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» ANNOUNCING EZT MOTORSPORT SPECRACING SERIES 2 (FM)
Project CARS. - Page 22 EmptyMon 22 Apr 2024 - 16:59 by EZT Neo 45

» Nasal8405 Bout Me
Project CARS. - Page 22 EmptySun 21 Apr 2024 - 10:12 by EZT MAKO 6669

» New to League Racing!
Project CARS. - Page 22 EmptyMon 27 Nov 2023 - 15:18 by EZT MAKO 6669

» Returning driver IBlueIJaBBRexI
Project CARS. - Page 22 EmptyTue 14 Nov 2023 - 14:53 by EZT MAKO 6669

» Hello
Project CARS. - Page 22 EmptyMon 6 Nov 2023 - 0:25 by Rudie

» NAFFCAR Enduro - Stints
Project CARS. - Page 22 EmptyThu 2 Nov 2023 - 22:04 by zrolizac

» NAFFCAR Enduro - Qualifying
Project CARS. - Page 22 EmptyThu 2 Nov 2023 - 22:00 by zrolizac

» NAFFCAR Enduro - Live Timing
Project CARS. - Page 22 EmptyThu 2 Nov 2023 - 21:57 by zrolizac

» NAFFCAR Enduro - Carlist and Build Rules
Project CARS. - Page 22 EmptyThu 2 Nov 2023 - 21:50 by zrolizac

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Project CARS.

+80
EVR Chiraq
pontiacfan05
Hainesy
BG Wumba
ROSCOEpCOTRAIN
AndyT306
DSRL Webbers88
Crisis Nine
Warspite 1996
OneBIGkicker
CQR Rogue
SorrySmithy
Ianmr
GLR Asteroid
Godric VXR
Simply Law
DeweyTee
CredibleWizard
LRT Stubbsy
CQR Jono
hillcrest34
LMR Hybrid
LMP Dragon
ART Carrera
BaronGreenbacke
Pebb
LMR DarthMario
Fazed Intro
CTM AnonCaliga
RW26 BLAZE
SVR Solar
Hailfire97x
DonatedSatyr227
Morne in Glory
Capt10 Morgan
Richy59
II AntR II
HCR Motorhead
CQR CHRiS
HCR Bellmond
henkymetcola
EZT MAKO 6669
WhiteTrashStig1
jonnotheone
FSR Groves
EZT Coot
F4H EGGY
paul299
XPR Roadrunner
F4H Button
theboomeranga
Diablo 29x
F4H Hakkinen
HCR Skodaboie
Speed Dem0n 64
xVampirAx
Ax4x Broomz
HCR generaltso
ShrinkingSteven
MaynardMK4
LMR Deftone MX
XXX Skyrocket
TLR Scrublord
Dominic Mako
skyshadow5
Standaman94
Blacky Mojo
Turbo Power 77
Ax4x Kane
CQR MAGiC
LMR Sahara
TechnologicMau5
Freheliaz
Zeta0085
CQR Myles
LMR Zakspeed
RumbleBee 392
AMR of the Apex
Ax4x Mikey J
Matt
84 posters

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Project CARS. - Page 22 Empty Re: Project CARS.

Post by xVampirAx Sun 17 May 2015 - 22:53

i found i am using cockpit view rather than say chase cam which i used on forza.i have tried racing in the rain which was rather interesting and also did a few laps in the dark on the ring,le mans and dubai.
xVampirAx
xVampirAx

TORA Race Number : 222
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Project CARS. - Page 22 Empty Re: Project CARS.

Post by EZT MAKO 6669 Mon 18 May 2015 - 18:13

As much as there is to like about this game, the controller is absolutely killing me!! I detest racing with a pad, that's why I dumped 600$ into my Fanatec set up for Forza. I sure hope the patch helps because at the moment I can't find any consistency in the steering at all. One car will handle OK as far as the steering with the controller goes, and the next will be twitchy as hell, barely controllable. Oddly, I took the Merc SLS GT3 out for a ride at Road America and it was fantastic! If I cold get all the cars to respond like that this game would be a blast.

That said, anyone have any tips on setting up the Clio? I have it more or less where I like the steering, but I can't stop the rear from sliding no matter what I do. I have to admit I don't understand the tuning in this game at all yet.
EZT MAKO 6669
EZT MAKO 6669

TORA Race Number : 163
Xbox 360 Xbox One

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Project CARS. - Page 22 Empty Re: Project CARS.

