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TASCAR - Damage and Lag concerns

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Post by LMR DarthMario Sat 17 May 2014 - 10:29

After Last week's events, and conversation that ensued, and careful consideration, i am willing to try switching from the Collisions "ON" to "Default" from here on out for ALL events, to see if that could help prevent any lag spikes/bombs instead of completely getting rid of Limited Damage from the Oval events. If it proves otherwise, then i will reconsider that option.
LMR DarthMario
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Post by theboomeranga Sat 17 May 2014 - 10:53

So cosmetic for Rd America too?
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Post by LMR DarthMario Sat 17 May 2014 - 11:12

its still Limited Damage, but instead of Collisions set to 'ON', it'll be set to 'Default'.
LMR DarthMario
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Post by Ax4x Chaddy Sat 17 May 2014 - 11:16

+1 mate sounds like a good idea
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Post by theboomeranga Sat 17 May 2014 - 11:26

Ah ok
Cool
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Post by RumbleBee 392 Sat 17 May 2014 - 16:04

This is for just ovals or the entire series?
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Post by LMR DarthMario Sat 17 May 2014 - 16:09

LMR DarthMario wrote:.....for ALL events......
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Post by RumbleBee 392 Tue 20 May 2014 - 16:03

So after seeing some lag prevalent even with default, are we still rolling with the current settings? Or is there talks of change?
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Post by LMR DarthMario Wed 21 May 2014 - 14:48

For Sedona, we will run with Cosmetic, with the Default collisions. Limited would still be run at the other ovals with Default (outside Benchmark C (no Pitlane) and Brickyard (Velcro grass)).
I emplore all participants to act in a professional manner, as what's expected from TORA.
LMR DarthMario
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Post by Hailfire97x Wed 21 May 2014 - 17:38

Heh, alright. Don't know how lag acting on a road course (which I said in the other thread I've had issues with) co-relates to ovals, but hey. scratch 
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Post by Ax4x Chaddy Wed 21 May 2014 - 17:53

I just want to race  Very Happy
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Post by LMR DarthMario Wed 21 May 2014 - 18:34

Road courses and the other ovals not listed in my previous statement are still to be ran with Limited damage
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