Vintage Iron R5 (UPDATED)
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Vintage Iron R5 (UPDATED)
Due to new pit glitches that came with the latest Forza 7 patch, this week's round at Sonoma has been postponed to Feb 21, with the remaining rounds each pushed back one week.
Sorry for the inconvenience, but there was no way to properly race under this rules package otherwise.
For more details on the pit glitches, please see http://forums.theonlineracingassociation.com/t19547-2019-iron-banter#425573
SEE UPDATED INFO BELOW
Sorry for the inconvenience, but there was no way to properly race under this rules package otherwise.
For more details on the pit glitches, please see http://forums.theonlineracingassociation.com/t19547-2019-iron-banter#425573
SEE UPDATED INFO BELOW
Last edited by Ax4x Mikey J on Thu 21 Feb 2019 - 18:29; edited 1 time in total
Re: Vintage Iron R5 (UPDATED)
PITTING
Collisions Always On - If you enter the pits, and before your car stops another car hits you, you will not get new tires or fuel. If you have already stopped, then a car hits you, you will receive new tires and fuel. It is also possible to be pinned in the pit wall for the remainder of the session.
Collisions Always Off - Pits work fine
Collisions "Default" - see "always on" description.
LOAD INTO PIT LANE BUG
How to reproduce:
Run a meetup, have all cars move any distance. Lobby host quits, forces a reset. Players do not quit, instead are timer forced out.
Change lobby to custom, without changing track. Some players will load into the pit lane and be unable to move. They will first spawn on track, then disappear and re-appear in the pitlane.
Collisions Always On - If you enter the pits, and before your car stops another car hits you, you will not get new tires or fuel. If you have already stopped, then a car hits you, you will receive new tires and fuel. It is also possible to be pinned in the pit wall for the remainder of the session.
Collisions Always Off - Pits work fine
Collisions "Default" - see "always on" description.
LOAD INTO PIT LANE BUG
How to reproduce:
Run a meetup, have all cars move any distance. Lobby host quits, forces a reset. Players do not quit, instead are timer forced out.
Change lobby to custom, without changing track. Some players will load into the pit lane and be unable to move. They will first spawn on track, then disappear and re-appear in the pitlane.
Re: Vintage Iron R5 (UPDATED)
still plans for us to run this Thursday mikey?
RW26 BLAZE- TORA Race Number : 515
Number of posts : 1251
Location : Manchester, United Kingdom
Registration date : 2012-07-15
Reputation : 11
Re: Vintage Iron R5 (UPDATED)
Yes we will be racing this Thursday.
Still weighing options on format and settings though, as it seems some issues have not yet been resolved.
Still weighing options on format and settings though, as it seems some issues have not yet been resolved.
Re: Vintage Iron R5 (UPDATED)
IMPORTANT UPDATE
Due to recurring glitches during Pit Stops, in which the lead car can be hit and spun into a pit box, stuck at a 90 degree angle, and unable to recover, we are racing this round (and possibly the remaining rounds) in a two stint format.
With the two stints, the 32 lap race at Sonoma will be set to two 16 lap stints (including formation lap). Stint #1 will be reverse grid as usual, #2 will be straight up based on stint #1 results. The start of stint #1 will be the usual double file start procedure, and stint #2 will have an orderly single file start.
Race points awarded to the results stint #2 and passing points will be how many spots you gain from the beginning of Stint #1 to the end of Stint #2, as if it were one long single race.
Due to recurring glitches during Pit Stops, in which the lead car can be hit and spun into a pit box, stuck at a 90 degree angle, and unable to recover, we are racing this round (and possibly the remaining rounds) in a two stint format.
With the two stints, the 32 lap race at Sonoma will be set to two 16 lap stints (including formation lap). Stint #1 will be reverse grid as usual, #2 will be straight up based on stint #1 results. The start of stint #1 will be the usual double file start procedure, and stint #2 will have an orderly single file start.
Race points awarded to the results stint #2 and passing points will be how many spots you gain from the beginning of Stint #1 to the end of Stint #2, as if it were one long single race.
Re: Vintage Iron R5 (UPDATED)
Hi is there plan for today s race?
Garmac0r- TORA Race Number : 294
Number of posts : 39
Location : Hungary
Registration date : 2013-09-25
Reputation : 0
Re: Vintage Iron R5 (UPDATED)
Yes, since the pit issues have not been fixed, we'll be doing the same as last week. One race split into two stints of 11 laps each.
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