Formula Mazda - Rules & Regulations
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Formula Mazda - Rules & Regulations
Welcome to the 2020 TORA Formula Mazda Championship! This championship will be contested on Forza Motorsport 7 and will consist of six rounds, each comprised of 2 races.
Before you decide to enter the series, please take the time to read the rules & regulations very carefully.
By registering for the series, you agree to the rules and regulations as written in this thread. TORA reserves the right to alter the rules & regulations as necessary, for the purpose of fairness and clarity in the competition.
1.0 GENERAL RACING RULES AND DRIVING ETIQUETTE
1.1 Motor racing, as defined by TORA, is a non contact sport. It is understandable that on occasion some contact may occur as a consequence of incidents caused by either party; for instance "lag". At TORA lag is defined as sudden high internet latency or ping causing visual inconsistencies between players.
1.2 Competitors with lag issues will not be penalized, but will be asked to improve their connection for future participation in TORA’s events. If the issue is persistently hindering other competitor’s experiences, or you cannot join lobbies (see rule 14.0), please perform a speed test on your connection via http://www.speedtest.net/. Once you have completed this, see the connection section via this link:
https://forums.theonlineracingassociation.com/t1312-xbox-live-connectivity
1.3 TORA expects every competitor who partakes in our championships to behave in an appropriate and respectable manner. Insulting comments or behavior towards fellow competitors, race stewards, lobby hosts and staff is unacceptable and will be dealt with severely by TORA Staff. Respectable on-track etiquette is expected of all competitors. This includes on-track battles, track limits, dirty driving etc.
1.4 The track limits are determined by the solid white lines either side of the track, or for lack thereof, the edge of the tarmac (or other racing surface). At all times, two wheels must remain on this part of the circuit, unless of an occurrence where it is near to impossible to keep two wheels on the track, such as avoiding a collision. During a race meeting, each time the track limits are not adhered to, a warning will be given. Each driver are allowed five warnings of all four wheels leaving the track via the inside of a corner, at any part of the circuit. If a sixth and subsequent "corner cutting" occurrence happens within a race meeting, then that driver will lose a position for each corner cut. Again, if a corner is cut to avoid a collision, this would not be given a warning.
1.5 All TORA members must read and follow the TORA Sporting Regulations. Note that and specific rules defined in these Rules & Regulations will take precedence over rules outlined in the Sporting Regulations: https://docs.google.com/document/d/1Z61lkYkBXCFr9-dGRIO0o6RJgdqIcjWOAFzdjPGJhbw/pub
2.0 CHAMPIONSHIPS
2.1 DRIVERS CHAMPIONSHIP
This will be a championship fought by each driver for themselves. The points at the end of this series will be their final points total and will result in their position in the standings at the end of the series. There IS ONE dropped round for this championship.
2.2 TEAMS CHAMPIONSHIP
This will be a championship fought by teams of THREE drivers. The points at the end of this series will be their final points total and will result in their position in the standings at the end of the series. In the event that a team has more than two drivers, the two highest points gained by the team will be recorded toward the team championship. There ARE NO dropped rounds for this championship.
2.2.1 Teams are allowed ONE substitute driver for ONE event over the course of the series. The substitute WILL score points for the Teams Championship ONLY
2.3 PRIVATEERS CHAMPIONSHIP
This will be a championship fought by drivers who are not registered with a team. The points at the end of this series will be their final points total and will result in their position in the standings at the end of the series. There ARE NO dropped rounds for this championship.
2.3.1 There are NO substitutes allowed in Privateers Championship
2.4 DROPPED ROUND
The dropped round will be the driver's lowest score. This includes scores of 0 pts as we understand that, on occasion, real life may not permit drivers to attend races.
3.0 LIVERY RULES
This series has defined rules about liveries that drivers must adhere to in order to race in this series. Failure to do so may result in a penalty or disqualification. The livery rules are defined in the Livery and Decal Rules thread linked here:
Link Here
4.0 CAR RULES
This series has a defined list of cars and build rules that drivers must adhere to in order to race in this series. Failure to do so may result in a penalty or disqualification. The car rules are defined in the Build Rules thread linked here:
Link Here
You may swap cars once at any point prior to sign in closing for round 5. If on a team, the entire team must swap or you will become a privateer.
