Project CARS.
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Re: Project CARS.
Sounds good! If I can ever get the controller settings dialed in this game would be a blast.
Can anyone explain what the speed sensitivity and the control filtering does, and how it effects the feel of the controller? I can't seem to find any suitable explanations on the forums.
Can anyone explain what the speed sensitivity and the control filtering does, and how it effects the feel of the controller? I can't seem to find any suitable explanations on the forums.
Re: Project CARS.
Standaman94 wrote:Sounds like they're just adding the content that was in the Alpha versions
That exactly what I thought the icons pack was going to be, but I guess the Bentley gourd jumped priority over the other existing ones lol
RumbleBee 392-
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Re: Project CARS.
EZT MAKO 6669 wrote:Sounds good! If I can ever get the controller settings dialed in this game would be a blast.
Can anyone explain what the speed sensitivity and the control filtering does, and how it effects the feel of the controller? I can't seem to find any suitable explanations on the forums.
Speed sensitivity affects how quickly the wheels turn in relation to how far you move the stick. The number relates to a 'gamma curve', where the default value of 50 is a linear 1:1 relationship - so the wheels turn in a progressive way through the stick travel.
Setting the value lower, e.g. 25, means you have a 'slower/lower' gamma curve, so the initial movement of the stick moves the wheels less, and that movement steadily increases the further you move the stick (will feel LESS twitchy).
Setting the value higher, e.g. 75, means you have a 'faster/higher' gamma curve, so the initial movement of the stick moves the wheels more, and that movement steadily decreases the further you move the stick (will feel MORE twitchy).
As an example gamma curve, 50 would be the red line, blue would be 25, pink 75 etc.
Controller Filtering Sensitivity smooths out the steering inputs - so if you make lots of rapid adjustments it will 'filter' out those adjustments making it feel smoother, but at the expense of 'feel', it will feel duller and not so responsive.
As for the new content being stuff 'from the Alpha' - well everything in the game is from alpha at some point, it just depends on what was able to be finished in time for the launch. Tracks and cars take many, many months to model and complete, some were finished in time for launch, those that aren't weren't just dumped, they're still be worked on and will be released as part of Project CARS On Demand.
5 brand new racing cars for the price of Big Mac is pretty damn good value
Re: Project CARS.
I'd take that Big Mac though
Fazed Intro- TORA Race Number : 995
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Re: Project CARS.
Thank you Magic, that is a HUGE help!! I played around with the settings this morning and got a lot closer to something I'm more comfortable with. I started season 2 in the Clio cup and actually enjoyed myself racing the first event. Even managed to pull off an 11th place finish in race two at Donnington! Not great I know, but a good race for me so far. Now to start working on understanding the tuning in this game.
Re: Project CARS.
I've learnt something new today... I had thought that the speed sensitivity was to do with the actual speed you're travelling, so that it is less fidgety on the straights but still had the responsiveness in the tight corners
Re: Project CARS.
Thanks is for the chart Magic, helps a lot. Hope I can tweak my settings cuz I dread playing this game now.
So cars like the Audi DTM took 3 years to make?
So cars like the Audi DTM took 3 years to make?
Last edited by XPR Soundwave on Tue 9 Jun 2015 - 19:47; edited 1 time in total
RumbleBee 392-
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Re: Project CARS.
Standaman94 wrote:I've learnt something new today... I had thought that the speed sensitivity was to do with the actual speed you're travelling, so that it is less fidgety on the straights but still had the responsiveness in the tight corners
No, your original understanding was correct Stan - I was actually talking about the Steering Sensitivity setting before not Speed Sensitivity setting which Mako asked for (too many damn 'S's lol), that'll teach me posting in a rush
Steering Sensitivity is as I posted before, 50 is 1:1 linear and then either slower or faster initial turning as you decrease/increase the slider.
Speed Sensitivity (get it right this time!), is as you say, as the speed increases the amount of lock decrease, setting of 50 gives a linear relationship, increasing it higher reduces the steering lock the higher the speed goes - set it too high and the car just wont have enough lock in faster corners and understeers too much.
