FM6 General Discussion
+93
CarbonfiberYeti
ridin sideways2
HCCR Rabidus
Richy59
paul299
MID LAND ZETA
SGR Amber
xebot360
PROD DTechR
Jack Coffey
CQR Myles
WRA JoeVIR
HomerRamone
TOMWHITTY
EZT SPANKY
Simply Law
DOR Vantage
LMR Deftone MX
CRA Project182R
Wooflers
EZT PDILLY77
H R FLOCK
Mrbrown33
HCR Super T
TLP STaLLiOnO
Fazed Intro
BalmierPie671
Hailfire97x
Speed Dem0n 64
DDM Driv3
PLOW tubbi
TheFLC
JAMIE ANDERS0N
HCR Karma
CRA XenoMorph
LMR Sahara
VVV GunDaM
MaynardMK4
EVR Chiraq
BigBen13x
xVampirAx
D3fend
galeforce97
ROSCOEpCOTRAIN
LMP Dragon
Apoc112
desertrainfrog
DSRL Webbers88
ATP Wheelwash
Fleaver
WhoIsJohn117
Diablo 29x
Ax4x Broomz
DeweyTee
ShrinkingSteven
HCR generaltso
F4H Hakkinen
Radiation Louis
EZT Neo 45
Joito04
Ax4x Bandit
nickyf1
Louie Loper
RW26 BLAZE
TechnologicMau5
henkymetcola
FSR Groves
I Ray P Dave I
Zeta0085
Freheliaz
XXX Skyrocket
LMR DarthMario
jonnotheone
RumbleBee 392
Ax4x Cowboy
CTM AnonCaliga
TFR Magic
CQR MAGiC
LMR Zakspeed
Matt
EZT MAKO 6669
PTG Chungus
Ax4x Kane
theboomeranga
Ax4x Mikey J
II AntR II
skyshadow5
Dominic Mako
ART Carrera
DonatedSatyr227
AMR of the Apex
AndyT306
Standaman94
97 posters
Page 1 of 20
Page 1 of 20 • 1, 2, 3 ... 10 ... 20
FM6 General Discussion
Discuss.
Features: http://forzamotorsport.net/en-us/news/fm6_e3_features
Special Editions: http://forzamotorsport.net/en-us/news/fm6_pre_order
Loyalty Rewards: http://forzamotorsport.net/en-us/news/fm6_loyalty_rewards
New Tracks:
- Brands Hatch
- Watkins Glen
- Rio de Janeiro
- Daytona International Speedway
- Indianapolis Motor Speedway (Updated for 2014)
New Cars:
- 2015 Dodge Challenger SRT Hellcat
- 2014 Ferrari #62 Risi Competizione 458 Italia GTLM
- 2014 Audi #2 Audi Team Joest R18 e-tron quattro
- 2016 Ford Shelby GT350R
- 2014 BMW #56 BMW Team RLL Z4 GTE
- 2017 Ford GT
- 2014 Volvo #1 Volvo Polestar Racing S60 STCC
Last edited by Standaman94 on Mon 15 Jun 2015 - 19:34; edited 4 times in total
Re: FM6 General Discussion
Looks like what forza 5 should have been, can't wait, if the pcars bugs aren't ironed out quick this will put a nail in its coffin!
AndyT306- TORA Race Number : 681
Number of posts : 397
Location : UK
Registration date : 2012-06-08
Reputation : 7
Re: FM6 General Discussion
can you imagine how much more motorsport you could put on this game if they got rid of forzavista...
...I'll probably be glad to get back to something like this, such a lightweight on pcars...
...I'll probably be glad to get back to something like this, such a lightweight on pcars...
AMR of the Apex- TORA Race Number : TBD
Number of posts : 3833
Location : South Wales
Registration date : 2010-04-14
Reputation : 82
Re: FM6 General Discussion
AndyT306 wrote:Looks like what forza 5 should have been, can't wait, if the pcars bugs aren't ironed out quick this will put a nail in its coffin!
