American Ironman Rules and Regs
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American Ironman Rules and Regs
Welcome to the 2017 American Ironman Enduro. This event will be contested on Forza Motorsport 6 on X Box One on July 4, 2017
Before you decide to enter, please take the time to read the rules & regulations very carefully.
By registering for the event, you agree to the rules and regulations as written in this thread. TORA reserves the right to alter the rules & regulations as necessary, for the purpose of fairness and clarity in the competition.
1.0 GENERAL RACING RULES AND DRIVING ETIQUETTE
1.1 Motor racing, as defined by TORA, is a non contact sport. It is understandable that on occasion some contact may occur as a consequence of incidents caused by either party; for instance "lag". At TORA lag is defined as sudden high internet latency or ping causing visual inconsistencies between players.
1.2 Competitors with lag issues will not be penalized, but will be asked to improve their connection for future participation in TORA’s events. If the issue is persistently hindering other competitor’s experiences, or you cannot join lobbies (see rule 14.0), please perform a speed test on your connection via http://www.speedtest.net/. Once you have completed this, see the connection section via this link:
http://forums.theonlineracingassociation.com/t1312-xbox-live-connectivity
1.3 TORA expects every competitor who partakes in our championships to behave in an appropriate and respectable manner. Insulting comments or behaviour towards fellow competitors, race stewards, lobby hosts and staff is unacceptable and will be dealt with severely by TORA Staff. Respectable on-track etiquette is expected of all competitors. This includes on-track battles, track limits, dirty driving etc.
1.4 The track limits are determined by the solid white lines either side of the track, or for lack thereof, the edge of the tarmac (or other racing surface). At all times, two wheels must remain on this part of the circuit, unless of an occurrence where it is near to impossible to keep two wheels on the track, such as avoiding a collision. During a race meeting, each time the track limits are not adhered to, a warning will be given. Each driver are allowed five warnings of all four wheels leaving the track via the inside of a corner, at any part of the circuit. If a sixth and subsequent "corner cutting" occurrence happens within a race meeting, then that driver will lose a position for each corner cut. Again, if a corner is cut to avoid a collision, this would not be given a warning.
1.5 All TORA members must read and follow the TORA Sporting Regulations. Note that and specific rules defined in these Rules & Regulations will take precedence over rules outlined in the Sporting Regulations: https://docs.google.com/document/d/1Z61lkYkBXCFr9-dGRIO0o6RJgdqIcjWOAFzdjPGJhbw/pub
2.0 LIVERY RULES
This event has defined rules about liveries that drivers must adhere to in order to race in this series. Failure to do so may result in a penalty or disqualification. The livery rules are defined in the Livery and Decal Rules thread linked here:
http://forums.theonlineracingassociation.com/t18320-american-ironman-livery-rules
3.0 CAR RULES
This event has a defined list of cars and build rules that drivers must adhere to in order to race in this series. Failure to do so may result in a penalty or disqualification. The car rules are defined in the Car List and Build Rules thread linked here:
http://forums.theonlineracingassociation.com/t18319-american-ironman-car-list-and-build-specs
4.0 RACE SIGN-IN
4.1 All drivers who register for this series are automatically signed in for each round after registration. Unless signed out in the relevant Sign-In thread, as found in the championship's forum section, drivers will receive ONE invite to the race lobby.
http://forums.theonlineracingassociation.com/t18321-american-ironman-registration-and-entry-list
4.2 Sign-Ins close 11:59PM Pacific Daylight time on July 3, 2017. Drivers will not be permitted to race in that meeting if they attempt to Sign-In after this time.
4.3 The series organizer reserves the right to permit or deny specific drivers after the time stated in 4.2 depending on circumstances.
5.0 HOSTING AND MARSHALS
5.1 The race may be split into multiple lobbies, named A-Z, depending on the amount of drivers who have signed-in. Each lobby will be hosted by chosen members of the Marshals or Staff.
