Classic DTM - Rules and Regulations
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Classic DTM - Rules and Regulations
Welcome to the 2019 Classic Deutsche Tourenwagen Meisterschaft. This championship will be contested on Forza Motorsport 7 on Xbox One and will consist of SIX rounds.
Before you decide to enter the series, please take the time to read the rules & regulations very carefully.
By registering for the series, you agree to the rules and regulations as written in this thread. TORA reserves the right to alter the rules & regulations as necessary, for the purpose of fairness and clarity in the competition.
1.0 GENERAL RACING RULES AND DRIVING ETIQUETTE
1.1 Motor racing, as defined by TORA, is a non contact sport. It is understandable that on occasion some contact may occur as a consequence of incidents caused by either party; for instance "lag". At TORA lag is defined as sudden high internet latency or ping causing visual inconsistencies between players.
1.2 Competitors with lag issues will not be penalized, but will be asked to improve their connection for future participation in TORA’s events. If the issue is persistently hindering other competitor’s experiences, or you cannot join lobbies (see rule 14.0), please perform a speed test on your connection via http://www.speedtest.net/. Once you have completed this, see the connection section via this link:
http://forums.theonlineracingassociation.com/t1312-xbox-live-connectivity
1.3 TORA expects every competitor who partakes in our championships to behave in an appropriate and respectable manner. Insulting comments or behaviour towards fellow competitors, race stewards, lobby hosts and staff is unacceptable and will be dealt with severely by TORA Staff. Respectable on-track etiquette is expected of all competitors. This includes on-track battles, track limits, dirty driving etc.
1.4 The track limits are determined by the solid white lines either side of the track, or for lack thereof, the edge of the tarmac (or other racing surface). At all times, two wheels must remain on this part of the circuit, unless of an occurrence where it is near to impossible to keep two wheels on the track, such as avoiding a collision. During a race meeting, each time the track limits are not adhered to, a warning will be given. Each driver are allowed five warnings of all four wheels leaving the track via the inside of a corner, at any part of the circuit. If a sixth and subsequent "corner cutting" occurrence happens within a race meeting, then that driver will lose a position for each corner cut. Again, if a corner is cut to avoid a collision, this would not be given a warning.
1.5 All TORA members must read and follow the TORA Sporting Regulations. Note that and specific rules defined in these Rules & Regulations will take precedence over rules outlined in the Sporting Regulations: https://docs.google.com/document/d/1Z61lkYkBXCFr9-dGRIO0o6RJgdqIcjWOAFzdjPGJhbw/pub
2.0 CHAMPIONSHIPS
2.1 DRIVERS CHAMPIONSHIP
This will be a championship fought by each driver for themselves. The points at the end of this series will be their final points total and will result in their position in the standings at the end of the series. There is ONE dropped round for this championship.
2.2 TEAMS CHAMPIONSHIP
This will be a championship fought by teams of THREE drivers. The points at the end of this series will be their final points total and will result in their position in the standings at the end of the series. In the event that a team has more than two drivers, the two highest points gained by the team will be recorded toward the team championship. There ARE NO dropped rounds for this championship.
2.3 PRIVATEERS CHAMPIONSHIP
This will be a championship fought by drivers who are not registered with a team. The points at the end of this series will be their final points total and will result in their position in the standings at the end of the series. There ARE NO dropped round for this championship.
2.4 DROPPED ROUND
The dropped round will be the driver's lowest score. This includes scores of 0 pts as we understand that, on occasion, real life may not permit drivers to attend races.
3.0 LIVERY RULES
This series has defined rules about liveries that drivers must adhere to in order to race in this series. Failure to do so may result in a penalty or disqualification. The livery rules are defined in the Livery and Decal Rules thread linked here:
http://forums.theonlineracingassociation.com/t20036-classic-dtm-livery-rules
4.0 CAR RULES
This series has a defined list of cars and build rules that drivers must adhere to in order to race in this series. Failure to do so may result in a penalty or disqualification. The car rules are defined in the Car List and Build Rules thread linked here:
http://forums.theonlineracingassociation.com/t20035-classic-dtm-cars-and-build-rules
5.0 RACE SIGN-IN
5.1 All drivers who register for this series ARE AUTOMATICALLY Signed In for each round after registration. There is NO separate Sign In form for this series. You will receive invites 15-20 minutes prior to race time unless you specifically post otherwise on the forums.
5.2 Registrations close 2 Hours before the meeting starts. Drivers will not be permitted to race in that meeting if they attempt to Register after this time.
