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TORA TCR V8Supercars - Rules and Regulations

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TORA TCR V8Supercars - Rules and Regulations Empty TORA TCR V8Supercars - Rules and Regulations

Post by theboomeranga Thu 7 Apr 2016 - 5:12

General Rules & Driving Etiquette

Touring Car racing, as defined by TORA, is a non contact sport. It is understandable that on occasion some contact may occur that is not expected by either party, for example due to lag. Competitors with 'lag' issues will not be penalized, but may be asked to improve their connection, if the issue is persistently hindering other's experiences please see connection section.

TORA expects competitors who partake in its championships and meetings to behave in an appropriate and respectable manner. Insulting comments or behavior towards fellow competitors and race stewards is unacceptable and will be dealt with severely.

Competitors who are being followed on a straight part of a track by another car may move their position on the track ONCE to defend, any further sufficient movement outside of cornering will be deemed as weaving and you may be reported to the race director or head steward after the race.

If a competitor leaves the track at any time, it is advised that extra caution is taken not to impede other drivers when rejoining, please check and look before rejoining the track. Common courtesy stipulates that a driver in a dangerous position on the circuit should alert oncoming drivers of their position to avoid additional incidents, (essentially the yellow flag rules.)

Track Limits

The track limits are determined by the solid white lines either side of the track. At all times, two wheels must remain on this part of the circuit, unless of an occurrence where it is near to impossible to keep two wheels on the track, like avoiding a collision. During a race meeting, each time the track limits are not adhered to, a warning will be given. Each driver are allowed five warnings of all four wheels leaving the track via the inside of a corner, at any part of the circuit. If a sixth and subsequent "corner cutting" occurrences happen within a race meeting, then that driver will lose a position for each corner cut. Again, if a corner is cut to avoid a collision, this would not be given a warning.

The track limits must be adhered to in the event of gaining an advantage whilst having an on-track battle. If a driver overtakes a driver by getting all four wheels off the track, the driver must give that position back before they may continue the race. If the driver which was overtaken backs off heavily either through incident or "mechanical" failure, then the position will not need to be given back.

2016 V8Supercars Championships

The V8 Supercars series will take place between the 25th of April 2015 and the 20th of June 2015 in a 7 Meeting championship. The series will have three championships up for grabs.

DRIVER CHAMPIONSHIP

This will be a championship fought by each driver for themselves. The total amount of points at the end of the series, minus the lowest scoring round from their overall points will be their final points total and will result in their position in the overall drivers standing at the end of the year.

TEAM CHAMPIONSHIP

A team will be made up of a minimum of 1, and maximum of 3 drivers, all driving the same car. This championship will be scored by the total points scored by the top two team drivers at each round over the course of the championship.

CONSTRUCTORS CHAMPIONSHIP

The constructors championship will be determined by the top 3 drivers in each car's points, which will be added together for each round and a total points tally at the end of the season.
There are no drop rounds for the Constructors Title.

- Substitute Drivers

For the length of the entire series, a team may make use of substitute driver if a full time driver cannot make a meeting. This substitute driver is eligible to score points for the drivers championship, and towards the point for the team they are driving for that meeting. A team has a maximum of 2 substitutes per season. Any further substitutes, and the replacement driver will not score points for the team they are driving for. Substitute drivers must be made aware to the series runners before commencing the race meeting itself.

The substitute driver can not come from an existing team, privateer. A substitute driver may only score points for the team they are driving for in any particular race, and must remain in a single car/team for an entire race meeting.

Car Changes

There will be no allowed Car Changes after the start of Race 1. Once you have signed up with your team you are 'locked-in' with your choice and current Driver line up.

Race Rules

Safety Car Rules

There will be no designated ‘safety car’ vehicle utilized in our championships. Due to the limited nature of online race lobbies. However TORA does operate general safety car regulations which provide a similar outcome, utilizing the lead vehicle in the lobby to slow the cars to a safe speed whilst any obstruction is cleared from the circuit, or allowing affected competitors to repair any damage and catch up with the rest of the field.

- When the Safety Car Is Used

The Safety Car will only be deployed if an incident or incidents occur between three or more competitors that severely impairs both competitors race. Only a driver involved in the incident may request the safety car, and make the request to the Lobby Captain. The Lobby Captain may seek the opinions of other competitors, before making the decision to activate the safety car period.

The Safety Car may not be requested during the final two laps of a race.

- Forming a Safety Car Period

In the event of a safety car period being called, the lead car takes the role of the Safety Car or Pace Car. The Safety Car must not exceed 60m/h (100km/h) and the pack must form in current race position in single file.

