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Forza Motorsport 5 Feature Wish List

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F4H bandicoot
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v Hurricane v
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wood53y
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theboomeranga
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Forza Motorsport 5 Feature Wish List Empty Forza Motorsport 5 Feature Wish List

Post by theboomeranga Fri 5 Apr 2013 - 5:50

what do you want (cars and tracks aside) in Forza 5
i think i speak for everyone:
dynamic Weather
Dynamic Day/night change
obviously with above, glowing number boxes, and head/tail lights that work
the theres:
tyre degradation that matches race length (like F1 2010/11/12)
Different tyre compounds
being able to paint EVERYWHERE on EVER car (including windows)
theboomeranga
theboomeranga

TORA Race Number : 31
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Post by Ax4x Mikey J Fri 5 Apr 2013 - 6:00

Ability to repair damaged aero and make aero adjustments during pit stops.

Four wheel independent caster/camber adjustments.

In "Create Race" mode, adjust intensity of "sticky grass".

Ax4x Mikey J
Ax4x Mikey J

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Post by Ax4x Kane Fri 5 Apr 2013 - 7:06

Full pit stops, with pit crew working on the car. However, with the many different types of cars I doubt they could do this.
Ax4x Kane
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Post by Ax4x Mikey J Fri 5 Apr 2013 - 7:25

Flat tires. If someone insists on running into everyone else, he should at some point incur at least a flat tire if not catastrophic tire failure due to the tire rubbing bodywork.
Ax4x Mikey J
Ax4x Mikey J

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Post by theboomeranga Fri 5 Apr 2013 - 7:42

agreed to all of that,
theboomeranga
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Post by Ax4x Kane Fri 5 Apr 2013 - 7:44

Flyin Mikey J wrote:Flat tires. If someone insists on running into everyone else, he should at some point incur at least a flat tire if not catastrophic tire failure due to the tire rubbing bodywork.

Or if you go way too long on a set of tires. I bet it would be designed so they go at the same % of wear each time though...
Ax4x Kane
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Post by LMR BlackHawk Fri 5 Apr 2013 - 8:19

I would like to see wheel come off but still be able to drive and you would have to limp the car back to the pits.
LMR BlackHawk
LMR BlackHawk

TORA Race Number : 24
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Post by theboomeranga Fri 5 Apr 2013 - 9:13

oh oh most importantly
flags!!!!!!
no sticky grass, flags
theboomeranga
theboomeranga

TORA Race Number : 31
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Post by CQR Aero Fri 5 Apr 2013 - 9:16

Sadly, it's quite unlikely that they will make the game MORE "niche" by adding detail/levels of complexity. If anything it's going to be "more accessible" to the non-hardcore racers.

If nothing else, repairable aero is top of my wish list.
CQR Aero
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TORA Race Number : 80
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Post by CQR Aero Fri 5 Apr 2013 - 9:17

GRT 458Italia wrote:oh oh most importantly
flags!!!!!!
no sticky grass, flags

I like the few seconds of power handicap method used in Race Pro. It's the equivalent of forcing you to lift after cutting.
CQR Aero
CQR Aero

TORA Race Number : 80
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Post by CQR Jono Fri 5 Apr 2013 - 9:38

CQR Aero wrote:If nothing else, repairable aero is top of my wish list.

+1000000000000001
CQR Jono
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Post by theboomeranga Fri 5 Apr 2013 - 10:19

fix able aero at least on the race cars,
BARE MINIMUM
theboomeranga
theboomeranga

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Post by TweekPunx Fri 5 Apr 2013 - 12:05

Track Editor for sure Very Happy
TweekPunx
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Post by FSR Groves Fri 5 Apr 2013 - 12:12

Day/Night Change (With glowing numbers for the night races)
Dynamic weather
Better damage (instead of a wing falling off and the car turning grey)
Repairable aero.
Realistic Gravel and Grass. (Not whatever the hell the Forza Grass is made out of.)
being able to paint everywhere (I.e. the windows)
Flags?

