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» ANNOUNCING EZT MOTORSPORT SPECRACING SERIES 2 (FM)
Project CARS. - Page 25 EmptyMon 22 Apr 2024 - 16:59 by EZT Neo 45

» Nasal8405 Bout Me
Project CARS. - Page 25 EmptySun 21 Apr 2024 - 10:12 by EZT MAKO 6669

» New to League Racing!
Project CARS. - Page 25 EmptyMon 27 Nov 2023 - 15:18 by EZT MAKO 6669

» Returning driver IBlueIJaBBRexI
Project CARS. - Page 25 EmptyTue 14 Nov 2023 - 14:53 by EZT MAKO 6669

» Hello
Project CARS. - Page 25 EmptyMon 6 Nov 2023 - 0:25 by Rudie

» NAFFCAR Enduro - Stints
Project CARS. - Page 25 EmptyThu 2 Nov 2023 - 22:04 by zrolizac

» NAFFCAR Enduro - Qualifying
Project CARS. - Page 25 EmptyThu 2 Nov 2023 - 22:00 by zrolizac

» NAFFCAR Enduro - Live Timing
Project CARS. - Page 25 EmptyThu 2 Nov 2023 - 21:57 by zrolizac

» NAFFCAR Enduro - Carlist and Build Rules
Project CARS. - Page 25 EmptyThu 2 Nov 2023 - 21:50 by zrolizac

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Project CARS.

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EVR Chiraq
pontiacfan05
Hainesy
BG Wumba
ROSCOEpCOTRAIN
AndyT306
DSRL Webbers88
Crisis Nine
Warspite 1996
OneBIGkicker
CQR Rogue
SorrySmithy
Ianmr
GLR Asteroid
Godric VXR
Simply Law
DeweyTee
CredibleWizard
LRT Stubbsy
CQR Jono
hillcrest34
LMR Hybrid
LMP Dragon
ART Carrera
BaronGreenbacke
Pebb
LMR DarthMario
Fazed Intro
CTM AnonCaliga
RW26 BLAZE
SVR Solar
Hailfire97x
DonatedSatyr227
Morne in Glory
Capt10 Morgan
Richy59
II AntR II
HCR Motorhead
CQR CHRiS
HCR Bellmond
henkymetcola
EZT MAKO 6669
WhiteTrashStig1
jonnotheone
FSR Groves
EZT Coot
F4H EGGY
paul299
XPR Roadrunner
F4H Button
theboomeranga
Diablo 29x
F4H Hakkinen
HCR Skodaboie
Speed Dem0n 64
xVampirAx
Ax4x Broomz
HCR generaltso
ShrinkingSteven
MaynardMK4
LMR Deftone MX
XXX Skyrocket
TLR Scrublord
Dominic Mako
skyshadow5
Standaman94
Blacky Mojo
Turbo Power 77
Ax4x Kane
CQR MAGiC
LMR Sahara
TechnologicMau5
Freheliaz
Zeta0085
CQR Myles
LMR Zakspeed
RumbleBee 392
AMR of the Apex
Ax4x Mikey J
Matt
84 posters

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Project CARS. - Page 25 Empty Re: Project CARS.

Post by EZT MAKO 6669 Wed 10 Jun 2015 - 17:19

It's in the settings Dom. At one end you get the same response as the buttons on PS2, on or off for throttle and brake. I don't remember my exact settings, but I think I have the sens on both below 50%. Doesn't feel too bad, but yeah, not as good as Forza. Might take a bit more tweaking.
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Project CARS. - Page 25 Empty Re: Project CARS.

Post by DonatedSatyr227 Wed 10 Jun 2015 - 22:19

When will PCARS have its own paint shop just like on the PC ? even if it just changing the number of the car.
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Post by RumbleBee 392 Wed 10 Jun 2015 - 23:00

Not for a while, at least 6 months from now.
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Post by DonatedSatyr227 Wed 10 Jun 2015 - 23:15

XPR Soundwave wrote:Not for a while, at least 6 months from now.

But it is 100% confirmed that we will get out own paint shop for the project cars on the Xbox one ?
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Post by RumbleBee 392 Wed 10 Jun 2015 - 23:29

Not really. They can't have a paint booth that is anywhere close to what FORZA has or T10 can sue them for copyright infringing..

