gt5 a prospect?
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XTI Jon Snow
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Richy59
evothreesixty
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Re: gt5 a prospect?
personally, i think the 360 is restricting the possible potential of what FM4 could be. with the power of BluRay, polyphony has alot of room to work on looks of their GT5, whenever the heck it comes out. The 360 is using DVD-9 last i knew, which is lacking, IMO (hense why Fm3 will be dual-disc)
anyways, i have a Launch console 60-GB PS3, so im ready for GT5. and have had the LCE of FM3 reserved since E3.
anyways, i have a Launch console 60-GB PS3, so im ready for GT5. and have had the LCE of FM3 reserved since E3.
LMR DarthMario-
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Re: gt5 a prospect?
Apparently the GT5 trailer was full pre-rendered. No in game footage what-so-ever. Damn...
http://kotaku.com/5365464/new-gran-turismo-5-clip-takes-a-ferrari-for-a-spin
http://kotaku.com/5365464/new-gran-turismo-5-clip-takes-a-ferrari-for-a-spin
Re: gt5 a prospect?
GT5's crash damage.
http://kotaku.com/5369058/gran-turismo-5s-crash-damage-in-action
Looks ok, better than Forza's anyway.
http://kotaku.com/5369058/gran-turismo-5s-crash-damage-in-action
Looks ok, better than Forza's anyway.
Re: gt5 a prospect?
its true not all of the cars carry the damage engine which I think makes it totally pointless.
Either ALL of them should or none of them. How stupid is that going to look otherwise!?!?!?!
Either ALL of them should or none of them. How stupid is that going to look otherwise!?!?!?!
Re: gt5 a prospect?
Yeah I read that apparently there are only a few cars that get damaged. Like the Rally cars and I'm guessing Nascars.
Re: gt5 a prospect?
Can I just point out; that Turn 10 will have released three games in the same timeframe that Polyphony Digital.....has......released.......1.......
Guest- Guest
Re: gt5 a prospect?
TGS 09: Forza Motorsport 3 vs Gran Turismo 5
First off, if you're looking for dirt, you won't find much here. Both upcoming racers Forza Motorsport 3 (Xbox 360) and Gran Turismo 5 (PS3) are sure to be great racing games. That said, I think there's a clear winner here between the two high-profile racers shown on the floor of Tokyo Game Show this year. As you read on, keep in mind that we're not comparing the games themselves as much as we are the demos shown on the TGS floor.
Both were in pretty nifty setups. Gran Turismo 5 had real-world racing seats built into metal frames. Inside, players sat in front of a high-end Sony display while controlling the game with the GT steering wheel set. Forza 3 was played on a three-screen setup. They too had racing chairs and a steering wheel controller. Putting all of that aside, though, which was the better game?
Visuals:
Winner: Forza Motorsport 3
While both games look great on the track, Forza's demo featured a polish that Gran Turismo 5's lacked. The rocky hillsides and lush greenery easily showed up the bland, almost clinical-looking cityscape of Gran Turismo. Driving slow in Gran Turismo is like inviting disappointment. I guess they were hoping you'd always be moving fast enough to not notice the perfectly flat tree and pole textures. Plants and trees on the side of the road look like paper cutouts, and the tree trunks are laughably bad. As far as the vehicle visuals go, neither game disappoints. Both supply unhealthy doses of car porn. The tighter racing action of Forza 3 made it easier to appreciate the models of the cars I raced against, but both pull off amazing feats as far as visuals go. Forza's framerate was liquid smooth, making it a bit easier on the eyes than GT5.
Control:
Winner: Forza Motorsport 3
Solely judging from the two on-floor demos, both of which used adjustable racing seats and steering wheel rigs, Forza 3's control won the race. There was something about the balance of control that made it seem especially intuitive. I'd go as far as to say that it felt damned near flawless with the steering wheel rig they had set up at each demo station. Gran Turismo controlled great as well, with the tilt leaning farther away from arcade action and more towards realism. Nothing was notably wrong with Gran Turismo's control. It's just that the seamless feeling that we felt with the controls in Forza wasn't there in GT5.
Game play:
Winner: Forza Motorsport 3
Both games were played on a rather easy track, and both featured racing line guidelines. Other than that, these two games play differently. Forza 3 had me racing against other AI characters that were way too easy to pass, even with the option to set the difficulty. My choice of a medium difficulty looked more like an easy to my eyes. I didn't try the "hard" setting, but I hope it's considerably more difficult than medium was. That said, some of the credit goes, again, to the seemingly flawless control of the game.
As for Gran Turismo, I watched plenty of others wipe out and give up before I played. It looked like people that had never played the series games before sat down and expected arcade racing. As always, Gran Turismo 5 had that realistic acceleration and turning that greatly contrasts to the loose, forgiving controls of other racers (Forza 3 not included, of course). I enjoy the challenge and learning curve, and prefer the rewarding stick-to-your-ribs racing that it provides. Even with that, though, Forza's gameplay was more enjoyable and approachable. It may be a bit more simple than that of GT5, but it still provides ample challenge for white knuckle racing.
If you have to have damage modeling, you want Forza 3. It's just not there in Gran Turismo. While I don't believe that it's a necessity to have damage modeling in a racing game, it is an added bonus. If you play in first-person view like I do, it's fun to see how messed up your vehicle is after a race. Gran Turismo doesn't do that. In fact, side of the road items like cones and tires don't even seem to be affected properly by impact. When I ran into a stack of tires, they seemed to float strangely in front of my car for a second before flying off to the right. I don't need true-to-life physics on these types of collisions, but this looked closer to the movement of a UFO than a stack of rubber tires.
