Project CARS.
+80
RW26 BLAZE
SVR Solar
AdamWatson99
F4H Spartan
TechnologicMau5
Michengigan
JAMIE ANDERS0N
LMP Dragon
Diablo 29x
F4H Xyloto
MaynardMK4
CreamyTastey
skyshadow5
JVanEssen
F4H Button
ATR DAN
paul299
DonatedSatyr227
ShrinkingSteven
TG Wormburner
Freheliaz
BG Wingnut396
LMR Deftone MX
CredibleWizard
henkymetcola
Mrbrown33
Ax4x Chaddy
II AntR II
Zeta0085
Joito04
Turbo Power 77
v Hurricane v
LastNewtStandin
DR PiiHB
LMR Sahara
SVR Yamagura
GLR mar B ond
AMR of the Apex
Texaspotatolord
TLR Scrublord
TheAngryPudding
FSR Groves
CQR Myles
Ax4x Bandit
xVampirAx
SnippetyOggy86
Mr Akina
F4H Bullet
Ax4x Cowboy
LMR Zakspeed
F4H Drake
XPR Roadrunner
CQR NEON
RumbleBee 392
F4H Lotterer
PLOW tubbi
The Posimosh
F4H Carrera
Ax4x Kane
theboomeranga
BG Wumba
Hainesy
Beanz
CQR Jono
Standaman94
Ax4x Mikey J
narboza22
CQR HABURi
Duke of Bruno
LMR DarthMario
Biggsy tv
Stonewall458
HCR generaltso
Richy59
JeffH16
nickyf1
ckBrenneke
Matt
CQR Rogue
CQR Aero
84 posters
Page 21 of 40
Page 21 of 40 • 1 ... 12 ... 20, 21, 22 ... 30 ... 40
Re: Project CARS.
i might have to get this for pc since i wont be getting an xbox 1 anytime soon and i am liking the day to night and weather as well...hmmm Le Mans at night in the rain..or le mans at night now that would be so cool.
xVampirAx- TORA Race Number : 222
Number of posts : 512
Location : the euro zone
Registration date : 2012-03-04
Reputation : 3
Re: Project CARS.
I'm involved with it, that and I really really like this game it's built for the racing we do.CredibleWizard wrote:Myles mate, do you work for these guys? You seem all over this thread! Lol
CQR Myles- TORA Race Number : 226
Number of posts : 1274
Location : Bern Switzerland/ Redditch England
Registration date : 2013-02-06
Reputation : 21
Re: Project CARS.
I think this is pretty cool
Also 2015 Mustang GT confirmed yay
Also 2015 Mustang GT confirmed yay
CQR Myles- TORA Race Number : 226
Number of posts : 1274
Location : Bern Switzerland/ Redditch England
Registration date : 2013-02-06
Reputation : 21
Re: Project CARS.
- Weekly build update:
- Build 693 28/03/14
Next-Gen:
* XB1: Fix compile error (shadow backing store)
Render:
* Disabled global constant buffer in materials temporarily – fixes bugs with wheels not appearing to rotate, incorrect lights coming on, and white areas of texture on grass
* Fix for bug in AppPakFile::LoadTick where if a pak file size was greater than the size of a streaming buffers it would fail to load.
* Added render context remove call to match recently added context, to prevent leak on exit
* DX11: Global Material Constant Buffers bug-fixed and now enabled.
* Omni-directional ambient lighting (6 directions) implemented for particles – It’s enabled by OMNIDIR_AMBIENT_LIGHTING_6WAY specialisation parameter. Works only with _AMBIENT_IRRADIANCE_MAP_
* Extra switch to allow coloured detail map added to primary road shader – allows greater variation where needed
GUI:
* Fix so that weather descriptions return null string if the decription being requested does not exist.
* Adding new GUIPageHandler for load screen, fixing bugs in vehicle selection screen so correct vehicle logos show up.
* Fixing the vehicle selection menu so you can preview vehicles, change liveries and select vehciles without bugs.
* Fixing vehicle selection and adding list registration for the career load screen.
* Oreca logo added
Audio:
* The Audi R8 Plus new incar and external engine sets, plus an AI version. Tweaks to tranny, gears, wobble & backfires, distant roll-offs and trajectory.
* The Audi R18 incar and external engine sets, plus an AI version. Tweaks to tranny, gears, wobble & backfires, distant roll-offs and trajectory.
