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» ANNOUNCING EZT MOTORSPORT SPECRACING SERIES 2 (FM)
Project CARS. - Page 27 EmptyMon 22 Apr 2024 - 16:59 by EZT Neo 45

» Nasal8405 Bout Me
Project CARS. - Page 27 EmptySun 21 Apr 2024 - 10:12 by EZT MAKO 6669

» New to League Racing!
Project CARS. - Page 27 EmptyMon 27 Nov 2023 - 15:18 by EZT MAKO 6669

» Returning driver IBlueIJaBBRexI
Project CARS. - Page 27 EmptyTue 14 Nov 2023 - 14:53 by EZT MAKO 6669

» Hello
Project CARS. - Page 27 EmptyMon 6 Nov 2023 - 0:25 by Rudie

» NAFFCAR Enduro - Stints
Project CARS. - Page 27 EmptyThu 2 Nov 2023 - 22:04 by zrolizac

» NAFFCAR Enduro - Qualifying
Project CARS. - Page 27 EmptyThu 2 Nov 2023 - 22:00 by zrolizac

» NAFFCAR Enduro - Live Timing
Project CARS. - Page 27 EmptyThu 2 Nov 2023 - 21:57 by zrolizac

» NAFFCAR Enduro - Carlist and Build Rules
Project CARS. - Page 27 EmptyThu 2 Nov 2023 - 21:50 by zrolizac

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Project CARS.

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EVR Chiraq
pontiacfan05
Hainesy
BG Wumba
ROSCOEpCOTRAIN
AndyT306
DSRL Webbers88
Crisis Nine
Warspite 1996
OneBIGkicker
CQR Rogue
SorrySmithy
Ianmr
GLR Asteroid
Godric VXR
Simply Law
DeweyTee
CredibleWizard
LRT Stubbsy
CQR Jono
hillcrest34
LMR Hybrid
LMP Dragon
ART Carrera
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Pebb
LMR DarthMario
Fazed Intro
CTM AnonCaliga
RW26 BLAZE
SVR Solar
Hailfire97x
DonatedSatyr227
Morne in Glory
Capt10 Morgan
Richy59
II AntR II
HCR Motorhead
CQR CHRiS
HCR Bellmond
henkymetcola
EZT MAKO 6669
WhiteTrashStig1
jonnotheone
FSR Groves
EZT Coot
F4H EGGY
paul299
XPR Roadrunner
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Diablo 29x
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Ax4x Broomz
HCR generaltso
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MaynardMK4
LMR Deftone MX
XXX Skyrocket
TLR Scrublord
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Turbo Power 77
Ax4x Kane
CQR MAGiC
LMR Sahara
TechnologicMau5
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LMR Zakspeed
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AMR of the Apex
Ax4x Mikey J
Matt
84 posters

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Project CARS. - Page 27 Empty Re: Project CARS.

Post by BG Wumba Fri 10 Jul 2015 - 20:40

Don't get your hopes up on fm6, they are not paid to listen to the community they are paid to do what Microsoft wants and that is all about sales.
BG Wumba
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Project CARS. - Page 27 Empty Re: Project CARS.

Post by HCR generaltso Fri 10 Jul 2015 - 21:13

HCR generaltso
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Project CARS. - Page 27 Empty Re: Project CARS.

Post by Crisis Nine Mon 13 Jul 2015 - 13:14

Did you read further in that thread General to see what the actual bug was?

It was a problem with the new XBone Logitech wheel that hasn't even been released yet so I think we could give them some slack on this one.

As for Shriking Steven, try turning Deadzone Removal Falloff to max, see if that helps. Without knowing what settings you are using FFB wise it's tough to see what might be causing it.

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Post by ShrinkingSteven Mon 13 Jul 2015 - 13:27

Cheers ill post up my settings when im home
ShrinkingSteven
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Project CARS. - Page 27 Empty Re: Project CARS.

Post by EZT MAKO 6669 Mon 13 Jul 2015 - 15:35

ShrinkingSteven wrote:Question.

On the PC version it keeps making re-do all my button configurations each time I go on the game (yes I click save)

Also the same with tunes.

Is anyone else having that issue?

Next question.

I use a G25 wheel and have a small issue with the force feedback anyway to make it feel tighter? I say this because from the 10-2 position its really lose then it becomes responsive after that. Any help?

There's a file someone created for the PC that has FFB settings for all the cars. My teammate at EZT downloaded it (he has the CSR wheel) and he said it was fantastic. I'll find out from him where to get it for you. As for the other settings, there's a few glitches on the Xbone as well, like I have to adjust the seat settings every time I get in the car.
EZT MAKO 6669
EZT MAKO 6669

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Project CARS. - Page 27 Empty Re: Project CARS.

Post by EZT Coot Mon 13 Jul 2015 - 19:31

EZT MAKO 6669 wrote:
There's a file someone created for the PC that has FFB settings for all the cars. My teammate at EZT downloaded it (he has the CSR wheel) and he said it was fantastic. I'll find out from him where to get it for you. As for the other settings, there's a few glitches on the Xbone as well, like I have to adjust the seat settings every time I get in the car.

Here's the link for the specific car FFB settings. All the documentation is self-explanitory. There are 5 'modes' - your choice. There's also a database to convert this info for console applications. Good stuff!

http://forum.projectcarsgame.com/showthread.php?22938-Jack-Spade-FFB-Tweaker-Files
EZT Coot
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Project CARS. - Page 27 Empty Re: Project CARS.

Post by Crisis Nine Tue 14 Jul 2015 - 11:04

Those tweaker files are brilliant btw. Complete game changer.