5.3 The series organizer reserves the right to permit or deny specific drivers after the time stated in 5.2 depending on circumstances.
6.0 HOSTING AND MARSHALS
6.1 The race may be split into multiple lobbies, named A-Z, depending on the amount of drivers who have signed-in. Each lobby will be hosted by chosen members of the Marshals or Staff.
6.2 Marshals who have Signed-In to the race may be expected to host a lobby if no other hosts are available.
6.3 For each lobby, a specific Marshal or Staff member will be given "Lobby Marshal" status, whether or not they are hosting the lobby (if none of the aforementioned members are available, the lobby host will be given the status). They will be responsible for collecting times, race positions, reading the start grid and rules, and deciding whether or not a race restart is required.
6.4 The lobby settings must be abided by, and can be found here:
http://forums.theonlineracingassociation.com/t20033-classic-dtm-lobby-settings
7.0 PRACTICE & QUALIFYING RULES
7.1 The fastest clean lap time from a driver, as denoted by the game, will be recorded for qualification.
7.2. Qualifying sessions will consist of 6 laps total; 1 warm-up lap, 5 timed laps.
7.3 The Lobby Marshal will input the times into the relevant document, or pass on the information to someone who can.
8.0 RACE RULES
8.1 Please check the season calendar for track confirmation.
8.2 Each round will consist of TWO races of equal length. There will be ONE mandatory pit each race.
8.2.1 Race 1 grid will be set by Qualifying order with the quickest driver on pole.
8.2.2 Race 2 grid will be reversed results from Race 1.
8.3 STANDING START PROCEDURE:
8.3.1 Drivers will complete one warm-up lap.
8.3.2 The race begins ON A SPECIFIC TIME DENOTED BY LOBBY MARSHAL.
8.3.3 Moving from the grid slot too soon may be penalized.
8.4 WARM UP LAP PROCEDURE:
The grid is set manually by the Lobby Marshal in the pre-race lobby.
8.4.2 Drivers proceed around the circuit in single file. Tyre warming is permitted but brake testing is NOT.
8.4.3 Drivers will begin to form up into the correct formation towards the end of the lap as stated by the Lobby Marshal.
9.0 PIT STOPS
9.1 There is ONE mandatory pit stops during both of the races.
9.2 Drivers are permitted to pit at their own accord to refuel and change tyres, or if they have damage to their car or wish to retire.
10.0 SAFETY CAR
Standard safety car rules in effect:
11.0 STEWARD INQUIRIES
Standard SI rules in force please refer to sporting regulation handbook
12.0 SERIES POINTS
12.1 This will be the points system for the championship and will be the same in the overall, privateers and teams standings. There is a ONE point drop per position
1: 150
2: 149
3: 148
etc
13.0 CHAMPIONSHIP CALENDAR
The championship will race on the dates as listed in the calendar thread, linked here:
http://forums.theonlineracingassociation.com/t20034-classic-dtm-calendar
14.0 ENTERING THE LOBBY
14.1 The host or Lobby Marshal will invite each driver to the lobby they will be Qualifying or Racing in.
14.2 They will send each driver one invite to the lobby. If the driver cannot join, the host or Lobby Marshal will send a maximum of two extra invites before the meeting is due to start.
14.3 If the driver cannot join the Qualifying session in time, they will start at the back of the grid in the race.
14.4 If the driver cannot join the race session, they will score 0 points for that race.
15.0 POSTPONED MEETINGS
Sometimes a meeting may have to be postponed. The meeting may be cancelled, or pushed back on the calendar. The entirety of this rule is at the discretion of the series organizer.
Before you decide to enter the series, please take the time to read the rules & regulations very carefully.
By registering for the series, you agree to the rules and regulations as written in this thread. TORA reserves the right to alter the rules & regulations as necessary, for the purpose of fairness and clarity in the competition.
1.0 GENERAL RACING RULES AND DRIVING ETIQUETTE
1.1 Motor racing, as defined by TORA, is a non contact sport. It is understandable that on occasion some contact may occur as a consequence of incidents caused by either party; for instance "lag". At TORA lag is defined as sudden high internet latency or ping causing visual inconsistencies between players.
1.2 Competitors with lag issues will not be penalized, but will be asked to improve their connection for future participation in TORA’s events. If the issue is persistently hindering other competitor’s experiences, or you cannot join lobbies (see rule 14.0), please perform a speed test on your connection via http://www.speedtest.net/. Once you have completed this, see the connection section via this link:
http://forums.theonlineracingassociation.com/t1312-xbox-live-connectivity
1.3 TORA expects every competitor who partakes in our championships to behave in an appropriate and respectable manner. Insulting comments or behaviour towards fellow competitors, race stewards, lobby hosts and staff is unacceptable and will be dealt with severely by TORA Staff. Respectable on-track etiquette is expected of all competitors. This includes on-track battles, track limits, dirty driving etc.
