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TORA visits Codemasters!

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EVR Statistic
II AntR II
x Gashi x
SorrySmithy
Ax4x Cowboy
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AMR of the Apex
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F4H Lotterer
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TORA visits Codemasters! Empty TORA visits Codemasters!

Post by Standaman94 Thu 1 May 2014 - 16:16

TORA visits Codemasters! 6bccaf6361b9aab7256b6206bcaf4fd4e1d8c92f_crop1090x120

Next Wednesday, I'll be taking a trip to Codemasters HQ to talk about and try out the upcoming game, GRID Autosport.

I'll be taking some photos, asking questions, etc etc, and I'll post my findings here Smile

If you guys have any questions you'd like me to ask, regarding the game, Codemasters, or anything else (on topic!), post it below and I'll be sure to ask!


Last edited by Standaman94 on Sat 10 May 2014 - 11:44; edited 1 time in total
Standaman94
Standaman94

TORA Race Number : 94
Xbox One Xbox 360

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Post by Joito04 Thu 1 May 2014 - 16:22

Ask about the tracks they'll include plus cars
Joito04
Joito04

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Post by LMP Dragon Thu 1 May 2014 - 16:31

Ask about the club features that they have introduced, and let us know how the car drives.
LMP Dragon
LMP Dragon

TORA Race Number : 93
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Post by JVanEssen Thu 1 May 2014 - 16:57

Can we fully paint? How does it handle? How many cars per online lobby? All I care about is if it can be a suitable replacement for FM4.

My copy is already reserved.
JVanEssen
JVanEssen

TORA Race Number : 661
Xbox 360 Xbox 360

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Post by F4H Lotterer Thu 1 May 2014 - 17:18

when will they make a good game Smile
F4H Lotterer
F4H Lotterer

TORA Race Number : 001
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Post by nickyf1 Thu 1 May 2014 - 18:39

Have fun folks! I mind the guys over at UKOG got a chance to do a similar test with DIRT, and the original GRID, way back when. They had a great time looking around the studios.

nickyf1
nickyf1

TORA Race Number : 271
Xbox One Xbox 360

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Post by AMR of the Apex Thu 1 May 2014 - 19:42

What should we expect to see from the use of the pitlanes on most of the real circuits? in the first GRID They were blocked, and saved all the attention to racing wheel to wheel for 3-5 laps each time, but with what I can see, from the new photographs and trailers, to be top-line sportscars and an "Endurance" format in one corner of the game, will that pitlane be opened to allow for pitstops? It is something that, I think, should be in the game as it is an essential part of endurance racing.
AMR of the Apex
AMR of the Apex

TORA Race Number : TBD
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Post by Freheliaz Thu 1 May 2014 - 20:50

What about the cockpit view?
Since there I saw some low quality in game screenshots of cockpits.

And can you get more info on the HQ/HD pack for PC?

And have fun there!
Freheliaz
Freheliaz

TORA Race Number : 26
Xbox One PC

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Post by theboomeranga Thu 1 May 2014 - 23:52

Will there be Australian tracks not just Bathurst and more Australian cars
theboomeranga
theboomeranga

TORA Race Number : 31
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Post by Ax4x Cowboy Fri 2 May 2014 - 0:04

What handicapping options will be available?
Power in 1% increments? Ballast weight perhaps?
Ax4x Cowboy
Ax4x Cowboy

TORA Race Number : 259
Xbox 360 PC

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Post by SorrySmithy Fri 2 May 2014 - 1:11

BG Cowboy wrote:What handicapping options will be available?
Power in 1% increments? Ballast weight perhaps?

interesting to see if they have success ballast, race weekends and the ability to reverse the top 10 say
SorrySmithy
SorrySmithy

TORA Race Number : 5
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Post by x Gashi x Fri 2 May 2014 - 4:26

Just tell them to get it right. Grid 2 was a huge let down after the greatness of the original grid, and grid itself was a letdown compared to the previous racing titles but out.

x Gashi x

TORA Race Number : 100
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Post by II AntR II Fri 2 May 2014 - 12:25

Is organized racing possible?
Will Pit-Stops ever be introduced?
II AntR II
II AntR II

TORA Race Number : 870
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Post by II AntR II Fri 2 May 2014 - 12:26

Repost... sorry.
II AntR II
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TORA Race Number : 870
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Post by EVR Statistic Sat 3 May 2014 - 17:37

Will there be classic racers in the game?
EVR Statistic
EVR Statistic

TORA Race Number : 207
Xbox One PC

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Post by TheAngryPudding Sat 3 May 2014 - 17:55

Will they strip out the gash faux tracks and include more real life ones?

Will they recreate more real world series and strip out some of the crap ones?

Will there be clan / club feature and how detailed will it be?

TheAngryPudding

TORA Race Number : 989
PC Xbox One

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Post by Standaman94 Sat 3 May 2014 - 18:00

MichaelJGroves wrote:Will they strip out the gash faux tracks and include more real life ones?

Will they recreate more real world series and strip out some of the crap ones?

Will there be clan / club feature and how detailed will it be?
I can tell you now:
Yes
Yes
Yes (not sure on the second bit)

Razz
Standaman94
Standaman94

TORA Race Number : 94
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Post by TheAngryPudding Sat 3 May 2014 - 18:02

Awesome. I shall think of more

TheAngryPudding

TORA Race Number : 989
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Post by Standaman94 Tue 6 May 2014 - 14:07

Last chance to get your questions in for tomorrow!
Standaman94
Standaman94

TORA Race Number : 94
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Post by Ax4x Mikey J Tue 6 May 2014 - 15:22

What real life race series and classes will the game feature?
Ax4x Mikey J
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Post by jonnotheone Tue 6 May 2014 - 16:18

ErebusV8 wrote:Will there be Australian tracks not just Bathurst and more Australian cars
Australians make cars lol...im kidding mate...

seriously ask them are they gunn go back the there toca roots i dont think any game they bring out will compare to toca...in my opinion
jonnotheone
jonnotheone

TORA Race Number : 66
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Post by Windcharger8199 Fri 9 May 2014 - 7:26

Ask them if they will fix the way the cars handle.  Instead of sliding through the corners I would like for them to stick to the road.

Also ask them if it is easier to spin out/Dump AI Drivers who piss you off
Windcharger8199
Windcharger8199

TORA Race Number : 81
Xbox One PC

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