Project CARS.
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Re: Project CARS.
Tracklist is looking pretty tasty.
Suzuka: I have grown bored with it after all these years of it being in just about every game. Time for some new venues to conquer.
Suzuka: I have grown bored with it after all these years of it being in just about every game. Time for some new venues to conquer.
Re: Project CARS.
Interesting that there's no final chicane, how the Suzuka track was meant to be run.
AMR of the Apex- TORA Race Number : TBD
Number of posts : 3833
Location : South Wales
Registration date : 2010-04-14
Reputation : 82
Re: Project CARS.
Content of this vid is a bit meh BUT skip to 6.40 and note the options in the Pit Strategy that pop up. Third option is 'Swap Driver'! That could make some races here very interesting
Re: Project CARS.
They added that a while ago in the PC version. But hopefully it makes it way to console.
But I hope that video was an older build cuz nothing about it looked impressive. Especially the way the car moved with ground, like it wasn't fluid and just looked blocky. Not to mention when he went off track lol
Not gonna start on the pit crew haha
But again let us hope
But I hope that video was an older build cuz nothing about it looked impressive. Especially the way the car moved with ground, like it wasn't fluid and just looked blocky. Not to mention when he went off track lol
Not gonna start on the pit crew haha
But again let us hope
RumbleBee 392-
Number of posts : 3126
Location : Gulfport
Registration date : 2012-04-18
Reputation : 40
Re: Project CARS.
Tbh, compared to a lot of recent vids that's rough. It may also be low settings. Some of the top end vids I'm finding lately blow you away. Especially how the environment looks from within a car. The lighting, everything works very well indeed.
Re: Project CARS.
The difference in this game on Ultra and Low is like chalk and cheese so take that in mind.
Re: Project CARS.
Yeah I've seen the same videos over and over on PC. But nothing new has been apparent since the original released date.
Looking forward to some updated footage from console playing.
Looking forward to some updated footage from console playing.
RumbleBee 392-
Number of posts : 3126
Location : Gulfport
Registration date : 2012-04-18
Reputation : 40
Re: Project CARS.
The driver swap currently replaces the driver with an AI driver, similar to how it worked in endurance races for Gran Turismo 4
CQR Myles- TORA Race Number : 226
Number of posts : 1274
Location : Bern Switzerland/ Redditch England
Registration date : 2013-02-06
Reputation : 21
Re: Project CARS.
Ah, good to know for those who won't have the time for a full endurance. Me being one of them. :p
Zeta0085-
Number of posts : 1637
Location : Tucson, Arizona
Registration date : 2012-06-12
Reputation : 23
Re: Project CARS.
Then let's hope the AI drives better then in Forza.
Freheliaz- TORA Race Number : 26
Number of posts : 1132
Registration date : 2014-03-06
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Re: Project CARS.
I don't know anything about this feature and how it will be implemented, it could just be a development de-bug feature
CQR Myles- TORA Race Number : 226
Number of posts : 1274
Location : Bern Switzerland/ Redditch England
Registration date : 2013-02-06
Reputation : 21
Re: Project CARS.
Project CARS achievement list
Start guessing
Start guessing
CQR Myles- TORA Race Number : 226
Number of posts : 1274
Location : Bern Switzerland/ Redditch England
Registration date : 2013-02-06
Reputation : 21
Re: Project CARS.
OMG there are some brilliant names there!
I wonder what you have to do for the Maverick one
I wonder what you have to do for the Maverick one
Re: Project CARS.
Hey Myles, can you reshare? I'm seeing a crossed out image instead,
Zeta0085-
Number of posts : 1637
Location : Tucson, Arizona
Registration date : 2012-06-12
Reputation : 23
CQR Myles- TORA Race Number : 226
Number of posts : 1274
Location : Bern Switzerland/ Redditch England
Registration date : 2013-02-06
Reputation : 21
Re: Project CARS.