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Project CARS. - Page 27 Empty Re: Project CARS.

Post by Hainesy Fri 17 Jul 2015 - 16:51

Update 2.0 is now available for Xbox One. cheers
Hainesy
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Post by Matt Fri 17 Jul 2015 - 17:12

Good stuff - if you listened to the radio show you may have picked up that 2.5 is en route too Smile
Matt
Matt

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Post by Hainesy Fri 17 Jul 2015 - 17:54

Matt wrote:Good stuff - if you listened to the radio show you may have picked up that 2.5 is en route too Smile
Haven't listened to the broadcast yet but 2.5 apparently fixes the pit issues. PC (that personal computer not pCars) players have that available now and if all pit bugs have been ironed out we should see it going multiplatform very soon.
Hainesy
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TORA Race Number : 446
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Post by jonnotheone Fri 17 Jul 2015 - 18:08

Yeh 2.0 is out but everyone don't think it fixes multiplayer you will be sorely disappointed as it don't that should hopefully be in next patch..
jonnotheone
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Project CARS. - Page 27 Empty Is this worth the money?

Post by pontiacfan05 Fri 17 Jul 2015 - 19:26

Is this game worth the money? I have heard there was a lot of bugs in it with the controls and such.

pontiacfan05

TORA Race Number : 128
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Post by jonnotheone Fri 17 Jul 2015 - 19:32

pontiacfan05 wrote:Is this game worth the money? I have heard there was a lot of bugs in it with the controls and such.
depends what you wantnout of it a single player sim its good but multiplayer is shocking IMO.
jonnotheone
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Post by pontiacfan05 Fri 17 Jul 2015 - 19:51

I would probably play single player for awhile. But ultimately I want to focus online since i am hardwired now.

pontiacfan05

TORA Race Number : 128
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Post by DonatedSatyr227 Fri 17 Jul 2015 - 22:41

How do we find out if we got the new update 2.0?
DonatedSatyr227
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Post by Zeta0085 Fri 17 Jul 2015 - 23:03

*for Xbone users*

On the dashboard, Make sure you've fully closed the game out by pressing the three dashed button at the top(start button). Start the game and you'll get a notification for an update.
Zeta0085
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PC Xbox One

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Post by Freheliaz Sat 18 Jul 2015 - 9:44

Which has the size of 1385MB or something in 13xxMB.
Freheliaz
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Post by CQR MAGiC Sat 18 Jul 2015 - 14:23

Multiplayer is working much better now since the 2.0 update, frame rate is solid 60fps even with larger lobbies now. Watch the onboard replay in this video from 6:40 minutes in, some of the finest wheel-to-wheel multiplayer racing I've seen on any racing sim (CQR NEON is in the yellow car and onboard is CQR Rich):

CQR MAGiC
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Post by CQR Myles Tue 21 Jul 2015 - 18:10

Audi Ruapuna Speedway Expansion is available, its £5
CQR Myles
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Post by Zeta0085 Tue 21 Jul 2015 - 19:22

So let's see..

- multiplayer frame rate fixed
- dlc track and car pack
- dlc livery pack #2

Am I missing anything else?
Zeta0085
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Post by Matt Wed 22 Jul 2015 - 9:54

CQR MAGiC wrote:Multiplayer is working much better now since the 2.0 update, frame rate is solid 60fps even with larger lobbies now. Watch the onboard replay in this video from 6:40 minutes in, some of the finest wheel-to-wheel multiplayer racing I've seen on any racing sim (CQR NEON is in the yellow car and onboard is CQR Rich):


I didn't have a spec of framerate drop on Sunday and zero lag. There was still instances of the odd sound distortion nearly always when I was pulling away out of Luffield but aside from that it was great.
Just need the replay side of things to be more robust and friendly and we'll be golden. Smile
Matt
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Post by EZT MAKO 6669 Wed 22 Jul 2015 - 15:38

Oddly the patch had a negative impact for me. I now have some sound glitches where I didn't have any before. Not a game breaker, but slightly annoying.

It also seems to have affected my controller. After HOURS of trying to get the settings where I was comfortable with them (and admittedly I hate using the controller after years of using a wheel) it is again not quite right. The cars feel "twitchy" again, and where I could put a good amount of trigger into braking the wheels now lock up at the slightest input. I'll have to look at my settings again to see if anything changed.
EZT MAKO 6669
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Post by EVR Chiraq Fri 24 Jul 2015 - 13:19

EZT MAKO 6669 wrote:Oddly the patch had a negative impact for me. I now have some sound glitches where I didn't have any before. Not a game breaker, but slightly annoying.

It also seems to have affected my controller. After HOURS of trying to get the settings where I was comfortable with them (and admittedly I hate using the controller after years of using a wheel) it is again not quite right. The cars feel "twitchy" again, and where I could put a good amount of trigger into braking the wheels now lock up at the slightest input. I'll have to look at my settings again to see if anything changed.
I felt the same. Not problems with the feel of the car but multiplayer issues like I can't get out the pits or something like that
EVR Chiraq
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Post by HCR Karma Fri 24 Jul 2015 - 14:57

Since patch 2.0 i have found that ALL the settings I had for my FFB in respect to wheel settings are needing scraped. Now I find the stock settings very good indeed if am honest.

Anyone else finding this with their wheels? (i have the 458)
HCR Karma
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Post by DonatedSatyr227 Fri 24 Jul 2015 - 16:26

Why has update 2.0 not fix the problem in multiplayer where you can join but not race and join but not change your camera view ? All update 2.0 has made the game run a bit better nothing else.


Last edited by The British 1st on Fri 24 Jul 2015 - 18:28; edited 1 time in total
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