Overall:
I'm a big Gran Turismo fan, so it was a bit of a surprise to me that the Forza Motorsport 3 demo did more for me. Things like damage modeling and background art aside, it was the superb control and high level of accessibility that won me over. Forza 3 was just more fun. More impressive. Of course, this is not to say that Gran Turismo 5 isn't a good game. It will be great, I'm sure, but Forza 3 show floor demo has me wanting to race again. I need to get me one of these three-screen setups too.
source- http://www.destructoid.com/tgs-09-forza-motorsport-3-vs-gran-turismo-5-149770.phtml
WOOT
nickyf1- TORA Race Number : 271
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Re: gt5 a prospect?
Yeah, i reckon that too, that is a bit hard to beleive that Forza beats it.
nickyf1- TORA Race Number : 271
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Re: gt5 a prospect?
yeah but if what we've been seeing is alot of pre-rendered rubbish then I do believe it.
Remember the people in GT4? And some of the features in Prologue? um... carboard cutouts?
Remember the people in GT4? And some of the features in Prologue? um... carboard cutouts?
Re: gt5 a prospect?
From what I remember, GT4 came out in the graphics period that a lot of sport and racing games had carboard people instead of fully rendered people. Because having a lot of people can take up a lot of processing power, and I am just talking ones that look all different.Jenson09 wrote:yeah but if what we've been seeing is alot of pre-rendered rubbish then I do believe it.
Remember the people in GT4? And some of the features in Prologue? um... carboard cutouts?
However take Dead Rising, that game had a lot of zombies. But then again, their was not many models. Also when ever you killed a zombie it was vansish are a certain amount of time.
But in a racing game, that will rarely happen. Unless they use some streaming tech to make them vansish on your screen, when you are from a certain distance. And then re-appeal.
Other then that, since I own a PS3. I can say the graphics that GT5 have are mainly all in-game, since it runs on the same GT5: Prologue engine or a more polished one.
Another reason I say it is all in-game is the following:
*Some trailers of games use a level, which is not in game.
*KillZone 2's first trailer was pre-rendered, but the final product was not too far from the first trailer.
*Newer PS3 games are using more power of the console, like Uncharted 2 and Heavy Rain.
*Blu-Ray discs allow you to store more storage
*When developers get use to a console after a year, they pick up new tricks. Which allow them to learn new tricks, while keeping a games pevious frame rate the same as it is. Like FM3 on the Xbox 360, which runs at 60 frames per second.
While allowing them to improve the graphics and do more stuff.
Moving On:
One of the things I like with GT5 the most is the pit crews. As seen in this video:
And finally:
In my book gameplay still wins it for me, over graphics. Take the new Sonic game, that has gone bad to 2D. Which works for the series more, but on the whole FM3 still has the better gameplay in my book.
But you should give your final thoughts on the gameplay, once the full game comes out. Mainly, because games can improve so much in a short amount of time.
Compared to previous years, that includes re-writing:
Pyshics "GT5: Prologue has two different psychics models."
Graphics engine to get use to the new psychics model.
Re: gt5 a prospect?
Dirt 2 has very good graphics
GT5's graphics look a lot crisper than FM3. The demo imo seems way too colourful for it to be really realistic, but I read that in the final game the colour will be toned down a bit cause they know its not right in the demo.
GT5's graphics look a lot crisper than FM3. The demo imo seems way too colourful for it to be really realistic, but I read that in the final game the colour will be toned down a bit cause they know its not right in the demo.
Re: gt5 a prospect?
Well from what I read, the demo is an older build of the game. But with a bit more polish, then the version it could of been.Richy59 wrote:Dirt 2 has very good graphics
GT5's graphics look a lot crisper than FM3. The demo imo seems way too colourful for it to be really realistic, but I read that in the final game the colour will be toned down a bit cause they know its not right in the demo.
Re: gt5 a prospect?
I personally cant wait for some competetive racing on gt5. I own both consoles and I can honestly say that for me the gt series is a more grown up sim, although admittedly there can be more fun to be had on FM. March next year is the official release date!
evothreesixty- Number of posts : 71
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Re: gt5 a prospect?
Since we don't really have a GT5 topic and this seems to be the main one I'll post in here.
http://kotaku.com/5421939/speedy-gran-turismo-5-impressions-bumper-falls-off-heads-theoretically-turn
I think I may by an eye just for that, sounds pretty awesome
http://kotaku.com/5421939/speedy-gran-turismo-5-impressions-bumper-falls-off-heads-theoretically-turn
I think I may by an eye just for that, sounds pretty awesome
Re: gt5 a prospect?
IF GT5 comes out, i think there will be room for it here at TORA. i think we should start a list of all the guys who have a PSN handle that way we can send FR's. i cannot remember mine off the top of my head, cuz i dont play the PS3 very much. no good game yet. waiting for FFXIII and GT5
LMR DarthMario-
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Re: gt5 a prospect?
XTI Nightrider wrote:aka, july 2010
*cough*
If they say March, you must add 6 months minimum...silly :p
November 2010!
pHR Marchie- Number of posts : 171
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