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Vintage Iron Rules and Regulations

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Vintage Iron Rules and Regulations Empty Vintage Iron Rules and Regulations

Post by Ax4x Mikey J Tue 25 Dec 2018 - 20:36

Welcome to the 2019 Vintage Iron Championship Series. This championship will be contested on Forza Motorsport 7 on X Box One and will consist of seven rounds.
Before you decide to enter the series, please take the time to read the rules & regulations very carefully.

By registering for the series, you agree to the rules and regulations as written in this thread. TORA reserves the right to alter the rules & regulations as necessary, for the purpose of fairness and clarity in the competition.


1.0 GENERAL RACING RULES AND DRIVING ETIQUETTE

1.1 Motor racing, as defined by TORA, is a non contact sport. It is understandable that on occasion some contact may occur as a consequence of incidents caused by either party; for instance "lag". At TORA lag is defined as sudden high internet latency or ping causing visual inconsistencies between players.

1.2 Competitors with lag issues will not be penalized, but will be asked to improve their connection for future participation in TORA’s events. If the issue is persistently hindering other competitor’s experiences, or you cannot join lobbies (see rule 14.0), please perform a speed test on your connection via http://www.speedtest.net/. Once you have completed this, see the connection section via this link:

http://forums.theonlineracingassociation.com/t1312-xbox-live-connectivity

1.3 TORA expects every competitor who partakes in our championships to behave in an appropriate and respectable manner. Insulting comments or behaviour towards fellow competitors, race stewards, lobby hosts and staff is unacceptable and will be dealt with severely by TORA Staff. Respectable on-track etiquette is expected of all competitors. This includes on-track battles, track limits, dirty driving etc.

1.4 The track limits are determined by the solid white lines either side of the track, or for lack thereof, the edge of the tarmac (or other racing surface). At all times, two wheels must remain on this part of the circuit, unless of an occurrence where it is near to impossible to keep two wheels on the track, such as avoiding a collision. During a race meeting, each time the track limits are not adhered to, a warning will be given. Each driver are allowed five warnings of all four wheels leaving the track via the inside of a corner, at any part of the circuit. If a sixth and subsequent "corner cutting" occurrence happens within a race meeting, then that driver will lose a position for each corner cut. Again, if a corner is cut to avoid a collision, this would not be given a warning.

1.5 All TORA members must read and follow the TORA Sporting Regulations. Note that and specific rules defined in these Rules & Regulations will take precedence over rules outlined in the Sporting Regulations: https://docs.google.com/document/d/1Z61lkYkBXCFr9-dGRIO0o6RJgdqIcjWOAFzdjPGJhbw/pub


2.0 CHAMPIONSHIPS

2.1 DRIVERS CHAMPIONSHIP

This will be a championship fought by each driver for themselves. The points at the end of this series will be their final points total and will result in their position in the standings at the end of the series. There IS ONE dropped round for this championship.


2.2 TEAMS CHAMPIONSHIP

This will be a championship fought by teams of THREE drivers. The points at the end of this series will be their final points total and will result in their position in the standings at the end of the series. In the event that a team has more than two drivers, the two highest points gained by the team will be recorded toward the team championship. There ARE NO dropped rounds for this championship.
2.2.1 Team Entrant Drivers MUST select DIFFERENT cars. Same model of a different year does count as a different car


2.3 PRIVATEERS CHAMPIONSHIP

This will be a championship fought by drivers who are not registered with a team. The points at the end of this series will be their final points total and will result in their position in the standings at the end of the series. There ARE NO dropped rounds for this championship.


2.4 DROPPED ROUND

The dropped round will be the driver's lowest score. This includes scores of 0 pts as we understand that, on occasion, real life may not permit drivers to attend races.


3.0 LIVERY RULES

This series has defined rules about liveries that drivers must adhere to in order to race in this series.  Failure to do so may result in a penalty or disqualification. The livery rules are defined in the Livery and Decal Rules thread linked here:
http://forums.theonlineracingassociation.com/t19548-vintage-iron-livery-rules


4.0 CAR RULES

This series has a defined list of cars and build rules that drivers must adhere to in order to race in this series.  Failure to do so may result in a penalty or disqualification.  The car rules are defined in the Car List and Build Rules thread linked here:
http://forums.theonlineracingassociation.com/t19536-vintage-iron-car-list-and-build-specs

4.1 Car Change Window. ONE car change allowed per season, can be done at any time BEFORE Round 5.


5.0 RACE SIGN-IN

5.1 All drivers who register for this series ARE AUTOMATICALLY Signed In for each round after registration. There is NO separate Sign In form for this series. You will receive invites 15-20 minutes prior to race time unless you specifically post otherwise on the forums.
EU Series Registration: http://forums.theonlineracingassociation.com/t19552-vintage-iron-eu-registration#423741
US Series Registration: http://forums.theonlineracingassociation.com/t19551-vintage-iron-us-registration#423740

5.2 Registrations close 2 Hours before the meeting starts. Drivers will not be permitted to race in that meeting if they attempt to Register after this time.

5.2 The series organizer reserves the right to permit or deny specific drivers after the time stated in 5.2 depending on circumstances.


6.0 HOSTING AND MARSHALS

6.1 The race may be split into multiple lobbies, named A-Z, depending on the amount of drivers who have Registered. Each lobby will be hosted by chosen members of the Marshals or Staff.

6.2 Marshals who have Registered to the race may be expected to host a lobby if no other hosts are available.

6.3 For each lobby, a specific Marshal or Staff member will be given "Lobby Marshal" status, whether or not they are hosting the lobby (if none of the aforementioned members are available, the lobby host will be given the status). They will be responsible for collecting times, race positions, reading the start grid and rules, and deciding whether or not a race restart is required.