FSR Groves
FSR Groves

TORA Race Number : 96
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Post by Standaman94 Fri 5 Apr 2013 - 12:16

Obviously all the realism stuff as mentioned above
GRID-level damage (with wreckages)
Day/Night cycles with optional time dilation (ie 24hrs in 24 mins)
Real partnerships with FIA etc
Real races with regulated cars
Optional flag system, mandatory for the above races
Free roam on circuits with multiple layouts (especially Top Gear)
Advanced replays (to make T10-style videos)
Standaman94
Standaman94

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Post by CQR Aero Fri 5 Apr 2013 - 12:20

Flags is a good suggestion as a layer page on the design editor. One layer per flag would free up lots (especially for Americans, or those with some sort of crest/herald on the flag, like Mexico).
CQR Aero
CQR Aero

TORA Race Number : 80
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Post by CQR Aero Fri 5 Apr 2013 - 12:22

Standaman94 wrote:Advanced replays (to make T10-style videos)

At least one replay "camera angle" that is all fixed position/TV-style cameras around the circuit - i.e. not floating somewhere near the car in mid-air!
CQR Aero
CQR Aero

TORA Race Number : 80
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Post by CQR Rogue Fri 5 Apr 2013 - 12:26

Flashy Headlights
CQR Rogue
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Post by AdamWatson99 Fri 5 Apr 2013 - 15:24

SelectiveRogue wrote:Flashy Headlights
+1
Day/Night Change (With glowing numbers for the night races)
Dynamic weather
Better damage (instead of a wing falling off and the car turning grey)
Repairable aero.
Realistic Gravel and Grass.
Engine Failure's and Gearbox
AdamWatson99
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Post by Ax4x Kane Fri 5 Apr 2013 - 15:32

24 or even 32 player lobbies. On next gen it could be possible.
Practice Sessions.
Qualifying Sessions.
Starting Lights.
Parade Lap.
FULL grandstands.

Yes, I want this a lot more racing orientated.
Ax4x Kane
Ax4x Kane

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Post by wood53y Fri 5 Apr 2013 - 17:42

I have to echo all of the above really
Dynamic time and dynamic weather is a must the clear blue skies is getting old now.
I think the option to turn sticky grass off would be a great addition and as a simulation game flags should be at least an option
Repairable Aero I still fail to see how my mechanics can repair my engine in 30seconds but cant repair the aero.
The ability to flash the headlights
Better tyre degradation and compounds even if they stick with just one tyre brand
Better damage modelling and I agree with punctures they manage it on F1 and they are a part of motor racing
wood53y
wood53y

TORA Race Number : 553
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Post by AMR of the Apex Fri 5 Apr 2013 - 17:50

Repairable EVERYTHING please, but with a hint of reliability issues.

I'm not too sure about having dynamic weather, and I've said this on many occasions, especially across multiple lobbies, where Lobby A may end up having a complete washout, while Lobby B is completely dry or drying out halfway through, it certainly wont look good for the TEC and ISCC races, maybe ok for the GTs and Touring Cars though.

The ability to restrict engine capacities in online lobbies, this could help with recreating old-timer races.

The ability to Wide-Body-fy all the production cars in order to make them look more like race cars.

AMR of the Apex
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Post by Ax4x Mikey J Fri 5 Apr 2013 - 18:51

In Drag Race mode - having the option to set the lights. Not stand on it until the lights are green, but having to wait through them so that one red lights if they jump. Reaction time wins and loses races in real life.

I am not all for the dynamic weather option, as I would rather see the track and cars around me than drive blindly in water spray. I know some series race in the rain, but I also know that some do not. Same goes for blinding tire smoke... being able to see is important to me.

R.e. sticky grass... more realistic would be nice. At Indy, in real life, if you put a wheel off into the grass, you don't go 40 MPH, you slide. Traction loss would be better than traction gained.

Ax4x Mikey J
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Post by CQR Deuce Fri 5 Apr 2013 - 19:04

Already been said but proper tire degredation and aero repair!
CQR Deuce
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TORA Race Number : 914
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Post by v Hurricane v Fri 5 Apr 2013 - 19:54

I would like to see what everyone has suggested including; The ability for the race host to save and upload an entire race online or to their computer (Not this 15-30 sec crap). Better control on creating races (types of upgrades and such. Basically to implement build specs that we go by). Grant the room host the ability to set connection limits (ie. Allow for a certian max ping or NAT type that is allowed to join.) Turn 10/Microsoft to employ better system admins to run the servers, so they don't go down all the time (Just a thought).
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