5.0 RACE SIGN-IN
5.1 All drivers who register for this series MUST Sign In at https://online-racing-manager.herokuapp.com/championships You will receive invites 15-20 minutes prior to race time unless you specifically post otherwise on the forums.
5.2 Registrations close 1 Hours before the meeting starts. Drivers will not be permitted to race in that meeting if they attempt to Register after this time.
6.0 HOSTING AND MARSHALS
6.1 The race may be split into multiple lobbies, numbered 1, 2, 3, etc depending on the amount of drivers who have Registered. Each lobby will be hosted by chosen members of the Marshals or Staff.
6.2 Marshals who have Registered to the race may be expected to host a lobby if no other hosts are available.
6.3 For each lobby, a specific Marshal or Staff member will be given "Lobby Marshal" status, whether or not they are hosting the lobby (if none of the aforementioned members are available, the lobby host will be given the status). They will be responsible for collecting times, race positions, reading the start grid and rules, and deciding whether or not a race restart is required.
6.4 The lobby settings must be abided by, and can be found here:
Link Here
7.0 PRACTICE & QUALIFYING RULES
7.1 The fastest clean lap time from a driver, as denoted by the game, will be recorded for qualification.
7.2. Qualifying sessions will consist of FOUR laps total; 1 warm-up lap, THREE timed laps, racing to the end of session.
7.3 The Lobby Marshal will input the times into the relevant location, or pass on the information to someone who can.
8.0 RACE RULES
8.1 Please check the season calendar for track confirmation.
8.2 The start of the first race of each round will be a STANDING start, and the second race will be a ROLLING start.
8.3 WARM UP LAP PROCEDURE:
8.3.1 The grid is set manually by the Lobby Marshal in the pre-race lobby.
8.3.2 Drivers proceed around the circuit in single file. Tyre warming is permitted but brake testing is NOT.
8.3.3 Drivers will begin to form up into the correct formation towards the end of the lap as stated by the Lobby Marshal.
8.4 STANDING START PROCEDURE:
8.4.1 The race begins at 10 seconds on the race clock.
8.4.2 Moving from the grid slot too soon will be penalized.
8.5 ROLLING START PROCEDURE:
8.4.1 Drivers will complete one warm-up lap and form into rows of TWO near the end of the lap.
8.4.2 The drivers will proceed at 60 MPH up to the start/finish line.
8.4.3 When each individual row crosses the line, they may begin racing.
9.0 PIT STOPS
9.1 There is NO mandatory pit during the first race of each round. There is ONE mandatory pit during the second race of each round, between minutes 10 and 20 on the race clock.
9.2 Drivers are permitted to pit at their own accord to refuel and change tyres, or if they have damage to their car or wish to retire.
10.0 SAFETY CAR
10.1 The safety car may only be called if THREE or more cars are involved in an incident.
10.2 At least one of those cars must have damage.
11.0 STEWARD INQUIRIES
Standard SI rules in force please refer to sporting regulation handbook
12.0 SERIES POINTS
12.1 This will be the points system for the championship and will be the same in the overall, privateers and teams standings. There is a ONE point drop per position 1
12.2 Race 1 is lined up via Qualifying, with the fastest cars in the front of the grid
12.3 Race 2 has a full Reverse Grid, based on finishing positions of Race 1
13.0 CHAMPIONSHIP CALENDAR
The championship will race on the dates as listed in the calendar thread, linked here:
Link Here
14.0 ENTERING THE LOBBY
14.1 The host or Lobby Marshal will invite each driver to the lobby they will be Qualifying or Racing in.
14.2 They will send each driver one invite to the lobby. If the driver cannot join, the host or Lobby Marshal will send a maximum of two extra invites before the meeting is due to start.
14.3 If the driver cannot join the Qualifying session in time, they will start at the back of the grid in the race.
14.4 If the driver cannot join the race session, they will score 0 points for that
15.0 POSTPONED MEETINGS
Sometimes a meeting may have to be postponed. The meeting may be cancelled, or pushed back on the calendar. The entirety of this rule is at the discretion of the series organizer.