Post by II AntR II Tue 19 May 2015 - 21:13

I don´t know how TORA is organizing British GT but they are going to find so many issues if this game doesn´t change drastically.

The more I play, the more bugs, glitchs and problems I find.
Grids need to be sorted out since there are random empty spots and people don´t start where they should.
My game has crashed several times DURING THE RACE!
There is some sort of framerate issue that happens whenever you brake. Like, the game slows down when you brake and when you release it, it accelerates.
Whenever you pit, the tune setup resets.
You can accelerate before the green light shows up.
There is more....
Cadwell Park Framerate is a disaster. Cars ARE NOT balanced. Beware, the McLaren is faster than the other GT3s.
Overall lobby stability is poor. Connection is poor....

The thing is, I really like this game. I´m starting to think the list is too big for them to fix. At the moment, this sorta reminds me of TDU2. Lets hope it doesn´t end up in the same place.
II AntR II
II AntR II

TORA Race Number : 870
Xbox One Xbox 360

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Project CARS. - Page 22 Empty Re: Project CARS.

Post by henkymetcola Tue 19 May 2015 - 22:36

II AntR II wrote:The thing is, I really like this game. I´m starting to think the list is too big for them to fix. At the moment, this sorta reminds me of TDU2. Lets hope it doesn´t end up in the same place.
We can only hope bud.... pale
henkymetcola
henkymetcola

Xbox One PC

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Project CARS. - Page 22 Empty Re: Project CARS.

Post by Hailfire97x Thu 21 May 2015 - 11:20

After playing it myself (finally) I can see where both sides are coming from, and I'm planted right in the middle.

While it's a great game, and all the physics and driving feel roughly-correct, there's so much blatantly-wrong with the game. I don't know how many times I'd be leading/going for the lead with 1 to go when the car would snap-steer in the opposite direction. Or the framerate drops, which break concentration and give headaches. Or the other stuff that AntR just listed--I've noticed it all so far. Mad
Hailfire97x
Hailfire97x

TORA Race Number : 9
Xbox One Xbox 360

Number of posts : 1373
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Project CARS. - Page 22 Empty Re: Project CARS.

Post by Turbo Power 77 Thu 21 May 2015 - 12:54

One thing that they need to change is qualifying. They need to let you finish the lap you're on when the time runs out.

Turbo Power 77

PC Xbox One

Number of posts : 1238
Location : Glasgow, Scotland
Registration date : 2013-01-29
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Post by FSR Groves Thu 21 May 2015 - 15:48

Turbo Power 77 wrote:One thing that they need to change is qualifying. They need to let you finish the lap you're on when the time runs out.

You can do this on Career mode and Solo Play, hopefully they can add it to Multiplayer too!
FSR Groves
FSR Groves

TORA Race Number : 96
PC Xbox One

Number of posts : 2558
Location : East of England
Registration date : 2013-01-03
Reputation : 47

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Project CARS. - Page 22 Empty Re: Project CARS.

Post by Turbo Power 77 Thu 21 May 2015 - 19:34

jgroves1996 wrote:
Turbo Power 77 wrote:One thing that they need to change is qualifying. They need to let you finish the lap you're on when the time runs out.

You can do this on Career mode and Solo Play, hopefully they can add it to Multiplayer too!
It doesn't allow me to finish my lap in any kind o session.

Turbo Power 77

PC Xbox One

Number of posts : 1238
Location : Glasgow, Scotland
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Project CARS. - Page 22 Empty Re: Project CARS.

Post by FSR Groves Thu 21 May 2015 - 20:09

Turbo Power 77 wrote:
jgroves1996 wrote:
Turbo Power 77 wrote:One thing that they need to change is qualifying. They need to let you finish the lap you're on when the time runs out.

You can do this on Career mode and Solo Play, hopefully they can add it to Multiplayer too!
It doesn't allow me to finish my lap in any kind o session.

I've definitely done it, It let me in the Formula A's 100%
FSR Groves
FSR Groves

TORA Race Number : 96
PC Xbox One

Number of posts : 2558
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Project CARS. - Page 22 Empty Re: Project CARS.

Post by Richy59 Thu 21 May 2015 - 20:11

Don't know about other wheel users, but I'm using the Thrustmaster TX. There's obviously loads of talk regarding the Xbone controller, as that's what the majority will use, but I've been finding issues with the TX force feedback - or rather the complete lack of it.