Really ? Forza 6 will put a coffin on Project cars ???? we don't even know what CARS Forza 6 or tracks they have or if the racing cars will be balances or not !!!!Forza 6 NEEDS to bring something GOOD to the game.... also Forza 5 looked good at E3 and we all know how that turned out
DonatedSatyr227- TORA Race Number : 95
Number of posts : 419
Registration date : 2014-02-22
Reputation : 5
Re: FM6 General Discussion
I think I saw a glimpse of Daytona in there
ART Carrera- TORA Race Number : 175
Number of posts : 1559
Location : Miami, Florida USA
Registration date : 2008-08-30
Reputation : 24
Re: FM6 General Discussion
New Locations:
0:12 - Rio
0:59 - Brands Hatch
1:02 - Daytona?
New Cars:
0:39 - Z4 GTLM
0:12 - Rio
0:59 - Brands Hatch
1:02 - Daytona?
New Cars:
0:39 - Z4 GTLM
Re: FM6 General Discussion
early night shot with fireworks suggests Le Mans... but thats not really new is it? in the NIGHT at Le Mans is!
AMR of the Apex- TORA Race Number : TBD
Number of posts : 3833
Location : South Wales
Registration date : 2010-04-14
Reputation : 82
Re: FM6 General Discussion
1:01 Watkins Glen?
AMR of the Apex- TORA Race Number : TBD
Number of posts : 3833
Location : South Wales
Registration date : 2010-04-14
Reputation : 82
Re: FM6 General Discussion
OP updated again with all the announced new stuff (to the Forza franchise)
Re: FM6 General Discussion
Were there variants of the Prague layout on FM5? and does it look like Rio may be the same kind of thing?
Because Forza Motorsport 1 owners will remember THIS layout...
Because Forza Motorsport 1 owners will remember THIS layout...
Last edited by AMR Garage on Mon 15 Jun 2015 - 20:36; edited 1 time in total
AMR of the Apex- TORA Race Number : TBD
Number of posts : 3833
Location : South Wales
Registration date : 2010-04-14
Reputation : 82
Re: FM6 General Discussion
The British 1st wrote:AndyT306 wrote:Looks like what forza 5 should have been, can't wait, if the pcars bugs aren't ironed out quick this will put a nail in its coffin!
Really ? Forza 6 will put a coffin on Project cars ???? we don't even know what CARS Forza 6 or tracks they have or if the racing cars will be balances or not !!!!Forza 6 NEEDS to bring something GOOD to the game.... also Forza 5 looked good at E3 and we all know how that turned out
Without a dynamic day/night or dynamic weather, it is kind of hard to see what FM6 will have over Pcars for clubs and leagues, but a game that doesn't have wonky controller settings and crash back to thedashboard would be enough to make me switch.
I also read here a few more details, as well as this:
http://arstechnica.co.uk/gaming/2015/06/forza-motorsport-6-getting-dark-and-wet-in-a-world-first-hands-on/
"Turn 10's three-screen testing rig included Fanatec's new Xbox One-compatible wheel, which combines the company's Clubsport wheel base ($599) with the new, Xbox-specific wheel rim ($399)."
Dominic Mako- TORA Race Number : 428
Number of posts : 180
Registration date : 2013-02-14
Reputation : 7
Re: FM6 General Discussion
Couldn't care less about the weather, but day night transition would have been a nice touch for the endurance races.
Re: FM6 General Discussion
I like this.
II AntR II- TORA Race Number : 870
Number of posts : 246
Location : Portugal
Registration date : 2013-05-17
Reputation : 10
Re: FM6 General Discussion
I suppose this is of interest for TORA:
Different tweaks are aimed at different types of players. For the artistic ones who design new liveries, FM6 will have better accounting of how their files are used, so they can get paid or rewarded in the game. New multiplayer racing leagues (and online spectating) offer the competitors and multiplayers a more focused experience, and (finally!) there's an option to have a warm-up lap or two before a race starts, so you can get dialed into a track (still no qualifying laps, though).
There are changes to career mode as well, and these will take more than 70 hours to complete, according to Turn 10. That career mode still features Top Gear—it entered into a creative partnership with Turn 10 with FM5—despite the BBC show's recent trials and tribulations. We can confirm that James May, Richard Hammond, The Stig, and the Top Gear test track will all show up, along with other motoring celebrities and professional racing drivers. Greenawalt explained that the new approach to career mode was about celebrating pockets of motorsport and automotive history. "We'll show you the different physics [of different eras and types of car]," he said. "It's semi-linear, but sort of a guided tour."
