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» ANNOUNCING EZT MOTORSPORT SPECRACING SERIES 2 (FM)
Project CARS. - Page 12 EmptyMon 22 Apr 2024 - 16:59 by EZT Neo 45

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» NAFFCAR Enduro - Stints
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Project CARS.

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RW26 BLAZE
SVR Solar
AdamWatson99
F4H Spartan
TechnologicMau5
Michengigan
JAMIE ANDERS0N
LMP Dragon
Diablo 29x
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Texaspotatolord
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FSR Groves
CQR Myles
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Project CARS. - Page 12 Empty Re: Project CARS.

Post by Ax4x Bandit Tue 30 Apr 2013 - 2:48

Out of all of the cars they could have chosen, they choose the Zonda?
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Post by theboomeranga Tue 30 Apr 2013 - 3:43

what do you mean?
what's wrong with a zonda?
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Post by CQR Myles Mon 6 May 2013 - 10:05

I just started looking into this game, I found a release date of spring 2014 so I kinda hope it will be next gen. Also this looks like the best thing ever, I know that a few BTCC cars are included so far (WSR BMW 3-Series, and the Motorbase Focus) and my favorite the entire line up of Ginetta cars on british tracks (Silverstone,Donington,Oulton Park,Snetterton,Cadwell and Brands hatch) so I can compare them to my real life experiences, I hope if it's everything it's claimed to be TORA will move to it when it's out
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Post by theboomeranga Mon 6 May 2013 - 10:10

fingers crossed, still some FM racing as well
but i recon if it's got Touring cars, V8s, GT, DTM, LMP, DP, and productions cars, enough for balancing and etc, then it'd be the place to go without a doubt, and you can paint your own cars right?
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Post by CQR Myles Mon 6 May 2013 - 10:13

Yea, if you invest and contribute enough you can put your face and name on one of the rival drivers too
Dat features section!
http://www.giantbomb.com/project-cars/3030-36993/
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Post by FSR Groves Sat 11 May 2013 - 12:01

Even if TORA were to not switch games to this, we could still run some championships on there couldn't we?

Quite like the idea of a Kart and F1 Championship Smile


Last edited by jgroves1996 on Sat 11 May 2013 - 17:08; edited 1 time in total
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Post by Ax4x Kane Sat 11 May 2013 - 13:34

C.A.R.S will be one of those games that can only be fully enjoyed on a PC. The console version will still be good, particularly on next gen consoles. But ultimately, this is a PC game.
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Post by CQR Rogue Sat 11 May 2013 - 15:18

C.A.R.S will be used on TORA on pc / xbox next gen or 360 Wink
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Post by TheAngryPudding Sat 11 May 2013 - 16:02

jgroves1996 wrote:Even if TORA were to not switch games to this, we could still run some championships on there couldn't we?

Quite like the idea of a Go Kart and F1 Championship Smile

If you say go kart again I will kick your arse! They're karts or Superkarts, not go karts

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Post by theboomeranga Thu 13 Jun 2013 - 10:27

hahaha
but i'm very excited for this now that forza has no weather or day/night
keen to put some GTs round Le Mans and the ring at night for a change
or anything really, just very excited!!!!

one thing i'm most excited for is the whole career progression. if its done well, the whole starting off karting, then working your way up to your desired class is great, bring on 2014
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Post by Ax4x Kane Tue 2 Jul 2013 - 1:25

Just €25,000 will buy you a senior manager’s position in Slightly Mad’s World Of Mass Development, plus a couple of advertising hoardings and liveries, and access to a patching schedule that alters the makeup of Project Cars daily. With 80,000 backers investing anything from €10 to €25,000 for access to early builds of Project Cars, the studio now has an army of QA testers and advocates, and their influence is shaping a game that already does things Gran Turismo and Forza Motorsport never have.

Long before Double Fine’s Kickstarter-altering success with Broken Age, Slightly Mad built its own portal – its World Of Mass Development, or WMD – and gave every backer access to development builds as well as a line to the studio through its forums. When Project Cars’ new physics model was patched in several months ago, universal community approval convinced the team within hours that it was on the right track. When one backer said a certain car’s bumper might be too angular, the error was fixed the next day. “With WMD, we don’t have to develop in the dark for two years and hope our decisions pan out,” says creative director Andy Tudor. “We come from the mod scene, where people go onto forums and talk, so we wanted to have that two-way communication with players.”

Taking so much feedback from so many is Slightly Mad’s way of building a sim racer that does everything for everyone. Already it has made enough cars and tracks to cover karting events, road racing, touring car, oval racing and Formula One. When the game is finished, those fragments will be stitched together into a career calendar you can explore as you please, whether that’s taking the usual zero-to-hero route from Mini Cooper to Bugatti Veyron, or racing three years of F1 seasons in the same car. Along the way, you’ll drive in rain and snow on tracks with full day/night cycles, compete in 64-player races online, and challenge friends through a version of the Autolog-style system Slightly Mad helped create for Shift 2: Unleashed.

“We’re going to provide you with all the tools and all the options you need to dial it into whatever kind of experience you want and whatever motorsport you’re into,” says Tudor. “You can make it more like Need For Speed if you want, or a full sim. Everyone complained our AI was too aggressive, so we opened up all our AI sliders so you can tune it how you like. This is the players’ game. We’re building a sandbox, and all those settings and options will make it into every version, not just PC.”

