TORA MSA GT Meeting 8 - Road Atlanta (21st Oct)
+55
HCR generaltso
Ianmr
The Posimosh
Standaman94
AdamWatson99
Modafaya
LMR Hydro
CRA XenoMorph
BDR BOX
Hainesy
WhiteShark NL
MrRaZzT
CQR Jono
ScottyMadeIt
SorrySmithy
ART Carrera
TPR b0x
ATR DAN
xVampirAx
RW26 BLAZE
Koenigsegg R
CQR NEON
big dj210
Lowrider Glissa
IBlueIJaBBRexI
JSR Type Ry
SECR Marko1100
BDR Blackbird
Wooflers
CQR Honcho
Noland35F
tsaFooT
Radiation Louis
Spartan LXVIII
Beanz
Graftersroom
Red Dirt Bandit
BG Wumba
RumbleBee 392
R!CARDOUK
braindead nl
Ax4x Chaddy
Adder 020
CQR SPiDeRzZ
F4H Bullet
HCR ChicaiN
CQR Senna
CQR Rogue
CQR HABURi
BAM Python
Racert46
LMR DarthMario
XPR Roadrunner
ShrinkingSteven
Biggsy tv
59 posters
Page 6 of 8
Page 6 of 8 • 1, 2, 3, 4, 5, 6, 7, 8
Re: TORA MSA GT Meeting 8 - Road Atlanta (21st Oct)
AFAIK, rFactor uses dedicated servers (i.e. one player is the host), so as long as that host has a fast upload/download it can support 100's of players (as each player is only uploaded and downloading from the host). Xbox is totally different model, no central host, so with 16 players in the room it is in effect the same as a 225 player 'hosted' room in terms of data transfer if you see what I mean lol
Guest- Guest
Re: TORA MSA GT Meeting 8 - Road Atlanta (21st Oct)
yep defo we need dedicated servers which we could rent out
Re: TORA MSA GT Meeting 8 - Road Atlanta (21st Oct)
Yeah! That is number 1 on my wish list for Forza 5 - please please please let us rent a server for running league races. Even people with slow (<0.4Mb) upload speeds would be able to race in 16 player lobbies then. The rented Xbox servers work well on Battlefield!
Guest- Guest
Re: TORA MSA GT Meeting 8 - Road Atlanta (21st Oct)
So if you need 0.8Mbit (800kbit) "16 cars" for lag free racing why is TORA asking for "512K upload is considered the minimum for the lowest form of lag free gaming" in the introduction?
I think a problem also is that people are using wireless connections and those are not so stable as a wired one.
I think a problem also is that people are using wireless connections and those are not so stable as a wired one.
Racert46- TORA Race Number : 46
Number of posts : 581
Location : Secret
Registration date : 2012-05-22
Reputation : 27
Re: TORA MSA GT Meeting 8 - Road Atlanta (21st Oct)
That's only from my own personal experience and testing, 512kbit will usually support 10-12 players, but 16 requires about 800kbit. As you say, there are other factors too such as wireless connections, but these typically show as cars 'shifting' around or jittering, whereas flying cars and massive lag bombs are usually upload saturation.
Guest- Guest
Re: TORA MSA GT Meeting 8 - Road Atlanta (21st Oct)
To be honest, if there was a crash involving 5-6 cars in real life, they would throw the red flag and stop the race.
Re: TORA MSA GT Meeting 8 - Road Atlanta (21st Oct)
Ianmr wrote:But he'll my race was wrecked yet you don't hear me whining like everyone else
Where you see whining, I see feedback.
CQR Cobblepop- TORA Race Number : 963
Number of posts : 198
Location : Sheffield UK
Registration date : 2012-06-06
Reputation : 25
Re: TORA MSA GT Meeting 8 - Road Atlanta (21st Oct)
CQR MAGiC wrote:If it was real life I'd be dead
You don't have much faith in your car's rollcage do you.
Re: TORA MSA GT Meeting 8 - Road Atlanta (21st Oct)
14 players max, drivers that consistent lag and don't improve their connection which jeopardizes other drivers may not be allowed to race if connection improvements cant be made.
Re: TORA MSA GT Meeting 8 - Road Atlanta (21st Oct)
Will be extremely difficult to implement this as different people lag for each person. eg for me some americans lag but you can bet that if 2 of those americans raced each other there would be no lag. Only way around that is to have separate championships for europe and the americas until broadband gets a hell of a lot better or just accept that lag incidents are our equivalent of mechanical issues.SelectiveRogue wrote:drivers that consistent lag and don't improve their connection which jeopardizes other drivers may not be allowed to race if connection improvements cant be made.
As for last nights 16 player lobbies, I thought they went well, only had one incident with BloodyCain due to a minor lag bomb. For me theres no difference if you have 12 or 16 players, the trickiest part is getting the racers in the room.
