection.
DOR Corcoran- TORA Race Number : 539
Number of posts : 129
Location : Warrington
Registration date : 2013-12-05
Reputation : 0
Re: Forza 6 Buglist
jgroves1996 wrote:You can't add more than 5 AI to a multiplayer race, even if you set it to 23
That's not a glitch, it's by design. It's five AI per human drivers.
I had this happen yesterday. While in test drive I changed my tune. When I returned to the track I had no sound at all. Had to do a re-start. I haven't tried it again to see if it was a one off or not.
Re: Forza 6 Buglist
LMR DarthMario wrote:i don't use those things...
It's actually quite helpful when it comes to plodding through single player. You can make your car a ghost for the first lap so you can just sail through the field. You can also do big XP bonuses or earn bonuses for completing certain challenges.
It's only for single player, but I think if you use any of the power/grip mods, it docks your leader board time as invalid. I usually use it to do a few recon laps in single player, then go blitz it in rivals mode.
Maybe they just assumed that people would be using mods on single player and it wouldn't matter.
HCR generaltso- TORA Race Number : 12
Number of posts : 5771
Location : worldwide
Registration date : 2009-05-04
Reputation : 52
Re: Forza 6 Buglist
Corcoran1991 wrote:Come on Guys its a brand new game, even i espect what you are having. Give them time and improve the game even maybe email them what you are having issues with and they probably have a clue what ts happening, if they cant surley they will work on it. Maybe it could be you connection to via Internet being slow i have miner problems with connection weather is because of long distance trying to connect with i dont noe give them time to improve and one day it will work. You can hate me if you want but i have not suffered mush but when i go on line weather its USA OR FRANCE OR ANYWHERE else but UK my connection hase been poor, as i have 100% connection.
I think you got something wrong here ^^
In my point of view they are not hating on the game, they just want to list the current bugs to help others avoid them or maybe even send them over to Turn 10 after some time (who knows what kind of contacts Matt brought home from Forza Fuel )
BTW: Interesting that nobody mentioned the "Mini-Problem" before
Also when importing a vinyl group from FM5 or Horizon 2 and then immediately opening it in the editor my game always froze and crashed shortly afterwards. I always had to return to the main menu and then open the imported vinyl group to avoid it.
And something else I can remember from the first Rivals events was, that you couldn't even drive 9 laps on Rio Full with the Ford GT Prototype until you ran out of fuel. But please correct me if any of my stated issues where already resolved. Haven't played for more than 2 weeks because I'm currently away from home
desertrainfrog- TORA Race Number : 512
Number of posts : 407
Location : Somewhere close to Hockenheim
Registration date : 2014-05-02
Reputation : 7
Re: Forza 6 Buglist
desertrainfrog wrote:
Also when importing a vinyl group from FM5 or Horizon 2 and then immediately opening it in the editor my game always froze and crashed shortly afterwards. I always had to return to the main menu and then open the imported vinyl group to avoid it.
Just to quickly answer this bug, its the letter A from boards 1 & 7 which cause the endless importing cycle, usually webaddress are the main culprit, just remove the A's on your Forza 5 vinyl or car and problem solved, it should import across no problems.
Re: Forza 6 Buglist
Daytona Dreams wrote:desertrainfrog wrote:
Also when importing a vinyl group from FM5 or Horizon 2 and then immediately opening it in the editor my game always froze and crashed shortly afterwards. I always had to return to the main menu and then open the imported vinyl group to avoid it.
Just to quickly answer this bug, its the letter A from boards 1 & 7 which cause the endless importing cycle, usually webaddress are the main culprit, just remove the A's on your Forza 5 vinyl or car and problem solved, it should import across no problems.
Its not the importing process that causes the freeze/crash, it's the imported vinyl group directly after importing it.
When you want to import a vinyl group, you've got to go to My Vinyl Groups and then switch either to the FM5 or Horizon 2 tab. Then you choose the Vinyl you wish to import and when it's imported you can select it in the FM6 tab and edit it (when it's yours/not locked).
Doing the last step just after importing caused the game to freeze and crash all the time.
I always had to go back into the main screen first, select my vinyl groups again and then open my imported vinyl to avoid that issue.
desertrainfrog- TORA Race Number : 512
Number of posts : 407
Location : Somewhere close to Hockenheim
Registration date : 2014-05-02
Reputation : 7
Re: Forza 6 Buglist
LMR DarthMario wrote:Engine swap glitch: can go 50+ laps EASY around Daytona without ever reaching 1/2 tank of fuel left.
And race tires were at only 43% in that same span of laps.
The motors supposedly come with their respective fuel tanks. The NASCAR motor swap is paired with a massive tank, like real life.
Fleaver- TORA Race Number : 123
Number of posts : 132
Location : Oregon, USA
Registration date : 2011-12-02
Reputation : 2
Re: Forza 6 Buglist
22 gallon tanks, if i recall. But i dont think they'd be able to last 100+ laps at Daytona.
LMR DarthMario-
Number of posts : 8184
Location : Janitorial Closet on the Death Star
Registration date : 2009-04-29
Reputation : 99
Re: Forza 6 Buglist
cant be right as the audi r18 in real life can do 12 laps on lemans or 13 on fuel saving. in fm6 we can only do like 6
ShrinkingSteven- TORA Race Number : 8
Number of posts : 2558
Location : Peterborough UK
Registration date : 2012-03-14
Reputation : 61
Re: Forza 6 Buglist
NO, the fuel usage is not correct. It seems to be significantly higher than real life. I suspect this may be to account for the shorter races the typical player does. Most casual players probably wouldn't do 100 laps at Daytona or 15 laps at LeMans, and so would still not run out of fuel. This way, fuel usage and having to pit becomes an integral part of the game even for them.
Re: Forza 6 Buglist
Based on these posts, it seems like fuel consumption in FM6 is about 2x real life. A stock car can do just over 40 laps at Daytona, around 100 in FM6. The Audi R18 is capable of 12 or 13 at Le Mans, and it's only doing 6. A GT3 car can do 7 to 9 laps at Nordschleife, and their good for 3 or 4 in FM6.
Fleaver- TORA Race Number : 123
Number of posts : 132
Location : Oregon, USA
Registration date : 2011-12-02
Reputation : 2
Re: Forza 6 Buglist
Standaman94 wrote:Yeah I bet it's for the endurance races in the showcase events.
they should have just made them longer
HCR generaltso- TORA Race Number : 12
Number of posts : 5771
Location : worldwide
Registration date : 2009-05-04
Reputation : 52
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