Before you decide to enter the series, please take the time to read the rules & regulations very carefully.
By registering for the series, you agree to the rules and regulations as written in this thread. TORA reserves the right to alter the rules & regulations as necessary, for the purpose of fairness and clarity in the competition.
1.0 GENERAL RACING RULES AND DRIVING ETIQUETTE
1.1 Motor racing, as defined by TORA, is a non contact sport. It is understandable that on occasion some contact may occur as a consequence of incidents caused by either party; for instance "lag". At TORA lag is defined as sudden high internet latency or ping causing visual inconsistencies between players.
1.2 Competitors with lag issues will not be penalized, but will be asked to improve their connection for future participation in TORA’s events. If the issue is persistently hindering other competitor’s experiences, or you cannot join lobbies (see rule 14.0), please perform a speed test on your connection via http://www.speedtest.net/. Once you have completed this, see the connection section via this link:
https://forums.theonlineracingassociation.com/t1312-xbox-live-connectivity
1.3 TORA expects every competitor who partakes in our championships to behave in an appropriate and respectable manner. Insulting comments or behavior towards fellow competitors, race stewards, lobby hosts and staff is unacceptable and will be dealt with severely by TORA Staff. Respectable on-track etiquette is expected of all competitors. This includes on-track battles, track limits, dirty driving etc.
1.4 The track limits are determined by the solid white lines either side of the track, or for lack thereof, the edge of the tarmac (or other racing surface). At all times, two wheels must remain on this part of the circuit, unless of an occurrence where it is near to impossible to keep two wheels on the track, such as avoiding a collision. During a race meeting, each time the track limits are not adhered to, a warning will be given. Each driver are allowed five warnings of all four wheels leaving the track via the inside of a corner, at any part of the circuit. If a sixth and subsequent "corner cutting" occurrence happens within a race meeting, then that driver will lose a position for each corner cut. Again, if a corner is cut to avoid a collision, this would not be given a warning.
1.5 All TORA members must read and follow the TORA Sporting Regulations. Note that and specific rules defined in these Rules & Regulations will take precedence over rules outlined in the Sporting Regulations: https://docs.google.com/document/d/1Z61lkYkBXCFr9-dGRIO0o6RJgdqIcjWOAFzdjPGJhbw/pub
2.0 CHAMPIONSHIPS
2.1 DRIVERS CHAMPIONSHIP
This will be a championship fought by each driver for themselves. The points at the end of this series will be their final points total and will result in their position in the standings at the end of the series. There IS ONE dropped round for this championship.
2.2 TEAMS CHAMPIONSHIP
This will be a championship fought by teams of THREE drivers. The points at the end of this series will be their final points total and will result in their position in the standings at the end of the series. In the event that a team has more than two drivers, the two highest points gained by the team will be recorded toward the team championship. There ARE NO dropped rounds for this championship.
2.2.1 Teams are allowed ONE substitute driver for ONE event over the course of the series. The substitute WILL score points for the Teams Championship ONLY
2.3 PRIVATEERS CHAMPIONSHIP
This will be a championship fought by drivers who are not registered with a team. The points at the end of this series will be their final points total and will result in their position in the standings at the end of the series. There ARE NO dropped rounds for this championship.
2.3.1 There are NO substitutes allowed in Privateers Championship
2.4 DROPPED ROUND
The dropped round will be the driver's lowest score. This includes scores of 0 pts as we understand that, on occasion, real life may not permit drivers to attend races.
3.0 LIVERY RULES
This series has defined rules about liveries that drivers must adhere to in order to race in this series. Failure to do so may result in a penalty or disqualification. The livery rules are defined in the Livery and Decal Rules thread linked here:
Link Here
4.0 CAR RULES
This series has a defined list of cars and build rules that drivers must adhere to in order to race in this series. Failure to do so may result in a penalty or disqualification. The car rules are defined in the Build Rules thread linked here:
Link Here
You may swap cars once at any point prior to sign in closing for round 5. If on a team, the entire team must swap or you will become a privateer.