6.4 The lobby settings must be abided by, and can be found here:
[LINK]


7.0 PRACTICE & QUALIFYING RULES

7.1 The fastest clean lap time from a driver, as denoted by the game, will be recorded for qualification.

7.2. Qualifying sessions will consist of SIX laps total; 1 warm-up lap, FIVE timed laps, racing to the end of session.

7.3 The Lobby Marshal will input the times into the relevant document, or pass on the information to someone who can.


8.0 RACE RULES

8.1 Please check the season calendar for track confirmation.

8.2 The start of the race will be a ROLLING start.


8.3 ROLLING START PROCEDURE:
8.3.1 Towards the end of the warm up lap, the lobby host will request drivers to form up in 2x2 formation, and continue at 80mph/129kph. EXTREME CARE MUST BE TAKEN.
8.3.2 The driver in last place must confirm to lobby host once all cars are in position.

8.3.3 [PROCEDURE 2] The rolling grid will approach the Start/Finish line at 80mph/129kph in 2x2 formation.
8.3.4 Each row of 2 cars must try to maintain approximately 100ft / 30m distance from the (pair of) cars ahead before they start racing.
8.3.5 As each row of 2 cars passes the Start/Finish line, they accelerate to race speed, and begin racing.

8.4 WARM UP LAP PROCEDURE:

8.4.1 The grid is set manually by the Lobby Marshal in the pre-race lobby.
8.4.2 Drivers proceed around the circuit in single file. Tyre warming is permitted but brake testing is NOT.
8.4.3 Drivers will begin to form up into the correct formation towards the end of the lap as stated by the Lobby Marshal.


9.0 PIT STOPS

9.1 There is ONE mandatory pit stops during the race. All Stops MUST be completed after the end of Lap 2 and prior to TWO LAPS from the Finish

9.2 Drivers are permitted to pit at their own accord to refuel and change tyres, or if they have damage to their car or wish to retire.


10.0 SAFETY CAR

Standard safety car rules in effect please refer to sporting regulation handbook


11.0 STEWARD INQUIRIES

Standard SI rules in force please refer to sporting regulation handbook


12.0 SERIES POINTS

12.1 This will be the points system for the championship and will be the same in the overall, privateers and teams standings. There is a ONE point drop per position
A Lobby: P1 150 to P16 135
B Lobby: P1 125 to P16 110
C Lobby: P1 100 to P16 85
D Lobby: P1  75 to P16  60
E Lobby: P1  50 to P16  35

12.2 ALL Races are REVERSE GRID, meaning fastest car in each lobby will start last, and PASSING POINTS are in effect.
12.2.1 Passing Point bonus: 1 point per position gained from starting position to finishing position

13.0 CHAMPIONSHIP CALENDAR

The championship will race on the dates as listed in the calendar thread, linked here:
http://forums.theonlineracingassociation.com/t19535-vintage-iron-calendar


14.0 ENTERING THE LOBBY

14.1 The host or Lobby Marshal will invite each driver to the lobby they will be Qualifying or Racing in.
14.2 They will send each driver one invite to the lobby. If the driver cannot join, the host or Lobby Marshal will send a maximum of two extra invites before the meeting is due to start.
14.3 If the driver cannot join the Qualifying session in time, they will start at the back of the grid in the race.
14.4 If the driver cannot join the race session, they will score 0 points for that race.


15.0 POSTPONED MEETINGS

Sometimes a meeting may have to be postponed. The meeting may be cancelled, or pushed back on the calendar. The entirety of this rule is at the discretion of the series organizer.
Ax4x Mikey J
Ax4x Mikey J

TORA Race Number : 18
Xbox 360 Xbox One

Number of posts : 13800
Location : The Land That Time Forgot
Registration date : 2012-04-20
Reputation : 233

http://ax4x.forumotion.co.uk/

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Vintage Iron Rules and Regulations Empty Re: Vintage Iron Rules and Regulations

Post by Garmacor Sat 5 Jan 2019 - 21:03

Sorry but what would be the driver assists setup?

Garmacor

Xbox 360 Xbox One

Number of posts : 8
Registration date : 2019-01-05
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Vintage Iron Rules and Regulations Empty Re: Vintage Iron Rules and Regulations

Post by Ax4x Mikey J Sat 5 Jan 2019 - 21:52

Garmacor wrote:Sorry but what would be the driver assists setup?

Thanks for the reminder... I've taken a screenshot but failed to post it.

Line Assist: On
STM: Off
TCS: On
Friction Assist: Off
Collision Assist: Off
Braking: ABS Off
Steering: Normal
Shifting: Manual
Ax4x Mikey J
Ax4x Mikey J

TORA Race Number : 18
Xbox 360 Xbox One

Number of posts : 13800
Location : The Land That Time Forgot
Registration date : 2012-04-20
Reputation : 233

http://ax4x.forumotion.co.uk/

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Vintage Iron Rules and Regulations Empty Re: Vintage Iron Rules and Regulations

Post by Garmacor Sun 6 Jan 2019 - 21:54

Ok
Is it mandatory because i dont like line assist and use simulation steering?

Garmacor

Xbox 360 Xbox One

Number of posts : 8
Registration date : 2019-01-05
Reputation : 0

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Vintage Iron Rules and Regulations Empty Re: Vintage Iron Rules and Regulations

Post by Diablo 29x Mon 7 Jan 2019 - 1:19

Those are the minimum settings.

The summary is that, TCS will be allowed (you don't need TCS in these cars anyway), ABS is NOT allowed, using the driving line is up to you.

Diablo 29x

TORA Race Number : 29
Xbox One PC

Number of posts : 3628
Location : Maine
Registration date : 2011-01-22
Reputation : 80

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