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F1 2010 Patch

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its troff
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F1 2010 Patch Empty F1 2010 Patch

Post by CQR Senna Fri 5 Nov 2010 - 15:04

Did anybody know the patch was out?
CQR Senna
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F1 2010 Patch Empty Re: F1 2010 Patch

Post by Crisis Nine Fri 5 Nov 2010 - 15:10

Yeah my bad. I meant to post about it yesterday but got caught up with work.

Crisis Nine

TORA Race Number : 152
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F1 2010 Patch Empty Re: F1 2010 Patch

Post by CQR Senna Fri 5 Nov 2010 - 15:12

cool has it worked?
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F1 2010 Patch Empty Re: F1 2010 Patch

Post by Guest Fri 5 Nov 2010 - 15:18

yippee, downloaded, deleting career and starting again ;O) Looking forward to race tonight ;O)

Guest
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F1 2010 Patch Empty Re: F1 2010 Patch

Post by johnnyboy360 Fri 5 Nov 2010 - 16:53

i tried it out last night and am really happy to say!! ITS FIXED!!! well done Codies!! the fuel sim is more realistic, the tyres are better, everything is just right!! now Codies, get on with F1 2011!!

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F1 2010 Patch Empty Re: F1 2010 Patch

Post by CQR Rogue Fri 5 Nov 2010 - 16:55

Will start career agian 5th time lol saturday morning
CQR Rogue
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TORA Race Number : 47
Xbox One PC

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Post by johnnyboy360 Fri 5 Nov 2010 - 17:35

ouch!! 5th time lol! i just started my second season!

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F1 2010 Patch Empty Re: F1 2010 Patch

Post by ATR DAN Fri 5 Nov 2010 - 17:42

I'm really pleased they have fixed it.
I'm gonna try it a little later but I hope it means that it'll bring the numbers up for our championship next year. Very Happy
ATR DAN
ATR DAN

TORA Race Number : 7
Xbox One Xbox 360

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Post by Crisis Nine Sat 6 Nov 2010 - 11:18

Same here Duncan i'll be restarting my 8th time. I hope they've balanced the difference between pro and legend.

Crisis Nine

TORA Race Number : 152
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F1 2010 Patch Empty Re: F1 2010 Patch

Post by Guest Sat 6 Nov 2010 - 13:18

OMG WTF have they done!!!

Restarted career, deleted old lotus one. This time punted for the HRT for a real challenge!!

Practice 1 1st
Practice 2 1st
Practice 3 1st
Qualifying 1st
Race 1st

This game is a joke!!

Guest
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F1 2010 Patch Empty Re: F1 2010 Patch

Post by Guest Sat 6 Nov 2010 - 13:19

p.s thats with all assists off, expert level with AI on legend. Cockpit view with M$ Wheel.

Guest
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F1 2010 Patch Empty Re: F1 2010 Patch

Post by lfcnicklfc Sat 6 Nov 2010 - 13:32

Yep, i tried the game earlier and i can tell NO difference what so ever, they said they would change the way you get held in the pits so i try pitting for the first time againin career, i was fighting for the lead i get held in the pits for 10 seconds i exit the pits and i'm 12th...

Not impressed!!!
lfcnicklfc
lfcnicklfc

TORA Race Number : 11
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F1 2010 Patch Empty Re: F1 2010 Patch

Post by johnnyboy360 Sat 6 Nov 2010 - 13:40

well i dunno but im only on rookie/easy and its fine! must be too hard for you guys then lol

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F1 2010 Patch Empty Re: F1 2010 Patch

Post by Crisis Nine Sat 6 Nov 2010 - 13:46

What length are you running at Nick coz its still happening on anything below 30% apparently.

Crisis Nine

TORA Race Number : 152
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F1 2010 Patch Empty Re: F1 2010 Patch

Post by CQR Senna Sat 6 Nov 2010 - 13:54

I think the pit stops are slightly better but other than that i cant tell any difference.
CQR Senna
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F1 2010 Patch Empty Re: F1 2010 Patch

Post by Crisis Nine Sat 6 Nov 2010 - 13:56

Changes listed in the patch:

Xbox 360

• "Pit-in" OSD indicator now appears after the player is advised to pit to repair car damage

• A number of shadowing improvements have been added

• Amended the time trial penalty system so that only players cutting the final corner on certain tracks will have their subsequent lap times invalidated

• Balanced the effects of the drying line created by cars when in a wet race

• Balancing improvements have been made to AI drivers to prevent unexpected race results

• Corrected an issue AI cars would not attempt to move out of the player's way when under a blue flag on an in / out lap during practice and qualifying session

• Corrected an issue where ABS would become enabled when selecting to "drive out" out of the pit lane in a race weekend

• Corrected an issue where AI cars would fail to respond appropriately when cars were either side of them in a corner

• Corrected an issue where AI cars would not be required to pit in a mandatory pit race after the use of a flashback

• Corrected an issue where AI times were being reported incorrectly on the first lap

• Corrected an issue where AI were being disqualified during wet races in Montreal

• Corrected an issue where car driving style was defaulting to "Wet" in network sessions

• Corrected an issue where damage to AI cars was being inconsistently applied

• Corrected an issue where disqualified AI cars would cause network races to end prematurely

• Corrected an issue where disqualified drivers were displayed in the incorrect order in the online race results screen

• Corrected an issue where flashback would become disabled after resetting to track

• Corrected an issue where incorrect race positions were reported in a network race after terminal damage had occurred

• Corrected an issue where lap and split times would be displayed incorrectly after flashing back to before the start/finish line

• Corrected an issue where pit engineer would fail to remind you to pit on mandatory pit stop races

• Improvements have been made to the pitting process to prevent the player getting stuck.

