TORA 12 Hours of Sebring - Rules and Regulations
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TORA 12 Hours of Sebring - Rules and Regulations
Welcome to the TORA Endurance Championship, a four rounds series of full length endurance races designed to test both you and your team to the limits. For three years now we have run full length races of both the 12 Hours of Sebring and the 24 Hours of Le Mans. This year will be no different, but we will also be visiting Silverstone and the Nurburgring along the way.
The first event of the year is the TORA 12 Hours of Sebring taking place on the weeked of the 24th and 25th of March.
The race will start at 2pm GMT on Saturday the 24th and end at 2am Sunday the 25th.
Teams can consist of up to 4 drivers. Ideally you want the full four to make the 24 hours less challenging on yourselves and your consoles. Teams must drive in the same car throughout the event. If any team members switch into different cars throughout the race then their session will not be counted in the team's overall distance. Drivers may enter as individuals who feel that they are up for the full 12 hour experience or just want to take part an a couple of the stints throughout the day.
The race will be split up into six stints that will last two hours. Each stint will be competed by one driver from each team, so you will not be racing on track with your team mates during the event. Driver changes take place when the stint is over at the 2 Hour mark, where we will then go back into the lobby and the drivers and lobby hosts will change over. At this point the host will enter the distances covered by the drivers into the database which will be combined for the final results at the end of the race. The race will be scored on "distance driven" where bigger is better. To accomodate for the stint changes a 10 minute turnaround will be applied for 'a pit stop with driver change simulation' so in reality the stints only last 1 Hour 50 Minutes.
Unlike previous events we will not be following any real life safety cars or incidents. Saftey cars will not factor into the race as the entire event is based upon your endurance. If there is a crash you will have to recover and continue to the end of your stint and deal with any damage that you pick up. This should be incentive enough to stay out of the wall. Damage will be set to Simulation to replicate fuel and tyre wear.
Qualification for this event will be held throughout the week leading up to the weekend. Each qualification round will last 45 minutes and drivers will be allowed to use the sessions as a practice session as well, but any driver on a hot lap must be given priority and if a driver who is on a hot lap and is blocked then action may be taken on the offending driver. The team will qualify as a whole, so out of the 4 possible times that could be set by the entire team then the best time will be taken. For example, if Driver 3 sets a better time then Driver 1 then Driver 3's time will be taken as the best time.
The permitted cars for the event will be the ISCC legal cars. Please se ethe table below for details on the car list and builds.
You do not have to enter in the same car or same team as you are entered in the ISCC.
Car and class choice is somewhat limited. Ideally we want to keep this all within one lobby, so 16 teams is the maximum amount of entries unless there is demand for more. The class limist will be 6 LMP teams, 4 LMPC teams and 6 GT teams. All entries are taken on a first come, first served basis. Please check the Registration thread for more.
The first event of the year is the TORA 12 Hours of Sebring taking place on the weeked of the 24th and 25th of March.
The race will start at 2pm GMT on Saturday the 24th and end at 2am Sunday the 25th.
Teams can consist of up to 4 drivers. Ideally you want the full four to make the 24 hours less challenging on yourselves and your consoles. Teams must drive in the same car throughout the event. If any team members switch into different cars throughout the race then their session will not be counted in the team's overall distance. Drivers may enter as individuals who feel that they are up for the full 12 hour experience or just want to take part an a couple of the stints throughout the day.
The race will be split up into six stints that will last two hours. Each stint will be competed by one driver from each team, so you will not be racing on track with your team mates during the event. Driver changes take place when the stint is over at the 2 Hour mark, where we will then go back into the lobby and the drivers and lobby hosts will change over. At this point the host will enter the distances covered by the drivers into the database which will be combined for the final results at the end of the race. The race will be scored on "distance driven" where bigger is better. To accomodate for the stint changes a 10 minute turnaround will be applied for 'a pit stop with driver change simulation' so in reality the stints only last 1 Hour 50 Minutes.
Unlike previous events we will not be following any real life safety cars or incidents. Saftey cars will not factor into the race as the entire event is based upon your endurance. If there is a crash you will have to recover and continue to the end of your stint and deal with any damage that you pick up. This should be incentive enough to stay out of the wall. Damage will be set to Simulation to replicate fuel and tyre wear.
Qualification for this event will be held throughout the week leading up to the weekend. Each qualification round will last 45 minutes and drivers will be allowed to use the sessions as a practice session as well, but any driver on a hot lap must be given priority and if a driver who is on a hot lap and is blocked then action may be taken on the offending driver. The team will qualify as a whole, so out of the 4 possible times that could be set by the entire team then the best time will be taken. For example, if Driver 3 sets a better time then Driver 1 then Driver 3's time will be taken as the best time.
The permitted cars for the event will be the ISCC legal cars. Please se ethe table below for details on the car list and builds.
You do not have to enter in the same car or same team as you are entered in the ISCC.
Car and class choice is somewhat limited. Ideally we want to keep this all within one lobby, so 16 teams is the maximum amount of entries unless there is demand for more. The class limist will be 6 LMP teams, 4 LMPC teams and 6 GT teams. All entries are taken on a first come, first served basis. Please check the Registration thread for more.
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