"As you're driving through [career mode's backbone], you'll unlock lots of little vignettes," he continued. "These are very specific; some are Stig, some are Top Gear, but all of them are hosted by different automotive car-passionate celebrities of sorts—professional drivers and so on. That's where James and Richard come in. They picked areas of the game they're passionate about," he said.
At this point we wondered if he was talking about challenges that recreate famous moments in motorsport history, like Fangio's legendary drive at the 1957 German Grand Prix? "It's not quite as specific as, 'This is lap 7 and you're six cars behind…'" Greenawalt told us. Rather, "it's the scenario of what it's like to race prototype race cars on Le Mans in the rain. You'll work your way up there in the backbone career, but in the first 10 minutes we'll unlock one of these events, it's quick, you get in, you get that experience, that visceral thrill, and it's brought to you by a famous racecar driver or celebrity," he said.
Different tweaks are aimed at different types of players. For the artistic ones who design new liveries, FM6 will have better accounting of how their files are used, so they can get paid or rewarded in the game. New multiplayer racing leagues (and online spectating) offer the competitors and multiplayers a more focused experience, and (finally!) there's an option to have a warm-up lap or two before a race starts, so you can get dialed into a track (still no qualifying laps, though).
There are changes to career mode as well, and these will take more than 70 hours to complete, according to Turn 10. That career mode still features Top Gear—it entered into a creative partnership with Turn 10 with FM5—despite the BBC show's recent trials and tribulations. We can confirm that James May, Richard Hammond, The Stig, and the Top Gear test track will all show up, along with other motoring celebrities and professional racing drivers. Greenawalt explained that the new approach to career mode was about celebrating pockets of motorsport and automotive history. "We'll show you the different physics [of different eras and types of car]," he said. "It's semi-linear, but sort of a guided tour."
"As you're driving through [career mode's backbone], you'll unlock lots of little vignettes," he continued. "These are very specific; some are Stig, some are Top Gear, but all of them are hosted by different automotive car-passionate celebrities of sorts—professional drivers and so on. That's where James and Richard come in. They picked areas of the game they're passionate about," he said.
At this point we wondered if he was talking about challenges that recreate famous moments in motorsport history, like Fangio's legendary drive at the 1957 German Grand Prix? "It's not quite as specific as, 'This is lap 7 and you're six cars behind…'" Greenawalt told us. Rather, "it's the scenario of what it's like to race prototype race cars on Le Mans in the rain. You'll work your way up there in the backbone career, but in the first 10 minutes we'll unlock one of these events, it's quick, you get in, you get that experience, that visceral thrill, and it's brought to you by a famous racecar driver or celebrity," he said.
II AntR II- TORA Race Number : 870
Number of posts : 246
Location : Portugal
Registration date : 2013-05-17
Reputation : 10
Re: FM6 General Discussion
Dominic Mako wrote:The British 1st wrote:AndyT306 wrote:Looks like what forza 5 should have been, can't wait, if the pcars bugs aren't ironed out quick this will put a nail in its coffin!
Really ? Forza 6 will put a coffin on Project cars ???? we don't even know what CARS Forza 6 or tracks they have or if the racing cars will be balances or not !!!!Forza 6 NEEDS to bring something GOOD to the game.... also Forza 5 looked good at E3 and we all know how that turned out
Without a dynamic day/night or dynamic weather, it is kind of hard to see what FM6 will have over Pcars for clubs and leagues, but a game that doesn't have wonky controller settings and crash back to thedashboard would be enough to make me switch.
I also read here a few more details, as well as this:
http://arstechnica.co.uk/gaming/2015/06/forza-motorsport-6-getting-dark-and-wet-in-a-world-first-hands-on/
"Turn 10's three-screen testing rig included Fanatec's new Xbox One-compatible wheel, which combines the company's Clubsport wheel base ($599) with the new, Xbox-specific wheel rim ($399)."
The way I see it is that Project cars have until Forza 6 comes out to fix the bugs and BIG problems in the game... if they do this and with the DLC tracks and cars then I cannot see how Forza 6 can beat project cars in the racing area .... but with project cars being as good as it is ( with some problems ) it should make turn 10 "up there game" with forza 6 and offer us a racing witch we all need.