Hainesy- TORA Race Number : 446
Number of posts : 1618
Location : Orpington, Kent
Registration date : 2012-02-22
Reputation : 45
Re: TORA MSA GT Meeting 8 - Road Atlanta (21st Oct)
CQR HABURi wrote:To be honest, if there was a crash involving 5-6 cars in real life, they would throw the red flag and stop the race.
I would Agree with this if most of the lobby wanted a re start. In the situation Lobby A had I would have done a 9 lap race with the rolling start order of the last full lap.
Ax4x Chaddy- TORA Race Number : 00
Number of posts : 9124
Location : Scotland
Registration date : 2008-09-26
Reputation : 58
Re: TORA MSA GT Meeting 8 - Road Atlanta (21st Oct)
That's an interesting idea Chaddy, never though of that before - not something you can do in real-world racing because of damaged cars, but could be worth thinking about for the future for virtual racing? Was really looking forward to having a battle with you again after our battle in race 1 and then BANG!!!
Guest- Guest
Re: TORA MSA GT Meeting 8 - Road Atlanta (21st Oct)
BG Hainesy wrote:Will be extremely difficult to implement this as different people lag for each person. eg for me some americans lag but you can bet that if 2 of those americans raced each other there would be no lag. Only way around that is to have separate championships for europe and the americas until broadband gets a hell of a lot better or just accept that lag incidents are our equivalent of mechanical issues.SelectiveRogue wrote:drivers that consistent lag and don't improve their connection which jeopardizes other drivers may not be allowed to race if connection improvements cant be made.
As for last nights 16 player lobbies, I thought they went well, only had one incident with BloodyCain due to a minor lag bomb. For me theres no difference if you have 12 or 16 players, the trickiest part is getting the racers in the room.
if its an upload issue you can get an idea of some 1 by doing a speed test etc
Re: TORA MSA GT Meeting 8 - Road Atlanta (21st Oct)
Indeed, a mandatory speed test from www.speedtest.net as part of the sign-up process is a very good way of spotting potential lag issues (other series I've raced elsewhere use this system, and amazingly I've seen upload speeds as low as 0.18Mb )
e.g:
e.g:
Guest- Guest
Re: TORA MSA GT Meeting 8 - Road Atlanta (21st Oct)
This would help if peoples connections were a constant but theres nothing to say that if you post up a test showing say 10m d/l and 1m u/l that your connection wont fluctuate. ADSL connections fluctuate all over the place, wireless is another cause of fluctuations. Something as simple as a microwave can cause a wireless connection to go ballistic so for me these tests are only valid at the time of the test.
Hainesy- TORA Race Number : 446
Number of posts : 1618
Location : Orpington, Kent
Registration date : 2012-02-22
Reputation : 45
Re: TORA MSA GT Meeting 8 - Road Atlanta (21st Oct)
Racert46 wrote:
I had rather been in C lobby with 12 drivers and have a proper race then this lag issue in B lobby with 16 drivers.
Actually mate, there was 16 in lobby C and some epic lag in race 2. I'm putting the replay on store front tonight...watch out for the (Bora/Porsche/Space hopper which started just behind me.
I have to say thanks to the guys for letting me host. Nerve-racking and I think that affected my performance...that and 100% aero / 70% transmission / 90% Engine / 70% Brake damage...and everything else was about 50% coming out of turn one...lap one...yeah...I'm a bit sour.
Graftersroom- TORA Race Number : 411
Number of posts : 87
Location : Birmingham, United Kingdom
Registration date : 2012-04-24
Reputation : 1
Re: TORA MSA GT Meeting 8 - Road Atlanta (21st Oct)
Oh, I'd like to thank the top 4 lads in Lobby C Race 1 for the clean racing though. Some good stuff and some good moves, was a good battle to be in the middle of.
Graftersroom- TORA Race Number : 411
Number of posts : 87
Location : Birmingham, United Kingdom
Registration date : 2012-04-24
Reputation : 1
Re: TORA MSA GT Meeting 8 - Road Atlanta (21st Oct)
BG Hainesy wrote:This would help if peoples connections were a constant but theres nothing to say that if you post up a test showing say 10m d/l and 1m u/l that your connection wont fluctuate. ADSL connections fluctuate all over the place, wireless is another cause of fluctuations. Something as simple as a microwave can cause a wireless connection to go ballistic so for me these tests are only valid at the time of the test.
ADSL upload speeds shouldn't vary by any great degree, they're typically fixed at specific profiles (384kbps, 512kbps or 768kbps), downloads do vary more but they're not really the issue that causes these lag problems.
Guest- Guest
Re: TORA MSA GT Meeting 8 - Road Atlanta (21st Oct)
@ Graftersroom,
What i mean is that i rather race with 12 drivers and less lag than full lobby with lag.
With yesterdays quali result normally I would have been in C lobby (29th or something)but because of the 16 people lobby i was just in the B lobby.
And it seems that in every lobby there was massive lag. Maybe because there where 16 players in the lobby.
