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VM and CRA - Suzuka 360 - Rules & Regulations

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VM and CRA - Suzuka 360 - Rules & Regulations Empty VM and CRA - Suzuka 360 - Rules & Regulations

Post by CRA XenoMorph Mon 6 Jan 2014 - 9:47

VM and CRA - Suzuka 360 - Rules & Regulations Rules

Event Organiser: CRA
Event Support Team: CRA Morphader, BalmierPie671, CRA Adder, Riwaly
Special thanks: VM for letting us organise. And also special thanks to F4H Diablo and TG bobwithajob for helping us testing the cars
.
When: Saturday 18th of January at 12:00 CST / 18:00 GMT / 04:00 AEST

This event will take place on Forza Motorsport 4 and will see you racing a large race at Suzuka Full, consisting of four stints of 25 Laps, in a configuration that allows all assists, has limited damage and collisions turned on. The race is scheduled for Saturday 18th of January. There is no limit of drivers or teams for this event, but ensure to sign up between Wednesday 1st January and Friday 17st January. The race is scheduled for Saturday the 18th of January.



THE CARS

To view the cars available for this event, http://forums.theonlineracingassociation.com/t12356-vm-and-cra-suzuka-360-carlist-and-builds



PARTICIPANT LEVEL

There are Privateers & Teams supported within this event. A Team requires two drivers with all drivers featuring the same livery design. Both drivers scores will contribute to their teams points for the event. Car choice is open, but since this is a team event both drivers have to use the same car with both names on, drivers within the team can decide wich VM number of one of the drivers they are going to use in the event. Teams are frozen when the Sign Up period has closed or when you finish youe qualifying session. Backup or Replacement drivers for a Team can be made in the event of an emergency, but any results or progress made by the Driver leaving the Team, will be forfeit.



QUALIFYING

Qualifying will take place in the week before the event with a one hour session on Saturday the 11th of January and then extra 30 minute sessions for the drivers that can’t make the one hour session, which are to be hosted throughout the week.

Qualifying rooms will open at 14:00 CST / 20:00 GMT / 06:00 AEST where all drivers will then receive an invite from their room host. If you do not receive an invite, please get in contact with the Event Organiser via Party Chat and he will resolve the situation. Qualifying itself will take place at 14:20 CST / 20:20 GMT / 06:20 AEST, where you will have 60 minutes to set your time, the best of which will then contribute to form the grid. Please space out on the opening lap to give each other room so you can all have clear, unimpeded certified qualifying laps. Once the 60 minutes are completed, finish the lap that you’re on, gather in the first corner and wait for the host to give direction. Any drivers that lag out or leave the session will have their best time used as displayed by the results screen, unless if a qualifying lap wasn't completed, upon which a new qualifying session can be started. No driver is to drive backwards around the track, as stated within the Racing Standards. Additional 30 minute qualifying sessions will be made available during the week prior to the race whereby any non-qualified driver can participate and make two attempts. If a driver only makes one attempt in the main qualifying session, they can also make their second attempt within one of the available 30 minute qualifying sessions if they wish.


CERTIFICATION

Each driver must have a certified lap achieved on their first lap. A slow cautionary lap must be carried out by every driver, staying on the track and away from the grass, curbs and walls. If your lap becomes uncertified, you will have to sacrifice another lap to achieve this very simple task, so go slow and be careful. All uncertified times will be placed behind certified times in order of fastest to slowest.


RACE

Race rooms will open around 11:30 CST / 17:30 GMT / 03:30 AEST. Please be patient as this process can take between 15 minutes to complete, but once finalised, all drivers will receive an invite from a selected room host. If you do not receive an invite within 20 minutes, please get in contact with the Series Organiser via Party Chat and he will resolve the situation. For stint 2, 3 and 4 you have to be online at least 20 minutes before the stints starts.

