TASCAR - Damage and Lag concerns
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TASCAR - Damage and Lag concerns
After Last week's events, and conversation that ensued, and careful consideration, i am willing to try switching from the Collisions "ON" to "Default" from here on out for ALL events, to see if that could help prevent any lag spikes/bombs instead of completely getting rid of Limited Damage from the Oval events. If it proves otherwise, then i will reconsider that option.
LMR DarthMario-
Number of posts : 8184
Location : Janitorial Closet on the Death Star
Registration date : 2009-04-29
Reputation : 99
Re: TASCAR - Damage and Lag concerns
its still Limited Damage, but instead of Collisions set to 'ON', it'll be set to 'Default'.
LMR DarthMario-
Number of posts : 8184
Location : Janitorial Closet on the Death Star
Registration date : 2009-04-29
Reputation : 99
Re: TASCAR - Damage and Lag concerns
+1 mate sounds like a good idea
Ax4x Chaddy- TORA Race Number : 00
Number of posts : 9124
Location : Scotland
Registration date : 2008-09-26
Reputation : 58
Re: TASCAR - Damage and Lag concerns
This is for just ovals or the entire series?
RumbleBee 392-
Number of posts : 3126
Location : Gulfport
Registration date : 2012-04-18
Reputation : 40
Re: TASCAR - Damage and Lag concerns
LMR DarthMario wrote:.....for ALL events......
LMR DarthMario-
Number of posts : 8184
Location : Janitorial Closet on the Death Star
Registration date : 2009-04-29
Reputation : 99
Re: TASCAR - Damage and Lag concerns
So after seeing some lag prevalent even with default, are we still rolling with the current settings? Or is there talks of change?
RumbleBee 392-
Number of posts : 3126
Location : Gulfport
Registration date : 2012-04-18
Reputation : 40
Re: TASCAR - Damage and Lag concerns
For Sedona, we will run with Cosmetic, with the Default collisions. Limited would still be run at the other ovals with Default (outside Benchmark C (no Pitlane) and Brickyard (Velcro grass)).
I emplore all participants to act in a professional manner, as what's expected from TORA.
I emplore all participants to act in a professional manner, as what's expected from TORA.
LMR DarthMario-
Number of posts : 8184
Location : Janitorial Closet on the Death Star
Registration date : 2009-04-29
Reputation : 99
Re: TASCAR - Damage and Lag concerns
Heh, alright. Don't know how lag acting on a road course (which I said in the other thread I've had issues with) co-relates to ovals, but hey.
Hailfire97x- TORA Race Number : 9
Number of posts : 1373
Location : 120 miles south of the Rose City, Oregon, USA
Registration date : 2012-04-21
Reputation : 27
Re: TASCAR - Damage and Lag concerns
I just want to race
Ax4x Chaddy- TORA Race Number : 00
Number of posts : 9124
Location : Scotland
Registration date : 2008-09-26
Reputation : 58
Re: TASCAR - Damage and Lag concerns
Road courses and the other ovals not listed in my previous statement are still to be ran with Limited damage
LMR DarthMario-
Number of posts : 8184
Location : Janitorial Closet on the Death Star
Registration date : 2009-04-29
Reputation : 99
Similar topics
» Car Damage
» Cosmetic damage
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» MSA TORA TASCAR Season 4 - Round 6 - TASCAR Community Choice Event - June 21st 2014
» MSA TORA TASCAR Season 4 - Round 11 - Petit TASCAR 143k
» Cosmetic damage
» The Future of Car Damage Physics
» MSA TORA TASCAR Season 4 - Round 6 - TASCAR Community Choice Event - June 21st 2014
» MSA TORA TASCAR Season 4 - Round 11 - Petit TASCAR 143k
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