I'm lucky enough to have been playing the PC version for a few years, and whilst I've been highly critical of it, it had evolved into a great game I enjoy playing, and the force feedback conveyed a very realistic feeling of how the car works on track.

With the release on Xbone the feeling is virtually gone. I've found loads of people similarly affected, and numerous work arounds to at least give some feeling to the cars. I'm only on my phone so can't easily link to them, but someone posted a spreadsheet of all individual car ffb settings. Took the best part of an hour to transfer them, but it certainly was worth it for the most part. GT cars and Formula cars feel great, if a little light, but the likes of the Clio even at max tyre force and numerous ffb adjustments has no feeling to it. I'm even running at 540 degrees instead of 900 and they still feel like I'm steering little clio shaped boats around Razz

Anyway, that's my pCARS rant Razz
Richy59
Richy59

TORA Race Number : 20
Xbox One Playstation 4

Number of posts : 13799
Location : Falkirk, Scotland
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Reputation : 186

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Project CARS. - Page 22 Empty Re: Project CARS.

Post by CQR Rogue Thu 21 May 2015 - 20:25

Richy yep some big isues check out some threads on for http://forum.projectcarsgame.com/forumdisplay.php?127-Project-CARS-on-Xbox-One

Smile
CQR Rogue
CQR Rogue

TORA Race Number : 47
Xbox One PC

Number of posts : 15745
Location : Solihull
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Reputation : 114

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Post by F4H Hakkinen Thu 21 May 2015 - 22:25

Has a patch come out for this yet? Like the game and any of the faults? Any leads on a proposed date? I've zero interest in PCars at the moment consequently
F4H Hakkinen
F4H Hakkinen

TORA Race Number : 379
Number of posts : 1083
Location : Toronto
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Post by RumbleBee 392 Thu 21 May 2015 - 22:30

being tested by bandai, then microsoft
RumbleBee 392
RumbleBee 392

Xbox One PC

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Post by F4H Hakkinen Thu 21 May 2015 - 22:51

XPR Soundwave wrote:being tested by bandai, then microsoft
Ah, ok cheers. I've been off the radar recently and haven't been on the Xbox so wasn't sure
F4H Hakkinen
F4H Hakkinen

TORA Race Number : 379
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Post by RumbleBee 392 Fri 22 May 2015 - 1:24

Word. No problem, hope to see you back soon.
RumbleBee 392
RumbleBee 392

Xbox One PC

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Post by DonatedSatyr227 Sun 24 May 2015 - 14:52

WTF is wrong with PCARS and the AI in changing weather conditions ???? race started out dry ( AI on slick tires ) then went wet and... somehow the AI was going as fast as there were in the dry ON A WET TRACK ON SLICK TIRES !!!!!
DonatedSatyr227
DonatedSatyr227

TORA Race Number : 95
Xbox One Xbox 360

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Post by II AntR II Sun 24 May 2015 - 15:35

II AntR II
II AntR II

TORA Race Number : 870
Xbox One Xbox 360

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Post by Standaman94 Sun 24 May 2015 - 15:37

The AI are just stupid on CARS. They're pretty good at racing but as soon as anything different occurs they just suck at everything.

They're terrible at navigating tight spots, so tracks like Monaco, the short Monza with the chicane, Oulton Park's chicane at the top of the hill, turn into an Aldi car park as soon as an AI crashes and the rest pile into the back.
Standaman94
Standaman94

TORA Race Number : 94
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Post by LMR Zakspeed Sun 24 May 2015 - 15:43

I have had to skip every race at Monaco in FC, FB, etc. They just can't do it. The AI and the Performance are the biggest drawbacks so far for me.
LMR Zakspeed
LMR Zakspeed

TORA Race Number : 62
PC Xbox One

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Post by RumbleBee 392 Sun 24 May 2015 - 18:27

The game feel so much better with the wheel. Look forward to getting a stand so I can use it more often.

Until then, really hoping the patch comes soon.
RumbleBee 392
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Xbox One PC

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Post by Diablo 29x Wed 27 May 2015 - 12:53

Patch will be out tomorrow, the 28th

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Post by Matt Wed 27 May 2015 - 13:39

...and another patch out next week plus DLC (probably the Bentley?)
Matt
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Post by EZT MAKO 6669 Wed 27 May 2015 - 14:47

EZT MAKO 6669
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Post by Simply Law Wed 27 May 2015 - 14:51

DLC definitely includes the Bentley Speed 8
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Post by henkymetcola Wed 27 May 2015 - 15:47

Ogosh can't wait!  :drool:
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