5.0 RACE SIGN-IN
5.1 All drivers who register for this series MUST Sign In at https://online-racing-manager.herokuapp.com/championships You will receive invites 15-20 minutes prior to race time unless you specifically post otherwise on the forums.
5.2 Registrations close 1 Hours before the meeting starts. Drivers will not be permitted to race in that meeting if they attempt to Register after this time.
6.0 HOSTING AND MARSHALS
6.1 The race may be split into multiple lobbies, numbered 1, 2, 3, etc depending on the amount of drivers who have Registered. Each lobby will be hosted by chosen members of the Marshals or Staff.
6.2 Marshals who have Registered to the race may be expected to host a lobby if no other hosts are available.
6.3 For each lobby, a specific Marshal or Staff member will be given "Lobby Marshal" status, whether or not they are hosting the lobby (if none of the aforementioned members are available, the lobby host will be given the status). They will be responsible for collecting times, race positions, reading the start grid and rules, and deciding whether or not a race restart is required.
6.4 The lobby settings must be abided by, and can be found here:
Link Here
7.0 PRACTICE & QUALIFYING RULES
7.1 The fastest clean lap time from a driver, as denoted by the game, will be recorded for qualification.
7.2. Qualifying sessions will consist of FOUR laps total; 1 warm-up lap, THREE timed laps, racing to the end of session.
7.3 The Lobby Marshal will input the times into the relevant location, or pass on the information to someone who can.
8.0 RACE RULES
8.1 Please check the season calendar for track confirmation.
8.2 The start of the first race of each round will be a STANDING start, and the second race will be a ROLLING start.
8.3 WARM UP LAP PROCEDURE:
8.3.1 The grid is set manually by the Lobby Marshal in the pre-race lobby.
8.3.2 Drivers proceed around the circuit in single file. Tyre warming is permitted but brake testing is NOT.
8.3.3 Drivers will begin to form up into the correct formation towards the end of the lap as stated by the Lobby Marshal.
8.4 STANDING START PROCEDURE:
8.4.1 The race begins at 10 seconds on the race clock.
8.4.2 Moving from the grid slot too soon will be penalized.
8.5 ROLLING START PROCEDURE:
8.4.1 Drivers will complete one warm-up lap and form into rows of TWO near the end of the lap.
8.4.2 The drivers will proceed at 60 MPH up to the start/finish line.
8.4.3 When each individual row crosses the line, they may begin racing.
9.0 PIT STOPS
9.1 There is NO mandatory pit during the first race of each round. There is ONE mandatory pit during the second race of each round, between minutes 10 and 20 on the race clock.
9.2 Drivers are permitted to pit at their own accord to refuel and change tyres, or if they have damage to their car or wish to retire.
10.0 SAFETY CAR
10.1 The safety car may only be called if THREE or more cars are involved in an incident.
10.2 At least one of those cars must have damage.
11.0 STEWARD INQUIRIES
Standard SI rules in force please refer to sporting regulation handbook
12.0 SERIES POINTS
12.1 This will be the points system for the championship and will be the same in the overall, privateers and teams standings. There is a ONE point drop per position 1
12.2 Race 1 is lined up via Qualifying, with the fastest cars in the front of the grid
12.3 Race 2 has a full Reverse Grid, based on finishing positions of Race 1
13.0 CHAMPIONSHIP CALENDAR
The championship will race on the dates as listed in the calendar thread, linked here:
Link Here
14.0 ENTERING THE LOBBY
14.1 The host or Lobby Marshal will invite each driver to the lobby they will be Qualifying or Racing in.
14.2 They will send each driver one invite to the lobby. If the driver cannot join, the host or Lobby Marshal will send a maximum of two extra invites before the meeting is due to start.
14.3 If the driver cannot join the Qualifying session in time, they will start at the back of the grid in the race.
14.4 If the driver cannot join the race session, they will score 0 points for that
15.0 POSTPONED MEETINGS
Sometimes a meeting may have to be postponed. The meeting may be cancelled, or pushed back on the calendar. The entirety of this rule is at the discretion of the series organizer.
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