Project CARS.
+80
RW26 BLAZE
SVR Solar
AdamWatson99
F4H Spartan
TechnologicMau5
Michengigan
JAMIE ANDERS0N
LMP Dragon
Diablo 29x
F4H Xyloto
MaynardMK4
CreamyTastey
skyshadow5
JVanEssen
F4H Button
ATR DAN
paul299
DonatedSatyr227
ShrinkingSteven
TG Wormburner
Freheliaz
BG Wingnut396
LMR Deftone MX
CredibleWizard
henkymetcola
Mrbrown33
Ax4x Chaddy
II AntR II
Zeta0085
Joito04
Turbo Power 77
v Hurricane v
LastNewtStandin
DR PiiHB
LMR Sahara
SVR Yamagura
GLR mar B ond
AMR of the Apex
Texaspotatolord
TLR Scrublord
TheAngryPudding
FSR Groves
CQR Myles
Ax4x Bandit
xVampirAx
SnippetyOggy86
Mr Akina
F4H Bullet
Ax4x Cowboy
LMR Zakspeed
F4H Drake
XPR Roadrunner
CQR NEON
RumbleBee 392
F4H Lotterer
PLOW tubbi
The Posimosh
F4H Carrera
Ax4x Kane
theboomeranga
BG Wumba
Hainesy
Beanz
CQR Jono
Standaman94
Ax4x Mikey J
narboza22
CQR HABURi
Duke of Bruno
LMR DarthMario
Biggsy tv
Stonewall458
HCR generaltso
Richy59
JeffH16
nickyf1
ckBrenneke
Matt
CQR Rogue
CQR Aero
84 posters
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Re: Project CARS.
The Thrustmaster TX is the best wheel base on the market, ideally you'll need to get the GTE rim and pedals.
CQR Myles- TORA Race Number : 226
Number of posts : 1274
Location : Bern Switzerland/ Redditch England
Registration date : 2013-02-06
Reputation : 21
Re: Project CARS.
I feel lile i may need to do some night shifts at work to pay for this.
ShrinkingSteven- TORA Race Number : 8
Number of posts : 2558
Location : Peterborough UK
Registration date : 2012-03-14
Reputation : 61
Re: Project CARS.
Fanatec's wheel for Xbox should be the Clubsport V2. New servo motors, etc. but it's big freaking buy of €600 for the base alone if you don't have a Fanatec Loyalty Code.
Unless you are a hardcore max sim racer with cash, I'd go with the TX. (Coming from a CSW v1 owner)
Unless you are a hardcore max sim racer with cash, I'd go with the TX. (Coming from a CSW v1 owner)
Re: Project CARS.
One thing I noticed, I'm not a chase view guy but the pCars style seemed to just skate across a separate plane from the track. There appeared to be no dip or sway that I've seen from FM games.
We have guys that plays GT6 and has mentioned a similar in GT6 compared to FM4..
But again that could be a lot of factors, but we will never know till its in hand.
We have guys that plays GT6 and has mentioned a similar in GT6 compared to FM4..
But again that could be a lot of factors, but we will never know till its in hand.
RumbleBee 392-
Number of posts : 3126
Location : Gulfport
Registration date : 2012-04-18
Reputation : 40
Re: Project CARS.
No custom numbers at launch will be part of future update, also spectator mode... in Spanish
CQR Myles- TORA Race Number : 226
Number of posts : 1274
Location : Bern Switzerland/ Redditch England
Registration date : 2013-02-06
Reputation : 21
Re: Project CARS.
(not my photo)
LMR Sahara- TORA Race Number : 195
Number of posts : 1010
Location : Central California
Registration date : 2012-06-26
Reputation : 19
Ax4x Kane-
Number of posts : 3148
Location : United Kingdom
Registration date : 2011-05-30
Reputation : 109
Re: Project CARS.
Hope people are looking forward to our CARS based TEC and GT's in the Winter.
Oh, and keep your eyes (and ears) peeled for more news of the post launch Project CARS activities right here on TORA
Oh, and keep your eyes (and ears) peeled for more news of the post launch Project CARS activities right here on TORA
Re: Project CARS.
MYLES PR0WER wrote:No custom numbers at launch will be part of future update, also spectator mode... in Spanish
Is that going to be like Radio Le Mans News in Spanish?
Re: Project CARS.
I think the BTCC BMW and Ford is in the carlist, so all we need now is a few more hopefully in a dlc pack to get a touring car championship started on there!
BG Wumba- TORA Race Number : 43
Number of posts : 843
Location : Birmingham
Registration date : 2012-02-23
Reputation : 24
Re: Project CARS.
seems promising, depending on how it feeels with the pad, i may end up buying a wheel
Re: Project CARS.
http://www.wmdportal.com/projectnews/inside-project-cars-seta-tire-model/
Some thing regarding the tire model
"The tread simulation used in Project Cars is a finite difference simulation of the contact patch, with the tire tread “flowing” through the contact patch. The whole tread itself is discretized into elements much like the carcass, but the contact patch itself is a finite difference grid.
Features:
Flash Heating, which is the change of temperature in the outermost rubber layer through the contact patch.
Componentized grip model. Each component is affected differently by road surface conditions, wetness, and temperature.
Deformation – the rubber deforming in and around asperities, resisting sliding motion.
Adhesion – the rubber bonding to surface rubber and material.
Tack – the sticky tacky grip you can feel on your shoes when walking a rubbered in track, related to adhesion.
Tearing – the ripping of rubber from the tire
Cut – grip from the geometry, edges, grooves, and siping of the tread, with particular effect in dirt and gravel
Tread channel depth and water handling.
