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Official Forza Motorsport 5 Thread - Part 2

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Official Forza Motorsport 5 Thread - Part 2 - Page 31 Empty Re: Official Forza Motorsport 5 Thread - Part 2

Post by Standaman94 Sat 16 Nov 2013 - 17:13

Some interesting stuff about credits, tokens and unicorns in the WIR;

http://forzamotorsport.net/en-US/news/WIR_11_15_13

As well as this beautiful screenshot :drool: 

Official Forza Motorsport 5 Thread - Part 2 - Page 31 1abad137-393b-40f4-bc6f-eaed5d287084.jpg?n=WIR_11-15-13_3
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Official Forza Motorsport 5 Thread - Part 2 - Page 31 Empty Re: Official Forza Motorsport 5 Thread - Part 2

Post by Demo Marksman Sat 16 Nov 2013 - 17:34

Standaman94 wrote:Some interesting stuff about credits, tokens and unicorns in the WIR;

http://forzamotorsport.net/en-US/news/WIR_11_15_13

As well as this beautiful screenshot :drool: 

Official Forza Motorsport 5 Thread - Part 2 - Page 31 1abad137-393b-40f4-bc6f-eaed5d287084.jpg?n=WIR_11-15-13_3
Wait, that's Forza? Honestly had to do a double take to realise
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Official Forza Motorsport 5 Thread - Part 2 - Page 31 Empty Re: Official Forza Motorsport 5 Thread - Part 2

Post by BG Wumba Sat 16 Nov 2013 - 19:12





Last edited by BG Wumba on Sat 16 Nov 2013 - 19:25; edited 1 time in total
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Post by BG Wumba Sat 16 Nov 2013 - 19:25

Doing the practice for this weeks ISCC around Road Atlanta, the Forza 5 version of the track looks like it has been improved sooo much! Very Happy 
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Post by Standaman94 Sat 16 Nov 2013 - 19:32

That's fantastic Very Happy Notice how there are 14 cars on there
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Post by LMR DarthMario Sat 16 Nov 2013 - 20:23

seems though Road atlanta in FM5 wasn't completely "new". around 0:50, its missing the newer section of track to the right going down hill from turn 3/4..

Official Forza Motorsport 5 Thread - Part 2 - Page 31 RdAtlantaFM5notnew

edit: video sleuthing from past "Petit Le Mans" races showed me that the layout we have in Forza is from at the latest, 2007!!! So, we've been basically using a layout of Road Atlanta from 6 years ago at the most. that new piece of tarmac after turn 4 was put in at some point between the '07 and '08 Petit Le Mans race.



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Post by TweekPunx Sat 16 Nov 2013 - 21:00

"While Forza Motorsport 5 does not feature a storefront..."

WTF.
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Post by Standaman94 Sat 16 Nov 2013 - 21:04

TweekPunx wrote:"While Forza Motorsport 5 does not feature a storefront..."

WTF.
They mentioned this at E3.

Supposedly, you upload your paints/tunes/whatever to some sort of "storefront" and when you paint/tune/whatever your car, it'll give you recommendations. I think it's a good idea, but removing the storefront entirely is a bit daft. Hopefully they have something in it's place that will let you search from paints/tunes/whatever
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Post by LMR DarthMario Sat 16 Nov 2013 - 21:04

another.....that video feed of the Nova at Atlanta, did anyone notice the shifting animation?! upshifting and downshifting has the SAME MOTION........



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Post by tsaFooT Sat 16 Nov 2013 - 21:28

LMR DarthMario wrote:video sleuthing from past "Petit Le Mans" races showed me that the layout we have in Forza is from at the latest, 2007!!! So, we've been basically using a layout of Road Atlanta from 6 years ago at the most. that new piece of tarmac after turn 4 was put in at some point between the '07 and '08 Petit Le Mans race.
T10 said "All tracks are laser-scanned", but layout from 2007! Hmm... something is not right. Doubt that they laser-scanned it already back in 2007.
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Post by XPR Roadrunner Sat 16 Nov 2013 - 22:31

they said they use pics too, I guess somebody hasn't checked google maps in a while
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Official Forza Motorsport 5 Thread - Part 2 - Page 31 Empty Re: Official Forza Motorsport 5 Thread - Part 2

Post by LMR DarthMario Sat 16 Nov 2013 - 22:43

yeah, hell, they updated Le Mans (noticed the larger runoff at Arnage), but they couldn't re-scan Road Atlanta, which is a track roughly 1/3 the size?!



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Post by Matt Sat 16 Nov 2013 - 22:56

That's a little disappointing but I guess it's not a game changer. Out of interest does that missing section get used much?
I see what you mean in terms of a visual let down. I had that with Silverstone since Forza 2! Wink


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Post by LMR DarthMario Sat 16 Nov 2013 - 23:15

from what i'm reading, that pavement after turn 4 is for two-wheeled vehicles. and not only is it turn 4, but the bike course at turn 12 is vastly different than what we've seen in-game on Forza..