- Conduct During Safety Car Period

Drivers involved in the incident should form at the back of the pack, in order of relative position before the incident, unless there is an obvious instigator. Competitors must keep a reasonable distance during the Safety Car Period. Brake testing during the Safety Car period will not be tolerated and may lead to penalties, either race meeting or championship. Warming of tyres is permitted but must be undertaken in a safe manner with due consideration given to other competitors. Competitors who leave the track by their own volition during the Safety Car period may be passed by the rest of the pack and the competitor will form at the back of the field.

Safety Car durations will last a minimum of three laps. Lap 1 will be the lap of the incident (unless in the last 3 corners) and this is the period for those involved in the incident to pit. Lap 2 will be when anyone else can pit, while Lap 3, pit lane is closed and race restarts at the end of that lap. In the instance that it takes more than 3 laps for the safety car period, the 'Lap 2' scenario is just extended by the extra laps needed.

At the Conclusion of the Safety Car period, the leader will have control of when the pack goes green. In previous TORA Series, a "go, go, go, go" or "3, 2, 1, GO" was called over the mic. With lag and lobby chatter this can be difficult, so, In the TORA V8 Supercars, much like real motorsport, will have a safety car line, after which the driver can accelerate. This will act like the Acceleration Zone in the real V8 Supercars at Albert Park, where the lead car can hold his line and speed between the start and end of AZ and accelerate when he wishes, without calling a count down or shouting go repeatedly.

example:
IMAGE HERE

Race Meeting Set-Up

We ask that all competitors are on Xbox live 15 minutes prior to the start of the race meeting, and appear online. Where necessary, if each competitor could post "In" in the relevant race meeting thread on the TORA forums. Anyone who wishes to race without posting "In" will need to wait the race meeting organisers confirmation before being allowed to race.
TORA’s ‘Live Timing’ system will be updated prior to the race meeting with who your lobby host will be for qualifying, and will be updated during the meeting with the results. One invite will be sent out to all race entrants. This invite will also denote your qualifying lobby.

If a connection issue is apparent please contact the race director or lobby host as soon as possible and they will do their best to ensure you can connect to the qualifying lobby.

Competitors who are not connected to the host’s room at the start time without reason stated before the start time of the race meeting will not be able to take part in qualifying. The qualifying session will start no later than 5 minutes from the designated race meeting start time.

QUALIFYING

Qualifying this year will be run slightly differently. A 10 minute session will be first up (Lobby set to 15 minutes) where drivers put in their fastest time. This sets the lobbies and race 1 start. After race 1, there is a 'Shootout' Session where cars are set off at a certain time period and have 2 laps (1 warm up and 1 flying lap) to set their fastest time, this sets the race 2 (and Bathurst Endurace race) grid. Race 3 (for those rounds that include 3 races), will be race 2 finish position.

Settings

-Qualifying will consist of 10 minutes (timer set to 15)
-Collisions will be forced off (on for Shootout)
-Damage will be set to Simulation damage
-There will be no roll off delay - you must find your own space on track.
-The Grid will be set to Random
-Once you complete 10 minutes you will meet in the first corner so that the lobby marshals can take down your qualifying time and conduct scrutineering if required.
-Times will then be uploaded to the Live Timing application by the chief marshal of the meeting
-Clean laps take preference over Dirty laps. A slower clean lap will qualify in front of a faster Dirty lap.

RACE

TORA’s ‘Live Timing’ system will be updated after qualifying has taken place to update you who your lobby host will be. We ask that all competitors remain on Xbox live for the start of the race. ONE invite will be sent out to all race entrants. This will denote your race lobby. If a connection issue is apparent please contact the race director or lobby host ASAP and they will do their best to ensure you can connect to the race lobby.

Competitors who are not connected to the host’s room, or contacted a race official to explain a delay, after 10 minutes of the race lobby invite has been sent will not be able to take part in race.

Race - Grid will be the results of the qualifying session. All drivers with "clean" laps in qualifying will be before all drivers who set "dirty" laps. Races will take pace over a pre-determined amount of laps. Please see the Season Calendar for details. Race 2 Grids will be sorted by shootout times and Race 3 sorted by finish of Race 2.

During each meeting there will be between 1 and 3 races. Sprint Format, Feature Format and Endurance Format.