But that doesn't mean they aren't trying to figure it out, just that it's not as easy to do as we thought and that it will be way more time consuming than they may of projected.
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Post by DonatedSatyr227 Thu 11 Jun 2015 - 0:18

XPR Soundwave wrote:Not really. They can't have a paint booth that is anywhere close to what FORZA has or T10 can sue them for copyright infringing..

But that doesn't mean they aren't trying to figure it out, just that it's not as easy to do as we thought and that it will be way more time consuming than they may of projected.

Only time will tell... but would TORA consider dropping the hole car number thing If we don't get any sort of paint/changing number option's ?
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Post by Freheliaz Thu 11 Jun 2015 - 9:22

How does the controller settings work with a wheel?

Do the settings go back to stock when I plug in my wheel? Or are the settings linked?
Cause I set up my controller, then used my TX wheel to continue to race. And I have no idea if and what settings were changed or used.
Freheliaz
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Post by Matt Thu 11 Jun 2015 - 10:09

The British 1st wrote:
XPR Soundwave wrote:Not really. They can't have a paint booth that is anywhere close to what FORZA has or T10 can sue them for copyright infringing..

But that doesn't mean they aren't trying to figure it out, just that it's not as easy to do as we thought and that it will be way more time consuming than they may of projected.

Only time will tell... but would TORA consider dropping the hole car number thing If we don't get any sort of paint/changing number option's ?

If we have a paint editor of some description or even a number editor for the pre-existing paints that would make things a whole lot easier for all concerned.

SMS have been really receptive to our suggestions so far so I'm confident that eventually everything will come together well,
Matt
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Post by RumbleBee 392 Thu 11 Jun 2015 - 14:54

Matt wrote:
The British 1st wrote:
XPR Soundwave wrote:Not really. They can't have a paint booth that is anywhere close to what FORZA has or T10 can sue them for copyright infringing..

But that doesn't mean they aren't trying to figure it out, just that it's not as easy to do as we thought and that it will be way more time consuming than they may of projected.

Only time will tell... but would TORA consider dropping the hole car number thing If we don't get any sort of paint/changing number option's ?

If we have a paint editor of some description or even a number editor for the pre-existing paints that would make things a whole lot easier for all concerned.

SMS have been really receptive to our suggestions so far so I'm confident that eventually everything will come together well,

Exactly, just going to take a little longer than we all had hoped.
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Post by skyshadow5 Thu 11 Jun 2015 - 20:43

Forza 4 still works wonderfully well for all of this tongue  just saying  Rolling Eyes

<.runs and hides under a rock.>
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Post by henkymetcola Thu 11 Jun 2015 - 21:36

MVG skyshadow5 wrote:Forza 4 still works wonderfully well for all of this tongue  just saying  Rolling Eyes

<.runs and hides under a rock.>
You still got a point right there! And I think as long there is still fun at F4, there will be races.
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Post by skyshadow5 Fri 12 Jun 2015 - 14:33

henkymetcola wrote:
MVG skyshadow5 wrote:Forza 4 still works wonderfully well for all of this tongue  just saying  Rolling Eyes

<.runs and hides under a rock.>
You still got a point right there! And I think as long there is still fun at F4, there will be races.

I have Project CARS, FM5 and of course FM4 and it is still a lot of fun 'cos everything just, well, works.
Giving this 1st series a miss on P Cars but will be involved in all the TCC / Spec Cup action (if FM6 doesn't pull us all away!).

~sky~
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Post by Ax4x Mikey J Fri 12 Jun 2015 - 17:08

MVG skyshadow5 wrote:Forza 4 still works wonderfully well for all of this tongue  just saying  Rolling Eyes

<.runs and hides under a rock.>

Agreed, and I know lots of people are saying the same... but even I can see smaller and smaller grids for each passing FM4 series Crying or Very sad

People always think that the latest has to be the greatest, but in this case its not. However, when the FM4 numbers dip too small, the plug will be pulled.
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Post by skyshadow5 Fri 12 Jun 2015 - 19:17

Flyin Mikey J wrote:
MVG skyshadow5 wrote:Forza 4 still works wonderfully well for all of this tongue  just saying  Rolling Eyes

<.runs and hides under a rock.>

Agreed, and I know lots of people are saying the same... but even I can see smaller and smaller grids for each passing FM4 series Crying or Very sad

People always think that the latest has to be the greatest, but in this case its not. However, when the FM4 numbers dip too small, the plug will be pulled.