1.4 The track limits are determined by the solid white lines either side of the track, or for lack thereof, the edge of the tarmac (or other racing surface). At all times, two wheels must remain on this part of the circuit, unless of an occurrence where it is near to impossible to keep two wheels on the track, such as avoiding a collision. During a race meeting, each time the track limits are not adhered to, a warning will be given. Each driver are allowed five warnings of all four wheels leaving the track via the inside of a corner, at any part of the circuit. If a sixth and subsequent "corner cutting" occurrence happens within a race meeting, then that driver will lose a position for each corner cut. Again, if a corner is cut to avoid a collision, this would not be given a warning.
1.5 All TORA members must read and follow the TORA Sporting Regulations. Note that and specific rules defined in these Rules & Regulations will take precedence over rules outlined in the Sporting Regulations: https://docs.google.com/document/d/1Z61lkYkBXCFr9-dGRIO0o6RJgdqIcjWOAFzdjPGJhbw/pub
2.0 CHAMPIONSHIPS
2.1 DRIVERS CHAMPIONSHIP
This will be a championship fought by each driver for themselves. The points at the end of this series will be their final points total and will result in their position in the standings at the end of the series. There is ONE dropped round for this championship.
2.2 TEAMS CHAMPIONSHIP
This will be a championship fought by teams of THREE drivers. The points at the end of this series will be their final points total and will result in their position in the standings at the end of the series. In the event that a team has more than two drivers, the two highest points gained by the team will be recorded toward the team championship. There ARE NO dropped rounds for this championship.
2.3 PRIVATEERS CHAMPIONSHIP
This will be a championship fought by drivers who are not registered with a team. The points at the end of this series will be their final points total and will result in their position in the standings at the end of the series. There ARE NO dropped round for this championship.
2.4 DROPPED ROUND
The dropped round will be the driver's lowest score. This includes scores of 0 pts as we understand that, on occasion, real life may not permit drivers to attend races.
3.0 LIVERY RULES
This series has defined rules about liveries that drivers must adhere to in order to race in this series. Failure to do so may result in a penalty or disqualification. The livery rules are defined in the Livery and Decal Rules thread linked here:
http://forums.theonlineracingassociation.com/t20036-classic-dtm-livery-rules
4.0 CAR RULES
This series has a defined list of cars and build rules that drivers must adhere to in order to race in this series. Failure to do so may result in a penalty or disqualification. The car rules are defined in the Car List and Build Rules thread linked here:
http://forums.theonlineracingassociation.com/t20035-classic-dtm-cars-and-build-rules
5.0 RACE SIGN-IN
5.1 All drivers who register for this series ARE AUTOMATICALLY Signed In for each round after registration. There is NO separate Sign In form for this series. You will receive invites 15-20 minutes prior to race time unless you specifically post otherwise on the forums.
5.2 Registrations close 2 Hours before the meeting starts. Drivers will not be permitted to race in that meeting if they attempt to Register after this time.
5.3 The series organizer reserves the right to permit or deny specific drivers after the time stated in 5.2 depending on circumstances.
6.0 HOSTING AND MARSHALS
6.1 The race may be split into multiple lobbies, named A-Z, depending on the amount of drivers who have signed-in. Each lobby will be hosted by chosen members of the Marshals or Staff.
6.2 Marshals who have Signed-In to the race may be expected to host a lobby if no other hosts are available.
6.3 For each lobby, a specific Marshal or Staff member will be given "Lobby Marshal" status, whether or not they are hosting the lobby (if none of the aforementioned members are available, the lobby host will be given the status). They will be responsible for collecting times, race positions, reading the start grid and rules, and deciding whether or not a race restart is required.