Physics:
* KERS
* Oreca 03: Initial placeholder physics. Decent engine and roughly correct aerodynamics
* Formula A: First pass at KERS system
Career:
* Small improvements to career simulate option
* Added quick simulation functionality for aries career mode (note that this is 1st pass and not yet functioning fully as per design)
* Console command to award career accolades for testing
* Unlock requirements added to the motorsports data, so they’re now unlocked by winning accolades, then contracts are offered when new motorsports are unlocked. Current motorsport and accolade data updated with proper values, as per design (added SuperKart and removed ContractTest).
* Career TextDB updated with latest contract/motorsport names
* Reverting temporary “reset on complete” for career races, as it affects the new accolade/contract awarding.
* Fixed eligibility criteria to fix entry to Prototype1 events
* Fixing motorsports with missing UI events, Prototype1 will now offer contracts
Ai/Penalties/Pitstops:
* Added support for race-only track types, and adjusted recent game systems
* Fixed up the”PreRace Allowed” properties on all the tracks to be accurately representing whether that track supports garages/pit-lane.
* Fixed up RacingRules:isqualify so it can never be called when DQ is turned
Vehicles:
* Audi R8 Plus and Ultra: Driver anims alpha 2
* Sauber C9: Tweaked bonnet/roof cameras + lights textures, fixed bonnet issue, fixed missing rearwing, fixed RCF typo
* Ruf RGT-8: Added new road liveries, added road liveries names, adjusted materials for a glossy black rim result, added new road liveries, added new glossy black rims with red stripe lip, adjusted materials for a glossy black rim result, added new road liveries.
* Lotus 72D: UV mapping finished, fixed minor issues, calibrated gauges
* Ariel Atom V8: Fresh export against latest shaders
* Ariel Atom Mugen: Fresh export on latest shaders
* Ariel Atom 300: Fresh export on all latest shaders
Tracks:
* Nurburgring GP(All): New xshaped kerbs applied, fixed outer terrain, pitwall and pitlane updated with new textures and updated meshes, new slots for cars and bikes, fixes according to feedback applied, updated tree, instances and dynamic assets placements.
*Catalunya: Removed trees for new grandstand placement
* Dubai Autodrome: Adjusted floating objects to match new track/terrain heights, adding new Dubai gamefiles – export of daves changes and removed the lighting from some of the track buildings, fresh round of logo changes for Dubai Autodrome
* Snetterton: New Exports, textures changed
* Loire: Kerbs remapped.. added latest assets from jan and Tomas.. fixed csm issues and visual gaps..testure pass on kerbs… began fixing whitelines distances from kerbs, add txt a122 building set
Known issues:
- Replays in MP: Not working as they should
- P2P Tracks: Don’t press return to pitbox
- x64 temporarily disabled due to steam client issues.
- Oreca 03: In race mode the car will have a mechanical fault right after a few meters of driving.
Build 692 27/03/14
Next-Gen:
* PS4: Presence changes to all platforms. PS4 installed.
* PS4: Fixes for sRGB on normals on PS4. Fix for default params in material constant buffers.
* PS4: Adds cpu markers in reflection. Tweaks PS4 reflection settings.
Render:
* Leaf Shadow Effects Separated for per effect-tweaking
* Weather condition and trd updates: First pass of climates added. Now there will be less conditions in the Front and and all the visual variation will come from the climate specified for each track. Static emap positions reworked for several trds. Fixed additional trd issues with long lat and time zones
Audio:
* Audi R8 LMS Ultra: Incar and external engine sets, plus an AI version. Tweaks to tranny, gears, wobble & backfires, distant roll-offs and trajectory.
Online:
* Global storage and events refactor: GlobalStorage now remembers downloaded files, notifies App about them and keeps the data until processed by App. Removed all nofication objects fired while parsing event config in GlobalStorage (used to be one notification for each event and each event property, potentially overflowing notification queues). Removed event parsing logic from GlobalStorage per-platform classes, and moved it to common OnlineSupport code. Overalll this change cleans up handling of event configs, and prepares GlobalStorage to be easier to use for other data than event lists.
GUI:
* Fixed unlockables data property building, to be after the hrdf data file load
* Weather conditions names tweaked in text db
* Tutorial text, UI, and audio checked in
* Adding wastegate pressure to the car setup screens – both ingame and menu versions.
Physics:
* Added class for manipulation with object mass properties.
* Adding waste gate pressure to the car setup and physics tuning.
Vehicles:
* Oreca 03: Prepared for 1st export, added Motec display + HUD, adjusted tire positions/sizes, various fixes, added runtime files + collision export + placeholder liveries (NOT YET IN-GAME)
Tracks:
* TrackList: Added Snetterton 200
* US Tracks: Fixed mipmaps.