Sorry for the confusion! If people are struggling pad settings, try setting it back to Mode 3 default (scroll to the bottom and flick to Mode 2 and then back to Mode 3 and that'll reset it back to Mode 3 defaults). So that gives you a good basic setup:
Steering Sensitivity - 50
Speed Sensitivity - 65
Controller Filtering - 0
If that then feels too twitchy, make minor adjustments until it feels more like what you want - so 45 Steering, 70 Speed for example. Give it a good few laps too in a few different cars, until the tyres are warmed up it can be difficult to know for sure if it's a good/bad change.
Also remember you can adjust the actual steering ratio of each individual car - you can either make the steering faster or slower (it's in the car setup screen), make the rack/ratio slower will make the steering less responsive and less twitchy, so it's getting that balance between controller settings and car setup, once you find what works for you it plays very well.
Re: Project CARS.
XPR Soundwave wrote:Tha is for the chart Myles, helps a lot. Hope I can tweak my settings cuz I dread playing this game now.
So cars like the Audi DTM took 3 years to make?
Sadly they couldn't get the licence for the Audi DTM, it was one of the earliest cars built (think was called the Asano X4). There's a track that had to be dropped too due to licencing issues, hopefully that will appear in the future too!
Re: Project CARS.
EZT MAKO 6669 wrote:Thank you Magic, that is a HUGE help!! I played around with the settings this morning and got a lot closer to something I'm more comfortable with. I started season 2 in the Clio cup and actually enjoyed myself racing the first event. Even managed to pull off an 11th place finish in race two at Donnington! Not great I know, but a good race for me so far. Now to start working on understanding the tuning in this game.
The Clio is one of the hardest cars on the pad for me - have you tried something like the Formula Gulf, it's a great car to learn the game on, high grip, handles well and a lot of fun!
Re: Project CARS.
Magic, the I my issue I kept having when I changed the controller it only helped me drive the one car I was in. Then made the rest feel even worse.
Fixed my last post, thanks for the insight Magic.
Fixed my last post, thanks for the insight Magic.
RumbleBee 392-
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Re: Project CARS.
Yeah it can be tricky finding something that feels good for everything - the karts especially are quite unique. I've found default mode 3 with slightly lowered steering sensitivity (40-45) works well across most cars (FWD can still be a handful though). And then individually change the steering ratio on each car, slowing it down a few clicks. Our wheel users do the same too, so I think it's more that it gives it more of a Forza feel cos thats works for them too. Remember that tunes are track specific too, so you need set your preferred steering ratio for each track (or save the tune to all tracks in the Garage section).
Oh, and make sure you've done the controller update on the dashboard too, that can make a huge difference to the way the pad feels. I see the new Xbox One controllers launching this month (with 3.5mm headphone socket) will be updated wirelessly, no need to plug in a cable and manually update.
Oh, and make sure you've done the controller update on the dashboard too, that can make a huge difference to the way the pad feels. I see the new Xbox One controllers launching this month (with 3.5mm headphone socket) will be updated wirelessly, no need to plug in a cable and manually update.
Re: Project CARS.
If I'm bored I'll try to pick it back up and tweak some more.
I still prefer Forza, where I don't have to change the configuration for every car.
Just sucks
I still prefer Forza, where I don't have to change the configuration for every car.
Just sucks
RumbleBee 392-
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Re: Project CARS.
Hopefully you find some settings you like for the majority of cars - I don't really change my steering settings now since the v1.3 patch, they feel OK for most cars, from Formula Rookie, Clio, GT3, Formula Gulf, Formula C etc. I just using the steering ratio adjustment on the car itself (which is just another tuning option, like Diff, Aero, Gears etc). There is TOO much configurability in Project CARS sometimes, it can be quite bewildering to know exactly what to change and where - you could easily spend a week changing settings without even driving on the track
Re: Project CARS.
CQR MAGiC wrote:Hopefully you find some settings you like for the majority of cars - I don't really change my steering settings now since the v1.3 patch, they feel OK for most cars, from Formula Rookie, Clio, GT3, Formula Gulf, Formula C etc. I just using the steering ratio adjustment on the car itself (which is just another tuning option, like Diff, Aero, Gears etc). There is TOO much configurability in Project CARS sometimes, it can be quite bewildering to know exactly what to change and where - you could easily spend a week changing settings without even driving on the track
This is why I suck (even MORE than on Forza, lol). I refuse to spend that much time OFF the track. I'm just driving everything stock cause I don't have the patience for this.