Here's SMS' full post about the new trailer, where they cover some details about the game as well, including:
"Competitive online with features such as 'join in progress' and invite-only sessions"
"Race weekends including warmup sessions, practices, qualifying, and two-race format"
"Save and share your proudest moments with photos and replays"
http://www.projectcarsgame.com/home/start-your-engines-trailer
Of course we won't know exactly how these features will work on console until it finally releases. There may still be some limitations like how much of a replay is saved, but it gives us an idea of where they're going
"Competitive online with features such as 'join in progress' and invite-only sessions"
"Race weekends including warmup sessions, practices, qualifying, and two-race format"
"Save and share your proudest moments with photos and replays"
http://www.projectcarsgame.com/home/start-your-engines-trailer
Of course we won't know exactly how these features will work on console until it finally releases. There may still be some limitations like how much of a replay is saved, but it gives us an idea of where they're going
TechnologicMau5- TORA Race Number : 30
Number of posts : 938
Location : Victoria, BC, Canada
Registration date : 2014-01-01
Reputation : 31
Re: Project CARS.
Apologies in advance if this has been posted. Enjoy:
Zeta0085-
Number of posts : 1637
Location : Tucson, Arizona
Registration date : 2012-06-12
Reputation : 23
Re: Project CARS.
The music from the trailer is from GTR2, this game is pretty much GTR3 so it seems fitting
CQR Myles- TORA Race Number : 226
Number of posts : 1274
Location : Bern Switzerland/ Redditch England
Registration date : 2013-02-06
Reputation : 21
Re: Project CARS.
Video showing how league racing in PCARS works (partially)
LMR Sahara- TORA Race Number : 195
Number of posts : 1010
Location : Central California
Registration date : 2012-06-26
Reputation : 19
Re: Project CARS.
Since we're on a video sharing frenzy, here's a couple of fun videos:
From the 900 build, an update to the pitstop. Still needs some tweaks but looking good:
For those who want lots of cars, here's a 64 car race in the single player:
From the 900 build, an update to the pitstop. Still needs some tweaks but looking good:
For those who want lots of cars, here's a 64 car race in the single player:
Zeta0085-
Number of posts : 1637
Location : Tucson, Arizona
Registration date : 2012-06-12
Reputation : 23
LMR Sahara- TORA Race Number : 195
Number of posts : 1010
Location : Central California
Registration date : 2012-06-26
Reputation : 19
Re: Project CARS.
So, here it is what we've been waiting for - Project CARS running on console (PS4 in this video, but Xbox One is feature identical). Great to see it's basically identical to the PC version many of us have been testing in alpha/beta since 2012!
- Can select 4 weather slots for a race
- Fully customisable HUD
- Individual sector times displayed on race results
- 32 cars shown in single player mode (expect 16 for multiplayer due to bandwidth limitations)
- Runs at 1080p 60fps on PS4 (Xbox One will be 60fps and the devs are hoping for 1080p but maybe lower (900p?) if they can't sustain 60fps on Xbox One hardware).
Team VVV have some beta PS4 footage too:
- Can select 4 weather slots for a race
- Fully customisable HUD
- Individual sector times displayed on race results
- 32 cars shown in single player mode (expect 16 for multiplayer due to bandwidth limitations)
- Runs at 1080p 60fps on PS4 (Xbox One will be 60fps and the devs are hoping for 1080p but maybe lower (900p?) if they can't sustain 60fps on Xbox One hardware).
Team VVV have some beta PS4 footage too:
Re: Project CARS.
Ehh, lost my hype for this game. Seems to have been dragging on for ages
Ax4x Kane-
Number of posts : 3148
Location : United Kingdom
Registration date : 2011-05-30
Reputation : 109
Re: Project CARS.
I'm hoping it'll be good. There are a good selection of tracks and cars so hopefully everything else in the game will be good.
Turbo Power 77-
Number of posts : 1238
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