* Dubai Autodrome: Updated logo on Emirates Raceway crash pillows – now shows latest logo
* Snetterton: Ground cover texture, Grass exclusion and Grass cover, Changed textures,a new path in some sections, new kerbs, some new armcos, edges, lines, tirewalls
* Catalunya Club: Grass exclusion
* Belgian Forest Karting: Terrain updates,fences,kerbs,overlays added
* Loire: Added txt a120 building
Build 691 (26/03/14
Next-Gen:
* Fix for PS4 shadow rotation texture
* Fix for compile error on non-PC platforms
Render:
* Fixes problem with shadow rotation texture not being set
* Removed parent override links from new tyre smoke effect definitions, to allow modifications to the supporting code without breaking the system entirely or causing a sudden drop in smoke quality
* Boost shadow detail for cinematic cameras: None => No change, Low => Medium, Medium => High, High => Ultra
* Fix for DeferredLighting shadowrotation texture crash on boot
VR/TrackIR:
* Added TrackIR test
* Enabled first version of TrackIR support
* Removed Oculus Rift SDK (now interfaced via SteamVR via Base)
GUI:
* Updated Driver Network Profile page
Physics:
* Caterham R500: Increased minimum ride height. Different LSD setup to prevent mid-corner understeer
* Ford Focus RS: Major physics update
* Caterham Classic: Reduced FFB multiplier to help clipping issues
AI/Pitstop:
* Pit sequence now has a reset function to reset the pit sequence when the player resets the session. : iainc
* Ensure that pit team ids are unique per participant
Career:
* Accolades now unlocked based on winning events via the event/accolade data : stuart
* Career Championships: Uk Rookie Proto3 Cup (Prototype LMP3 series) – First release.
* Accolades now unlocked based on winning events via the event/accolade data
Vehicles:
* Sauber C9 Mercedes: Vintage Michelin tires dds texture, badges dds texture, windscreen reflections dds texture, wheels dds texture, misc dds texture, lights dds texture, lightglass dds texture, brake disc dds texture, windscreen banner dds texture – new texture, initial check in
Tracks:
* All Tracks: Textures for trackside Ausa crane.
* Azure Coast: Added all new missing stuff, updated static items all around the new sections, updated crowds all around new sections
* Snetterton: Viewer assets changes
* Loire: Added txt a119 building
.Snetterton First import
.Oreca 03 LMP2 about to be released
CQR Myles- TORA Race Number : 226
Number of posts : 1274
Location : Bern Switzerland/ Redditch England
Registration date : 2013-02-06
Reputation : 21
Re: Project CARS.
just spotted this on my news feed
LMR DarthMario-
Number of posts : 8184
Location : Janitorial Closet on the Death Star
Registration date : 2009-04-29
Reputation : 99
Re: Project CARS.
^
|
my reaction. if multiplayer funcionality is better than what Forza CARsport 5 has.........
|
my reaction. if multiplayer funcionality is better than what Forza CARsport 5 has.........
LMR DarthMario-
Number of posts : 8184
Location : Janitorial Closet on the Death Star
Registration date : 2009-04-29
Reputation : 99
Re: Project CARS.
Project CARS website launched http://www.projectcarsgame.com/ give that poll some Xbox love
The latest editions also the Escort 1600 as well but no picks so far
The latest editions also the Escort 1600 as well but no picks so far
Last edited by MYLES PR0WER on Thu 3 Apr 2014 - 15:11; edited 1 time in total
CQR Myles- TORA Race Number : 226
Number of posts : 1274
Location : Bern Switzerland/ Redditch England
Registration date : 2013-02-06
Reputation : 21
Re: Project CARS.
Big question is yes looks good, sounds good but how will it play will it deliver will it be up to standard
BG Wingnut396- TORA Race Number : 148
Number of posts : 1851
Location : Plymouth
Registration date : 2013-01-03
Reputation : 24
Re: Project CARS.
Escort 1600
CQR Myles- TORA Race Number : 226
Number of posts : 1274
Location : Bern Switzerland/ Redditch England
Registration date : 2013-02-06
Reputation : 21
Re: Project CARS.
November 2014. Remember the date.
Ax4x Kane-
Number of posts : 3148
Location : United Kingdom
Registration date : 2011-05-30
Reputation : 109
Re: Project CARS.