Sprint Rounds will have 3 races, around 50 km (31 mi) long, lasting 15-25 minutes in length worth x1 points
Feature Rounds will have 2 races, 1 sprint race, and one Feature race, double the length of the sprint round, lasting 40-45 minutes each. 1 Mandatory pit stop for Feature races worth x2 points
The Endurance Round at Bathurst is a 40 lap (250km) race, from start to finish, with 2 minimum mandatory stops. These rounds are worth x3 points.

Race Settings
Race Settings:

Parade Lap and Standing Start

Competitors will perform a single Formation lap to set the grid positions, before a standing start on lap 2 begins race conditions. We ask all competitors to listen to the lobby host for what speed they should drive on the parade lap - around 75mph (120km/h) maximum. Competitors are asked not to move until the lobby host reads out the grid order and confirms when they can move off. We ask that competitors do not race one-another in the formation lap as to not interfere with the grid order, any resulting infringements will be reported to the race director and penalties may be given.

To achieve the standing start the competitors may be led by the lead car until they reach the start/finish straight. When the lead driver reaches the start/finish straight, the driver will form up in the relevant grid slot. Each driver behind must form up in their order in the relevant grid slots. When the driver in last position on the grid has formed up and is in their grid slot they must tell the lobby host that they are ready. The Lobby Host will then confirm the grid is set and ready. The lobby host will pick a time on the overall Race Timer for when the race will start. The time that is chosen must be 10-15 second ahead so that the entire grid can prepare to start. When the timer reaches the chosen value the race will commence by all drivers accelerate from their grid slot. Jump starts will be investigated by the Stewards and will results in penalties.


Last edited by ErebusV8 on Fri 3 Jun 2016 - 22:10; edited 3 times in total
theboomeranga
theboomeranga

TORA Race Number : 31
PC Xbox 360

Number of posts : 7110
Location : Brisbane, Australia
Registration date : 2011-12-02
Reputation : 105

https://www.facebook.com/NSR.Esports1

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TORA TCR V8Supercars - Rules and Regulations Empty Re: TORA TCR V8Supercars - Rules and Regulations

Post by LMP Phantom Sun 8 May 2016 - 0:04

noticed an issue with the curb weight restrictions, the Ford Falcon weighs 3,030lbs and the restrictions wont allow any heavier than 3,000lbs if ive read it correctly
LMP Phantom
LMP Phantom

TORA Race Number : 91
PC Xbox One

Number of posts : 404
Location : London
Registration date : 2013-05-27
Reputation : 7

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TORA TCR V8Supercars - Rules and Regulations Empty Re: TORA TCR V8Supercars - Rules and Regulations

Post by theboomeranga Sun 8 May 2016 - 11:48

I may have put the wrong settings in, I copied the thread from the FM4 series I ran...
theboomeranga
theboomeranga

TORA Race Number : 31
PC Xbox 360

Number of posts : 7110
Location : Brisbane, Australia
Registration date : 2011-12-02
Reputation : 105

https://www.facebook.com/NSR.Esports1

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TORA TCR V8Supercars - Rules and Regulations Empty Re: TORA TCR V8Supercars - Rules and Regulations

Post by theboomeranga Thu 12 May 2016 - 12:15

updated,
please note the updated 'Race Settings' spoiler tab
theboomeranga
theboomeranga

TORA Race Number : 31
PC Xbox 360

Number of posts : 7110
Location : Brisbane, Australia
Registration date : 2011-12-02
Reputation : 105

https://www.facebook.com/NSR.Esports1

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TORA TCR V8Supercars - Rules and Regulations Empty Re: TORA TCR V8Supercars - Rules and Regulations

Post by Fazed Intro Fri 13 May 2016 - 12:35

If TCS banned? I've seen a fair few times with it on, and a load with it off, is it just preference?
Fazed Intro
Fazed Intro

TORA Race Number : 995
Xbox One Xbox 360

Number of posts : 481
Location : huddersfield, UK
Registration date : 2013-12-04
Reputation : 6

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TORA TCR V8Supercars - Rules and Regulations Empty Re: TORA TCR V8Supercars - Rules and Regulations

Post by theboomeranga Fri 13 May 2016 - 12:45

only preference,
I thought about turning it off for realism, but that'd deter a lot of people
theboomeranga
theboomeranga

TORA Race Number : 31
PC Xbox 360

Number of posts : 7110
Location : Brisbane, Australia
Registration date : 2011-12-02
Reputation : 105

https://www.facebook.com/NSR.Esports1

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TORA TCR V8Supercars - Rules and Regulations Empty Re: TORA TCR V8Supercars - Rules and Regulations

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