Wikipedia wrote:Prior to the 2007 Petit Le Mans, the entire track surface was repaved. The works also included moving the walls in the esses away from the track, with the intention of improved driver safety and better sight lines for spectators. In the late winter of 2007/2008, the circuit was again modified with the reconfiguration of turns 4 and 12, for the ostensible safety benefit of motorcycle racers (the racing line for cars remained essentially unchanged).
^seems trustworthy



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Post by TweekPunx Sun 17 Nov 2013 - 0:31

Standaman94 wrote:
TweekPunx wrote:"While Forza Motorsport 5 does not feature a storefront..."

WTF.
They mentioned this at E3.

Supposedly, you upload your paints/tunes/whatever to some sort of "storefront" and when you paint/tune/whatever your car, it'll give you recommendations. I think it's a good idea, but removing the storefront entirely is a bit daft. Hopefully they have something in it's place that will let you search from paints/tunes/whatever
Well I hope they replace one of the best online features of FM4 with something that allows you to search and download vinyls/liveries/tunes or there'll be facepalms around the world.
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Post by TG Wormburner Sun 17 Nov 2013 - 2:39

There is something, you're about 6 months late on this one.
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Post by Ax4x Mikey J Sun 17 Nov 2013 - 4:36

tsaFooT wrote:
LMR DarthMario wrote:video sleuthing from past "Petit Le Mans" races showed me that the layout we have in Forza is from at the latest, 2007!!! So, we've been basically using a layout of Road Atlanta from 6 years ago at the most. that new piece of tarmac after turn 4 was put in at some point between the '07 and '08 Petit Le Mans race.
T10 said "All tracks are laser-scanned", but layout from 2007! Hmm... something is not right. Doubt that they laser-scanned it already back in 2007.
I've been saying that some of the claims of all-new/laser scanned just aren't 100% accurate all along. This just further supports my theory, just as the lack of the divot in T6 at Laguna Seca does.


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Post by Ax4x Mikey J Sun 17 Nov 2013 - 4:41

LMR DarthMario wrote:another.....that video feed of the Nova at Atlanta, did anyone notice the shifting animation?! upshifting and downshifting has the SAME MOTION........
Shocked 

Embarassed 

Hilarious 


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Post by Matt Sun 17 Nov 2013 - 8:36

Things like the animation will probably be one of the first things that gets patched. They've done something odd with that for the last three (?) iterations of the game now Wink

I'd suggest what they MEANT to say with the tracks was that all the NEW circuits in the game are fully laserscanned and old tracks have trackside stuff updated. Though I'd suggest some like Sebring have been done REALLY well indeed. Much, much happier with how that looks now in terms of trackside realism. I'm really glad they added the Audi hospitality units on the insode of Turn 1 there and, actually all the correct units are in place at Le Mans too. I could even see Hindy's comms position on the outside of the last chicane Wink


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Post by TweekPunx Sun 17 Nov 2013 - 13:56

TG Wormburner wrote:There is something, you're about 6 months late on this one.
Embarassed

So what do they have planned?
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Post by CQR Aero Sun 17 Nov 2013 - 21:50

Standaman94 wrote:
TweekPunx wrote:"While Forza Motorsport 5 does not feature a storefront..."

WTF.
They mentioned this at E3.

Supposedly, you upload your paints/tunes/whatever to some sort of "storefront" and when you paint/tune/whatever your car, it'll give you recommendations. I think it's a good idea, but removing the storefront entirely is a bit daft. Hopefully they have something in it's place that will let you search from paints/tunes/whatever
Paints and tunes are freely available. Every time someone uses one, you get money. Eliminates that issue they had with people hacking to unlock paints.


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Official Forza Motorsport 5 Thread - Part 2 - Page 31 Sig10
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Post by CQR Myles Mon 18 Nov 2013 - 21:51

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Post by Standaman94 Mon 18 Nov 2013 - 22:58

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Post by TG Wormburner Tue 19 Nov 2013 - 0:38

Matt wrote:Things like the animation will probably be one of the first things that gets patched. They've done something odd with that for the last three (?) iterations of the game now Wink

I'd suggest what they MEANT to say with the tracks was that all the NEW circuits in the game are fully laserscanned and old tracks have trackside stuff updated. Though I'd suggest some like Sebring have been done REALLY well indeed. Much, much happier with how that looks now in terms of trackside realism. I'm really glad they added the Audi hospitality units on the insode of Turn 1 there and, actually all the correct units are in place at Le Mans too. I could even see Hindy's comms position on the outside of the last chicane Wink
All the old ones are laser scanned too. Sebring is completely different, it wasn't a trackside update or anything like that.
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Post by Biggsy tv Tue 19 Nov 2013 - 0:45

Road Atlanta has not been laser scanned. At least it hasn't been since 2008 unless they forgot to add tarmac for the motorcycle course

Not that it affects 4 wheeled racing


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