5.2 Marshals who have Signed-In to the race may be expected to host a lobby if no other hosts are available.
5.3 For each lobby, a specific Marshal or Staff member will be given "Lobby Marshal" status, whether or not they are hosting the lobby (if none of the aforementioned members are available, the lobby host will be given the status). They will be responsible for collecting times, race positions, reading the start grid and rules, and deciding whether or not a race restart is required.
5.4 The lobby settings must be abided by, and can be found here:
http://forums.theonlineracingassociation.com/t18322-american-ironman-lobby-settings
6.0 PRACTICE & QUALIFYING RULES
6.1 The fastest clean lap time from a driver, as denoted by the game, will be recorded for qualification.
6.2 Qualifying sessions will consist of 5 laps total; 1 warm-up lap, 4 timed laps. Qualifying Session will be held one hour before race time on race day.
6.3 The Lobby Marshal will input the times into the relevant document, or pass on the information to someone who can.
7.0 RACE RULES
7.1 Parade Lap and Rolling Start
7.2: Competitors will perform a single Warm Up Lap, maintaining their grid position (Set by Lobby Host via MANUAL Grid Order), before a rolling start on lap 2 begins race conditions. We ask all competitors to listen to the lobby host for what speed they should drive on the parade lap - 80 MPH maximum. We ask that competitors do not race one-another in the formation lap as to not interfere with the grid order, any resulting infringements will be reported to the race director and penalties may be given. Maintain a single file formation at 80 MPH through the final chicane, at which time you pair up into double file formation and slow to 60 MPH
7.3: Everyone forms up in their grid position via rows of two, at the designated area (per in lobby pre-race instructions) at the designated pace lap speed for that circuit (per in lobby pre race instructions) 80 MPH to the final chicane, then down to 60 MPH to the starting line. As YOUR ROW hits the start/finish line, you may commence racing. Jump starts will be investigated by the Stewards and will results in penalties.
7.4 Jump Start.
If a driver accelerates before the Start Line, then a Warning is given out. If a Driver receives another warning within Two Meetings then a Five Place Grid Penalty for the next round is issued.
7.5 Decisions may be appealed if there is substantial proof (at least one more Replay other than the one used to make the decision) is provided to show the decision is incorrect.
7.6 END OF RACE PROCEDURE:
7.6.1 While lobbies will be set to 3H 15M, racing will actually last only 3 Hours to allow for a 15 minute results collecting process.
7.6.2 The Race will "end" with 15 minutes left on the race timer. Once the race timer reads 15 minutes, drivers must come to a complete stop where they are on track.
7.6.3 The host will then take record the distance that the driver in overall 1st place traveled during the Race (in miles), everyone's distance to 1st Place (in feet), and then the distance between the cars in overall 1st place and 2nd place after 1st place has moved to the next mile marker. If the host is unable to hear 2nd place, they will fall back to 3rd place, or to anyone they can hear.
7.6.4 Once the host announces that they have collected all data drivers may then back out of the race or wait in the lobby.
8.0 PIT STOPS
8.1 Drivers are permitted to pit at their own accord to refuel and change tyres, or if they have damage to their car or wish to retire.
9.0 SAFETY CAR
As in TEC/ASCC Endurance races, there will ne NO Safety Car used in this event
10.0 STEWARD INQUIRIES
Standard SI rules in force please refer to sporting regulation handbook
11.0 ENTERING THE LOBBY
11.1 The host or Lobby Marshal will invite each driver to the lobby they will be Qualifying or Racing in.
11.2 They will send each driver one invite to the lobby. If the driver cannot join, the host or Lobby Marshal will send a maximum of two extra invites before the meeting is due to start.
11.3 If the driver cannot join the Qualifying session in time, they will start at the back of the grid in the race.
11.4 If the driver cannot join the race session, they will score 0 points for that race.
12.0 POSTPONED MEETINGS
Sometimes a meeting may have to be postponed. The meeting may be cancelled, or pushed back on the calendar. The entirety of this rule is at the discretion of the series organizer.
Before you decide to enter, please take the time to read the rules & regulations very carefully.
