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Cosmetic damage

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HCR ChicaiN
Ax4x Mikey J
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Cosmetic damage Empty Cosmetic damage

Post by Ax4x Mikey J Sat 6 Apr 2013 - 18:44

From this point forward, for all Friday Night Spec Series that use Race Cars, the damage will be set to "Cosmetic". This will reduce the need for restarts, as well as help prevent ruined races from all wrecks, lag or otherwise initiated.

However, when we get back to Production based series, as these rarely use Forza aero components, there is a chance that we will return to Limited Damage, as the ill-effects of casual contact are minimal.


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Post by HCR ChicaiN Mon 8 Apr 2013 - 4:25

Praise the lord...cosmetic damage!


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Post by PLOW tubbi Mon 8 Apr 2013 - 13:17

Good choice sir, its nice to be as realistic as possible but when it hinders enjoyment cosmetic makes sense.
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Post by Recon F1 Tue 9 Apr 2013 - 6:43

It doesn't really state exactly the differences in-game, but may I ask what the difference is between limited and simulation?
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Post by XDas KreatureX Tue 9 Apr 2013 - 7:25

basically with simulation damage you can damage your car until you have to correct the steering on your car that's going 5-10 mph max, limited obviously limits how far that damage will be taken
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Post by Ax4x Mikey J Tue 9 Apr 2013 - 7:28

Sim includes full immobilization due to damage or rollovers.


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Ax4x Mikey J
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TORA Race Number : 18
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Post by Ax4x Bandit Tue 9 Apr 2013 - 15:18

And you won't be able to roll your car back over if it lands on it's roof with Simulation.


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