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» ANNOUNCING EZT MOTORSPORT SPECRACING SERIES 2 (FM)
Project CARS. - Page 38 EmptyMon 22 Apr 2024 - 16:59 by EZT Neo 45

» Nasal8405 Bout Me
Project CARS. - Page 38 EmptySun 21 Apr 2024 - 10:12 by EZT MAKO 6669

» New to League Racing!
Project CARS. - Page 38 EmptyMon 27 Nov 2023 - 15:18 by EZT MAKO 6669

» Returning driver IBlueIJaBBRexI
Project CARS. - Page 38 EmptyTue 14 Nov 2023 - 14:53 by EZT MAKO 6669

» Hello
Project CARS. - Page 38 EmptyMon 6 Nov 2023 - 0:25 by Rudie

» NAFFCAR Enduro - Stints
Project CARS. - Page 38 EmptyThu 2 Nov 2023 - 22:04 by zrolizac

» NAFFCAR Enduro - Qualifying
Project CARS. - Page 38 EmptyThu 2 Nov 2023 - 22:00 by zrolizac

» NAFFCAR Enduro - Live Timing
Project CARS. - Page 38 EmptyThu 2 Nov 2023 - 21:57 by zrolizac

» NAFFCAR Enduro - Carlist and Build Rules
Project CARS. - Page 38 EmptyThu 2 Nov 2023 - 21:50 by zrolizac

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Project CARS.

+80
RW26 BLAZE
SVR Solar
AdamWatson99
F4H Spartan
TechnologicMau5
Michengigan
JAMIE ANDERS0N
LMP Dragon
Diablo 29x
F4H Xyloto
MaynardMK4
CreamyTastey
skyshadow5
JVanEssen
F4H Button
ATR DAN
paul299
DonatedSatyr227
ShrinkingSteven
TG Wormburner
Freheliaz
BG Wingnut396
LMR Deftone MX
CredibleWizard
henkymetcola
Mrbrown33
Ax4x Chaddy
II AntR II
Zeta0085
Joito04
Turbo Power 77
v Hurricane v
LastNewtStandin
DR PiiHB
LMR Sahara
SVR Yamagura
GLR mar B ond
AMR of the Apex
Texaspotatolord
TLR Scrublord
TheAngryPudding
FSR Groves
CQR Myles
Ax4x Bandit
xVampirAx
SnippetyOggy86
Mr Akina
F4H Bullet
Ax4x Cowboy
LMR Zakspeed
F4H Drake
XPR Roadrunner
CQR NEON
RumbleBee 392
F4H Lotterer
PLOW tubbi
The Posimosh
F4H Carrera
Ax4x Kane
theboomeranga
BG Wumba
Hainesy
Beanz
CQR Jono
Standaman94
Ax4x Mikey J
narboza22
CQR HABURi
Duke of Bruno
LMR DarthMario
Biggsy tv
Stonewall458
HCR generaltso
Richy59
JeffH16
nickyf1
ckBrenneke
Matt
CQR Rogue
CQR Aero
84 posters

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Project CARS. - Page 38 Empty Re: Project CARS.

Post by CQR Myles Mon 29 Sep 2014 - 18:09

The Thrustmaster TX is the best wheel base on the market, ideally you'll need to get the GTE rim and pedals.
CQR Myles
CQR Myles

TORA Race Number : 226
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Project CARS. - Page 38 Empty Re: Project CARS.

Post by ShrinkingSteven Mon 29 Sep 2014 - 18:53

I feel lile i may need to do some night shifts at work to pay for this.
ShrinkingSteven
ShrinkingSteven

TORA Race Number : 8
Xbox One PC

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Project CARS. - Page 38 Empty Re: Project CARS.

Post by LMR Zakspeed Mon 29 Sep 2014 - 20:50

Fanatec's wheel for Xbox should be the Clubsport V2. New servo motors, etc. but it's big freaking buy of €600 for the base alone if you don't have a Fanatec Loyalty Code.

Unless you are a hardcore max sim racer with cash, I'd go with the TX. (Coming from a CSW v1 owner)
LMR Zakspeed
LMR Zakspeed

TORA Race Number : 62
PC Xbox One

Number of posts : 853
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http://teamlmr.forumotion.com/

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Project CARS. - Page 38 Empty Re: Project CARS.

Post by Standaman94 Mon 29 Sep 2014 - 20:54

What about the Mad Catz one? Looks interesting
Standaman94
Standaman94

TORA Race Number : 94
Xbox One Xbox 360

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Project CARS. - Page 38 Empty Re: Project CARS.

Post by RumbleBee 392 Mon 29 Sep 2014 - 20:55

One thing I noticed, I'm not a chase view guy but the pCars style seemed to just skate across a separate plane from the track. There appeared to be no dip or sway that I've seen from FM games.

We have guys that plays GT6 and has mentioned a similar in GT6 compared to FM4..

