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2.4 hours of Daytona Rules and Regs

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2.4 hours of Daytona Rules and Regs Empty 2.4 hours of Daytona Rules and Regs

Post by theboomeranga Sun 27 Jan 2013 - 9:08

General Rules & Driving Etiquette

Sports Car racing, as defined by TORA, is a non contact sport. It is understandable that on occasion some contact may occur that is not expected by either party, for example due to lag. Competitors with 'lag' issues will not be penalized, but may be asked to improve their connection, if the issue is persistently hindering other's experiences please see connection section.

TORA expects competitors who partake in its championships and meetings to behave in an appropriate and respectable manner. Insulting comments or behaviour towards fellow competitors and race stewards is unacceptable and will be dealt with severely.

Competitors who are being followed on a straight part of a track by another car may move their position on the track ONCE to defend, any further sufficient movement outside of cornering will be deemed as weaving and you may be reported to the race director or head steward after the race.

If a competitor leaves the track at any time, it is advised that extra caution is taken not to impede other drivers when rejoining, please check and look before rejoining the track. Common courtesy stipulates that a driver in a dangerous position on the circuit should alert oncoming drivers of their position to avoid additional incidents, (essentially the yellow flag rules.)

Track Limits
The track limits are determined by the solid white lines either side of the track. At all times, two wheels must remain on this part of the circuit, unless of an occurrence where it is near to impossible to keep two wheels on the track, like avoiding a collision. During a race meeting, each time the track limits are not adhered to, a warning will be given. Each driver are allowed five warnings of all four wheels leaving the track via the inside of a corner, at any part of the circuit. If a sixth and subsequent "corner cutting" occurrences happen within a race meeting, then that driver will lose a position for each corner cut. Again, if a corner is cut to avoid a collision, this would not be given a warning.

The track limits must be adhered to in the event of gaining an advantage whilst having an on-track battle. If a driver overtakes a driver by getting all four wheels off the track, the driver must give that position back before they may continue the race. If the driver which was overtaken backs off heavily either through incident or "mechanical" failure, then the position will not need to be given back.

Race Rules

Safety Car Rules

There is no Safety Car in place for the race due to the nature of multi-class racing. This is an endurance race and it is up to you to keep your car on track and out of the wall.

Race Meeting Set-Up

QUALIFYING

We ask that all competitors are on Xbox live 15 minutes prior to the start of the race meeting, and appear online. Where necessary, if each competitor could post "In" in the relevant race meeting thread on the TORA forums.
If a connection issue is apparent please contact the race director or lobby host as soon as possible and they will do their best to ensure you can connect to the qualifying lobby.

Competitors who are not connected to the host’s room at the start time without reason stated before the start time of the race meeting will not be able to take part in qualifying. The qualifying session will should no later than 5 minutes from the designated race meeting start time.

Settings
- A 6 second roll off delay will be in effect to accommodate a greater opportunity for clean running and driving concentration. Collisions will be set off, and damaged will be limited.
- Qualifying will be set to 20 minutes in which you must set your best lap. An extra 5 minutes will be added at the end for the lobby hosts to collect times before competitors finish the session. "Clean" qualifying laps take preference "Dirty" laps. A slower "Clean" lap will start the race ahead of a quicker "dirty" lap. Make it count!
- Once Qualifying is over, we will return to the lobby, where the race will be set up in lobby points, so fastest qualifier starts on pole, then second will be second etc, this will denote the starting grid.
- Any driver who had not set a qualifying time will be required to make a pit start, to do this drivers that did not set a time will go into the pit lane at the completion of the warm up lap (this pit stop does not count as one of your mandatory pit stops)

Race - Grid will be the results of the qualifying session. All drivers with "clean" laps in qualifying will be before all drivers who set "dirty" laps. The race begins in this order by a rolling start.

Rolling Start
Competitors will perform a single Formation lap to set the grid positions, before a rolling start on lap 2 begins race conditions. We ask all competitors to listen to the lobby host for what speed they should drive on the parade lap (being 80mph). Competitors are asked not to move until the lobby host reads out the grid order and confirms when they can move off. We ask that competitors do not race one-another in the formation lap as to not interfere with the grid order, any resulting infringements will be reported to the race director and penalties may be given.
Please leave 100ft in between you and the car in front on the formation lap to reduce lag spikes on the formation lap)

To achieve a rolling start the competitors may be led by the lead car until the start signal is given. All rolling starts must be in 2 x 2 formation with odds on the left and evens on the right. Once the lead driver reaches a per-designated section on the track (between pit entry and start line), they shall let the pack bunch up side by side in a two by two formation slowing from 80 to 60 mph. the lead driver is given the choice what side he wishes to begin the race on, and all following competitors must follow this lead.

