Project CARS.
+80
EVR Chiraq
pontiacfan05
Hainesy
BG Wumba
ROSCOEpCOTRAIN
AndyT306
DSRL Webbers88
Crisis Nine
Warspite 1996
OneBIGkicker
CQR Rogue
SorrySmithy
Ianmr
GLR Asteroid
Godric VXR
Simply Law
DeweyTee
CredibleWizard
LRT Stubbsy
CQR Jono
hillcrest34
LMR Hybrid
LMP Dragon
ART Carrera
BaronGreenbacke
Pebb
LMR DarthMario
Fazed Intro
CTM AnonCaliga
RW26 BLAZE
SVR Solar
Hailfire97x
DonatedSatyr227
Morne in Glory
Capt10 Morgan
Richy59
II AntR II
HCR Motorhead
CQR CHRiS
HCR Bellmond
henkymetcola
EZT MAKO 6669
WhiteTrashStig1
jonnotheone
FSR Groves
EZT Coot
F4H EGGY
paul299
XPR Roadrunner
F4H Button
theboomeranga
Diablo 29x
F4H Hakkinen
HCR Skodaboie
Speed Dem0n 64
xVampirAx
Ax4x Broomz
HCR generaltso
ShrinkingSteven
MaynardMK4
LMR Deftone MX
XXX Skyrocket
TLR Scrublord
Dominic Mako
skyshadow5
Standaman94
Blacky Mojo
Turbo Power 77
Ax4x Kane
CQR MAGiC
LMR Sahara
TechnologicMau5
Freheliaz
Zeta0085
CQR Myles
LMR Zakspeed
RumbleBee 392
AMR of the Apex
Ax4x Mikey J
Matt
84 posters
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Re: Project CARS.
I know it's a bit Sugar Honey Ice Tea that there's no livery editor etc but I'm not letting that become an issue. PCars has everything else we need and want. I'm not a massive painter myself but I do enjoy recreating real world liveries but we'll just have to wait until autumn for Forza Motorsport 6 to get our livery fix unless SMS do release some sort of update.
F4H Button-
Number of posts : 1303
Location : Derby, England
Registration date : 2012-07-11
Reputation : 21
Re: Project CARS.
There is something in the pipeline for painting but without steeling it from turn 10 it will be awhile before we see it..
jonnotheone- TORA Race Number : 66
Number of posts : 1151
Location : basingstoke
Registration date : 2014-01-20
Reputation : 23
Re: Project CARS.
Ill be setting mine to 95
LMR Sahara- TORA Race Number : 195
Number of posts : 1010
Location : Central California
Registration date : 2012-06-26
Reputation : 19
LMR Sahara- TORA Race Number : 195
Number of posts : 1010
Location : Central California
Registration date : 2012-06-26
Reputation : 19
Re: Project CARS.
Creators of online games have a wealth of options available to them in order to set up the perfect game with either friends or fellow members of the Driver Network community...
Host Migration - if the host leaves, someone else automatically takes over that role
Vote for Track Change - If you don't like the current track choice, you can vote your dissatisfaction and prompt for a change
Full Customisation - Hosts can decide a full list of restrictions and rules they prefer (interior cams only, rolling starts, damage off, regulation severity, allowed driving aids etc..)
Fill With AI - Hosts can elect to fill the grid with AI opponents if the lobby isn't filled with humans
Security - Hosts can name their lobbies and password-protect them (PC only)
In all online games, Project CARS players are free to include any number of pre-race sessions such as Practice and Qualifying as they wish.
Additionally and crucially, players can join any of these pre-race sessions at any time. So if you've organised a race at 8pm, players can join at any time prior to that and set their qualifying time first.
Across all platforms, Project CARS also supports in-game text chat from the driving seat (mappable to any key) on PC, and voice chat on consoles allowing players to communicate, strategise, and engage in friendly rivalry with fellow opponents.
When sat in the Pit Box, players also have access to the in-game Chat Lobby allowing players to interact with other drivers, view their gamer cards and IDs, vote to skip to the next session and invite friends to join.
You can also view the current action out on the track from the Monitor station, and create your own Tuning Setups and Pit Strategies.
Once the event is over, you can then save the replay to your Driver Network Gallery.
Your Driver Network Profile tracks many stats relating to your Experience, Focus, and Affinity. But it also tracks your Online Performance and Reputation...