But again that could be a lot of factors, but we will never know till its in hand.
RumbleBee 392
RumbleBee 392

Xbox One PC

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Project CARS. - Page 38 Empty Re: Project CARS.

Post by CQR Myles Mon 6 Oct 2014 - 10:40

No custom numbers at launch will be part of future update, also spectator mode... in Spanish
CQR Myles
CQR Myles

TORA Race Number : 226
PC Xbox One

Number of posts : 1274
Location : Bern Switzerland/ Redditch England
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Project CARS. - Page 38 Empty Re: Project CARS.

Post by LMR Sahara Tue 14 Oct 2014 - 23:41

(not my photo)
Project CARS. - Page 38 10729002_868216439878964_1766460291_n
LMR Sahara
LMR Sahara

TORA Race Number : 195
Xbox One PC

Number of posts : 1010
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Project CARS. - Page 38 Empty Re: Project CARS.

Post by Ax4x Kane Wed 15 Oct 2014 - 0:24

Project CARS. - Page 38 Tumblr_lu419rDeQl1r0w390
Ax4x Kane
Ax4x Kane

Playstation 4 Xbox One

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Project CARS. - Page 38 Empty Re: Project CARS.

Post by Matt Wed 15 Oct 2014 - 14:39

Hope people are looking forward to our CARS based TEC and GT's in the Winter.
Oh, and keep your eyes (and ears) peeled for more news of the post launch Project CARS activities right here on TORA Smile


Project CARS. - Page 38 EwVLgo3
Project CARS. - Page 38 Beechdsig_zps2e9ae73f
Matt
Matt

TORA Race Number : 10
Xbox One PC

Number of posts : 14648
Location : Cullompton
Registration date : 2008-08-05
Reputation : 130

http://forums.theonlineracingassociation.com

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Project CARS. - Page 38 Empty Re: Project CARS.

Post by Matt Wed 15 Oct 2014 - 14:42

MYLES PR0WER wrote:No custom numbers at launch will be part of future update, also spectator mode... in Spanish

Is that going to be like Radio Le Mans News in Spanish? Wink


Project CARS. - Page 38 EwVLgo3
Project CARS. - Page 38 Beechdsig_zps2e9ae73f
Matt
Matt

TORA Race Number : 10
Xbox One PC

Number of posts : 14648
Location : Cullompton
Registration date : 2008-08-05
Reputation : 130

http://forums.theonlineracingassociation.com

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Project CARS. - Page 38 Empty Re: Project CARS.

Post by BG Wumba Wed 15 Oct 2014 - 15:41

I think the BTCC BMW and Ford is in the carlist, so all we need now is a few more hopefully in a dlc pack to get a touring car championship started on there!
BG Wumba
BG Wumba

TORA Race Number : 43
Number of posts : 843
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Project CARS. - Page 38 Empty Re: Project CARS.

Post by XPR Roadrunner Wed 15 Oct 2014 - 16:15

seems promising, depending on how it feeels with the pad, i may end up buying a wheel
XPR Roadrunner
XPR Roadrunner

Xbox One Xbox 360

Number of posts : 3649
Location : Toronto, Canada
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http://www.formulaforza.com/

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Project CARS. - Page 38 Empty Re: Project CARS.

Post by LMR Sahara Thu 16 Oct 2014 - 14:13

http://www.wmdportal.com/projectnews/inside-project-cars-seta-tire-model/


Some thing regarding the tire model

"The tread simulation used in Project Cars is a finite difference simulation of the contact patch, with the tire tread “flowing” through the contact patch. The whole tread itself is discretized into elements much like the carcass, but the contact patch itself is a finite difference grid.

Features:

Flash Heating, which is the change of temperature in the outermost rubber layer through the contact patch.
Componentized grip model. Each component is affected differently by road surface conditions, wetness, and temperature.

Deformation – the rubber deforming in and around asperities, resisting sliding motion.

Adhesion – the rubber bonding to surface rubber and material.

Tack – the sticky tacky grip you can feel on your shoes when walking a rubbered in track, related to adhesion.

Tearing – the ripping of rubber from the tire

Cut – grip from the geometry, edges, grooves, and siping of the tread, with particular effect in dirt and gravel

Tread channel depth and water handling.
Discretized and temperature sensitive wear
Curing
Temperature sensitive elastic properties
The carcass and tread simulations are coupled such that there is no roughness or “stepping”, while still preserving the detail of both simulations. The contact patch size, shape, and pressure distribution is determined by the carcass simulation and is used by the tread simulation. The forces on the tire from the road surface are simulated in the tread simulation and transferred as external forces to the carcass simulation.

Features:

-Elastic behavior changes with speed, temperature, and pressure
-Rolling resistance changes with speed, temperature and pressure
-Sidewall buckling at low pressure
-Bias Ply, Radial, or Hybrid construction
-Gyroscopic Effects
-Dynamic response such as vibration, telescoping, and twisting.
LMR Sahara
LMR Sahara

TORA Race Number : 195
Xbox One PC

Number of posts : 1010
Location : Central California
Registration date : 2012-06-26
Reputation : 19

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Project CARS. - Page 38 Empty Re: Project CARS.