When all drivers are in position and the field are all on the start / finish straight, getting confirmation from the last driver that all are in position, the lead driver may start racing conditions by shouting "Go" and accelerating.

during the rolling start, the prototype feild and GT feild will have seperate rolling starts with the GT feild 500 ft behind the DP during the rolling start.

Under no circumstance shall any competitor be allowed to pass the vehicle in front until they have passed the start and finish line.

Mandatory Pit Stops

There will be 2 mandatory pit-stop during each race. The first stop must be made within the first 40 minutes of the race, the second can be made anytime after the first 40 minutes of the race. Failure to adhere to the rule will result in a 1 lap penalty that will be taken from the drivers finishing distance. If you make two pit stops within the first 40 minutes (i.e. you receive damage after your first pit stop) you must still make a further pit stop after the initial 40 minute period in line with the rest of the field. these pit stops cannot be made at the end of the first racing lap, or last 2 racing laps.

Settings
- Collisions during all races will be on, and set with Limited Damage. TCS, Driving Line and Normal/Simulation Steering are the only allowed driving aids that may be used. ABS, STM, Auto-brake and Auto-gears are prohibited. Manual gears must be used but it is up to the competitor if they wish to use the clutch or not.
- The race will be set to a pre-determined time limit which the lobby host will make aware to the competitors in the lobby.

Race Etiquette
-Slower cars (Those who are going down a lap to any car in any class) are to hold their racing line. Do NOT move over for the faster cars as you may be moving over into their path. Faster cars are to find their way around the slower cars.

Teams
Similar to ISCC's 2.4 hours of Le Mans, you can run teams if you would like. however, this is a single stint lasting 2 horus and 24 minutes, there will be no driver changes. If you run as a team (under the same banner), much like GT and ISCC, you will run the same (very similar) paints (excl. different mirror/wing colours and numbers for each driver), but individual cars. depending on the number of entrants, i may do drivers (over all race finish) champions for each class, and teams champions for each class, so the more you get in your team to enter, the better chance you have of winning either title.


Scoring
because of the nature of forza lobbies, there is no lap counter over a timed race. so the race will be scored by distance with laps being determined after all competitors distances have been taken down at the completion of the race. along with distance, when the timer reaches 20 minutes remaining, all competitors will finish the lap they are currently on, and wait at the exit to the first corner to the side of the track. PLEASE remember the time you crossed the line at the end of the race (say 19 minutes 36 seconds remaining). This is because two or more competitors in the same class may finish the race with the same distance covered, and the time will help separate the cars so the winner can be properly determined


Last edited by GRT 458Italia on Sat 16 Mar 2013 - 8:24; edited 1 time in total
theboomeranga
theboomeranga

TORA Race Number : 31
PC Xbox 360

Number of posts : 7110
Location : Brisbane, Australia
Registration date : 2011-12-02
Reputation : 105

https://www.facebook.com/NSR.Esports1

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2.4 hours of Daytona Rules and Regs Empty Re: 2.4 hours of Daytona Rules and Regs

Post by theboomeranga Mon 28 Jan 2013 - 4:36

UPDATED
please read every thing in GREEN
theboomeranga
theboomeranga

TORA Race Number : 31
PC Xbox 360

Number of posts : 7110
Location : Brisbane, Australia
Registration date : 2011-12-02
Reputation : 105

https://www.facebook.com/NSR.Esports1

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2.4 hours of Daytona Rules and Regs Empty Re: 2.4 hours of Daytona Rules and Regs

Post by theboomeranga Sun 10 Mar 2013 - 3:41

bump
theboomeranga
theboomeranga

TORA Race Number : 31
PC Xbox 360

Number of posts : 7110
Location : Brisbane, Australia
Registration date : 2011-12-02
Reputation : 105

https://www.facebook.com/NSR.Esports1

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2.4 hours of Daytona Rules and Regs Empty Re: 2.4 hours of Daytona Rules and Regs

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