The number of races entered vs the number completed
Breakdown of placement in those races
Pole positions achieved in online qualifying sessions
Average finishing position and average qualifying position
The number of races where you incurred no penalties
And the number of races where you were disqualified
All this information is then used to ensure you find players of similar skill and conduct. Continually collide with other drivers and you'll slowly make acquaintances with others of similar destructive tendencies. Drive with good sportsmanlike conduct and you'll be enjoying the company of other refined opponents.
Host Migration - if the host leaves, someone else automatically takes over that role
Vote for Track Change - If you don't like the current track choice, you can vote your dissatisfaction and prompt for a change
Full Customisation - Hosts can decide a full list of restrictions and rules they prefer (interior cams only, rolling starts, damage off, regulation severity, allowed driving aids etc..)
Fill With AI - Hosts can elect to fill the grid with AI opponents if the lobby isn't filled with humans
Security - Hosts can name their lobbies and password-protect them (PC only)
In all online games, Project CARS players are free to include any number of pre-race sessions such as Practice and Qualifying as they wish.
Additionally and crucially, players can join any of these pre-race sessions at any time. So if you've organised a race at 8pm, players can join at any time prior to that and set their qualifying time first.
Across all platforms, Project CARS also supports in-game text chat from the driving seat (mappable to any key) on PC, and voice chat on consoles allowing players to communicate, strategise, and engage in friendly rivalry with fellow opponents.
When sat in the Pit Box, players also have access to the in-game Chat Lobby allowing players to interact with other drivers, view their gamer cards and IDs, vote to skip to the next session and invite friends to join.
You can also view the current action out on the track from the Monitor station, and create your own Tuning Setups and Pit Strategies.
Once the event is over, you can then save the replay to your Driver Network Gallery.
Your Driver Network Profile tracks many stats relating to your Experience, Focus, and Affinity. But it also tracks your Online Performance and Reputation...
The number of races entered vs the number completed
Breakdown of placement in those races
Pole positions achieved in online qualifying sessions
Average finishing position and average qualifying position
The number of races where you incurred no penalties
And the number of races where you were disqualified
All this information is then used to ensure you find players of similar skill and conduct. Continually collide with other drivers and you'll slowly make acquaintances with others of similar destructive tendencies. Drive with good sportsmanlike conduct and you'll be enjoying the company of other refined opponents.
CQR Myles- TORA Race Number : 226
Number of posts : 1274
Location : Bern Switzerland/ Redditch England
Registration date : 2013-02-06
Reputation : 21
Re: Project CARS.
A few more videos by CQR Rich to whet your appetite until next weeks launch!
Night race and changing weather:
40 player single player race:
Multiplayer race with CQR Rich and CQR Jono:
Night race and changing weather:
40 player single player race:
Multiplayer race with CQR Rich and CQR Jono:
Re: Project CARS.
That's me pre-downloaded the game, can't wait!
Turbo Power 77-
Number of posts : 1238
Location : Glasgow, Scotland
Registration date : 2013-01-29
Reputation : 27
Re: Project CARS.
Never knew you could allready download the game and get instant access on launch at 00:01 wut:0
Re: Project CARS.
New Xbone Gameplay from Alan at TeamVVV
LMR Sahara- TORA Race Number : 195
Number of posts : 1010
Location : Central California
Registration date : 2012-06-26
Reputation : 19
Re: Project CARS.
Looks like the photo mode will go onto the Upload Studio
https://twitter.com/realandytudor/status/594584153577943040
https://twitter.com/realandytudor/status/594584153577943040
LMR Sahara- TORA Race Number : 195
Number of posts : 1010
Location : Central California
Registration date : 2012-06-26
Reputation : 19
Re: Project CARS.
Magic, if ain't the One it ain't that appealing lol
RumbleBee 392-
Number of posts : 3126
Location : Gulfport
Registration date : 2012-04-18
Reputation : 40
Re: Project CARS.
Why? Xbox One version is feature identical to the PC version, just runs at a fixed 900p 60fps resolution. Watch the video at 720p resolution if you must and it'll look worse than native Xbox One.
Here's a new video by CQR Magictap, online qualifying and race with 15 cars (recorded on a mid range laptop, not a high spec gaming PC)
Here's a new video by CQR Magictap, online qualifying and race with 15 cars (recorded on a mid range laptop, not a high spec gaming PC)
Re: Project CARS.
Cuz it's the same stuff from 9 months ago lol
Some one on wheel, on a PC, saying hey look at what I have.