Post by MaynardMK4 Thu 16 Oct 2014 - 18:58

pre-ordered the limited edition off of game. Damn this game better live up to the hype.
MaynardMK4
MaynardMK4

TORA Race Number : 45
Xbox One Xbox 360

Number of posts : 660
Location : England
Registration date : 2012-02-09
Reputation : 11

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Project CARS. - Page 38 Empty Re: Project CARS.

Post by Zeta0085 Thu 16 Oct 2014 - 22:45

Hello Spectator mode. Hello indeed.
Zeta0085
Zeta0085

PC Xbox One

Number of posts : 1637
Location : Tucson, Arizona
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Project CARS. - Page 38 Empty Re: Project CARS.

Post by MaynardMK4 Fri 17 Oct 2014 - 11:31

Several posts over on reddit are stating that game has been delayed until March.

Obviously nothing official yet, But I hope it isn't true.
MaynardMK4
MaynardMK4

TORA Race Number : 45
Xbox One Xbox 360

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Project CARS. - Page 38 Empty Re: Project CARS.

Post by F4H Spartan Fri 17 Oct 2014 - 14:23

yep its official, delayed until March 2015. I wont post links, just Google it and youll have confirmation
F4H Spartan
F4H Spartan

Xbox One Xbox 360

Number of posts : 166
Location : Birmingham
Registration date : 2012-06-01
Reputation : 2

http://www.f4h.es

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Project CARS. - Page 38 Empty Re: Project CARS.

Post by Matt Fri 17 Oct 2014 - 17:11

Seen the same. The reasons make sense even though there's not much 'direct' competition outside of Driveclub really.
If, however it gives them a little more time to fine tune and make it even better for us console users then that's all for the better.
They are trying to achieve a lot and there's a heck of a lot of expectation on them given the competition they are trying to gun for.
I can't wait for March Smile


Project CARS. - Page 38 EwVLgo3
Project CARS. - Page 38 Beechdsig_zps2e9ae73f
Matt
Matt

TORA Race Number : 10
Xbox One PC

Number of posts : 14648
Location : Cullompton
Registration date : 2008-08-05
Reputation : 130

http://forums.theonlineracingassociation.com

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Project CARS. - Page 38 Empty Re: Project CARS.

Post by AdamWatson99 Fri 17 Oct 2014 - 17:26

+1 Matt


Project CARS. - Page 38 TsO0dy4
Project CARS. - Page 38 5abWQEUProject CARS. - Page 38 WDatqwmProject CARS. - Page 38 OzaFSINProject CARS. - Page 38 LvDGGYCProject CARS. - Page 38 JLyFQV9Project CARS. - Page 38 0iPa9cgProject CARS. - Page 38 P5zWWuhProject CARS. - Page 38 WEP5T0K

TORA A Lobby Wins 1st : 14
#99 Allied Forces Racing Driver : http://ax4x.forumotion.co.uk/
TORA Winter British GT4 Drivers and Independent Champion 1st
TORA SUV Cup Drivers CHampionship 1st
Project CARS. - Page 38 Ax4x10
AdamWatson99
AdamWatson99

TORA Race Number : 99
Xbox 360 Xbox One

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Post by GTR Mike V Fri 17 Oct 2014 - 20:27

meh, gives me more time for gta5 anyway
GTR Mike V
GTR Mike V

Xbox One Xbox 360

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Post by LMR Sahara Sun 19 Oct 2014 - 21:24

LMR Sahara
LMR Sahara

TORA Race Number : 195
Xbox One PC

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Post by Zeta0085 Mon 20 Oct 2014 - 2:29

I'm fine with this.
Zeta0085
Zeta0085

PC Xbox One

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Post by RumbleBee 392 Mon 20 Oct 2014 - 3:23

well how similar will it be for console??
RumbleBee 392
RumbleBee 392

Xbox One PC

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Post by LMR Sahara Mon 20 Oct 2014 - 3:53

XPR Soundwave wrote:well how similar will it be for console??

It'll be 1:1 in everything besides graphics from my understanding, and even graphically they look fairly similar to the point where you can't tell the difference.
LMR Sahara
LMR Sahara

TORA Race Number : 195
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Post by RumbleBee 392 Mon 20 Oct 2014 - 4:42

MATT PASTRAMNI wrote:
XPR Soundwave wrote:well how similar will it be for console??

It'll be 1:1 in everything besides graphics from my understanding, and even graphically they look fairly similar to the point where you can't tell the difference.

One can only hope, but they get an extra 5 months now. hope they get it right in time, or make up for lost time.

i can only see 2 things coming in March, but only time will tell what of those it will be...
RumbleBee 392
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