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Re: Project CARS.
CQR MAGiC wrote:Hopefully you find some settings you like for the majority of cars - I don't really change my steering settings now since the v1.3 patch, they feel OK for most cars, from Formula Rookie, Clio, GT3, Formula Gulf, Formula C etc. I just using the steering ratio adjustment on the car itself (which is just another tuning option, like Diff, Aero, Gears etc). There is TOO much configurability in Project CARS sometimes, it can be quite bewildering to know exactly what to change and where - you could easily spend a week changing settings without even driving on the track
I know exactly what you are saying. Which sucks cuz I loose a lot of the fun aspect or driving enjoyment.
Cap10 dragged me on last night for some achievement hunting, and I felt I got even slower or worse at driving. The only GT3 car I've been able to drive somewhat fast and consistent is the RUF, but it still feels off.
I'm gonna activate ABS as well, maybe find some ease in the driving.
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Re: Project CARS.
CQR MAGiC wrote:There's a track that had to be dropped too due to licencing issues
COTA?
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Re: Project CARS.
I totally forgot about that one...
RumbleBee 392-
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Re: Project CARS.
CQR MAGiC wrote:EZT MAKO 6669 wrote:Thank you Magic, that is a HUGE help!! I played around with the settings this morning and got a lot closer to something I'm more comfortable with. I started season 2 in the Clio cup and actually enjoyed myself racing the first event. Even managed to pull off an 11th place finish in race two at Donnington! Not great I know, but a good race for me so far. Now to start working on understanding the tuning in this game.
The Clio is one of the hardest cars on the pad for me - have you tried something like the Formula Gulf, it's a great car to learn the game on, high grip, handles well and a lot of fun!
When I started the career mode I picked the Clio because you can drive the balls off those cars in Forza. Since then I have learned they are one of the more difficult cars to get right. Who would have thought, right? I've only tried a few other cars so far, but now that I have things a bit better I will start exploring some more. I did really like the Merc SLS in GT3. Might do a weekend in that just for something different.
Re: Project CARS.
It's a bit of a double edged sword because of course you need slightly different settings for the tracks but then each car has (quite rightly) different handling too.
I've stuck with Mode 3 and just dropped it down a little bit as you suggest Mark.
Shame they didn't get to keep Mugello but it's in AC I think and I'm sure we'll get it back in Forza at some point. I always found the short track produced way closer racing than the full circuit which tended to get the field spread out a bit.
Still, plenty to look forward to down the line.
Also noticed just how right they got the slightly pearl paint scheme on the Bentley. Brilliant work!
I've stuck with Mode 3 and just dropped it down a little bit as you suggest Mark.
Shame they didn't get to keep Mugello but it's in AC I think and I'm sure we'll get it back in Forza at some point. I always found the short track produced way closer racing than the full circuit which tended to get the field spread out a bit.
Still, plenty to look forward to down the line.
Also noticed just how right they got the slightly pearl paint scheme on the Bentley. Brilliant work!
Re: Project CARS.
As mentioned above, the Formula Gulf car really is one of the easiest and most fun car to drive with no assists on.
I still struggle a bit with the steering feeling a bit imprecise anyway. I also find you don't get as much feeling of throttle and brake control in Pcars. It's difficult to feather the throttle to keep up the revs through a turn. I'm either all on or all off the gas, which tends to make every car understeer when I get on the throttle again. Tap tap tap on the steering and tap tap tap on the gas takes a bit away from the sim experience.
I still struggle a bit with the steering feeling a bit imprecise anyway. I also find you don't get as much feeling of throttle and brake control in Pcars. It's difficult to feather the throttle to keep up the revs through a turn. I'm either all on or all off the gas, which tends to make every car understeer when I get on the throttle again. Tap tap tap on the steering and tap tap tap on the gas takes a bit away from the sim experience.
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