By registering for the event, you agree to the rules and regulations as written in this thread. TORA reserves the right to alter the rules & regulations as necessary, for the purpose of fairness and clarity in the competition.
1.0 GENERAL RACING RULES AND DRIVING ETIQUETTE
1.1 Motor racing, as defined by TORA, is a non contact sport. It is understandable that on occasion some contact may occur as a consequence of incidents caused by either party; for instance "lag". At TORA lag is defined as sudden high internet latency or ping causing visual inconsistencies between players.
1.2 Competitors with lag issues will not be penalized, but will be asked to improve their connection for future participation in TORA’s events. If the issue is persistently hindering other competitor’s experiences, or you cannot join lobbies (see rule 14.0), please perform a speed test on your connection via http://www.speedtest.net/. Once you have completed this, see the connection section via this link:
http://forums.theonlineracingassociation.com/t1312-xbox-live-connectivity
1.3 TORA expects every competitor who partakes in our championships to behave in an appropriate and respectable manner. Insulting comments or behaviour towards fellow competitors, race stewards, lobby hosts and staff is unacceptable and will be dealt with severely by TORA Staff. Respectable on-track etiquette is expected of all competitors. This includes on-track battles, track limits, dirty driving etc.
1.4 The track limits are determined by the solid white lines either side of the track, or for lack thereof, the edge of the tarmac (or other racing surface). At all times, two wheels must remain on this part of the circuit, unless of an occurrence where it is near to impossible to keep two wheels on the track, such as avoiding a collision. During a race meeting, each time the track limits are not adhered to, a warning will be given. Each driver are allowed five warnings of all four wheels leaving the track via the inside of a corner, at any part of the circuit. If a sixth and subsequent "corner cutting" occurrence happens within a race meeting, then that driver will lose a position for each corner cut. Again, if a corner is cut to avoid a collision, this would not be given a warning.
1.5 All TORA members must read and follow the TORA Sporting Regulations. Note that and specific rules defined in these Rules & Regulations will take precedence over rules outlined in the Sporting Regulations: https://docs.google.com/document/d/1Z61lkYkBXCFr9-dGRIO0o6RJgdqIcjWOAFzdjPGJhbw/pub
2.0 LIVERY RULES
This event has defined rules about liveries that drivers must adhere to in order to race in this series. Failure to do so may result in a penalty or disqualification. The livery rules are defined in the Livery and Decal Rules thread linked here:
http://forums.theonlineracingassociation.com/t18320-american-ironman-livery-rules
3.0 CAR RULES
This event has a defined list of cars and build rules that drivers must adhere to in order to race in this series. Failure to do so may result in a penalty or disqualification. The car rules are defined in the Car List and Build Rules thread linked here:
http://forums.theonlineracingassociation.com/t18319-american-ironman-car-list-and-build-specs
4.0 RACE SIGN-IN
4.1 All drivers who register for this series are automatically signed in for each round after registration. Unless signed out in the relevant Sign-In thread, as found in the championship's forum section, drivers will receive ONE invite to the race lobby.
http://forums.theonlineracingassociation.com/t18321-american-ironman-registration-and-entry-list
4.2 Sign-Ins close 11:59PM Pacific Daylight time on July 3, 2017. Drivers will not be permitted to race in that meeting if they attempt to Sign-In after this time.
4.3 The series organizer reserves the right to permit or deny specific drivers after the time stated in 4.2 depending on circumstances.
5.0 HOSTING AND MARSHALS
5.1 The race may be split into multiple lobbies, named A-Z, depending on the amount of drivers who have signed-in. Each lobby will be hosted by chosen members of the Marshals or Staff.
5.2 Marshals who have Signed-In to the race may be expected to host a lobby if no other hosts are available.
5.3 For each lobby, a specific Marshal or Staff member will be given "Lobby Marshal" status, whether or not they are hosting the lobby (if none of the aforementioned members are available, the lobby host will be given the status). They will be responsible for collecting times, race positions, reading the start grid and rules, and deciding whether or not a race restart is required.
