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WRC 2010

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garyp3398
Slider S15
XTI Jon Snow
ATR DAN
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X3R Monkey
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WRC 2010 Empty WRC 2010

Post by nickyf1 Wed 23 Dec 2009 - 18:08

Very interesting things here.. You can compare your times with the actual rally in REAL TIME thanks to new technology (Also used in Simbin's RTR which is at Beta stage, although this kind of technology is much better suited to rallying than circuit racing imo) and have LIVE footage from the WRC on yer xbox... hmm

http://www.virtualr.net/more-on-the-new-world-rally-championship-game/
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WRC 2010 Empty Re: WRC 2010

Post by nickyf1 Tue 12 Jan 2010 - 17:20

This technology is much more suited to Rallying though, because you cant race with the real guys, and nothing will happen when you crash into them Razz
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Post by CQR Aero Mon 12 Jul 2010 - 13:23

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Post by CQR Aero Mon 12 Jul 2010 - 13:23

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Post by nickyf1 Mon 12 Jul 2010 - 13:27

Some of the gameplay video's I saw did not leave me that impressed... Hopefully by the time the game comes out it will be much improved..
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Post by CQR Aero Mon 12 Jul 2010 - 13:33

The gameplay in the featurette is a development build where they are testing/monitoring physics etc - a long way from the finished product.
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Post by nickyf1 Mon 12 Jul 2010 - 14:38

Some of the E3 gameplay looked very poor. I do understand that its an unfinnished product... but cars shouldnt handle on Tarmac like they did in the videos.

I hope they fix this as they have said they will begin to work more closely with physics using force feedback wheels. But the stages look far too wide to be realistic, none of the stages are based on real stages and they all have rediculous scenery (one of the mexican stages has Aztec pyramids everywhere, something that doesn't feature in the real rally)

I'm still happy playing Richard Burns Rally and waiting for Codemasters next Dirt game which will have a larger focus on traditional rallying. Smile
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Post by nickyf1 Mon 12 Jul 2010 - 14:50

I also don't see why it is not possible to actually go out to the stages, do some research and try to recreate the real stages, even if it is just a section of the real stage (Richard Burns Rally uses shorter sections of real stages from real rallies, The Pirelli International in the North of England for example, The Arctic Lapland Rally in Finland, Rallye Mont Blanc in France, Rally Hokkaido in Japan to name a few).

All of these stages in RBR have great depth to them too, the colours and textures just look right and RBR is the only Rally game I can think of which uses good GTR2/iRacing/whatever standard physics and puts it onto Gravel, the result is a very immersive experience which puts across just how difficult it is to drive a 300+ hp, 4wd rally car on gravel through a tight forest.

The original Dirt got its stages right also, IIRC, Dirt actually used some real roads too, using real roads from the Kielder forest in the North of England for example. The result is always going to be stages with real depth and character that have an immersive and realistic feel, even in Dirt, dispite its arcadey handling.

I would love to see Simbin have a go at an IRC sim using their connections with Eurosport so we can all drive on the Col du Torini Smile
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Post by nickyf1 Mon 12 Jul 2010 - 14:52



You've gotta love the way the car sheds parts in a proper centrifugal way! Laughing
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Post by nickyf1 Mon 12 Jul 2010 - 15:00

Destruction 2.0 in a Rally game... I like the sound of that Smile

Squad based multiplayer Rallying? That would be awsome Smile
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Post by nickyf1 Mon 12 Jul 2010 - 15:01

A video which shows the extent of RBR's realism quite well i think Smile