DonatedSatyr227- TORA Race Number : 95
Number of posts : 419
Registration date : 2014-02-22
Reputation : 5
Re: FM6 General Discussion
IF Porsches are in on release, then FM6>>>P Cars.
And unless PCars opens up at least a "limited" livery editor (apply your own number) then FM6 will likely be the better option for online racing leagues of over 20-30 members.
And unless PCars opens up at least a "limited" livery editor (apply your own number) then FM6 will likely be the better option for online racing leagues of over 20-30 members.
Re: FM6 General Discussion
First impressions:
Day/night and weather not being dynamic isn't too bad, it's rather good for us because then all lobbies can be either dry, or wet, day or night, not one night, one day, one dry and one wet...
Track list is looking pretty freakin awesome at the moment, just thinking of TEC potential races could be:
TEC could end up being
Spa 24
Bathurst 12
Le Mans 24
Silverstone 12
Daytona 24
Nurburg 24
Road Atlanta 10
If the Rio circuit is the same as the FM1 version, and there are V8s in this game, I'm just going to be lapping Rio and Bathurst until my controller breaks, because Rio replicates Sydney OP, mixed in with a little bit of Adelaide it's amazing, would be awesome to race there. Daytona, FINALLY!!! Mark can run a Daytona 500 AT Daytona, and with 24 people that'll be amazing fun to do and watch! and of course Daytona 24 hours.
Le Mans at night, YES!!! better be able to flash headlights, but if not, not worried too much.
One thing I don't like at this point is that it's still the 2006 Aston DBR9, not a new GTE/3 V8 Vantage, but still 3 months till release and 6 months worth of DLC right?
good to see the z4 GTE in finally! Hopefully GT cars are pre balanced...
Also, unless my eyes are playing tricks (quite likely), I'm seeing a lack of LMP2 cars, which kind of upsets me :/
Would be great if DP and LMP2 are bought in now that Daytona is in.
Would like to see Monza or Imola at some point because there is a lack of Italy in the track list and that upsets me, and hopefully the Indy track is updated so we have the both "Rolex GP" Layout (as on FM4/5, and the "Indy" GP Layout, as the Indy Cars use with the chicane on the back straight and using the motorcycle course near the pits.
Also would like to see car clubs/similar back in, because that is a feature I still love with FM4, as well as distance indicators, and spectate etc that were in 4 but missing from 5.
Other than that, it looks really good, and hopefully it can be what FM5 SHOULD have been, but that was more MS' fault than T10
Day/night and weather not being dynamic isn't too bad, it's rather good for us because then all lobbies can be either dry, or wet, day or night, not one night, one day, one dry and one wet...
Track list is looking pretty freakin awesome at the moment, just thinking of TEC potential races could be:
TEC could end up being
Spa 24
Bathurst 12
Le Mans 24
Silverstone 12
Daytona 24
Nurburg 24
Road Atlanta 10
If the Rio circuit is the same as the FM1 version, and there are V8s in this game, I'm just going to be lapping Rio and Bathurst until my controller breaks, because Rio replicates Sydney OP, mixed in with a little bit of Adelaide it's amazing, would be awesome to race there. Daytona, FINALLY!!! Mark can run a Daytona 500 AT Daytona, and with 24 people that'll be amazing fun to do and watch! and of course Daytona 24 hours.
Le Mans at night, YES!!! better be able to flash headlights, but if not, not worried too much.
One thing I don't like at this point is that it's still the 2006 Aston DBR9, not a new GTE/3 V8 Vantage, but still 3 months till release and 6 months worth of DLC right?
good to see the z4 GTE in finally! Hopefully GT cars are pre balanced...
Also, unless my eyes are playing tricks (quite likely), I'm seeing a lack of LMP2 cars, which kind of upsets me :/
Would be great if DP and LMP2 are bought in now that Daytona is in.
Would like to see Monza or Imola at some point because there is a lack of Italy in the track list and that upsets me, and hopefully the Indy track is updated so we have the both "Rolex GP" Layout (as on FM4/5, and the "Indy" GP Layout, as the Indy Cars use with the chicane on the back straight and using the motorcycle course near the pits.