And we all know it's different, from some point to another. The game looks good, but so did every game we had before during its time.
Some one on wheel, on a PC, saying hey look at what I have.
And we all know it's different, from some point to another. The game looks good, but so did every game we had before during its time.
RumbleBee 392-
Number of posts : 3126
Location : Gulfport
Registration date : 2012-04-18
Reputation : 40
Re: Project CARS.
I won't waste my time posting here anymore then if people don't want to see online racing in the final build of the game - my bad I thought this was a sim racing site for online racing. Sooner TURN open their doors the better!
Re: Project CARS.
Magic how does the cars feel on the road? Are they a little arcadish or just a tiny inch away from Forza? The game itself just looks amazing btw!
Re: Project CARS.
Well if that's how you feel why are you still on this site? I doubt CQR will be missed.CQR MAGiC wrote:I won't waste my time posting here anymore then if people don't want to see online racing in the final build of the game - my bad I thought this was a sim racing site for online racing. Sooner TURN open their doors the better!
Turbo Power 77-
Number of posts : 1238
Location : Glasgow, Scotland
Registration date : 2013-01-29
Reputation : 27
Re: Project CARS.
CQR MAGiC wrote:I won't waste my time posting here anymore then if people don't want to see online racing in the final build of the game - my bad I thought this was a sim racing site for online racing. Sooner TURN open their doors the better!
Dude, PC is not same as console. Fact.
May be close, but not exactly the same. This has been mentioned many times over the years that PCars has been in development.
When someone points this out, please do not take it as some personal attack against you or CQR.
Re: Project CARS.
@Mikey Next gen consoles ARE PC's, with a fixed hardware config. XB1, PS4 and PC versions are the same, the only difference are texture/shadow detail and resolution. This is footage of the final PC release now we have access to it, which I thought people would like to see.
@henky - feels good, we think it sits between Forza and iRacing in terms of level of simulation
@henky - feels good, we think it sits between Forza and iRacing in terms of level of simulation
Re: Project CARS.
CQR MAGiC wrote:@Mikey Next gen consoles ARE PC's, with a fixed hardware config. XB1, PS4 and PC versions are the same, the only difference are texture/shadow detail and resolution. This is footage of the final PC release now we have access to it, which I thought people would like to see.
@henky - feels good, we think it sits between Forza and iRacing in terms of level of simulation
The differences may be subtle, but they exist.
Like I said, a criticism of the game is not in any way shape or form anything personal against you, please do not take it as one.
Re: Project CARS.
Incorrect. AGAIN.
There is NO livery editor in the PC version (or console).
You can 'hack' liveries on PC by creating then in Photoshop and overwriting the files on your hard drive, which obviously can't be done on console as file system is locked.
Like I said, the console versions are feature identical to PC, can even adjust HUD settings , field of view, individual sound volumes, even graphical effects (sun flare/blur) etc can be configured on console the same as PC.
The only difference on PC is you have access to the texture/resolutions (not needed on console as they are fixed hardware) and access to 32 player dedicated servers (16 player P2P only on console).
I was trying to post some helpful information, and was going to share some tips and advice to get up to speed but its so negative and hostile here i'll not bother.
There is NO livery editor in the PC version (or console).
You can 'hack' liveries on PC by creating then in Photoshop and overwriting the files on your hard drive, which obviously can't be done on console as file system is locked.
Like I said, the console versions are feature identical to PC, can even adjust HUD settings , field of view, individual sound volumes, even graphical effects (sun flare/blur) etc can be configured on console the same as PC.
The only difference on PC is you have access to the texture/resolutions (not needed on console as they are fixed hardware) and access to 32 player dedicated servers (16 player P2P only on console).
I was trying to post some helpful information, and was going to share some tips and advice to get up to speed but its so negative and hostile here i'll not bother.
Re: Project CARS.
Negative and hostile? You're the one starting the argument.
Turbo Power 77-
Number of posts : 1238
Location : Glasgow, Scotland
Registration date : 2013-01-29
Reputation : 27
Re: Project CARS.
If your going to promote the game, promote the game.
If your gonna promote CQR, then take it some where else.
If your gonna promote CQR, then take it some where else.
RumbleBee 392-
Number of posts : 3126
Location : Gulfport
Registration date : 2012-04-18
Reputation : 40
Re: Project CARS.
Looks good Magic, can't wait to get racing on there. Rich and Jono at Silverstone in the Aston & Ruf was a great vid so thx for sharing.
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