What i mean is that i rather race with 12 drivers and less lag than full lobby with lag.
With yesterdays quali result normally I would have been in C lobby (29th or something)but because of the 16 people lobby i was just in the B lobby.
And it seems that in every lobby there was massive lag. Maybe because there where 16 players in the lobby.
Racert46- TORA Race Number : 46
Number of posts : 581
Location : Secret
Registration date : 2012-05-22
Reputation : 27
Re: TORA MSA GT Meeting 8 - Road Atlanta (21st Oct)
End of the day, it's a game working through a server with everyone using their individual connection. Sometimes can't be helped. Like Magic said, least we're all not dead & we can all hope that Turn 10 will give TORA a free server for Forza 5.
Graftersroom- TORA Race Number : 411
Number of posts : 87
Location : Birmingham, United Kingdom
Registration date : 2012-04-24
Reputation : 1
Re: TORA MSA GT Meeting 8 - Road Atlanta (21st Oct)
Graftersroom wrote:End of the day, it's a game working through a server with everyone using their individual connection. Sometimes can't be helped. Like Magic said, least we're all not dead & we can all hope that Turn 10 will give TORA a free server for Forza 5.
exactly
Re: TORA MSA GT Meeting 8 - Road Atlanta (21st Oct)
Here is my test. Taken at 6 pm GMT when everybody is going online in Holland.....
And for your viewing pleasure the lag incident.
And for your viewing pleasure the lag incident.
Racert46- TORA Race Number : 46
Number of posts : 581
Location : Secret
Registration date : 2012-05-22
Reputation : 27
Re: TORA MSA GT Meeting 8 - Road Atlanta (21st Oct)
can i just say, its all well and fine posting speed tests to your closest server, but for a more accurate reading, put it to the LOBBY HOSTS nearest server, and you will see some very different results
Re: TORA MSA GT Meeting 8 - Road Atlanta (21st Oct)
Aside from the two lag spikes that both gave me slight damage I had two great races. I think Hainesy and I were within 200ft the entire two races. Had a great time moving up thru the field with these guys. Great driving in lobby B!
Really wish the races were longer. My replay was only 21 mintues long. Why are we not maximizing the length of races based on replay times? These races are too short. The second race if anytrhing should be longer than the first to give the reverse grid drivers the chance to catch the leaders. I've now seen two straight weeks where a driver finishes last in the first race and cruises to a win in the second. Something not right there.
Really wish the races were longer. My replay was only 21 mintues long. Why are we not maximizing the length of races based on replay times? These races are too short. The second race if anytrhing should be longer than the first to give the reverse grid drivers the chance to catch the leaders. I've now seen two straight weeks where a driver finishes last in the first race and cruises to a win in the second. Something not right there.
HCR ChicaiN- TORA Race Number : 359
Number of posts : 858
Location : Michigan, USA
Registration date : 2012-06-21
Reputation : 15
Page 6 of 8 • 1, 2, 3, 4, 5, 6, 7, 8
Similar topics
» Meeting 3 - Road Atlanta – Club Track - Monday July 21st @20:00 BST - Sign In Thread (OPEN)
» TORA GT Rounds 11 & 12 - Road Atlanta Full Sunday 21st August 20:00 Hours BST
» TORA V8 Meeting 1 - Road Atlanta (13th Nov)
» TORA GT Meeting 2 powered by GT Omega - Road Atlanta
» TORA TCC Meeting 6 -- Rounds 11 & 12 - Road Atlanta Club - 15th May 2012 - 8pm BST
» TORA GT Rounds 11 & 12 - Road Atlanta Full Sunday 21st August 20:00 Hours BST
» TORA V8 Meeting 1 - Road Atlanta (13th Nov)
» TORA GT Meeting 2 powered by GT Omega - Road Atlanta
» TORA TCC Meeting 6 -- Rounds 11 & 12 - Road Atlanta Club - 15th May 2012 - 8pm BST
Page 6 of 8
Permissions in this forum:
You cannot reply to topics in this forum
Mon 22 Apr 2024 - 16:59 by EZT Neo 45
» Nasal8405 Bout Me
Sun 21 Apr 2024 - 10:12 by EZT MAKO 6669
» New to League Racing!
Mon 27 Nov 2023 - 15:18 by EZT MAKO 6669
» Returning driver IBlueIJaBBRexI
Tue 14 Nov 2023 - 14:53 by EZT MAKO 6669
» Hello
Mon 6 Nov 2023 - 0:25 by Rudie
» NAFFCAR Enduro - Stints
Thu 2 Nov 2023 - 22:04 by zrolizac
» NAFFCAR Enduro - Qualifying
Thu 2 Nov 2023 - 22:00 by zrolizac
» NAFFCAR Enduro - Live Timing
Thu 2 Nov 2023 - 21:57 by zrolizac
» NAFFCAR Enduro - Carlist and Build Rules
Thu 2 Nov 2023 - 21:50 by zrolizac