6.4 The lobby settings must be abided by, and can be found here:
http://forums.theonlineracingassociation.com/t20033-classic-dtm-lobby-settings
7.0 PRACTICE & QUALIFYING RULES
7.1 The fastest clean lap time from a driver, as denoted by the game, will be recorded for qualification.
7.2. Qualifying sessions will consist of 6 laps total; 1 warm-up lap, 5 timed laps.
7.3 The Lobby Marshal will input the times into the relevant document, or pass on the information to someone who can.
8.0 RACE RULES
8.1 Please check the season calendar for track confirmation.
8.2 Each round will consist of TWO races of equal length. There will be ONE mandatory pit each race.
8.2.1 Race 1 grid will be set by Qualifying order with the quickest driver on pole.
8.2.2 Race 2 grid will be reversed results from Race 1.
8.3 STANDING START PROCEDURE:
8.3.1 Drivers will complete one warm-up lap.
8.3.2 The race begins ON A SPECIFIC TIME DENOTED BY LOBBY MARSHAL.
8.3.3 Moving from the grid slot too soon may be penalized.
8.4 WARM UP LAP PROCEDURE:
The grid is set manually by the Lobby Marshal in the pre-race lobby.
8.4.2 Drivers proceed around the circuit in single file. Tyre warming is permitted but brake testing is NOT.
8.4.3 Drivers will begin to form up into the correct formation towards the end of the lap as stated by the Lobby Marshal.
9.0 PIT STOPS
9.1 There is ONE mandatory pit stops during both of the races.
9.2 Drivers are permitted to pit at their own accord to refuel and change tyres, or if they have damage to their car or wish to retire.
10.0 SAFETY CAR
Standard safety car rules in effect:
- Safety Car Procedures:
Safety Cars
7.6.1 There are generally no designated ‘safety car’ vehicles utilised in our championships, unless otherwise specified, due to the limited nature of online race lobbies. However, TORA does operate general safety car regulations which provide a similar outcome, with the lead vehicle acting as a safety car in the lobby to slow the cars to a safe speed whilst any obstruction is cleared from the circuit and allowing affected competitors to repair any damage and catch up with the rest of the field (also referred to as VSC).
When a Safety Car is used:
7.6.2 The Safety Car will only be deployed if an incident or incidents occur between TWO or more competitors that severely impairs both competitors’ race. Only a driver involved in the incident may request the safety car, and make the request to the Lobby Host who makes the decision for the safety car period to be used.
7.6.3 The Safety Car may not be requested during the final TWO laps of a race.
Forming a Safety Car Period:
7.6.4 In the event of a safety car period being called, the lead car takes the role of the Safety Car/Pace Car. The Safety Car must not exceed 80mph (unless otherwise stated) and the pack must form in current race position in single file.
Conduct During a Safety Car Period:
7.6.5 Drivers involved in the incident should form at the back of the pack, in order of relative position before the incident. Competitors must keep a sensible distance during the Safety Car Period. Brake testing during the Safety Car period will not be tolerated and will lead to penalties, either race meeting points or championship points.
7.6.6 Warming of tyres is permitted but must be undertaken in a safe manner with due consideration given to other competitors both in front and behind.
7.6.7 Competitors who leave the track by their own volition during the Safety Car period may be passed by the rest of the pack and the competitor will form at the back of the field.
7.6.8 Drivers not involved in the incident may pit during a Safety Car Period, but will resume the race at the back of the field. If the grid has not formed by the time the lead car reaches the pit lane entrance, the safety car may continue for another lap. It is each driver’s duty to ensure the safety of their fellow competitors.
7.6.9 The safety car will be released and racing conditions will resume at the start/finish line for the event once all competitors have rejoined the back of the pack in the correct order. Racing conditions will begin once all drivers are in position in single file confirmed by the last driver. 60 MPH until you cross the start line
11.0 STEWARD INQUIRIES
Standard SI rules in force please refer to sporting regulation handbook
12.0 SERIES POINTS
12.1 This will be the points system for the championship and will be the same in the overall, privateers and teams standings. There is a ONE point drop per position
1: 150
2: 149
3: 148
etc
13.0 CHAMPIONSHIP CALENDAR
The championship will race on the dates as listed in the calendar thread, linked here:
http://forums.theonlineracingassociation.com/t20034-classic-dtm-calendar
14.0 ENTERING THE LOBBY
14.1 The host or Lobby Marshal will invite each driver to the lobby they will be Qualifying or Racing in.
14.2 They will send each driver one invite to the lobby. If the driver cannot join, the host or Lobby Marshal will send a maximum of two extra invites before the meeting is due to start.
14.3 If the driver cannot join the Qualifying session in time, they will start at the back of the grid in the race.
14.4 If the driver cannot join the race session, they will score 0 points for that race.
15.0 POSTPONED MEETINGS
Sometimes a meeting may have to be postponed. The meeting may be cancelled, or pushed back on the calendar. The entirety of this rule is at the discretion of the series organizer.
DDM DriftiN- TORA Race Number : 624
Number of posts : 635
Location : Basel, Switzerland
Registration date : 2016-08-28
Reputation : 8
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