Discretized and temperature sensitive wear
Curing
Temperature sensitive elastic properties
The carcass and tread simulations are coupled such that there is no roughness or “stepping”, while still preserving the detail of both simulations. The contact patch size, shape, and pressure distribution is determined by the carcass simulation and is used by the tread simulation. The forces on the tire from the road surface are simulated in the tread simulation and transferred as external forces to the carcass simulation.
Features:
-Elastic behavior changes with speed, temperature, and pressure
-Rolling resistance changes with speed, temperature and pressure
-Sidewall buckling at low pressure
-Bias Ply, Radial, or Hybrid construction
-Gyroscopic Effects
-Dynamic response such as vibration, telescoping, and twisting.
Some thing regarding the tire model
"The tread simulation used in Project Cars is a finite difference simulation of the contact patch, with the tire tread “flowing” through the contact patch. The whole tread itself is discretized into elements much like the carcass, but the contact patch itself is a finite difference grid.
Features:
Flash Heating, which is the change of temperature in the outermost rubber layer through the contact patch.
Componentized grip model. Each component is affected differently by road surface conditions, wetness, and temperature.
Deformation – the rubber deforming in and around asperities, resisting sliding motion.
Adhesion – the rubber bonding to surface rubber and material.
Tack – the sticky tacky grip you can feel on your shoes when walking a rubbered in track, related to adhesion.
Tearing – the ripping of rubber from the tire
Cut – grip from the geometry, edges, grooves, and siping of the tread, with particular effect in dirt and gravel
Tread channel depth and water handling.
Discretized and temperature sensitive wear
Curing
Temperature sensitive elastic properties
The carcass and tread simulations are coupled such that there is no roughness or “stepping”, while still preserving the detail of both simulations. The contact patch size, shape, and pressure distribution is determined by the carcass simulation and is used by the tread simulation. The forces on the tire from the road surface are simulated in the tread simulation and transferred as external forces to the carcass simulation.
Features:
-Elastic behavior changes with speed, temperature, and pressure
-Rolling resistance changes with speed, temperature and pressure
-Sidewall buckling at low pressure
-Bias Ply, Radial, or Hybrid construction
-Gyroscopic Effects
-Dynamic response such as vibration, telescoping, and twisting.
LMR Sahara- TORA Race Number : 195
Number of posts : 1010
Location : Central California
Registration date : 2012-06-26
Reputation : 19
Re: Project CARS.
pre-ordered the limited edition off of game. Damn this game better live up to the hype.
MaynardMK4- TORA Race Number : 45
Number of posts : 660
Location : England
Registration date : 2012-02-09
Reputation : 11
Re: Project CARS.
Hello Spectator mode. Hello indeed.
Zeta0085-
Number of posts : 1637
Location : Tucson, Arizona
Registration date : 2012-06-12
Reputation : 23
Re: Project CARS.
Several posts over on reddit are stating that game has been delayed until March.
Obviously nothing official yet, But I hope it isn't true.
Obviously nothing official yet, But I hope it isn't true.
MaynardMK4- TORA Race Number : 45
Number of posts : 660
Location : England
Registration date : 2012-02-09
Reputation : 11
Re: Project CARS.
yep its official, delayed until March 2015. I wont post links, just Google it and youll have confirmation
Re: Project CARS.
Seen the same. The reasons make sense even though there's not much 'direct' competition outside of Driveclub really.
If, however it gives them a little more time to fine tune and make it even better for us console users then that's all for the better.
They are trying to achieve a lot and there's a heck of a lot of expectation on them given the competition they are trying to gun for.
I can't wait for March
If, however it gives them a little more time to fine tune and make it even better for us console users then that's all for the better.
They are trying to achieve a lot and there's a heck of a lot of expectation on them given the competition they are trying to gun for.
I can't wait for March
Re: Project CARS.
meh, gives me more time for gta5 anyway
GTR Mike V-
Number of posts : 190
Location : Ontario, Canada
Registration date : 2013-08-29
Reputation : 3
LMR Sahara- TORA Race Number : 195
Number of posts : 1010
Location : Central California
Registration date : 2012-06-26
Reputation : 19
Re: Project CARS.
I'm fine with this.
Zeta0085-
Number of posts : 1637
Location : Tucson, Arizona
Registration date : 2012-06-12
Reputation : 23
Re: Project CARS.
well how similar will it be for console??
RumbleBee 392-
Number of posts : 3126
Location : Gulfport
Registration date : 2012-04-18
Reputation : 40
Re: Project CARS.
XPR Soundwave wrote:well how similar will it be for console??
It'll be 1:1 in everything besides graphics from my understanding, and even graphically they look fairly similar to the point where you can't tell the difference.
LMR Sahara- TORA Race Number : 195
Number of posts : 1010
Location : Central California
Registration date : 2012-06-26
Reputation : 19
Re: Project CARS.
MATT PASTRAMNI wrote:XPR Soundwave wrote:well how similar will it be for console??
It'll be 1:1 in everything besides graphics from my understanding, and even graphically they look fairly similar to the point where you can't tell the difference.
One can only hope, but they get an extra 5 months now. hope they get it right in time, or make up for lost time.
i can only see 2 things coming in March, but only time will tell what of those it will be...
RumbleBee 392-
Number of posts : 3126
Location : Gulfport
Registration date : 2012-04-18
Reputation : 40
Page 38 of 40 • 1 ... 20 ... 37, 38, 39, 40
Similar topics
» RORA Project Cars 2 PC | KTCC (Touring Cars)
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