• Corrected an issue where positions of AI cars in a network race would be incorrectly displayed after a player quit the session

• Corrected an issue where punctured tyres would be carried across to subsequent sessions in a race weekend

• Corrected an issue where race strategy would fail to update correctly after the player manually selected a different starting tyre choice

• Corrected an issue where research path choice was not being carried over to subsequent season

• Corrected an issue where save data is reported corrupted

• Corrected an issue where sessions in progress would appear on the server list after quitting a network session

• Corrected an issue where some AI cars using a single-stop strategy would not pit during a mandatory pit stop race

• Corrected an issue where the dynamic racing line would not display correctly if the grip conditions changed

• Corrected an issue where the incorrect car name could be displayed above cars in the Grand Prix menu after completing a Time Trial race

• Corrected an issue where the player is told to copy their team mate's car setup

• Corrected an issue where the player was able to pass through other cars after restarting a session

• Corrected an issue where yellow flags would continue to be displayed for cars that had been removed from the race in network sessions

• Corrected an issue where user would be penalised for overtaking pitted AI cars when under yellow flag

• Made penalties less likely to be awarded after spinning out on the track

• OSD now displays time gap between cars on the sector and lap split times

• Reduced the frequency of penalty warnings given for minor collisions

• Reduced the frequency of punctures received from standard tyre wear

• Sector times for the car on pole position is now shown in the split times on the OSD

• Tuned the grip properties of the tyre compounds in different weather conditions

• Corrected an issue where a Fanatec wheel would exhibit weak force feedback if the console was turned on using the wheel's Xbox button

• Progress data for some of the achievements will no longer be lost when exiting a race in-between sessions and re-launching the title

Crisis Nine

TORA Race Number : 152
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Location : Birmingham
Registration date : 2008-09-14
Reputation : 5

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Post by its troff Sat 6 Nov 2010 - 16:48

The word rushed springs to mind
its troff
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Post by Guest Sat 6 Nov 2010 - 17:26

unfinished

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F1 2010 Patch Empty Re: F1 2010 Patch

Post by CQR Senna Sat 6 Nov 2010 - 17:33

I can think of better words
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F1 2010 Patch Empty Re: F1 2010 Patch

Post by HCR generaltso Sat 6 Nov 2010 - 17:47

hmmm
HCR generaltso
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TORA Race Number : 12
Xbox One PC

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Post by CQR Rogue Sat 6 Nov 2010 - 18:27

.....they have done a turn 10 lol
CQR Rogue
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TORA Race Number : 47
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F1 2010 Patch Empty Re: F1 2010 Patch

Post by LMR DarthMario Sat 6 Nov 2010 - 18:51

i personally think the A.I. got a tad bit easier after the patch/update. i went to restart my career, qualified 8th at Bahrain (professional A.I.), and finished on podium (3rd). and at Melbourne, i again qualified in 8th, when before the patch, i was mired (sp?) back around 14th or so with the same settings as before
LMR DarthMario
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F1 2010 Patch Empty Re: F1 2010 Patch

Post by Crisis Nine Sun 7 Nov 2010 - 13:05

Duncan wrote:.....they have done a turn 10 lol

Not quite, at least CM have made an effort to listen to the issues and communicate about it and then make some chages for the better of the game. T10 have done nothing much at all, certainly not listened to the community.

DMR SWITCH wrote:i personally think the A.I. got a tad bit easier after the patch/update. i went to restart my career, qualified 8th at Bahrain (professional A.I.), and finished on podium (3rd). and at Melbourne, i again qualified in 8th, when before the patch, i was mired (sp?) back around 14th or so with the same settings as before

They haven't got easier as such, it's just that now they are affected by fuel where they weren't before, so they will be running the same as you with high fuel loads at the beginning of the race. As a result the cars will be slower where before they had the same pace across the whole race. I've noticed the change, I couldn't get anywhere above 22nd or 23rd on Legend before the patch so I switched to Pro, and then I was getting into the top 8 which was completely unrealistic in the Lotus, so I've restarted again, for the 8th time, and set it at Legend, and in practice I got 19th place without even trying. And the reason is that the cars are much more evenly handicapped now whereas before they wewre running without fuel simulation.

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TORA Race Number : 152
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F1 2010 Patch Empty Re: F1 2010 Patch

Post by Guest Sun 7 Nov 2010 - 18:52

no they aren't!! theyve made it easier or how did I restart my career in and choose the HRT, then proceeded to get first in P1, P2, P3, Q and the race over a full race distance weekend on legend in car with no assists.

Guest
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F1 2010 Patch Empty Re: F1 2010 Patch

Post by Richy59 Sun 7 Nov 2010 - 19:14

Because magic you are simply far to good at the game and us common folk can't drive as well as you Razz


Last edited by Richy59 on Sun 7 Nov 2010 - 19:50; edited 1 time in total
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TORA Race Number : 20
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