Project CARS.
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Re: Project CARS.
We will be getting Test Drive Ferrari from these guys at least!
1967 Ferrari 312's on console, that's what I want
1967 Ferrari 312's on console, that's what I want
nickyf1- TORA Race Number : 271
Number of posts : 10770
Location : Glasgow
Registration date : 2008-09-26
Reputation : 73
Re: Project CARS.
AI is something they do so well. Even SHIFT 2 the AI completely outshines FM3's by a long way!!!
Guest- Guest
Re: Project CARS.
finally saw the 'Connecticut Hill' videos chris posted on the previous page.... so misleading!! calling it Connecticut, i thought it was Lime Rock Park, as soon as the car left the pits i knew it was Watkins Glen, which is in NEW YORK. does SMS not have official liscencing to name the track as it actually is??
LMR DarthMario-
Number of posts : 8184
Location : Janitorial Closet on the Death Star
Registration date : 2009-04-29
Reputation : 99
Re: Project CARS.
Well, no, otherwise they would have called it Watkins Glen wouldn't they have?
nickyf1- TORA Race Number : 271
Number of posts : 10770
Location : Glasgow
Registration date : 2008-09-26
Reputation : 73
Re: Project CARS.
All I can say is "BLOODY HELL!!" if this is the quality of graphics we can expect from sims of the future! Shame the handling is still apparently "very Shift 2" in CARS, but if this level of detail can come up in other sims in development, it's gonna be eye candy galore!
Click on the pic for the full gallery.
Re: Project CARS.
yep confirmed by piston heads members it the same wank handling as shift 2 but graphically looks great
You know what response they got when they criticised the handling they got kicked out of the beta.
So I guess EA did not screw up the handling on shift 2 it was the designers hahaha
You know what response they got when they criticised the handling they got kicked out of the beta.
So I guess EA did not screw up the handling on shift 2 it was the designers hahaha
Re: Project CARS.
No, no, no, you guys don't understand! The reason CARS feels like Shift 2 is because CARS is still extremely early on in its development process, and it runs on the Shift 2 engine! Working on these kinds of car models and what not will take time before they get round to the handling.
It's not even anywhere near alpha stage yet!
It's not even anywhere near alpha stage yet!
nickyf1- TORA Race Number : 271
Number of posts : 10770
Location : Glasgow
Registration date : 2008-09-26
Reputation : 73
Re: Project CARS.
Yea Nicky that's why they have kicked a number of users for criticising the early build.
we will see ......................................
we will see ......................................
Re: Project CARS.
Anyone criticising such an early build is a moron.
nickyf1- TORA Race Number : 271
Number of posts : 10770
Location : Glasgow
Registration date : 2008-09-26
Reputation : 73
Re: Project CARS.
Sorry, but that argument is just wrong. Having worked for a games company I know for a fact that anyone with an ounce of sense would work on the mechanics first. Our games always started out with virtually "block models" in the early stages. There's no way they'd put so much effort into the graphics first, that's be like making a really beautiful house without checking that you're building it on firm ground, let alone putting in foundations.
The only explanation for using the Shift 2 engine if that is indeed what they've done, is if they're happy with it, or prepared to "work out the kinks", but unfortunately, that's like trying to polish a turd!
The only explanation for using the Shift 2 engine if that is indeed what they've done, is if they're happy with it, or prepared to "work out the kinks", but unfortunately, that's like trying to polish a turd!
Re: Project CARS.
Well.... it's a very pretty turd! lol
Need to give this a go with the wheel in the new year. See what the score is.
Need to give this a go with the wheel in the new year. See what the score is.
Re: Project CARS.
hahaha that makes me laugh as you will have to counter steer all they way down the straight
Re: Project CARS.
shift 2 proved pretty and immersion cant beat control and handling in a sim racing game!!!! Otherwise shift 2 would be very popular.
On the flip side, Race Pro proved graphics are just as important for a success!
On the flip side, Race Pro proved graphics are just as important for a success!
Guest- Guest
LMR DarthMario-
Number of posts : 8184
Location : Janitorial Closet on the Death Star
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Reputation : 99
Re: Project CARS.
If SMS could get the handling physics right on Project C.A.R.S. it has the potential to be a competition crusher - so stunning to look at. Such a shame that at the moment they seem to be being pig-headed about their handling engine, and not listening to the testers' comments/reuqests.
Duke of Bruno- TORA Race Number : 79
Number of posts : 1964
Location : Alberta, Canada
Registration date : 2011-07-25
Reputation : 34
Re: Project CARS.
Yea Matt, are they been paid, I spoke and know ppl I raced on rfactor VLN mod that they got kicked off beta due to asking why the handling feels like a console and not a sim? still will give a go
Re: Project CARS.
Gulp. Reeeally want to race on these point to point tracks!
http://www.virtualr.net/project-cars-build-179-available
http://www.virtualr.net/project-cars-build-179-available
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