Also would like to see car clubs/similar back in, because that is a feature I still love with FM4, as well as distance indicators, and spectate etc that were in 4 but missing from 5.
Other than that, it looks really good, and hopefully it can be what FM5 SHOULD have been, but that was more MS' fault than T10
Re: FM6 General Discussion
I'll end up buying this, playing for a week then shelving it, just like I did with PCars.
Still, it looks decent
Still, it looks decent
Ax4x Kane-
Number of posts : 3148
Location : United Kingdom
Registration date : 2011-05-30
Reputation : 109
Re: FM6 General Discussion
thougts
New Tracks:
- Brands Hatch whooo hoo
- Watkins Glen whooooo hooo
- Rio de Janeiro meh
- Daytona International Speedway meh
- Indianapolis Motor Speedway (Updated for 2014) urrreeee ok
New Cars:
- 2015 Dodge Challenger SRT Hellcat YAYAY
- 2014 Ferrari #62 Risi Competizione 458 Italia GTLM burn it..
- 2014 Audi #2 Audi Team Joest R18 e-tron quattro meh
- 2016 Ford Shelby GT350R oooo ellloo
- 2014 BMW #56 BMW Team RLL Z4 GTE meh?
- 2017 Ford GT nom
- 2014 Volvo #1 Volvo Polestar Racing S60 STCC GIMMIE
FIRST impressions tbh look ok its begining to take a shape of another forza four with loads of cars and good tracks HOWEVER i feel they may have overdone it and it could end up like a pcars too buggy to work on
sooooooooo its a 50/50 in my eyes it looks balanced
at least we may design on here.......pcars denies that chance...
New Tracks:
- Brands Hatch whooo hoo
- Watkins Glen whooooo hooo
- Rio de Janeiro meh
- Daytona International Speedway meh
- Indianapolis Motor Speedway (Updated for 2014) urrreeee ok
New Cars:
- 2015 Dodge Challenger SRT Hellcat YAYAY
- 2014 Ferrari #62 Risi Competizione 458 Italia GTLM burn it..
- 2014 Audi #2 Audi Team Joest R18 e-tron quattro meh
- 2016 Ford Shelby GT350R oooo ellloo
- 2014 BMW #56 BMW Team RLL Z4 GTE meh?
- 2017 Ford GT nom
- 2014 Volvo #1 Volvo Polestar Racing S60 STCC GIMMIE
FIRST impressions tbh look ok its begining to take a shape of another forza four with loads of cars and good tracks HOWEVER i feel they may have overdone it and it could end up like a pcars too buggy to work on
sooooooooo its a 50/50 in my eyes it looks balanced
at least we may design on here.......pcars denies that chance...
PTG Chungus- TORA Race Number : 666
Number of posts : 1569
Location : UK, Kent
Registration date : 2014-06-16
Reputation : 14
Re: FM6 General Discussion
ErebusV8 wrote:First impressions: Day/night and weather not being dynamic isn't too bad, it's rather good for us because then all lobbies can be either dry, or wet, day or night, not one night, one day, one dry and one wet...
You don't have to set the lobbies to random weather on pcars. You can start every lobby as clear then medium cloud then light rain and every lobby will hit those weather patterns at the same times.
ErebusV8 wrote:If the Rio circuit is the same as the FM1 version...
In the article link I posted above Dan says it's not the original FM1 Rio track. It's a new track.
ErebusV8 wrote:Hopefully GT cars are pre balanced.
What, in the history of the Forza franchise, would make you think that would happen? Or that we'll have tire wear? Or real fuel use? Tire compounds? Pit strategies? I think the thing to face is that the Forza franchise is not well-suited to league racing or for motorsports fans in general, nor should it. The sales of FM6 will dwarf that of pcars, because it throws a wider net. They earn and spend buckets of money. It is a successful platform to show off the console and look at shiny cars smashing into each other and playing tag and listening to the grandpas formerly known as Top Gear moan about American cars.
I hope by September SMS will have their bugs ironed out and I figure out this steering, because Forza will continue to be the square peg of a game into the round hole of league and club racing.
Dominic Mako- TORA Race Number : 428
Number of posts : 180
Registration date : 2013-02-14
Reputation : 7
Re: FM6 General Discussion
All the Forza's have had glitches on release, so I expect that. They do a pretty good job of correcting them though, for the most part.