BG Wingnut396 wrote: Big question is yes looks good, sounds good but how will it play will it deliver will it be up to standard
If this is NFS Shift physics, I'm going to loose it lol
Re: Project CARS.
MYLES PR0WER wrote:Escort 1600
SOLD! I really wanted this baby. Historic Cup here I come!
http://www.projectcarsgame.com/game-info.html
Also this: Full Racing Weekend - Practice - Qualifying - Race
Please TORA, please, please, please.
I might get this for PC though.... unsure.
II AntR II- TORA Race Number : 870
Number of posts : 246
Location : Portugal
Registration date : 2013-05-17
Reputation : 10
Re: Project CARS.
So, I'm installing the latest build. Might take me a while thanks to my slow ass internet but I'll report back.
Re: Project CARS.
Its not finished AnTR don't get your hopes too high a lot of details still undecided, I'm just posting pretty pictures of new cars added to the build, also RUF is doing a RGT-8 GT3 so we sort of have a Porsche GT3 car
CQR Myles- TORA Race Number : 226
Number of posts : 1274
Location : Bern Switzerland/ Redditch England
Registration date : 2013-02-06
Reputation : 21
Re: Project CARS.
Looks like I will have to improve my PCs components, cause I doubt I can run it on 1080 on high with an Ati HD6950.
When are the final system requirements available?
When are the final system requirements available?
Freheliaz- TORA Race Number : 26
Number of posts : 1132
Registration date : 2014-03-06
Reputation : 4
Re: Project CARS.
Can my PC run pCARS?
The recommended minimum spec to run the game is as follows:
CPU - 3.0GHz Dual-Core, 2.4GHz Quad-Core
GRAPHICS - nVidia 9600 GT 512Mb, ATI Radeon HD 4750 512Mb
MEMORY - 2Gb RAM (3Gb-4Gb recommended)
*NOTE: The game as it is right now runs better with nVidia cards (what game doesn't at this point, right?) whether it be single or multiple cards. That's not to say the game doesn't run smoothly on ATi/AMD cards as that's far from the case.
CQR Myles- TORA Race Number : 226
Number of posts : 1274
Location : Bern Switzerland/ Redditch England
Registration date : 2013-02-06
Reputation : 21
Re: Project CARS.
Those are minimum specs.
I wanna know what is needed to run the game on full at 1080. But still thanks for those specs.
I wanna know what is needed to run the game on full at 1080. But still thanks for those specs.
Freheliaz- TORA Race Number : 26
Number of posts : 1132
Registration date : 2014-03-06
Reputation : 4
Re: Project CARS.
GT driver Rene Rast tries PCARS
And a RUF CTR3 GT1 is planned
And a RUF CTR3 GT1 is planned
Last edited by MYLES PR0WER on Wed 16 Apr 2014 - 14:02; edited 1 time in total
CQR Myles- TORA Race Number : 226
Number of posts : 1274
Location : Bern Switzerland/ Redditch England
Registration date : 2013-02-06
Reputation : 21
Re: Project CARS.
Beautiful rendition of the ring
nickyf1- TORA Race Number : 271
Number of posts : 10770
Location : Glasgow
Registration date : 2008-09-26
Reputation : 73
Page 21 of 40 • 1 ... 12 ... 20, 21, 22 ... 30 ... 40
Similar topics
» RORA Project Cars 2 PC | KTCC (Touring Cars)
» Project CARS on PC
» ESP Project Cars Cup
» Project CARS
» Project CARS.
» Project CARS on PC
» ESP Project Cars Cup
» Project CARS
» Project CARS.
Page 21 of 40
Permissions in this forum:
You cannot reply to topics in this forum
Mon 22 Apr 2024 - 16:59 by EZT Neo 45
» Nasal8405 Bout Me
Sun 21 Apr 2024 - 10:12 by EZT MAKO 6669
» New to League Racing!
Mon 27 Nov 2023 - 15:18 by EZT MAKO 6669
» Returning driver IBlueIJaBBRexI
Tue 14 Nov 2023 - 14:53 by EZT MAKO 6669
» Hello
Mon 6 Nov 2023 - 0:25 by Rudie
» NAFFCAR Enduro - Stints
Thu 2 Nov 2023 - 22:04 by zrolizac
» NAFFCAR Enduro - Qualifying
Thu 2 Nov 2023 - 22:00 by zrolizac
» NAFFCAR Enduro - Live Timing
Thu 2 Nov 2023 - 21:57 by zrolizac
» NAFFCAR Enduro - Carlist and Build Rules
Thu 2 Nov 2023 - 21:50 by zrolizac