5.4 The lobby settings must be abided by, and can be found here:
http://forums.theonlineracingassociation.com/t18322-american-ironman-lobby-settings
6.0 PRACTICE & QUALIFYING RULES
6.1 The fastest clean lap time from a driver, as denoted by the game, will be recorded for qualification.
6.2 Qualifying sessions will consist of 5 laps total; 1 warm-up lap, 4 timed laps. Qualifying Session will be held one hour before race time on race day.
6.3 The Lobby Marshal will input the times into the relevant document, or pass on the information to someone who can.
7.0 RACE RULES
7.1 Parade Lap and Rolling Start
7.2: Competitors will perform a single Warm Up Lap, maintaining their grid position (Set by Lobby Host via MANUAL Grid Order), before a rolling start on lap 2 begins race conditions. We ask all competitors to listen to the lobby host for what speed they should drive on the parade lap - 80 MPH maximum. We ask that competitors do not race one-another in the formation lap as to not interfere with the grid order, any resulting infringements will be reported to the race director and penalties may be given. Maintain a single file formation at 80 MPH through the final chicane, at which time you pair up into double file formation and slow to 60 MPH
7.3: Everyone forms up in their grid position via rows of two, at the designated area (per in lobby pre-race instructions) at the designated pace lap speed for that circuit (per in lobby pre race instructions) 80 MPH to the final chicane, then down to 60 MPH to the starting line. As YOUR ROW hits the start/finish line, you may commence racing. Jump starts will be investigated by the Stewards and will results in penalties.
7.4 Jump Start.
If a driver accelerates before the Start Line, then a Warning is given out. If a Driver receives another warning within Two Meetings then a Five Place Grid Penalty for the next round is issued.
7.5 Decisions may be appealed if there is substantial proof (at least one more Replay other than the one used to make the decision) is provided to show the decision is incorrect.
7.6 END OF RACE PROCEDURE:
7.6.1 While lobbies will be set to 3H 15M, racing will actually last only 3 Hours to allow for a 15 minute results collecting process.
7.6.2 The Race will "end" with 15 minutes left on the race timer. Once the race timer reads 15 minutes, drivers must come to a complete stop where they are on track.
7.6.3 The host will then take record the distance that the driver in overall 1st place traveled during the Race (in miles), everyone's distance to 1st Place (in feet), and then the distance between the cars in overall 1st place and 2nd place after 1st place has moved to the next mile marker. If the host is unable to hear 2nd place, they will fall back to 3rd place, or to anyone they can hear.
7.6.4 Once the host announces that they have collected all data drivers may then back out of the race or wait in the lobby.
8.0 PIT STOPS
8.1 Drivers are permitted to pit at their own accord to refuel and change tyres, or if they have damage to their car or wish to retire.
9.0 SAFETY CAR
As in TEC/ASCC Endurance races, there will ne NO Safety Car used in this event
10.0 STEWARD INQUIRIES
Standard SI rules in force please refer to sporting regulation handbook
11.0 ENTERING THE LOBBY
11.1 The host or Lobby Marshal will invite each driver to the lobby they will be Qualifying or Racing in.
11.2 They will send each driver one invite to the lobby. If the driver cannot join, the host or Lobby Marshal will send a maximum of two extra invites before the meeting is due to start.
11.3 If the driver cannot join the Qualifying session in time, they will start at the back of the grid in the race.
11.4 If the driver cannot join the race session, they will score 0 points for that race.
12.0 POSTPONED MEETINGS
Sometimes a meeting may have to be postponed. The meeting may be cancelled, or pushed back on the calendar. The entirety of this rule is at the discretion of the series organizer.
Similar topics
» American Ironman Livery Rules
» American Ironman Lap Times
» American Ironman Media
» American Ironman Discussion
» American Ironman Lobby Settings
» American Ironman Lap Times
» American Ironman Media
» American Ironman Discussion
» American Ironman Lobby Settings
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