So far I'm really excited by what I see. I have pretty much decided to pre-order the ultimate edition. I think this will be what we thought 5 would be.
I wouldn't forecast gloom and doom for PCars either. They are still two different games. I'm still confident SMS will eventually work out the bugs. Admittedly, I have struggled to get a handle on this game, (probably because I play too much Destiny!), but as I do I like it more and more. Two areas where Forza has always fallen short for me is the AI drivers and the career mode. My love of the game has always been the online racing, especially with my teams and leagues. As a stand alone game, it's merely OK. I much prefer the career modes in Grid Autosport and PCars, and will stay with Pcars for that part of racing.
So far I'm really excited by what I see. I have pretty much decided to pre-order the ultimate edition. I think this will be what we thought 5 would be.
I wouldn't forecast gloom and doom for PCars either. They are still two different games. I'm still confident SMS will eventually work out the bugs. Admittedly, I have struggled to get a handle on this game, (probably because I play too much Destiny!), but as I do I like it more and more. Two areas where Forza has always fallen short for me is the AI drivers and the career mode. My love of the game has always been the online racing, especially with my teams and leagues. As a stand alone game, it's merely OK. I much prefer the career modes in Grid Autosport and PCars, and will stay with Pcars for that part of racing.
Re: FM6 General Discussion
@ Dominic Mako:
Forza's upgrade system allows for leagues to take relatively unbalanced cars and balance them. While rarely "perfect", FM4 saw the best league racing on X Box. With Project Cars, the balancing is what it is, if SMS missed something, there's no upgrades available to rectify it.
W/o a livery editor, PCars is great for leagues of however many members as there are liveries, and even then you are stuck with the car number on that livery. Of a league of TORA's size, there's going to be duplicate numbers all over the place.
And don't get me started on the total inability to create production based racing... a staple of Forza, and league racing from TORA's hugely successful TCC to VM's equally popular Classics. W/o upgrades and livery editors, its just street cars.
Perhaps PCars is well suited to GT/LMP leagues with a limited amount of membership... but IMO, Forza is better suited for huge leagues with a wider variety of racing.
Forza's upgrade system allows for leagues to take relatively unbalanced cars and balance them. While rarely "perfect", FM4 saw the best league racing on X Box. With Project Cars, the balancing is what it is, if SMS missed something, there's no upgrades available to rectify it.
W/o a livery editor, PCars is great for leagues of however many members as there are liveries, and even then you are stuck with the car number on that livery. Of a league of TORA's size, there's going to be duplicate numbers all over the place.
And don't get me started on the total inability to create production based racing... a staple of Forza, and league racing from TORA's hugely successful TCC to VM's equally popular Classics. W/o upgrades and livery editors, its just street cars.
Perhaps PCars is well suited to GT/LMP leagues with a limited amount of membership... but IMO, Forza is better suited for huge leagues with a wider variety of racing.
Page 1 of 20 • 1, 2, 3 ... 10 ... 20
Similar topics
» General Discussion
» General Discussion
» General Discussion
» General Discussion
» TCR Ute Pro Cup General Discussion
» General Discussion
» General Discussion
» General Discussion
» TCR Ute Pro Cup General Discussion
Page 1 of 20
Permissions in this forum:
You cannot reply to topics in this forum
Mon 22 Apr 2024 - 16:59 by EZT Neo 45
» Nasal8405 Bout Me
Sun 21 Apr 2024 - 10:12 by EZT MAKO 6669
» New to League Racing!
Mon 27 Nov 2023 - 15:18 by EZT MAKO 6669
» Returning driver IBlueIJaBBRexI
Tue 14 Nov 2023 - 14:53 by EZT MAKO 6669
» Hello
Mon 6 Nov 2023 - 0:25 by Rudie
» NAFFCAR Enduro - Stints
Thu 2 Nov 2023 - 22:04 by zrolizac
» NAFFCAR Enduro - Qualifying
Thu 2 Nov 2023 - 22:00 by zrolizac
» NAFFCAR Enduro - Live Timing
Thu 2 Nov 2023 - 21:57 by zrolizac
» NAFFCAR Enduro - Carlist and Build Rules
Thu 2 Nov 2023 - 21:50 by zrolizac