Those settings are the selling point that should help the game spread beyond its committed players-cum-investors. If you want the game to feel like OutRun, we’re told, it will. Handling models, opponent AI and steering are all highly customisable, with single settings to make sweeping changes, and more in-depth toggles and sliders buried deeper in the game’s litany of menu screens.

The games to beat are Gran Turismo and Forza, Tudor believes, and Project Cars’ pitch is a list of features ripped from both with a promise to better them, plus its own innovations. It’s only the car count where Polyphony and Turn 10 take the lead, with GT’s endless Nissans and Forza’s boutique supercars outnumbering Project Cars’ roster a dozen times over. But in every other respect, Project Cars is ready to challenge the format-exclusive racers. Its physics system is flexible enough to handle everything from a go kart to an F1 car, weather and daylight dramatically impact racing, and it covers more motorsports than Forza, despite having fewer vehicles.

Slightly Mad has Wii U and PC all to itself, since specialist racers tend to focus on one form of motorsport, but on PS3 and 360 the game’s greatest strength is as a force for change. Forza can’t afford to ignore F1 or dynamic weather in a space it will share with Project Cars, and Gran Turismo’s ancient AI routines seem half asleep compared to Project Cars’ murderous automotive bullies. And then there’s the promise of team management, pit stops as dynamic as the real thing, and that unprecedented connection with the community. Succeed or fail, Slightly Mad’s crowdfunding experiment looks set to shake up a genre Turn 10 and Polyphony have developed conservatively for a decade.
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Post by theboomeranga Tue 2 Jul 2013 - 2:04

cannot wait for this to come out, going to blow GT and FM out of the water, I don't care if it has less cars, it's how they're implemented that matter. it's TOCA's career mixed with GT's racing and environmental graphics mixed with Forza's Physics and customization
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Post by FSR Groves Tue 2 Jul 2013 - 2:41

C.A.R.S Is everything that Forza SHOULD have been. It's got all the best bits like the Car Painting, awesome Graphics and Detail, but with the added stuff that should have been on Forza 4/5:

Day/Night Transitions, Dynamic Weather, More diverse Car Choices (F1, GP2, Karts, BTCC, NASCAR, LMP Cars), More diverse Tracks, (Finally we have a game with loads of British Tracks).

I cannot wait for this game and I am SO HAPPY that it is staying on Xbox 360 so that those of us who cannot afford Forza 5 and the Xbox One have a game that could potentially rival it.
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Post by Ax4x Kane Tue 2 Jul 2013 - 3:05

Always reserve judgement until you play the game. Shift 2 was deemed to be next step in simulation racing, look what happened there.
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Post by Richy59 Tue 2 Jul 2013 - 10:33

Agreed, I know it is still in Alpha stage but the handling is pretty much the same feeling as Shift 2 with an Xbox controller (Paying tester right here)

With the wheel it's not so bad, but they are making improvements all the time.
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Post by CQR Myles Tue 2 Jul 2013 - 10:50

Kilroy8 wrote:Compete in 64-player races online
How will that be possible on current gen?!
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Post by Richy59 Tue 2 Jul 2013 - 10:52

I don't think it will be, sure I read that somewhere.
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Post by theboomeranga Tue 2 Jul 2013 - 11:22

Richy59 wrote:I don't think it will be, sure I read that somewhere.
if not, even 32 cars would be great, 32 cars at le mans, twice as good as 16 haha

one of my favourite's, actually looks like the ring much better than that excuse for the nurburgring we have on forza
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Post by TLR Scrublord Tue 2 Jul 2013 - 11:25

 Karma posted this on XPLR but thought you guys might be interested Smile

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Post by FSR Groves Tue 2 Jul 2013 - 11:35

XPR Mad Dog wrote: Karma posted this on XPLR but thought you guys might be interested Smile


Woah... Very Happy
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Post by Ax4x Kane Tue 2 Jul 2013 - 11:47

I think even 24 players will be a stretch on current gen consoles. I'd be happy with 16 players. I hope TORA can attract enough drivers for a PC Championship
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Post by TheAngryPudding Tue 2 Jul 2013 - 11:49

I'm game for some Xbox PCars! Specially the Superkarts, if nobody else wants to organise one ill take that on


Last edited by BG MGroves on Tue 2 Jul 2013 - 12:03; edited 1 time in total

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Post by Guest Tue 2 Jul 2013 - 11:51

PC version supports up to 64 players. Console versions will most likely be 12 players (same as Shift 2) - limited by the peer-2-peer architecture of current consoles. I hope they scrap development on the Wii U version, the console will be dead by the time CARS is launched, would be better to put that effort into an Xbox One version.

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Post by CQR Aero Wed 10 Jul 2013 - 16:19

Dear Turn 10,

Watch and learn:




If these guys get their handling model sorted and publish on the next gen consoles, you're going to be utterly crushed.  Consider this fair warning!  Cater to the customer, or watch your market share vote with their feet!

Yours sincerely


Someone who expects to be able to use a racing game for racing....


Last edited by CQR Aero on Wed 10 Jul 2013 - 16:40; edited 1 time in total
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Post by Texaspotatolord Wed 10 Jul 2013 - 16:32

Yeah, the game looks mint. Really hope the physics meat the visual quality.

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