Agreed, there will come a time when it is simply no longer viable to use FM4 (and a sad day that will be too) but on the upside, hopefully by the time that day comes, FM6 will be the game we *hope* it should be (I had to laugh as I wrote that) and or PCars will be patched and running the way we want it too.
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Post by DeweyTee Fri 12 Jun 2015 - 23:17

Pcars has a long way to go for league racing......... 8 cars per lobby? how many hosts will you need for the GT Series? Don't get me wrong I'm enjoying Pcars, but the most fun is in solo racing against 37 cars and starting in the rear(engine change) LOL
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Post by SorrySmithy Wed 17 Jun 2015 - 14:36

patch is out
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Post by Matt Wed 17 Jun 2015 - 14:42

Yup, if you're qualifying tonight please allow a little extra time for the patch to download Smile
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Post by LMR Sahara Sat 20 Jun 2015 - 0:02

If it hasnt been posted already, next update will have a 14% FPS increase, as well as a solid 60 in all conditions according to one of the developers.
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Post by DSRL Webbers88 Sat 20 Jun 2015 - 8:03

I shall believe that when I see it.

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Post by henkymetcola Sat 20 Jun 2015 - 21:47

MATT PASTRAMNI wrote:If it hasnt been posted already, next update will have a 14% FPS increase, as well as a solid 60 in all conditions according to one of the developers.
Sounds promising  silent Just hope it will do so
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Post by Standaman94 Mon 22 Jun 2015 - 18:42

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Post by Dominic Mako Mon 22 Jun 2015 - 19:52

Standaman94 wrote:Project CARS 2.

http://www.projectcarsgame.com/home/announcing-project-cars-2

Project CARS. - Page 25 4801860_orig

Discuss.

If I were a snarky person I might say they should get a kickstarter going first to fix the current game, but I'm not, so I won't.
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Post by FSR Groves Mon 22 Jun 2015 - 20:06

Don't get me wrong, the stuff they've announced for it sounds great. Rallycross? Awesome! banned racing cars? Awesome!

But WHY less than 2 months after launching number 1 and it still being broken? Have they just given up and thought screw it we'll make it better next time?

I was really looking forward to this first one, and when it's going well and working it's great. However the fact that just last week a bug deleted my entire save game and a load of other peoples, and yet now they're announcing number 2? Stupid
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Post by CQR MAGiC Mon 22 Jun 2015 - 20:19

Remember this is FUNDING ANNOUNCEMENT, that you can now invest in the development of the game - the game will probably take 3+ years to develop once they have the necessary funding (probably looking at a 2018 release). SMS have already said that 40 staff will continue to work on fixes and updates for Project CARS 1, while a small team starts work on the sequel - PCARS 1 isn't being abandoned, there's a massive amount of new content still to come (as well as updates and fixes).

All games start work many years ahead of release - development on Forza 6 started even before Forza 5 was released (Dan Greenawalt confirmed this recently in an interview - they have an advance team that starts work on the NEXT game years ahead). The difference there is Turn 10 are internally funded by Microsoft so don't have to tell everyone about it 2 years in advance. Project CARS is a crowd-funded (i.e. Kickstarter) game, so they need to raise the money in advance to green-light development.

I know people are annoyed with the timing of the announcement, but honestly no time is a good time. They had to wait until after the launch of PCARS1 (to see how it sold and if the project was viable); wait a year and don't announce anything and the game will take a year longer to develop. The good news is that it WAS a commercial success, and console sim racing is a viable product - if it wasn't, there wouldn't be a Project CARS 2 funding announcement at all. The funding target for PCARS is £7m I believe, so nearly double PCARS1 budget, will be interesting to see how much they raise.
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Post by Standaman94 Mon 22 Jun 2015 - 20:37

^ I really thought that was obvious, I'm surprised at the amount of people actually annoyed that a sequel to this game is being made in the same process as the current one.

Personally I won't be investing until some gameplay videos start doing the rounds and I can see what it's all about.
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