Stint 1 starts: 13:00 CST / 18:00 GMT / 04:00 AEST
Stint 2 starts: 14:30 CST / 19:30 GMT / 05:30 AEST
Stint 3 starts: 16:00 CST / 21:00 GMT / 07:00 AEST
Stint 4 starts: 17:30 CST / 22:30 GMT / 08:30 AEST

The Suzuka 360 will consist of 4 stints, each consisting of 25 laps. Stint 1 will have the grid set to Qualifying Result order, which will mean a short 1 lap race has to be completed to sort the order of the grid for a standing start. For stints 2, 3 and 4, the starting order will be the finishing order of the previous stints’ race of all the lobby’s together.

THIS MEANS THAT YOU CAN GO LOBBIES HIGHER OR LOWER DURING THE RACE

The order will be set by a short 1 lap race in these stints as well. All Race Starts will be a standing start with NO roll off delay this time, if a driver lags out of their stint halfway through, they may rejoin the next stint from the back of the grid in the last room with a 15 minute penalty to the one who has the slowest winner of the stint total time. However, if you lag out in lap 21 or higher, than you will get a 2.5 minute penalty for each lap that you still have to run . For example, if the driver lags out in lap 23 of 25 he will get 7.5 minutes penalty on top of the time that he lagged out. The end race timer in each stint will be set on 10 minutes and if you can't make it within those 10 minutes you will get a 10 minute penalty to the winner of your lobby.

There is a mandatory pit stop for every stint, which is to be taken between Lap 3 and Lap 13. Whenever a driver enters or leaves the pits, they must call this out to the rest of the room. You must also keep 2 tires within the painted white lines denoting the edge of the track, to ensure no shortcutting. When exiting the pit lane, you must stay to the side until you have got up to racing speed. Do not feed onto the racing line because this is dangerous.

AFTER YOU FINISH YOUR STINT, YOU HAVE TO HIT YOUR XBOX BUTTON

The car becomes A.I. after the finish and is very aggressive in its driving. if you hit the xbox button it will go straight to the wall and after touching it, it becomes a ghost. It will be resetted on the track, but as a ghost so no danger to other drivers who are still driving. The hosts of the stints will give reminders to do this.


RESTARTS

A restart can only occur if the following happens:
- The room has been setup incorrectly
- A driver lags out within the opening racing lap. In the event that 1 player only lags out, he will then start at the back of the grid. If more than one driver lags out simultaneously though, the grid will restart as the qualifying result intended
- Racing collision involving 4 or more cars within the opening racing lap
- Large lag related crash within the opening racing lap


STARTING GRIDS

Drivers should take both the 1 lap grid setting races seriously so as to ensure the race begins without delay.


THE PITS

Drivers are permitted to pit during the qualifying session if they so wish, but they are not required to. There is, however, a mandatory pit stop for every stint that must be made between Lap 3 and 13.

PIT ENTRY - When approaching the pit lane, please stay to the right and state your intentions to pit. Do not make sudden late movements as this will most likely cause an accident of which you will be at fault for, and navigate the pit entrance with care avoiding any corner cutting as intentional corner cutting is a penalisable offence.

PIT EXIT - When exiting the pit lane, please state your exit from the pit lane and stay to the right until you have picked up sufficient speed before rejoining the racing line. Do not make sudden movements as this will most likely cause an accident of which you will be at fault for.

PIT WINDOW - The first lap to make a pitstop will be at the end of Lap 3. The final lap to make a pitstop will be at the end of Lap 13.


OVERTAKING

Competitors must communicate with each other and make sensible choices when making overtakes. Always be sure that the pass is viable before committing and allow for racing room to ensure on-track safety. If however, you bump someone off the track when overtaking, you must wait for them to recover and regain their position immediately, even if it means other drivers get past too. Please note that crashing someone to get by not only means you lose that position gained, you also have the resulting time loss and any further position loss whilst you wait for the victim to recover, whilst also potentially receiving an additional penalty if an incident inquiry is filed. Is it worth it? Pick your overtaking manoeuvres carefully.


Last edited by CRA Morphader on Mon 6 Jan 2014 - 9:50; edited 1 time in total
CRA XenoMorph
CRA XenoMorph

TORA Race Number : 37
Xbox One Xbox 360

Number of posts : 1245
Location : Halle (Westfalen), Germany
Registration date : 2012-05-03
Reputation : 7

http://www.clubcraracing.fullforums.net

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